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Edited to remove reviewer reference and add explanation.


* TheyChangedItNowItSucks: WebVideo/TheHappyVideoGameNerd makes the argument that the changes in the control scheme from ''[=StarTropics=]'' to ''Zoda's Revenge'' is one of the reasons the game is horrible (at least, in his opinion; he acknowledges in his ''Zoda's Revenge'' review that just as many people disagree with his opinion as agree with him).

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* TheyChangedItNowItSucks: WebVideo/TheHappyVideoGameNerd makes the argument that the changes The change to free 8-directional movement in the control scheme from ''[=StarTropics=]'' to ''Zoda's Revenge'' is one the main reason it's a ContestedSequel; many fans of the reasons the game is horrible (at least, in his opinion; he acknowledges in his ''Zoda's Revenge'' review original felt that just as many people disagree with his opinion as agree with him).its stiff and fixed movement, while hard to get used to, added a lot of nuance to the level design and combat, whereas the sequel plays too much like other top-down action games on the system.
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Moving from main

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* NintendoHard:
** The last two chapters of the first game, full of aliens/robots/alien robots with rayguns and a small army of robotic bosses, including one that looks (and walks) bizarrely like a giant chicken. Extra points for the fact that the only way to kill this boss is to push it back against the wall--not once, but twice. And did I mention that taking the wrong teleporter (which you have no way of telling apart) could put you in a room FULL of enemies?
** Level 8 of the first game is an odd aversion. During the section where Mike has to destroy the spaceship engine, there's a secret (but easy to find) room Mike can fall into with an infinitely respawning super-vitamin that restores his entire lifebar, so if he messes up he can just fall into a hole, get the vitamin and try again. Then after the engine is destroyed, there are a few screens full of infinitely respawning Zoda-spawn that are very generous when it comes to dropping life refilling items. Though the Zoda-spawn stop being as generous when you reach the final boss.
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Not ymmv.


* ShipTease: Mica tells Mike in a backwards message that she'll be thinking of him [[spoiler:just before she returns to her home planet with her people. Think she abducted Mike for their wedding?]]
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* ContestedSequel: ''VideoGame/StarTropics II'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change. Whilst other fans prefer it for being arguably more polished and its more unique areas.

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* ContestedSequel: ''VideoGame/StarTropics II'' was about time travel rather than messing around in the tropics, tropics and altered the control scheme, with some fans of not taking well to the first game didn't like the change. Whilst latter change especially; whilst other fans prefer it for being arguably the new controls and view the game as a whole to be more polished and its enjoy the more unique areas.varied locales.
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sorry, but this is just dumb


* AlternativeCharacterInterpretation: The Chief's daughter from the island of Miracola, Bananette, was said to be stricken by a curse that rendered her very ill. While plausible given the supernatural nature of the game, the fact that she's also a chubbier girl who even asks [[BigEater if it's time to eat upon waking up,]] she could also be seen suffering from [[FridgeHorror diabetes.]]

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* BreatherLevel: Chapter 4 in the original, unless you were playing before the Internet exploded in popularity and were completely stumped with the final puzzle. Coming after the massive difficulty spike of Chapter 3, it is impossible to die in this part, there are no dungeons, and the bulk of the level is solving a maze. The snag is that this is the level where you need to dip a physical, real life letter in water, but nowadays, you can easily find the solution online or, in Virtual Console releases, in the digital manual.

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* BreatherLevel: BreatherLevel:
**In ''1'', the Ocean Passage dungeon in
Chapter 4 3. It's full of the same ocean based monsters you fought in Chapter 2, only, now that you've got the Shooting Star you can blaze right through them. No puzzles either, unless you count raising the bridge to enter the dungeon in the original, first place.
**Also in ''1'', the entirety of Chapter 4,
unless you were playing before the Internet exploded in popularity and were completely stumped with the final puzzle. Coming after the massive difficulty spike of Chapter 3, it is impossible to die in this part, there are no dungeons, and the bulk of the level is solving a maze. The snag is that this is the level where you need to dip a physical, real life letter in water, but nowadays, you can easily find the solution online or, in Virtual Console releases, in the digital manual.



* DemonicSpiders: Those freaking gas mask robot raygun alien things in the last two levels of the first game. Durable, damaging, long range attack... argh.

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* DemonicSpiders: Those DemonicSpiders:
**Birdos - those ostriches with human skulls for head. They do a lot of damage, move quickly and are durable, but worst of all, in a game where previously keeping water between you and your enemy was a completely safe strategy, Birdos can jump across water to get at you.
**Those
freaking gas mask robot raygun alien things in the last two levels of the first game. Durable, damaging, long range attack... argh.



** Stars are basically useless after the first dungeon: They have a chance of appearing after you kill an enemy, but it is such a low chance you may go through an entire dungeon and never even see one them. And what do you get for collecting five stars? 1 heart.

