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** A majority of the content from Chapter 4 tends to get this treatment, particularly the mainstream storyline missions. Reenacting scenes from Shakespearean plays many have probably already read as UsefulNotes/SchoolStudyMedia (i.e. Theatre/RomeoAndJuliet and Theatre/{{Hamlet}}) was considered by some to be boring and tedious storywise and mechanics-wise. The last two generations of the chapter involving Theatre/TheMerchantOfVenice and Theatre/{{Macbeth}} are generally perceived as [[RescuedFromTheScrappyHeap a step up from the previous two]] in both respects due to breaking away from the Theatre Mission format and only using their respective plays as a framework for the game's story.

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** A majority of the content from Chapter 4 tends to get this treatment, particularly the mainstream storyline missions. Reenacting scenes from Shakespearean plays many have probably already read as UsefulNotes/SchoolStudyMedia MediaNotes/SchoolStudyMedia (i.e. Theatre/RomeoAndJuliet and Theatre/{{Hamlet}}) was considered by some to be boring and tedious storywise and mechanics-wise. The last two generations of the chapter involving Theatre/TheMerchantOfVenice and Theatre/{{Macbeth}} are generally perceived as [[RescuedFromTheScrappyHeap a step up from the previous two]] in both respects due to breaking away from the Theatre Mission format and only using their respective plays as a framework for the game's story.

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** The Soluna Blade Incident. See OvershadowedByControversy.

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** The Soluna Blade Incident. Incident and the Tech Duinn Time Gating patch. See OvershadowedByControversy.OvershadowedByControversy for both.


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** In Korea, during Chapter 4's lifetime, after Generation 14 rolled out, the director was replaced with another director to take their place. One can see the impact by noting that Generation 15 and 16 has little to no interactions with Avon and the last major patch update for Avon was the Chronicles update- January 2024. The last major content patch was Generation 14 when they added Lanier to the area.


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** When it was announced that NA/EU's Tech Duinn would be time gated, the community exploded and called for the firing of the current Director. Nexon tried to limit damage control with an apology letter and their reasons, but it did not slow down the flames. Many players gave out their own reason: Their trust were broken when complains and reasons were ignored from a Q&A session weeks earlier.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy:
** The [[SuccubiAndIncubi Succubus]].
** The Siren can also qualify.
** [[spoiler:The Goddesses depending on the generation.]]
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Now a disambig page; using transplanted trope for Catharsis Factor


*** TakeThatScrappy: Nexon once held a "Photoshop Ferghus" contest on the Mabinogi forums, inviting members to [[KickTheSonOfABitch get their revenge on Ferghus by making him look ridiculous]]. Dialogue in later generations poke fun at him as well.

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*** TakeThatScrappy: Nexon once held a "Photoshop Ferghus" contest on the Mabinogi forums, inviting members to [[KickTheSonOfABitch [[StressReliefMechanic get their revenge on Ferghus by making him look ridiculous]]. Dialogue in later generations poke fun at him as well.

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* OvershadowedByControversy: This infamous NA "Soluna Blade" incident. To those who are not aware, in Early 2017, a user obtained the [[InfinityPlusOneSword Soluna Blade]] and the community exploded with amazement. However, after several investigations from various players, it turned out the Soluna Blade was GM generated and the user was a known friend of a GM. The community revolted and it took Nexon to delete the offending item from the user's inventory to calm down the community. The GM/CM suspected of the incident [[SuspiciouslySpecificDenial was let go on their terms.]]

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* OvershadowedByControversy: OvershadowedByControversy:
**
This infamous NA "Soluna Blade" incident. To those who are not aware, in Early 2017, a user obtained the [[InfinityPlusOneSword Soluna Blade]] and the community exploded with amazement. However, after several investigations from various players, it turned out the Soluna Blade was GM generated and the user was a known friend of a GM. The community revolted and it took Nexon to delete the offending item from the user's inventory to calm down the community. The GM/CM suspected of the incident [[SuspiciouslySpecificDenial was let go on their terms.]]]]
** The Korean version time gating Tech Duinn to limited runs per week. While it's not implemented in the NA/EU server, when this patch was shown in Korea, the NA/EU Community exploded. Many players argued that Nexon and the Devs never fixed Drop rate issues for their server (Korea had one) and the low population compared to Korea's population of the game is different. The NA/EU Nexon branch however is listening to the community, time would tell if this feature would be implemented or not...

