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* [[Awesome/VideoGameLevels Awesome Levels]]: The Special Stages from the Platform/SegaSaturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are less headache-inducing than the ''Sonic 2'' Special Stages. Some elements were retained in the ''VideoGame/SonicTheHedgehog4: Episode II'' Special Stages.



* BestLevelEver: The Special Stages from the UsefulNotes/SegaSaturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are less headache-inducing than the ''Sonic 2'' Special Stages. Some elements were retained in the ''VideoGame/SonicTheHedgehog4: Episode II'' Special Stages.



* NightmareFuel: [[https://www.youtube.com/watch?v=8pYMWE88Jro The Saturn boss theme]]; instead of rock-and-roll like we're used to in the series, it's mainly focusing on tension with low-key pianos, Robotnik's [[EvilSoundsDeep deeply sinister]] EvilLaugh, and {{Ominous Pipe Organ}}s. It's similar to the [[VideoGame/SonicTheHedgehogCD US Sonic CD boss theme]] in that regard.

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* NightmareFuel: [[https://www.youtube.com/watch?v=8pYMWE88Jro The Saturn boss theme]]; instead of rock-and-roll like we're used to in the series, it's mainly focusing on tension with low-key pianos, Robotnik's [[EvilSoundsDeep deeply sinister]] EvilLaugh, and {{Ominous Pipe Organ}}s. It's similar to the [[VideoGame/SonicTheHedgehogCD US Sonic CD boss theme]] theme of ''Sonic CD'' in that regard.
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* TearJerker: [[https://youtu.be/ezLGTcdZU8Q?si=6CClJtAnLvXWJc1N The credits theme]] has a bittersweet feeling to it, as this was the last Sonic game released for the Genesis/Mega Drive thus marking the EndOfAnEra
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* JustHereForGodzilla: Many who brought the Saturn version of the game got it only for the 3D parts, the special stages in particular.

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**Also in the ''Director's Cut'' version, one of the requirements for OneHundredPercentCompletion is collecting 5 million points. Normally, [[ThePointsMeanNothing there's no real reason to pursue points in the game]], so most players won't, and by the time you complete the rest of the game (That is collecting all Sonic tokens in each of the levels, beating the Time Trials, and collecting all 7 emeralds), you'll be left with somewhere around one to two million. The game itself [[GuideDangIt never explains that points are important to game completion]], so after seemingly completing the game, only getting 90%, and looking up how to get [[LastLousyPoint that other 10%]], players will have to be ready for a grindfest...



** Diamond Dust Zone, the game's SlippySlideyIceWorld.

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** %%** Diamond Dust Zone, the game's SlippySlideyIceWorld.

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** '''SEGA!'''[[note]]The Sega logo has someone screaming the company's name in a way that sounds like he's about to be murdered. Amusingly, some of the prototypes do feature the classic "Se-gaaaaaa!" chant.[[/note]]

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** '''SEGA!'''[[note]]The Sega logo has someone screaming the company's name in a way that sounds like he's about to be murdered. This is meant to be akin to the western ''Sonic'' [[http://youtu.be/0T4O5zgJzdE?t=23 commercials of the time]] which would often have a similar chant near the end of commercials. Amusingly, some of the prototypes do feature the classic "Se-gaaaaaa!" chant.[[/note]]

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Alphabetization


* ThatOneBoss:
** Most of the later game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life-stealer. This can be dealt with by attacking him quickly, but usually you'll end up getting hit and/or dying.
** The Saturn version averts this for Volcano Valley, where, with the right jumping, it's easy to connect successive hits on Robotnik and beat him in about 20 seconds. The honor for this one is Panic Puppet, whose attack patterns and specific hit areas make it harder than the true final boss.



* ThatOneBoss:
** Most of the later game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life-stealer. This can be dealt with by attacking him quickly, but usually you'll end up getting hit and/or dying.
** The Saturn version averts this for Volcano Valley, where, with the right jumping, it's easy to connect successive hits on Robotnik and beat him in about 20 seconds. The honor for this one is Panic Puppet, whose attack patterns and specific hit areas make it harder than the true final boss.

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* GameBreaker: The Red Shield on Volcano Valley turns the stage into a BreatherLevel since you no longer have to worry about anything that attacks with fire (which is a majority of obstacles in the stage) or platforming across lava since you can walk straight through it. Just don't lose it, or else it becomes ThatOneLevel as seen below.



