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** Many people consider multiple levels in the game to be this, despite the generally weaker story that is mainly tying up the cut ending from Halo 2.


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** Not only is the cutscene terrible and the conversation continues as though the line never happened, but to cap it off Miranda walks dramatically up the stairs and cocks her pistol as though she is about to go elsewhere. After the cutscene, she will come straight back down the stairs as though it didn't happen.

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* UnderusedGameMechanic: Elite allies only show up in two levels, and in two very short portions at that.

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* UnderusedGameMechanic: UnderusedGameMechanic:
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Elite allies only show up in two levels, and in two very short portions at that.that.
** Brute [[StealthyMook Stalkers]] likewise only show up for ''two rooms'', and since they're the only source of [[MolotovCocktail Fire bombs]], that means those are incredibly rare. [[AuthorsSavingThrow Thankfully]], ''VideoGame/Halo3ODST'', which is built on the same engine and reuses most of the sandbox of Halo 3, made them more common.
** Speaking of fire bombs, the fire bombs and flamethrower are very rare in the campaign, with the flamethrower only appearing on Flood levels (Floodgate, Cortana and Halo), so there is no opportunity to use it on Covenant enemies, only on [[ZombieApocalypse the Flood]]. It also only appears in Data Hive in Halo 3 ODST. It's also rare by default in multiplayer and even on custom maps only one can be placed without using cheats.
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* FanPreferredCutContent: Some fans prefer the cut version of Sergeant Johnson's involvement in the final level rather than the simplified sequence of events seen in the final game. To explain, [[spoiler:the original plan was to have the Chief, Cortana and the Arbiter travel to Installation 08 on a SuicideMission while Johnson returned to Earth with the rest of the human and Separatist forces. Johnson would quickly have a change of heart and go to join the Chief, bringing the Forward Unto Dawn with him. This sequence brings a few advantages over the final version: It gives far more significance to Johnson's death, as him willingly joining the mission when he could've safely returned home not only makes his death a HeroicSacrifice, but he also provides the tools needed to help defeat 343 Guilty Spark and help the Chief and Arbiter escape the ring, rather than these things just being the plan from the start. It also makes the actions of the main trio far more poignant by showing that they are ready to sacrifice themselves, and it makes the scramble to escape the ring a bit more desperate as it was not their original intentions]].

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* FanPreferredCutContent: Some fans prefer the cut version of Sergeant Johnson's involvement in the final level rather than the simplified sequence of events seen in the final game. To explain, [[spoiler:the original plan was to have the Chief, Cortana and the Arbiter travel to Installation 08 on a SuicideMission while Johnson returned to Earth with the rest of the human and Separatist forces. Johnson would quickly have a change of heart and go to join the Chief, bringing the Forward Unto Dawn with him. This sequence brings a few advantages over the final version: It gives far more significance to Johnson's death, as him willingly joining the mission when he could've safely returned home not only makes his death a HeroicSacrifice, but he also provides the tools needed to help defeat 343 Guilty Spark and help the Chief and Arbiter escape the ring, rather than these things just being the plan from the start. It also makes the actions of the main trio far more poignant by showing that they are ready to sacrifice themselves, and it makes the scramble to escape the ring a bit more desperate as it was not their original intentions]]. On the other hand, other fans agree with this plot being cut because it makes no sense why the UNSC and Elites would send their most important soldiers on a suicide mission when they have the capability of retrieving them.
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* AuthorsSavingThrow:
** An unusual case, given that it's a problem the developers seem to have had more problems with than the playerbase, but the Scarabs. The Scarab fought in ''Videogame/Halo2'' is never fought directly despite the indications from Sergeant Johnson's dialogue, but instead eventually walks into a dead end and the player then has to board it from a higher platform and kill the crew. Bungie also joked that it looked like a "shopping basket". The Scarabs in ''Halo 3'' were completely redesigned and made into proper enemies that could be fought in multiple ways depending on the difficulty and always fell under BestBossEver territory, especially the below-mentioned dual Scarab battle on "The Covenant".
** Brutes in ''Halo 2'' were ridiculous damage sponges, and Bungie admitted that they just came off as dumber more boring Elites. ''Halo 3'' lowered their health but also gave them more sophisticated AI and varied designs to make them more interesting to fight.

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* SpecialEffectFailure: As in the previous game, Flood combat forms can be blown to pieces when sufficiently damaged. Do this to any Elite ranked higher than Minor that's been infected however, and [[https://youtu.be/1t0L4tlC2tk?t=260 their armor will spontaneously turn blue upon being gibbed.]]

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* SpecialEffectFailure: SpecialEffectFailure:
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As in the previous game, Flood combat forms can be blown to pieces when sufficiently damaged. Do this to any Elite ranked higher than Minor that's been infected however, and [[https://youtu.be/1t0L4tlC2tk?t=260 their armor will spontaneously turn blue upon being gibbed.]]]]
** Flood infections just spawn flood blisters on the character model as if they're glued to the surface. This is especially jarring with Truth's infection.
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** All life in sixth sevenths of the galaxy being killed isn't much better than ''all'' life in the galaxy being killed.

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