Follow TV Tropes

Following

History YMMV / FireEmblemTheBindingBlade

Go To

OR

Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''The Binding Blade'' is a rather divisive title, particularly [[AmericansHateTingle outside of Japan]]. Being the followup to the very creative ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', ''The Binding Blade'' let go of many of their revolutionary additions, preferring a back-to-basics approach reminiscent of ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''. As such, there are fans who consider it to be not worth their time in light of its predecessors and its prequel, while other fans enjoy it for what it is in spite of this and may actually enjoy some of the simplification considering some of the more [[ScrappyMechanic glaring mechanics]] of the Jugdral duology. ''Thracia 776'' fans particularly get into some heated arguments with ''Binding Blade'' fans because of how similar they are - both are among the more difficult games in the series and have a Lord that is relatively weak from a gameplay perspective, [[GameplayAndStoryIntegration a bit of weakness that is reflected in their character]] (thus leading to intense debates about whether Leif or Roy is the better/worse Lord). Some fans, both those who like and dislike the game, are eager to see a remake (possibly acting as a [[VideoGame/FireEmblemGenealogyOfTheHolyWar second generation]] for ''The Blazing Blade'') that fixes its issues.

to:

* ContestedSequel: ''The Binding Blade'' is a rather divisive title, particularly [[AmericansHateTingle outside of Japan]]. Being the followup to the very creative ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', ''The Binding Blade'' let go of many of their revolutionary additions, preferring a back-to-basics approach reminiscent of ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''.Emblem]]'', while still keeping some key basics like weapon triangles and the series-standard Support system. As such, there are fans who consider it to be not worth their time in light of its predecessors and its prequel, while other fans enjoy it for what it is in spite of this and may actually enjoy some of the simplification considering some of the more [[ScrappyMechanic glaring mechanics]] of the Jugdral duology. ''Thracia 776'' fans particularly get into some heated arguments with ''Binding Blade'' fans because of how similar they are - both are among the more difficult games in the series and have a Lord that is relatively weak from a gameplay perspective, [[GameplayAndStoryIntegration a bit of weakness that is reflected in their character]] (thus leading to intense debates about whether Leif or Roy is the better/worse Lord). Some fans, both those who like and dislike the game, are eager to see a remake (possibly acting as a [[VideoGame/FireEmblemGenealogyOfTheHolyWar second generation]] for ''The Blazing Blade'') that fixes its issues.
Is there an issue? Send a MessageReason:
None


* CriticalBacklash: While it ''is'' generally agreed that Roy isn't a great unit in a gameplay sense and that he is held back by both his low starting stats and promoting too late in the game, some fans argued that calling him the worst lord in the franchise sounds too farfetched, noting that (at least on the first half of normal mode) he can still tackle enemies just fine, and his growths are decent regardless if he ends up performing miserably. The fact that much of the ire towards his gameplay performance comes from Hard Mode doesn't help.

to:

* CriticalBacklash: While it ''is'' generally agreed that Roy isn't a great unit is one of the worst units in a gameplay sense and that he is held back by both his low starting stats and promoting too late in the game, some fans argued that calling him the worst lord in the franchise sounds too farfetched, noting that (at least on the first half of normal mode) he can still tackle enemies just fine, and his growths are decent regardless if he ends up performing miserably.of how well the player trains him. The fact that much of the ire towards his gameplay performance comes from Hard Mode doesn't help.
Is there an issue? Send a MessageReason:
None


** Chapter 21. Reinforcements pop up seemingly randomly [[GuideDangIt unless you know what triggers them]], almost all of them in a group of three Wyvern Riders and one Wyvern Lord. Also, the boss of the level is incredibly hard if the units brought are not experienced enough. To make things worse, you must finish this within 30 turns, or you cannot go to Chapter 21x and obtain the Apocalypse dark tome necessary for the Good Ending (though this part isn't too hard).

to:

** Chapter 21. Reinforcements pop up seemingly randomly [[GuideDangIt unless you know what triggers them]], almost all of them in a group of three Wyvern Riders and one Wyvern Lord.Lord and can quickly overwhelm the player. Even with triggering the mininum number of reinforcements possible, this chapter is what cements Bern's reputation as being a Wyvern-infested hellhole. Also, the boss of the level is incredibly hard if the units brought are not experienced enough. To make things worse, you must finish this within 30 turns, or you cannot go to Chapter 21x and obtain the Apocalypse dark tome necessary for the Good Ending (though this part isn't too hard).
Is there an issue? Send a MessageReason:
None


* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. This is partly EarlyInstallmentWeirdness; most games released after it are deemed much easier and the very next game was the Western fandom's gateway drug. Factors include strong enemies, high throne bonuses, poor hitrates, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, uneven route design, and [[ThatOneLevel a fair number of chapters that just aren't fun]]. The character balance is also often criticized via factors like Roy's ultra-late promotion and the game's seeming preference for mediocre pre-promotes, as if the game were taking an Iron Man playstyle for granted. Chapter 14 is often held up as the worst offender in the game for stacking together everything people don't like about the level design in one place; a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you, swarms of enemies, and a bunch of secrets to find, including a side mission time limit. Most of the mechanics that gave ''Thracia 776'' this reputation have been either altered or dropped, which mitigated ''Binding Blade''[='s=] reputation somewhat, and the game still has its fair share of powerful units, weapons, and tactics that can smash through much of the game, but it is still deemed to be hard for many players; at least ''Thracia''[='s=] fans can argue it's obtuse and clinging to outdated design in a way ''The Binding Blade'', recognizably the same engine as the other GBA games, is not.

to:

* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. This is partly EarlyInstallmentWeirdness; most games released after it are deemed much easier and the very next game was the Western fandom's gateway drug. Factors include strong enemies, high throne bonuses, poor hitrates, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, uneven route design, and [[ThatOneLevel a fair number of chapters that just aren't fun]]. The character balance is also often criticized via factors like Roy's ultra-late promotion and the game's seeming preference for mediocre pre-promotes, as if the game were taking an Iron Man playstyle for granted. Chapter 14 is often held up as the worst offender in the game for stacking together everything people don't like about the level design in one place; a FogOfWar desert map that has a severely underleveled shaman Shaman and a mount-reliant valkyrie Valkyrie join you, swarms of enemies, and a bunch of secrets to find, including a side mission time limit. Most of the mechanics that gave ''Thracia 776'' this reputation have been either altered or dropped, which mitigated ''Binding Blade''[='s=] reputation somewhat, and but while the game former still has its fair share of powerful units, allows players to even the playing field with numerous unique weapons, utilities from skills, and tactics that can smash through much of stat growth items, the game, but latter doesn't have such luxury outside of prepromote units and legendary weapons with low durability, causing it is to still deemed to be hard harder for many players; at least in essence ''Thracia''[='s=] fans can argue it's obtuse and clinging that while obtuse, the game is still committed to its outdated design in a way ''The Binding Blade'', recognizably the same engine as the other GBA games, is does not.
Is there an issue? Send a MessageReason:
None


* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. However, this is largely due to EarlyInstallmentWeirdness coming in effect, as most games released after it are deemed much easier. Major factors of this include strong enemies, high throne bonuses, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, uneven route design, a good number of chapters being ThatOneLevel (Chapter 14 often being considered the worst offender of this due to being a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you), and poor hitrates. The character balance is also often criticized via factors like Roy's ultra-late promotion and the game's seeming preference for pre-promotes, as if the game were taking an Iron Man playstyle for granted. Most of the mechanics that gave ''Thracia 776'' this reputation have been either altered or dropped, which mitigated its reputation somewhat, and the game still has its fair share of powerful units, weapons, and tactics that can smash through much of the game, but it is still deemed to be hard for many players; at least ''Thracia''[='s=] fans can argue it's obtuse and clinging to outdated design in a way ''The Binding Blade'', recognizably the same engine as the other GBA games, is not.

to:

* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. However, this This is largely due to EarlyInstallmentWeirdness coming in effect, as partly EarlyInstallmentWeirdness; most games released after it are deemed much easier. Major factors of this easier and the very next game was the Western fandom's gateway drug. Factors include strong enemies, high throne bonuses, poor hitrates, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, uneven route design, and [[ThatOneLevel a good fair number of chapters being ThatOneLevel (Chapter 14 often being considered the worst offender of this due to being a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you), and poor hitrates. just aren't fun]]. The character balance is also often criticized via factors like Roy's ultra-late promotion and the game's seeming preference for mediocre pre-promotes, as if the game were taking an Iron Man playstyle for granted. Chapter 14 is often held up as the worst offender in the game for stacking together everything people don't like about the level design in one place; a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you, swarms of enemies, and a bunch of secrets to find, including a side mission time limit. Most of the mechanics that gave ''Thracia 776'' this reputation have been either altered or dropped, which mitigated its ''Binding Blade''[='s=] reputation somewhat, and the game still has its fair share of powerful units, weapons, and tactics that can smash through much of the game, but it is still deemed to be hard for many players; at least ''Thracia''[='s=] fans can argue it's obtuse and clinging to outdated design in a way ''The Binding Blade'', recognizably the same engine as the other GBA games, is not.