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* FanonDiscontinuity:
** Some players declare and accepts that Chapter 4 (G13-G16 and Shakespeare) never happening and existing, mainly how lackluster the rewards are in today's game meta[[note]]Personas, which gives mediocre temporary stat boosts but gives invincibility frames, [[AwesomeButImpractical Avon Shield,]] and the ability to grab the Sword of Elsinore, [[RandomlyDrops which is a problem]] [[ScrappyMechanic of it's own.]][[/note]]
** Another set of players agrees that Vindictus never existed despite being a prequel to Mabinogi. Mainly because several plot elements in the later patches introduces multiple plot holes.
** Ruairi is just hiding, [[spoiler:not dead after his encounter in Saga.]]



* GoddamnedBats: Enemies that appear in swarms, especially if some Archers are thrown in the mix. Made worse if these enemies exhibit multiaggro behavior. Overall subverted by the bats themselves. They have less HP than you might expect from their combat power.

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* GoddamnedBats: Enemies GoddamnedBats:
** Mainly enemies
that appear in swarms, especially if some Archers ranged or magical attackers are thrown in into the mix. Made worse if these enemies enemy exhibit multiaggro (usually) behavior. Overall subverted by the Subverted with early game bats themselves. Played straight with several bats that appears in Peaca Abyss, Tech Duinn, and veteran dungeons.
** Succubus Fiends.
They have less HP than often spawn with more dangerous mobs (Poison Succubuses and wraiths), use gun skills (With no load time and cooldown time) to disrupt you might expect and ensure you get hit with a Fireball, and only exist to ensure a quick death after hitting deadly from their combat power.a critical intermiate magic attack.
** The wraiths in Phantasm in general. They desummon pets and stun players (which can KO deadly players and kick them out of crisis escape, unless you're on a pet or on a partner's mount, which ignores the desummoning), spam fireball, and in later parts of Phantasm, ALWAYS respawn as an add for the Queen and Skelemancer encounter.


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* NeverLiveItDown:
** One of the previous directors of Mabinogi only cared of money and never the state of the game. Players never let Nexon live it down, even though later directors are starting to fix the game back to shape.
** It's no surprise that Mabinogi is usually a wreck after a patch update. These updates may not translate well to the Oversea version, and often introduces several bugs and errors. The community responded with the "Nexon Quality" meme.
** The Soluna Blade Incident. See OvershadowedByControversy.
* OvershadowedByControversy: This infamous NA "Soluna Blade" incident. To those who are not aware, in Early 2017, a user obtained the [[InfinityPlusOneSword Soluna Blade]] and the community exploded with amazement. However, after several investigations from various players, it turned out the Soluna Blade was GM generated and the user was a known friend of a GM. The community revolted and it took Nexon to delete the offending item from the user's inventory to calm down the community. The GM/CM suspected of the incident [[SuspiciouslySpecificDenial was let go on their terms.]]


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** Tech Duinn's Feth Fiada has in one point requires players to One hit a mob multiple times. Did we mention that it's on two time limits, with one with a subtle hint of remaining time?
** Many content that doesn't involve Dungeons (Crom Bas, Tech Duinn, Rabbie Phantasm, to name a few) does not allow players to revive at a statue to redo a fight if they are KOed. This forcefully makes everyone to restart the mission, wasting time and resources, unless someone is still alive and have a phoenix feather to revive. Some content runs, however gives you a penalty for being KOed (Tech Duinn's Revived Illusion, Glenn Bearna, Very Hard Girgashy) or does not allow Soul/Guardian Stone use (Phantasm). It doesn't help that multiple mobs kills a player in one or two hits in these content runs.