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** Stars are basically useless after the first dungeon: couple dungeons: They have a chance of appearing after you kill an enemy, but it is such a low chance you may go through an entire dungeon and never even see one them. And what do you get for collecting five stars? 1 heart.
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* GoddamnedBoss: Several of them qualify from both games:
** Octo the Huge likes to move away and spam ink shots instead of getting in melee range. The Snowman works to freeze him and leave him vulnerable to attacks, but it works best when he's in Yo-Yo range. You must also dodge his projectiles by jumping on platforms suspended in the water.
** Giant Turboss is fought in a similar way to Octo the Huge. There's no Snowman item this time around, and it could take a while before it becomes in range.
** The final boss, [[spoiler:Alien Zoda]] has an annoying tendency to jump away from the player's attacks. It boils down to a LuckBasedMission whether your attacks hit him or not. His projectile spam also makes it annoying to hit him.
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* PortingDisaster: When the first game was re-released on the Wii and Wii U Virtual Console, the code necessary to progress in the game (again, listed under ScrappyMechanic below) was provided in their digital manuals. But the version provided on the later Nintendo Switch Online's service ''[[https://nintendoeverything.com/startropics-for-nintendo-switch-online-lacks-code-needed-to-progress/ doesn't even have a provided manual like the Virtual Console releases did]]'', leaving the player permanently stuck in the fourth chapter without [[GuideDangIt resorting to an online guide]]. Though admittedly as big a mistake as this was, this also just further emphasizes how much of a bad idea the code was in the first place.

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* PortingDisaster: When the first game was re-released on the Wii and Wii U Virtual Console, the code necessary to progress in the game (again, listed under ScrappyMechanic below) was provided in their digital manuals. But the version provided on the later Nintendo Switch Online's service ''[[https://nintendoeverything.com/startropics-for-nintendo-switch-online-lacks-code-needed-to-progress/ doesn't even have a provided manual like the Virtual Console releases did]]'', leaving the player permanently stuck in the fourth chapter without [[GuideDangIt resorting to an online guide]]. Though admittedly as big a mistake as this was, this also just further emphasizes how much of a bad idea the code was in the first place.
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None


* ContestedSequel: ''VideoGame/StarTropics II'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change. Whilst other fans prefer it for being arguably more polished and it’s more unique areas.

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* ContestedSequel: ''VideoGame/StarTropics II'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change. Whilst other fans prefer it for being arguably more polished and it’s its more unique areas.
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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=fHPiOhM-lDA dungeon theme]] in the second game is pretty much [[https://www.youtube.com/watch?v=7kfYOGndVfU "Moonndance"]] by Music/VanMorrison.

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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=fHPiOhM-lDA dungeon theme]] in the second game is pretty much [[https://www.youtube.com/watch?v=7kfYOGndVfU "Moonndance"]] "Moondance"]] by Music/VanMorrison.
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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=fHPiOhM-lDA dungeon theme]] in the second game is pretty much [[https://www.youtube.com/watch?v=7kfYOGndVfU "Moonndance"]] by Music/VanMorrison.

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* AccidentalInnuendo: The parrot's hint for the organ is "Do me so far, do me"

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* AccidentalInnuendo: The parrot's hint for the organ is "Do me so far, do me"me".
* AlternativeCharacterInterpretation: The Chief's daughter from the island of Miracola, Bananette, was said to be stricken by a curse that rendered her very ill. While plausible given the supernatural nature of the game, the fact that she's also a chubbier girl who even asks [[BigEater if it's time to eat upon waking up,]] she could also be seen suffering from [[FridgeHorror diabetes.]]
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* SequelDifficultySpike: Mostly due to the control scheme and combined with DamnYouMuscleMemory if you've played the first raft-jumping sections are notable for their cruelty for the fact that you can walk right off the raft into the water / pit if you're not extremely careful when jumping.
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* SugarWiki/MostWonderfulSound: The explosion sounds when a boss is defeated followed by the victory theme. In this game, you ''earn'' them.

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* EthnicScrappy: Baboo. The developers refrained from giving him a goofy accent, but appearance wise he's practically a caricature of a native islander. Fat, wild hair, grass skirt...

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* DifficultySpike: The biggest one is between levels 2 and 3. Level 3 is where fast moving monsters with unpredictable patterns become the norm - especially the skull-headed ostriches which actively chase you down, do a heart and a half worth of damage, and will jump over water to get at you. There are smaller difficulty spikes in level 6 (where the underground ruins begin) and level 7 (the alien spaceship), but those are both tougher versions of crap you've already dealt with.
* EthnicScrappy: Baboo. The developers refrained from giving him a goofy accent, but appearance wise he's practically a caricature of a native islander. Fat, wild hair, grass skirt...