** The all-around low hit rates are one of the major reasons the game is so divisive among fans. Rather than allowing the player to overcome the RNG through competent strategy, it makes the game [[LuckBasedMission even more]] based on RNG than is expected from the series. Granted this applies to the enemy too, (In fact, usually moreso than the player) but it's still a major annoyance.

to:

** The all-around low hit rates are one of the major reasons the game is so divisive among fans. Rather than allowing the player to overcome the RNG through competent strategy, it makes the game [[LuckBasedMission even more]] based on RNG than is expected from the series. Granted this applies to the enemy too, (In fact, usually moreso than the player) but it's still a major annoyance.annoyance; ''enemies'' don't have to care if one lucky cheap shot wipes out someone important or wastes a valuable use of a powerful weapon.



** Chapter 14. Not one, not two, but ''three'' things to hinder your movement, plus enemies out the yin-yang, the forced deployment of two characters who can be easily killed, and treasures to find, one of which can only be found by one of those fragile units. Oh, and if you want the Gaiden chapter? You have to finish in 25 turns or fewer ''and'' keep alive one of the aforementioned fragile characters.

to:

** Chapter 14. Not one, not two, but ''three'' things to hinder your movement, plus Fog of War, enemies out the yin-yang, the forced deployment of two characters who can be easily killed, and treasures to find, one of which can only be found by one of those fragile units. Oh, and if you want the Gaiden chapter? You have to finish in 25 turns or fewer ''and'' keep alive one of the aforementioned fragile characters.
Is there an issue? Send a MessageReason:
None


* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. However, this is largely due to EarlyInstallmentWeirdness coming in effect, as most games released after it are deemed much easier. Major factors of this include strong enemies, high throne bonuses, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, uneven route design, a good number of chapters being ThatOneLevel (Chapter 14 often being considered the worst offender of this due to being a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you), and poor hitrates. The character balance is also often criticized via factors like Roy's ultra-late promotion and the game's seeming preference for pre-promotes, as if the game were taking an Iron Man playstyle for granted. Most of the mechanics that gave ''Thracia 776'' this reputation have been either altered or dropped, which mitigated its reputation somewhat, but it is still deemed to be hard for many players; at least ''Thracia''[='s=] fans can argue it's obtuse and clinging to outdated design in a way ''The Binding Blade'', recognizably the same engine as the other GBA games, is not.

to:

* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. However, this is largely due to EarlyInstallmentWeirdness coming in effect, as most games released after it are deemed much easier. Major factors of this include strong enemies, high throne bonuses, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, uneven route design, a good number of chapters being ThatOneLevel (Chapter 14 often being considered the worst offender of this due to being a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you), and poor hitrates. The character balance is also often criticized via factors like Roy's ultra-late promotion and the game's seeming preference for pre-promotes, as if the game were taking an Iron Man playstyle for granted. Most of the mechanics that gave ''Thracia 776'' this reputation have been either altered or dropped, which mitigated its reputation somewhat, and the game still has its fair share of powerful units, weapons, and tactics that can smash through much of the game, but it is still deemed to be hard for many players; at least ''Thracia''[='s=] fans can argue it's obtuse and clinging to outdated design in a way ''The Binding Blade'', recognizably the same engine as the other GBA games, is not.
Is there an issue? Send a MessageReason:
None


* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. However, this is largely due to EarlyInstallmentWeirdness coming in effect, as most games released after it are deemed much easier. Major factors of this include strong enemies, high throne bonuses, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, a good number of chapters being ThatOneLevel (Chapter 14 often being considered the worst offender of this due to being a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you), and poor hitrates. Granted, most of the mechanics that gave the previous game this reputation have been either altered or dropped, which mitigated its reputation somewhat, but it is still deemed to be hard for many players.

to:

* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. However, this is largely due to EarlyInstallmentWeirdness coming in effect, as most games released after it are deemed much easier. Major factors of this include strong enemies, high throne bonuses, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, uneven route design, a good number of chapters being ThatOneLevel (Chapter 14 often being considered the worst offender of this due to being a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you), and poor hitrates. Granted, most The character balance is also often criticized via factors like Roy's ultra-late promotion and the game's seeming preference for pre-promotes, as if the game were taking an Iron Man playstyle for granted. Most of the mechanics that gave the previous game ''Thracia 776'' this reputation have been either altered or dropped, which mitigated its reputation somewhat, but it is still deemed to be hard for many players.players; at least ''Thracia''[='s=] fans can argue it's obtuse and clinging to outdated design in a way ''The Binding Blade'', recognizably the same engine as the other GBA games, is not.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: This game is often considered to be one of the hardest games in the series, and fans will usually put it up there with ''Thracia 776'', which also garnered a similar reputation. However, this is largely due to EarlyInstallmentWeirdness coming in effect, as most games released after it are deemed much easier. Major factors of this include strong enemies, high throne bonuses, side chapters that either require a certain character to be alive, the preceding chapter being cleared under a certain amount of turns, or both, a good number of chapters being ThatOneLevel (Chapter 14 often being considered the worst offender of this due to being a FogOfWar desert map that has a severely underleveled shaman and a mount-reliant valkyrie join you), and poor hitrates. Granted, most of the mechanics that gave the previous game this reputation have been either altered or dropped, which mitigated its reputation somewhat, but it is still deemed to be hard for many players.

Added: 822

Changed: 425

Removed: 2551

Is there an issue? Send a MessageReason:
fandom rivalry shouldn't have internal examples, otherwise it'd be broken base without the waiting period.
the stuff about blazing blade can probably be moved to its page as a contested sequel entry.


** Lilina fans tend to not get along well with [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Caeda]] fans. Fans of the latter do not like the former simply for being a blatant {{Expy}}, which, ironically, is only slightly true as Lilina still has a fair amount of differences that makes her stand out against Caeda, such as being a mage and her marrying Roy being optional, and have a tendency to overexaggerate how ''The Binding Blade'' handled her plot relevance. On the other hand, it's vice versa, with Lilina fans criticizing Caeda for doing nothing plot-impacting or lacking a defined personality in any of the games she's featured in. It also didn't help that Caeda has always placed lower than Lilina in every ''Choose your Legends'', and the latter was popular enough to even get a Legendary variant first.



* ContestedSequel: ''The Binding Blade'' is a rather divisive title, particularly [[AmericansHateTingle outside of Japan]]. Being the followup to the very creative ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', ''The Binding Blade'' let go of many of their revolutionary additions, preferring a back-to-basics approach reminiscent of ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''. As such, there are fans who consider it to be not worth their time in light of its predecessors and its prequel, while other fans enjoy it for what it is in spite of this and may actually enjoy some of the simplification considering some of the more [[ScrappyMechanic glaring mechanics]] of the Jugdral duology. Some fans, both those who like and dislike the game, are eager to see a remake (possibly acting as a [[VideoGame/FireEmblemGenealogyOfTheHolyWar second generation]] for ''The Blazing Blade'') that fixes its issues.

to:

* ContestedSequel: ''The Binding Blade'' is a rather divisive title, particularly [[AmericansHateTingle outside of Japan]]. Being the followup to the very creative ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'', ''The Binding Blade'' let go of many of their revolutionary additions, preferring a back-to-basics approach reminiscent of ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]''. As such, there are fans who consider it to be not worth their time in light of its predecessors and its prequel, while other fans enjoy it for what it is in spite of this and may actually enjoy some of the simplification considering some of the more [[ScrappyMechanic glaring mechanics]] of the Jugdral duology. ''Thracia 776'' fans particularly get into some heated arguments with ''Binding Blade'' fans because of how similar they are - both are among the more difficult games in the series and have a Lord that is relatively weak from a gameplay perspective, [[GameplayAndStoryIntegration a bit of weakness that is reflected in their character]] (thus leading to intense debates about whether Leif or Roy is the better/worse Lord). Some fans, both those who like and dislike the game, are eager to see a remake (possibly acting as a [[VideoGame/FireEmblemGenealogyOfTheHolyWar second generation]] for ''The Blazing Blade'') that fixes its issues.



** After first appearing in ''Heroes'' in his bridal variant in 2021, Saul became quite popular amongst fans, with many enjoying the fact that he takes his job as a priest seriously (such as being tasked by Yoder to fulfill serious tasks and successfully finishing them), which some found to be surprising despite [[CasonovaWannabe his tendency to flirt on women only to be met with failure]]. That, and there are also people who make ''Series/BetterCallSaul'' or affectionately call him [[FanNickname Saul Goodman]] due to sharing his name with the lawyer of the same name.

to:

** After first appearing in ''Heroes'' in his bridal variant in 2021, Saul became quite popular amongst fans, with many enjoying the fact that he takes his job as a priest seriously (such as being tasked by Yoder to fulfill serious tasks and successfully finishing them), which some found to be surprising despite [[CasonovaWannabe [[CasanovaWannabe his tendency to flirt on women only to be met with failure]]. That, and there are also people who make ''Series/BetterCallSaul'' or affectionately call him [[FanNickname Saul Goodman]] due to sharing his name with the lawyer of the same name.