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** Recent content patches requires players to use rare item drops to craft endgame equipment instead of using items such as "Iron ingot". While some items are common, others are so rare that it can command a whopping 50 million on such items.

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** Recent content patches requires players to use rare item drops to craft endgame equipment instead of using items such as "Iron ingot".more common crafting materials. While some items are common, others are so rare that it can command a whopping 50 million on such items.



** Failed repairs don't simply not restore an items durability point per failure, but permanently remove a point of max durability per failure. This is why Ferghus, of all the blacksmiths, is so reviled; his repairs lack an option to pay more for a 100% repair chance (what the game calls a "Perfect Repair" is actually just an option to try to repair all missing durability points), unless the one asking for the repair is a victor of the guild guardian tournament in Tir Chonaill.



** Before Generation 1 was reworked not once, but twice, its final act was brutal. First you needed to run a specific version of Barri Dungeon- only accessible on real-life Saturdays- to find the gate from Errin to Tir Na Nog. Once there, you had to kill 50 zombies to bind in Tir Na Nog. Zombies are GoddamnedBats in Mabinogi since they can only be hurt by Windmill and will beat you bloody if you slip up. Next you run four dungeons in Tir Na Nog to get the Black Orb, and then run the Orb's dungeon to get the Goddess Pendant. Fail in the Orb dungeon, and you have to ''redo the last four dungeons'' to get the Orb again. The pendant opens up a triple-length dungeon with [[BossRush five boss rooms]] that leads you to the Goddess Pass. Finally, use the pass, and you go to fight [[ThatOneBoss Glas Ghaibhleann]]. The worst part? The only way to rez in Tir Na Nog is to get a Pheonix Feather from a party member. So if you wipe on any dungeon, or die while trying to solo it, you have to start that particular dungeon all over again. And if you skipped the 50 zombies quest, wiping gets you kicked all the way back to Errin and you have to wait until next Saturday to pick up where you left off.

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** Before Generation 1 was reworked not once, but twice, its final act was brutal. First you needed to run a specific version of Barri Dungeon- only accessible on real-life Saturdays- to find the gate from Errin Erinn to Tir Na Nog. Once there, you had to kill 50 zombies to bind in Tir Na Nog. Zombies are GoddamnedBats in Mabinogi since they can only be hurt by Windmill and will beat you bloody if you slip up. Next you run four dungeons in Tir Na Nog to get the Black Orb, and then run the Orb's dungeon to get the Goddess Pendant. Fail in the Orb dungeon, and you have to ''redo the last four dungeons'' to get the Orb again. The pendant opens up a triple-length dungeon with [[BossRush five boss rooms]] that leads you to the Goddess Pass. Finally, use the pass, and you go to fight [[ThatOneBoss Glas Ghaibhleann]]. The worst part? The only way to rez in Tir Na Nog is to get a Pheonix Feather from a party member. So if you wipe on any dungeon, or die while trying to solo it, you have to start that particular dungeon all over again. And if you skipped the 50 zombies quest, wiping gets you kicked all the way back to Errin and you have to wait until next Saturday to pick up where you left off.