* GameBreaker: The Red Shield on Volcano Valley turns the stage into a BreatherLevel since you no longer have to worry about anything that attacks with fire (which is a majority of obstacles in the stage) or platforming across lava since you can walk straight through it. Just don't lose it, or else it becomes ThatOneLevel as seen below.
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*GameBreaker: The Red Shield on Volcano Valley turns the stage into a BreatherLevel since you no longer have to worry about anything that attacks with fire (which is a majority of obstacles in the stage) or platforming across lava since you can walk straight through it. Just don't lose it, or else it becomes ThatOneLevel as seen below.

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* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog The soundtracks of both versions]]. It helps that the Green Grove and Panic Puppet tracks each got re-orchestrated for ''VideoGame/SonicAdventure''.

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* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog The soundtracks of both versions]]. It helps that the Genesis versions of the Green Grove and Panic Puppet tracks each got re-orchestrated for ''VideoGame/SonicAdventure''.



** Suffers the same arguments as ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' over which soundtrack is the better one, the Genesis or Saturn version.

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** Suffers Since the Genesis and Saturn versions both have vastly different soundtracks, this game tends to suffer the same arguments as ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' over which soundtrack of them is the better one, the Genesis or Saturn version.one.



** Sonic's [[http://vgboxart.com/view/76380/sonic-3d-flickies-island-directors-cut-eu-cover/ odd looking model]] on the European cover of the game is eerily similar looking to [[VideoGame/SonicHeroes Neo Metal Sonic]] due to the symmetry and the arrangement of Sonic's quills.

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** Sonic's [[http://vgboxart.com/view/76380/sonic-3d-flickies-island-directors-cut-eu-cover/ odd looking odd-looking frontways model]] on the European cover of the game is eerily similar looking similar-looking to [[VideoGame/SonicHeroes Neo Metal Sonic]] Sonic]], due to the symmetry and the arrangement of Sonic's quills.
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* NightmareFuel: [[https://www.youtube.com/watch?v=8pYMWE88Jro The Saturn boss theme]]; instead of rock-and-roll like we're used to in the series, it's mainly focusing on tension with low-key pianos and Robotnik's [[EvilSoundsDeep deeply sinister]] EvilLaugh. It's similar to the [[VideoGame/SonicTheHedgehogCD US Sonic CD boss theme]] in that regard.

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* NightmareFuel: [[https://www.youtube.com/watch?v=8pYMWE88Jro The Saturn boss theme]]; instead of rock-and-roll like we're used to in the series, it's mainly focusing on tension with low-key pianos and pianos, Robotnik's [[EvilSoundsDeep deeply sinister]] EvilLaugh.EvilLaugh, and {{Ominous Pipe Organ}}s. It's similar to the [[VideoGame/SonicTheHedgehogCD US Sonic CD boss theme]] in that regard.
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** Collecting Flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other ''Sonic'' games.

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** Collecting Flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other ''Sonic'' games. Fortunately, the Sonic 3D No Flickies ROM hack downplays this, and makes it far easier to get through the levels (flicky requirement is eliminated here).
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* NightmareFuel: [[https://www.youtube.com/watch?v=Eko8B2xXLQM The Genesis boss theme]]; instead of rock-and-roll like we're used to in the series, it's mainly focusing on tension with low-key pianos. It's similar to the [[VideoGame/SonicTheHedgehogCD US Sonic CD boss theme]] in that regard.

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* NightmareFuel: [[https://www.youtube.com/watch?v=Eko8B2xXLQM com/watch?v=8pYMWE88Jro The Genesis Saturn boss theme]]; instead of rock-and-roll like we're used to in the series, it's mainly focusing on tension with low-key pianos.pianos and Robotnik's [[EvilSoundsDeep deeply sinister]] EvilLaugh. It's similar to the [[VideoGame/SonicTheHedgehogCD US Sonic CD boss theme]] in that regard.
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* SuspiciouslySimilarSong: The Special Stage theme of the Genesis version sounds similar to the "Player Select" theme from ''VideoGame/SuperMarioBros2''. There's one ''Super Mario''/''Sonic'' connection not many expected.

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* SuspiciouslySimilarSong: The Special Stage theme of the Genesis version sounds similar to the "Player Select" theme from ''VideoGame/SuperMarioBros2''. There's one ''Super Mario''/''Sonic'' connection not many expected. More intentionally however, it's a remix of ''Super Fantasy Zone's'' [[https://www.youtube.com/watch?v=EDkfol1PNBE Picnic level theme]].
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Only allowed 9 lives on Sonic 3D Blast

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** You are also allowed a limit of only 9 lives on the counter-- any others do not count, even if the 1-Up music plays when you get them, whether by hitting the 1-Up monitor, or getting 100 or 200 rings. Not only this, but even if you get several 1-Ups after 9, once you lose a life, your counter goes down to 8 as if you never got those 1-Ups.

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