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** If you have full-damage model turned on, and then you will try to crash the vehicle with high speed, you will hear the character screaming and gasping for breath quickly. [[HellIsThatNoise Hell Is That Noise]] to say the least.

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* SpiritualSuccessor: ''VideoGame/ProjectCARS'' to ''Shift 2: Unleashed''. Both made by Slightly Mad Studios, both having virtually the same gameplay style.

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* SpiritualSuccessor: SpiritualSuccessor:
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''VideoGame/ProjectCARS'' to ''Shift 2: Unleashed''. Both made by Slightly Mad Studios, both having virtually the same gameplay style.style.
** ''Real Racing'' series of mobile games. Though it has different developer (Firemonkey Studios).
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* NightmareFuel: '''The menu sounds in the first Shift.''' It has ominous sounds, car crashing cars, [[SensoryAbuse weird glitching]], and awful screams, making it extremely scary.

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* NightmareFuel: '''The menu sounds in music in the first Shift.''' It has ominous sounds, car crashing cars, [[SensoryAbuse weird glitching]], and awful screams, making it extremely scary.
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* NightmareFuel: '''The ambience sounds in the first Shift.''' It has ominous sounds, car crashing cars, [[SensoryAbuse weird glitching]], and awful screams, making it extremely scary.

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** The Endurance Challenge of Champions literally takes this. It is a MarathonLevel of two races in Nürburgring Nordschleife with five laps each one in day and other in night. The track itself is one of the hardest tracks in the entire motorsport, combined with aggressive AI of this game and the awkwardly handling will make this event, incredibly frustrating even in the easier difficulties. Oh!, and if you're driving the Speedhunters version of the Mitsubishi Lancer Evolution VIII which makes it a GameBreaker, in case of the [=PS3=] version there are occasions that the game will crash when racing in the night making this event UnintentionallyUnwinnable with this car.

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** The Endurance Challenge of Champions literally takes this. It is a MarathonLevel of two races in Nürburgring Nordschleife with five laps each one in day and other in night. The track itself is one of the hardest tracks in the entire motorsport, motorsport in gaming, combined with aggressive AI of this game and the awkwardly handling of this game will make this event, event incredibly frustrating even in the easier difficulties. Oh!, and if you're driving the Speedhunters version of the Mitsubishi Lancer Evolution VIII which makes it a GameBreaker, in case of the [=PS3=] version there are occasions that the game will crash when racing in the night making this event UnintentionallyUnwinnable with this car.car.
**The Drift events can also take this especially in the two last events which are teeth-gnashingly difficult to even achieve a decent drift score. And you must achieve the high score if you want the Ford Mustang Falken Tires.
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** Ambush Canyon is probably a racer's worst nightmare. The track is very narrow and very full of unexpected surprises that'll throw your car off the track. Its nighttime variant makes the nightmare a total black terror.

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** Ambush Canyon is probably a racer's worst nightmare. The track is very narrow and very full of unexpected surprises that'll throw your car off the track. Its nighttime variant makes the nightmare a total black terror.terror.
** The Endurance Challenge of Champions literally takes this. It is a MarathonLevel of two races in Nürburgring Nordschleife with five laps each one in day and other in night. The track itself is one of the hardest tracks in the entire motorsport, combined with aggressive AI of this game and the awkwardly handling will make this event, incredibly frustrating even in the easier difficulties. Oh!, and if you're driving the Speedhunters version of the Mitsubishi Lancer Evolution VIII which makes it a GameBreaker, in case of the [=PS3=] version there are occasions that the game will crash when racing in the night making this event UnintentionallyUnwinnable with this car.
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Long Title has been disambiguated


* FanNickname: ''Shift 2: Unleashed'' gets the ''Need for Speed'' name attached to the beginning by fans anyway since it still uses ''NFS'' branding, giving it the {{long title}} of ''Need for Speed: Shift 2 – Unleashed'', in reference to still using the franchise's stylized "n" logo, among other things.

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* FanNickname: ''Shift 2: Unleashed'' gets the ''Need for Speed'' name attached to the beginning by fans anyway since it still uses ''NFS'' branding, giving it the {{long title}} long title of ''Need for Speed: Shift 2 – Unleashed'', in reference to still using the franchise's stylized "n" logo, among other things.

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* ObviousBeta: The Xbox 360 version of ''Shift'' [[http://web.archive.org/web/20091122051957/http://freakbits.com/xbox-360-crashes-accessing-playstation-store-0927 tried to access the PlayStation Store.]]



** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances (think of them as the same tracks from ''[=ProStreet=]'', but in the reverse direction). Not to mention '''The Green Hell''' Nurburgring tracks are a pain in the ass to complete, with the AI racers driving aggressively. Made worse by that that ever since the first ''Underground'', the RubberBandAI got more annoying with each installment.

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** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances (think of them as the same tracks from ''[=ProStreet=]'', but in the reverse direction). Not to mention '''The the tracks of "The Green Hell''' Hell" Nurburgring tracks itself are a pain in the ass to complete, with the AI racers driving aggressively. Made worse by that that ever since the first ''Underground'', the RubberBandAI got more annoying with each installment.
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* SpiritualSuccessor: ''VideoGame/ProjectCARS'' to ''Shift 2: Unleashed''. Both made by Slightly Mad Studios, both having virtually the same gameplay style.
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* HarsherInHindsight: Slightly Mad Studios developed these games for a franchise which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). Nine years later, they developed ''VideoGame/FastAndFuriousCrossroads'', an actual ''[=FnF=]'' game, and it led to a critical bomb that somewhat cracked SMS's reputation.

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* HarsherInHindsight: Slightly Mad Studios developed these games for a franchise which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeeded for a short while). Nine years later, they developed ''VideoGame/FastAndFuriousCrossroads'', an actual ''[=FnF=]'' game, and it led to a critical bomb that somewhat cracked SMS's reputation.reputation (not helped by the third ''VideoGame/ProjectCARS''' game's questionable design choices and quality problems).
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* FanNickname: ''Shift 2: Unleashed'' gets the ''Need for Speed'' name attached to the beginning by fans anyway since it still uses ''NFS'' branding, giving it the [[LongTitle lengthy title]] of ''Need for Speed: Shift 2 – Unleashed'', in reference to still using the franchise's stylized "n" logo, among other things.

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* FanNickname: ''Shift 2: Unleashed'' gets the ''Need for Speed'' name attached to the beginning by fans anyway since it still uses ''NFS'' branding, giving it the [[LongTitle lengthy title]] {{long title}} of ''Need for Speed: Shift 2 – Unleashed'', in reference to still using the franchise's stylized "n" logo, among other things.



** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances (think of them as the same tracks from ''[=ProStreet=]'', but in the reverse direction). Not to mention '''The Green Hell''' Nurburgring tracks are a pain in the ass to complete, with the AI racers driving aggressively. Made worse by that that ever since ''Underground'' 1, the RubberBandAI got more annoying with each installment.

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** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances (think of them as the same tracks from ''[=ProStreet=]'', but in the reverse direction). Not to mention '''The Green Hell''' Nurburgring tracks are a pain in the ass to complete, with the AI racers driving aggressively. Made worse by that that ever since ''Underground'' 1, the first ''Underground'', the RubberBandAI got more annoying with each installment.
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Fan Nickname is YMMV; moving it from the Trivia page to this page.

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* FanNickname: ''Shift 2: Unleashed'' gets the ''Need for Speed'' name attached to the beginning by fans anyway since it still uses ''NFS'' branding, giving it the [[LongTitle lengthy title]] of ''Need for Speed: Shift 2 – Unleashed'', in reference to still using the franchise's stylized "n" logo, among other things.
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Minor edits.


* EvenBetterSequel: ''Shift 2: Unleashed'' in comparison to ''Shift'', specially after the 1.02 patch, which corrected the jerky handling for controller users.
* HarsherInHindsight: Slightly Mad Studios developed these games for a franchise which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeded for a short while). Nine years later, they developed ''VideoGame/FastAndFuriousCrossroads'', an actual ''[=FnF=]'' game, and it led to a critical bomb that somewhere cracked SMS's reputation.

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* EvenBetterSequel: ''Shift 2: Unleashed'' in comparison to ''Shift'', specially especially after the 1.02 patch, which corrected the jerky handling for controller users.
* HarsherInHindsight: Slightly Mad Studios developed these games for a franchise which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeded succeeded for a short while). Nine years later, they developed ''VideoGame/FastAndFuriousCrossroads'', an actual ''[=FnF=]'' game, and it led to a critical bomb that somewhere somewhat cracked SMS's reputation.



** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances (think of them as the same tracks from ''[=ProStreet=]'', but in reverse direction). Not to mention '''The Green Hell''' Nurburgring tracks are a pain in the ass to complete, with the AI racers driving aggressively. Made worse by the that that ever since ''Underground'' 1, the RubberBandAI got more annoying by each installment.
** The Miami circuits in ''Shift 2: Unleashed'' are really awful. The curbs on gentle curves can spin your car out with ease and even with the skill to avoid spinning you'll be fishtailing for quite a while. Even with Traction Control, Best Line and ABS, you'll still get rammed into the wall from other racers bumping into you from the side.
** Ambush Canyon is probably a racer's worst nightmare. The track is very narrow and very full of unexpected surprises that'll throw your car off the track. It's nightime variant makes the nightmare a total black terror.

to:

** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances (think of them as the same tracks from ''[=ProStreet=]'', but in the reverse direction). Not to mention '''The Green Hell''' Nurburgring tracks are a pain in the ass to complete, with the AI racers driving aggressively. Made worse by the that that ever since ''Underground'' 1, the RubberBandAI got more annoying by with each installment.
** The Miami circuits in ''Shift 2: Unleashed'' are really awful. The curbs on gentle curves can spin your car out with ease and even with the skill to avoid spinning you'll be fishtailing for quite a while. Even with Traction Control, Best Line Line, and ABS, you'll still get rammed into the wall from other racers bumping into you from the side.
** Ambush Canyon is probably a racer's worst nightmare. The track is very narrow and very full of unexpected surprises that'll throw your car off the track. It's nightime Its nighttime variant makes the nightmare a total black terror.
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* HarsherInHindsight: Slightly Mad Studios developed these games for a franchise which was trying to get away from being stereotyped as ''Film/TheFastAndTheFurious'' copycat (and succeded for a short while). Nine years later, they developed ''VideoGame/FastAndFuriousCrossroads'', an actual ''[=FnF=]'' game, and it led to a critical bomb that somewhere cracked SMS's reputation.
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* ThatOneBoss: Of all the rivals is no other than time attack rival, Chris Rado. And '''dear God''' he is extremely brutal and punishing, even more so on even the easiest difficulty. His tuned tC is no slouch of being a [[RiceBurner rice burning]] LightningBruiser that he sets the fastest time with little to no effort at all. And no, a Works conversion to match his time won't even help you.



** The Miami circuits in ''Shift 2: Unleashed'' are really awful. The curbs on gentle curves can spin your car out with ease and even with the skill to avoid spinning you'll be fishtailing for quite a while. Even with Traction Control, Best Line and ABS, you'll still get rammed into the wall from other racers bumping into you from the side.

to:

** The Miami circuits in ''Shift 2: Unleashed'' are really awful. The curbs on gentle curves can spin your car out with ease and even with the skill to avoid spinning you'll be fishtailing for quite a while. Even with Traction Control, Best Line and ABS, you'll still get rammed into the wall from other racers bumping into you from the side.side.
** Ambush Canyon is probably a racer's worst nightmare. The track is very narrow and very full of unexpected surprises that'll throw your car off the track. It's nightime variant makes the nightmare a total black terror.
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None


* EvenBetterSequel: ''Shift 2: Unleashed'' in comparison to ''Shift'', specially after the 1.02 patch, which corrected the jerky handling for controller users.

to:

* EvenBetterSequel: ''Shift 2: Unleashed'' in comparison to ''Shift'', specially after the 1.02 patch, which corrected the jerky handling for controller users.users.
* ThatOneLevel:
** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances (think of them as the same tracks from ''[=ProStreet=]'', but in reverse direction). Not to mention '''The Green Hell''' Nurburgring tracks are a pain in the ass to complete, with the AI racers driving aggressively. Made worse by the that that ever since ''Underground'' 1, the RubberBandAI got more annoying by each installment.
** The Miami circuits in ''Shift 2: Unleashed'' are really awful. The curbs on gentle curves can spin your car out with ease and even with the skill to avoid spinning you'll be fishtailing for quite a while. Even with Traction Control, Best Line and ABS, you'll still get rammed into the wall from other racers bumping into you from the side.
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* DemonicSpiders: The opponents' AI in both ''Shift'' and ''Shift 2: Unleashed'' will '''slow down''' just to block you off, making overtaking a pain in the ass.
* EvenBetterSequel: ''Shift 2: Unleashed'' in comparison to ''Shift'', specially after the 1.02 patch, which corrected the jerky handling for controller users.

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