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* BrokenBase: Suffers a similar case of this to ''VideoGame/MetroidFusion''. Many like how this game kicked up the story telling to provide an epic conclusion to the ''Prime'' trilogy. Others dislike the greater focus on story telling because it ended up making the game very linear, probably being one of the most linear games in the ''Metroid'' franchise. Many point out that's incredibly easy to get 100% on this game, with many managing to accomplish it on their first playthrough without use of a guide. [[FranchiseOriginalSin The much more linear]] ''VideoGame/MetroidOtherM'' releasing afterwards and putting much greater focus on story telling didn't help, either.


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* ContestedSequel: Suffers a similar case of this to ''VideoGame/MetroidFusion''. Many like how this game kicked up the story telling to provide an epic conclusion to the ''Prime'' trilogy. Others dislike the greater focus on story telling because it ended up making the game very linear, probably being one of the most linear games in the ''Metroid'' franchise. Many point out that's incredibly easy to get 100% on this game, with many managing to accomplish it on their first playthrough without use of a guide. [[FranchiseOriginalSin The much more linear]] ''VideoGame/MetroidOtherM'' releasing afterwards and putting much greater focus on story telling didn't help, either.
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Misplaced, moving to the correct tab

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* IKnewIt: Those who suspected that [[spoiler:the mysterious ship]] seen in the 100% completion ending was [[spoiler:the Delano 7, Sylux's gunship from ''VideoGame/MetroidPrimeHunters'']] [[http://www.ign.com/articles/2015/06/17/e3-2015-what-metroid-primes-producer-wants-in-the-next-sequel turned out to be right,]] though it took ''eight years'' before the theory was confirmed.

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Not YMMV


* AwesomeButImpractical: Hyper Missiles are the single strongest attack in the game, BUT they eat through your Phazon reserves like nothing else (in addition to the somewhat trivial cost of one missile). Since most of the bosses in the game need to be made vulnerable to open a short period of vulnerability AND will change phases in a cutscene when reaching certain health milestones (discarding any overflow damage the player may have dealt with their last hit), trying to launch a Hyper Missile is likely to be a waste of Phazon. On top of THAT, most bosses are very good at dodging attacks, so they may just jump out of the way. A simple charged up Hyper Beam is almost always more practical, as it still deals tons of damage, consumes less Phazon, and can be finessed by keeping the pointer at a boss's weak spot as it moves around (since it fires in a continuous volley of shots). On top of that, if a cutscene is triggered by the boss falling to half-health, the beam attack will stop, and it will thus stop consuming Phazon. Not even mentioning how you get the Hyper Missiles at the game's halfway point anyway, so you can't even use them for the earlier bosses that have more generous vulnerability windows or are slow-moving when stunned (like Mogenar or Rundas).


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* ScrappyWeapon: Hyper Missiles are the single strongest attack in the game, BUT they eat through your Phazon reserves like nothing else (in addition to the somewhat trivial cost of one missile). Since most of the bosses in the game need to be made vulnerable to open a short period of vulnerability AND will change phases in a cutscene when reaching certain health milestones (discarding any overflow damage the player may have dealt with their last hit), trying to launch a Hyper Missile is likely to be a waste of Phazon. On top of THAT, most bosses are very good at dodging attacks, so they may just jump out of the way. A simple charged up Hyper Beam is almost always more practical, as it still deals tons of damage, consumes less Phazon, and can be finessed by keeping the pointer at a boss's weak spot as it moves around (since it fires in a continuous volley of shots). On top of that, if a cutscene is triggered by the boss falling to half-health, the beam attack will stop, and it will thus stop consuming Phazon. Not even mentioning how you get the Hyper Missiles at the game's halfway point anyway, so you can't even use them for the earlier bosses that have more generous vulnerability windows or are slow-moving when stunned (like Mogenar or Rundas).
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Added DiffLines:

* AwesomeButImpractical: Hyper Missiles are the single strongest attack in the game, BUT they eat through your Phazon reserves like nothing else (in addition to the somewhat trivial cost of one missile). Since most of the bosses in the game need to be made vulnerable to open a short period of vulnerability AND will change phases in a cutscene when reaching certain health milestones (discarding any overflow damage the player may have dealt with their last hit), trying to launch a Hyper Missile is likely to be a waste of Phazon. On top of THAT, most bosses are very good at dodging attacks, so they may just jump out of the way. A simple charged up Hyper Beam is almost always more practical, as it still deals tons of damage, consumes less Phazon, and can be finessed by keeping the pointer at a boss's weak spot as it moves around (since it fires in a continuous volley of shots). On top of that, if a cutscene is triggered by the boss falling to half-health, the beam attack will stop, and it will thus stop consuming Phazon. Not even mentioning how you get the Hyper Missiles at the game's halfway point anyway, so you can't even use them for the earlier bosses that have more generous vulnerability windows or are slow-moving when stunned (like Mogenar or Rundas).
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* {{Woolseyism}}: An English-to-Japanese example for once. The Japanese version mentions in Meta Ridley's scans that he's a ''different organism'' from the Meta Ridley fought on Tallon IV back in ''Prime 1'', rather a clone of him. This would explain the drastic redesign, and why he can explode into Phazon dust in this game but return just fine in ''Samus Returns'', but it's not mentioned anywhere in the original English version.

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* {{Woolseyism}}: An English-to-Japanese example for once. The Japanese version mentions in Meta Ridley's scans that he's a ''different organism'' from the Meta Ridley fought on Tallon IV back in ''Prime 1'', rather a clone of him. This would explain the drastic redesign, and why he can explode into Phazon dust in this game but only for Ridley to return just fine in ''Samus Returns'', but it's not mentioned anywhere in the original English version.

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