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** For humans only, there's the end of the Dark Knight sidequest to trade in their Paladin state for a Dark Knight transformation at the end of the eponymous generation. The player has to RP as a Dark Knight [[spoiler:Ruairi]] through a version of Barri Normal. Like his previous appearance, he only knows the basic close combat skills, lacking Assault Slash. *Un*like his previous appearance, he lacks his armor and unique sword, but is permanently in Dark Knight form. His inferior equipment doesn't become much of a problem until the end, where he's pitted against the Ogre Warrior quintet. The intended solution was likely to use Control of Darkness on one warrior to turn him against the others, but the skill has a hideously low success rate, meaning the player's time will likely get eaten up by trying to Control one of the ogres without aggroing any of them and getting flattened.
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* GoodBadBugs: There are many bugs, but a few notable ones in Mabinogi's history. Often crosses with GameBreakingBug.
** On March 15th-17th, for the 2011 Quiz Show update, there was a glitch that made it so the effects of your title stacked every time a new item was added to your inventory. Every time you picked up, say, a gem or dungeon key, and had a title that increases your Strength by 10, you would gain 10 Strength (temporarily until you logged off or changed channels) every time that item was picked up. Cue people running around for 2 days with a [[GodMode 999 or higher in at least 1 stat, if not all of them,]] [[SequenceBreaking running dungeons or missions they shouldn't be able to do yet.]]
** A now patched glitch involving the Mercenary scrolls, namely Lions from Basic to Hard, has the scroll having unlimited uses, and due to the unlimited uses, allows players to breeze through various ThatOneLevel Shadow missions with ease as the Lion spam ensues.
** By using an item that interrupts your walking animation, you can desync yourself from the game and activate location triggers, such as the sacrifice circles in Revived Illusion.
** While starting a commerce run in Iria, entering an Iria region loadscreen causes the bandits to be downgraded to their weakest spawn. This obviously does not work if your goods are from the Main land.
** The adds the Succubus Queen summons cannot detect you if you are on a Partner's mount. Even the Wraith Roar can't affect you for some reason! The Succubus Queen's sweet illusion still can target you though.

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This is barring skills and customization.


** Giants. The community that doesn't run a Giant and the ones that hate them has many reasons, ranging from limited customization, ugly choices of customization, various fixes across the lifetime of Mabi, and being a poor substitute for another humanoid model race. The community can agree on one thing about the Giants: they are hogging the spotlight for race updates. The last race updates affected the Giants- for the most part, and have left little to no balance updates for the other races. Elves even got it worse when they have no major update since their introduction into the game.



* HilariousInHindsight: Nao used to be jealous of other girls who "matured" (read:grew breasts) faster than she did. She certainly matured since then. Doubly so, since she's actually ''sensitive'' now about the size of her breasts.

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* HilariousInHindsight: HilariousInHindsight:
**
Nao used to be jealous of other girls who "matured" (read:grew breasts) faster than she did. She certainly matured since then. Doubly so, since she's actually ''sensitive'' now about the size of her breasts.breasts.
** When asked that why White herbs can't be added in Homesteads in a Q&A Session, the devs wanted to keep it rare. Cue major patches later, White Herbs and the rest of the missing herbs becomes available to be grown in homesteads.



** Field raid contribution is a system in place that affects the item drop quality of the loot from defeating raid monsters. Sounds good to prevent people from tagging the monster and receiving a great item right? Wrong. Previously the raid bosses tends to be killed easily with a few hits. As of recent updates, there's a the raid bosses were beefed up and introduced a new set of scrappy mechanics.
** Field raids disables and desummons any active pets, making players unable to use them during the fight. The problem comes in when you don't know where the monster is located and previous issues has people overkilling it before you find it, leaving you a participation drop. Before a recent update, one raid quest assigned to players was to use Smash at the target. Unfortunately, using smash is slow and using it instead of other skills usually lets you get stomped on for massive damage or be a target for the boss' potential adds.
** As of recent updates, Raid bosses got their mechanics updated for the better or worse. It's no longer possible to solo them, breaking some older content related to it to impossible levels (Grandmaster). Raid bosses are given new skills that automatically activates during the fight. One of the skills assigned to a number of raid bosses is called "Impending Death", which drains the HP of a random player before killing them if not healed in time. Before the Arcana update, Healing was worthless and slow. What's worse, that most raids were made by people not in parties. What's even more worse that you now require a certain number of points to get a reward. What's even more worse that dying makes you LOSE points. Now combine it with Impending death and the previous sentence.