* ItsHardSoItSucks: Granted it came out during a time when NintendoHard was the norm, but even then many feel the game is unncessarily cruel at times and forces an annoyingly large amount of trial and error. Then of course there is the whole code fiasco listed below.

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* ItsHardSoItSucks: Granted it came out during a time when NintendoHard was the norm, but even then many feel the game is unncessarily unnecessarily cruel at times and forces an annoyingly large amount of trial and error. Then of course there is the whole code fiasco listed below.
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* FriendlyFandoms: Shares one with the ''VideoGame/{{Mother}}'' series. Both are cult classics by Nintendo, take place in a modern setting, and features kids as the protagonists.
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** The birds who have human skulls for heads are surprisingly disturbing, they feel like they would be more at home in dark fantasy game.
* PortingDisaster: When the first game was re-released on the Wii and Wii U Virtual Console, the code necessary to progress in the game (again, listed under ScrappyMechanic below) was provided in their digital manuals. But the version provided on the later Nintendo Switch Online's service ''[[https://nintendoeverything.com/startropics-for-nintendo-switch-online-lacks-code-needed-to-progress/ doesn't even have a provided manual like the Virtual Console releases did]]'', leaving the player permanently stuck in the fourth chapter without [[GuideDangIt resorting to an online guide]]. Though admittedly as big a mistake as this was, this also further emphasizes how much of a bad idea the code was in the first place.

to:

** The birds who have human skulls for heads are surprisingly disturbing, they feel like they would be more at home in a dark fantasy game.
* PortingDisaster: When the first game was re-released on the Wii and Wii U Virtual Console, the code necessary to progress in the game (again, listed under ScrappyMechanic below) was provided in their digital manuals. But the version provided on the later Nintendo Switch Online's service ''[[https://nintendoeverything.com/startropics-for-nintendo-switch-online-lacks-code-needed-to-progress/ doesn't even have a provided manual like the Virtual Console releases did]]'', leaving the player permanently stuck in the fourth chapter without [[GuideDangIt resorting to an online guide]]. Though admittedly as big a mistake as this was, this also just further emphasizes how much of a bad idea the code was in the first place.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''VideoGame/StarTropics II'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change.

to:

* ContestedSequel: ''VideoGame/StarTropics II'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change. Whilst other fans prefer it for being arguably more polished and it’s more unique areas.
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* CultClassic: Since neither game was released in Japan, they're not as well-known as most of Nintendo's output, but they still have a pretty dedicated fanbase, and Nintendo of America enjoys using the times it can get away with referencing the game in other localized products, not to mention consistent rereleases of the original.
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** If you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it.]]

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** If you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it. Even worse, according to the room itself, at least ''[[FourIsDeath four]]'' different people have met their doom here.]]
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* AccidentalInnuendo: The parrot's hint for the organ is "Do me so far, do me"

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* NightmareFuel: If you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it.]]
* PortingDisaster: When the first game was re-released on the Wii and Wii U Virtual Console, the code necessary to progress in the game (again, listed under ScrappyMechanic below) was provided in their digital manuals. But the version provided on the later Nintendo Switch Online's service ''[[https://nintendoeverything.com/startropics-for-nintendo-switch-online-lacks-code-needed-to-progress/ doesn't even have a provided manual like the Virtual Console releases did]]'', leaving the player permanently stuck in the fourth chapter without [[GuideDangIt resorting to an online guide]].

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* NightmareFuel: If NightmareFuel:
**If
you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it.]]
** The birds who have human skulls for heads are surprisingly disturbing, they feel like they would be more at home in dark fantasy game.
* PortingDisaster: When the first game was re-released on the Wii and Wii U Virtual Console, the code necessary to progress in the game (again, listed under ScrappyMechanic below) was provided in their digital manuals. But the version provided on the later Nintendo Switch Online's service ''[[https://nintendoeverything.com/startropics-for-nintendo-switch-online-lacks-code-needed-to-progress/ doesn't even have a provided manual like the Virtual Console releases did]]'', leaving the player permanently stuck in the fourth chapter without [[GuideDangIt resorting to an online guide]]. Though admittedly as big a mistake as this was, this also further emphasizes how much of a bad idea the code was in the first place.
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** Respawning with only 3 hearts and having your weapon get weaker when you're low on health is ''not'' a good combination.
** Stars are basically useless: They have a chance of appearing after you kill an enemy, but it is such a low chance you may go through an entire dungeon and never even see one them. And what do you get for collecting five stars? 1 heart.

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** Respawning with only 3 hearts and having your weapon get weaker when you're low on health is ''not'' a good combination.
combination. Though to be fair, ''most'' of the time there are life refills near your respawn point.
** Stars are basically useless: useless after the first dungeon: They have a chance of appearing after you kill an enemy, but it is such a low chance you may go through an entire dungeon and never even see one them. And what do you get for collecting five stars? 1 heart.

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