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** Field raid contribution is a system in place that affects the item drop quality of the loot from defeating raid monsters. Sounds good to prevent people from tagging the monster and receiving a great item right? Wrong. Previously the raid bosses tends to be killed easily with a few hits. As of recent updates, there's a the raid bosses were beefed up and introduced a new set of scrappy mechanics.
** Field raids disables and desummons any active pets, making players unable to use them during the fight. The problem comes in when you don't know where the monster is located and previous issues has people overkilling it before you find it, leaving you a participation drop. Before a recent update, one raid quest assigned to players was to use Smash at the target. Unfortunately, using smash is slow and using it instead of other skills usually lets you get stomped on for massive damage or be a target for the boss' potential adds.
** As of recent updates, Raid bosses got their mechanics updated for the better or worse. It's no longer possible to solo them, breaking some older content related to it to impossible levels (Grandmaster). Raid bosses are given new skills that automatically activates during the fight. One of the skills assigned to a number of raid bosses is called "Impending Death", which drains the HP of a random player before killing them if not healed in time. Before the Arcana update, Healing was worthless and slow. What's worse, that most raids were made by people not in parties. What's even more worse that you now require a certain number of points to get a reward. What's even more worse that dying makes you LOSE points. Now combine it with Impending death and the previous sentence.



** Ever complain about a feature with a reasonable issue and have a user dismiss it? Congrats! Chances are, that user has better equipment than you and can run said feature with ease!

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** Ever complain about a feature with a reasonable issue and have a user dismiss it? Congrats! Chances are, that user has better equipment than you and can run said feature with ease!ease or participates in such actions!
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Removing a reference to "Orb Counting" a fake myth that's been disproven numerous times.


* ThatOneLevel: Baol Dungeon in G3. The first time time you run through it, it combines UselessUsefulStealth with DemonicSpiders with LuckBasedMission (unless you know that the orbs aren't random at all and know how to Orb count...once you hit a door orb the first time, you'll never miss the next one). The second time through, it's a [[MarathonLevel five-floor complex]] that contains the toughest foes in the game that a character of that level couldn't possibly fight. Of course, they can bring experienced players along, but who wants to go through a two-and-a-half hour dungeon without any promise of a reward? The former is totally {{averted}} if you stock a good amount of Ice Mines, or have the ability to go Demigod to throw Spears of Light at your enemies, ''or'' have a extremely high level in {{Golem}} Summoning.

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* ThatOneLevel: Baol Dungeon in G3. The first time time you run through it, it combines UselessUsefulStealth with DemonicSpiders with LuckBasedMission (unless you know that the orbs aren't random at all and know how to Orb count...once you hit a door orb the first time, you'll never miss the next one).LuckBasedMission. The second time through, it's a [[MarathonLevel five-floor complex]] that contains the toughest foes in the game that a character of that level couldn't possibly fight. Of course, they can bring experienced players along, but who wants to go through a two-and-a-half hour dungeon without any promise of a reward? The former is totally {{averted}} if you stock a good amount of Ice Mines, or have the ability to go Demigod to throw Spears of Light at your enemies, ''or'' have a extremely high level in {{Golem}} Summoning.
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trope disambig


** Three words; '''''Shadow. Realm. Champion'''''. Occasionally popping up as the Tara daily Shadow Mission, this particular mission suffers from an unholy fusion of FakeBalance and FakeDifficulty. For the former, you're provided with a circle that buffs your damage output, apparently worth limiting the mission to single-player only. However, outside of the circle, that buff turns into a debuff that reduces defense, and it won't take long before you get forced out due to knockback from the horde that quickly descends on you. This is where the former turns into the latter, where you get continually knocked back into a corner until you get eaten alive by the horde of Fomors and spiders. If you get past '''that'''? The last foe you need to fight is ''Dullahan'', who brings his Hell Steed and Axe Throwing from his appearance in Ghost of Partholon. Good luck beating this, even with transformations and Demigod, on '''''Basic'''''.

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** Three words; '''''Shadow. Realm. Champion'''''. Occasionally popping up as the Tara daily Shadow Mission, this particular mission suffers from an unholy fusion of FakeBalance imbalance and FakeDifficulty. For the former, you're provided with a circle that buffs your damage output, apparently worth limiting the mission to single-player only. However, outside of the circle, that buff turns into a debuff that reduces defense, and it won't take long before you get forced out due to knockback from the horde that quickly descends on you. This is where the former turns into the latter, where you get continually knocked back into a corner until you get eaten alive by the horde of Fomors and spiders. If you get past '''that'''? The last foe you need to fight is ''Dullahan'', who brings his Hell Steed and Axe Throwing from his appearance in Ghost of Partholon. Good luck beating this, even with transformations and Demigod, on '''''Basic'''''.
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Moving to Trivia


* AuthorsSavingThrow: Over the years the game began to drift away from its ([[ArtisticLicense loose]]) mythological roots and further into more {{Animesque}} tropes and conventions, largely hitting critical mass with the Ninja update. [[WordOfGod [=DevCat=]]] admitted they may have gone too far and made an effort to shift back, leading Chapter 6 to be based on Myth/ArthurianLegend[[note]]Which has its roots in Irish folklore [[OlderThanTheyThink despite being commonly associated with British legend]] [[/note]] paired with writing closer to Chapter 1.

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** Every mob that exists in Tech Duinn- They either have a gimmick or a specific weakness. All their skills has no cooldown, some of them cannot be knocked down, and the [[MightyGlacier Illusion Zombie]], on the other hand, requires a one hit kill to defeat.
** Similarly, mobs in Rabbie Phantasm also. Ice and Poison Succubus tends to spam Ice Spear, Succubus fiends tends to shoot unlimited bullets to annoy and disrupts players, and Wraiths who loves to cancel out Pets and disrupts players with a stun that cannot be negated.



** Tech Duinn's Feth Fiada. At one point, players are required to kill Illusion Zombies in a confined space within a short time limit. Fail, the sequence restart. Did we mention that the Illusion Zombies require to be killed in One hit? Did we also mention that the mission is on a hidden time limit that is influenced by a hidden factor? In higher difficulties, the sequence's time limit is shorter, and on elite, the spawn pattern is random.



** Alts were only used to store clothing and items and rarely used outside of a "Main" character. Come the NEXT: New Beast update, skill training was simplified and training alt to become equal with a main character becomes possible.



** Field raid contribution is a system in place that affects the item drop quality of the loot from defeating raid monsters. Sounds good to prevent people from tagging the monster and receiving a great item right? Wrong. Previously the raid bosses tends to be killed easily with a few hits. As of recent updates, there's a the raid bosses were beefed up and introduced a new set of scrappy mechanics.
** Field raids disables and desummons any active pets, making players unable to use them during the fight. The problem comes in when you don't know where the monster is located and previous issues has people overkilling it before you find it, leaving you a participation drop. Before a recent update, one raid quest assigned to players was to use Smash at the target. Unfortunately, using smash is slow and using it instead of other skills usually lets you get stomped on for massive damage or be a target for the boss' potential adds.
** As of recent updates, Raid bosses got their mechanics updated for the better or worse. It's no longer possible to solo them, breaking some older content related to it to impossible levels (Grandmaster). Raid bosses are given new skills that automatically activates during the fight. One of the skills assigned to a number of raid bosses is called "Impending Death", which drains the HP of a random player before killing them if not healed in time. Before the Arcana update, Healing was worthless and slow. What's worse, that most raids were made by people not in parties. What's even more worse that you now require a certain number of points to get a reward. What's even more worse that dying makes you LOSE points. Now combine it with Impending death and the previous sentence.
** The Drop and reward system is horrible and there's no denying that all players agree on the current system. While the system was originally used because of Korea's massive playerbase, the playerbase is smaller in the English release. There are times when player has to run 100+ times for certain items to drop because the drop rates are so low, they are often guessed at a .01%. The dungeon guide attempted to remedy this by giving items on set clears, it's not enough, as only certain items and dungeons are affected. What's worse, that only a certain number of clears are needed to get the item, and usually has quantity issues, monster drop only rewards, Dead end chest rewards, or not having the actual item a player would want.



** Everyone picks Merlin [[note]] Nets you Fireball, Ice Spear, Thunder- allowing you to skip their lengthy RandomlyDrops quests. It also gives you Snap cast, Spellwalk, and Meteor Strike ignoring their quests completely[[/note]], and sometimes Professor J [[note]] Gives you shock, which normally requires a lengthy RandomlyDrops quest, Hydra Transmutation, Golden Time, and Elemental Wave- which all requires a lengthy quest [[/note]] as their Hero/Elite Hero creation. Everyone will call out on you if you chose Starlet,[[note]] Starlet's puppetry combat skills are limited from a VERY limited Control bar selection and the way how Mabinogi's aggro works, while her healing is outdated and wouldn't help in mid to late game content, her music buff skills are easily trainable with patience, and her two out of three of her bonus skills can be obtained easily. Plus, Song is only useful when you become rank 5, as it no longer requires you to equip a microphone.[[/note]] Culinary Artist,[[note]] Whose cooking skills are just life skills and can be easily trained or bypassed with enough seals, its medicine bonus doesn't give you any bonus ranks, and the combat bonus ranks can be easily trained.[[/note]] or Treasure Hunter[[note]]Whose Gun skills are the only positive bonus, but you will be stuck using the weakest bullets unless you receive from other players or rank up Magic Craft yourself, and getting better guns has you invest on Hillwen Engineering, unless you buy it off from other players.[[/note]].

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** Everyone picks Merlin [[note]] Nets you Fireball, Ice Spear, Thunder- allowing you to skip their lengthy RandomlyDrops quests. It also gives you Snap cast, Spellwalk, and Meteor Strike ignoring their quests completely[[/note]], and sometimes Professor J [[note]] Gives you shock, which normally requires a lengthy RandomlyDrops quest, Hydra Transmutation, Golden Time, and Elemental Wave- which all requires a lengthy quest [[/note]] as their Hero/Elite Hero creation. Everyone will call out on you if you chose Starlet,[[note]] Starlet's puppetry combat skills are limited from a VERY limited Control bar selection and the way how Mabinogi's aggro works, while her healing is outdated and wouldn't help in mid to late game content, her music buff skills are easily trainable with patience, and her two out of three of her bonus skills can be obtained easily. Plus, Song is only useful when you become rank 5, as it no longer requires you to equip a microphone.[[/note]] As of the Arcana update, she got a big enough of a use, due to her Bard and Healing skills are needed for the Harmonious Saint Talent, but the question of situation still exists because you're giving up on Merlin or Professor J's skills[[/note]] Culinary Artist,[[note]] Whose cooking skills are just life skills and can be easily trained or bypassed with enough seals, its medicine bonus doesn't give you any bonus ranks, and the combat bonus ranks can be easily trained.[[/note]] or Treasure Hunter[[note]]Whose Gun skills are the only positive bonus, but you will be stuck using the weakest bullets unless you receive from other players or rank up Magic Craft yourself, and getting better guns has you invest on Hillwen Engineering, unless you buy it off from other players. As of the commerce updates, Way of the Gun is heavily needed for Air commerce, getting some uses.[[/note]]. As of the Arcana update, the attitude of the Ace's bonuses has calmed down a bit, but became relevant again when the New Beast update made skill training easier.


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** Rabbie Phantasm. While there's only two quests involving the dungeon, you have to run it Five times at minimum in one quest, hopefully getting a certain item to drop. What's worse if you're trying to get the Succubus Queen's outfit to drop. There's three versions, with two versions that requires you to succeed a hitting minigame and counter her attack in order to change which version that can potentially drop. Note the emphasis on "Potentially". Oh, and the minigame can be failed by being stunned by a Wraith or the AI from bugging out. Have fun.
** Players attempting to jump from midgame (Abyss Dungeons, Lord missions, Celtic Weaponry) to the End Game (Tech Duinn, Mag Mell, Iria Raids) are for a nasty surprise when they need to upgrade their weapons to the next tier- or apply with better enchants and reforges. What's worse, these new content is locked by the harder content and requires the better enchants and reforges to work in the first place.
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To quote the page, "Do not link to this on the wiki, please. Not even under the YMMV tab."


* SugarWiki/DevelopmentHeaven: One thing that really stands out is that ''every NPC with a name and a face'' has his or her own music. Every single one. And it's pretty good music, too. Someone must've really been feeling creative.
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** The [[HornyDevils Succubus]].

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** The [[HornyDevils [[SuccubiAndIncubi Succubus]].

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