* FandomRivalry:
** Curiously, fans of ''The Binding Blade'' and fans of ''The Blazing Blade'' don't get along very well despite the latter being the prequel to the former. Most of it comes from the fact that for a long time in the fanbase, ''Blazing Blade'' was seen as the superior game, due to it setting the standard in the West of what a ''Fire Emblem'' game should look like. This meant the differences between the two games were [[TheyChangedItNowItSucks seen as inherent flaws]] to ''Binding Blade,'' like the significantly higher difficulty, accuracy problems, entirely Seize-focused maps, and imbalances among the playable cast. People also judged ''Binding Blade'' as a poor sequel, since it barely follows up on the plot of ''Blazing Blade'' (paradoxical in and of itself, since this game came out '''before''' ''Blazing Blade'') and is overall rather simple and lacks the character-focused storytelling that ''Blazing Blade'' used. This then created something of a CriticalBacklash among fans of ''Binding Blade'', who began to reevaluate ''Blazing Blade'' as a MissionPackSequel with a reliance on FakeDifficulty and gimmicks and minimal actual challenge, and its plot as melodramatic, pandering, and full of holes.
** In a character-specific case, Lilina fans tend to not get along well with [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Caeda]] fans. Fans of the latter do not like the former simply for being a blatant {{Expy}}, which, ironically, is only slightly true as Lilina still has a fair amount of differences that makes her stand out against Caeda, such as being a mage and her marrying Roy being optional, and have a tendency to overexaggerate how ''The Binding Blade'' handled her plot relevance. On the other hand, it's vice versa, with Lilina fans criticizing Caeda for doing nothing plot-impacting or lacking a defined personality in any of the games she's featured in. It also didn't help that Caeda has always placed lower than Lilina in every ''Choose your Legends'', and the latter was popular enough to even get a Legendary variant first.
** Somewhat similarly, there's a bit of a rivalry between fans of this game and ''VideoGame/FireEmblemThracia776'' because of how ''similar'' they are- both are among the more difficult games in the series and have a Lord that is relatively weak from a gameplay perspective, [[GameplayAndStoryIntegration a bit of weakness that is reflected in their character]]. There have been quite a few arguments over which game is better, and whether Leif or Roy is the better Lord.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The janky anatomy in the game's art are the most notorious example of this, as the average person would be 50% legs, but the art unintentionally goes way too beyond that percentange and instead gives nearly everyone absurdly long legs that just doesn't look human. Someone even made [[https://www.reddit.com/r/fireemblem/comments/9k86zy/fe6_leg_percentage_table/ a percentage table]] for this, concluding that ''Elffin'', of all people, has the highest leg percentage, at '''67%'''.
Is there an issue? Send a MessageReason:
None


** On a gameplay level it's contested whether it represents a fun challenge with well-designed maps and a focus on often neglected tactical decisions or a boring, overly difficult slog only livened up by cheap shots, with overindulgent terrain design, where everyone struggles to hit anything and battles become as much a test of luck and patience as skill and tactics. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.

to:

** On a gameplay level it's contested whether it represents a fun challenge with well-designed maps that have a lot going on, enemies that can actually fight back and pose a threat as opposed to turning into handaxe fodder by the midgame, and a focus on often neglected tactical decisions decisions, or a boring, overly difficult slog only livened up by cheap shots, with overindulgent terrain design, where everyone struggles to hit anything and battles become as much a test of luck and patience as skill and tactics. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.

Added: 572

Changed: 24

Removed: 572

Is there an issue? Send a MessageReason:
None


* CatharsisFactor: [[spoiler:It's actually possible to let a well-trained and promoted Lilina beat up Narcian, Zephiel, and Brunnya, three people who are responsible for [[YouKilledMyFather leaving her father, Hector, to die in Araphen]]. Unfortunately, the only downside to this is that she doesn't have any unique battle quotes with any of them.]]

to:

* CatharsisFactor: [[spoiler:It's It's actually possible to let a well-trained and promoted Lilina beat up Narcian, [[spoiler:Narcian, Zephiel, and Brunnya, three people who are responsible for [[YouKilledMyFather leaving her father, Hector, to die in Araphen]].Araphen]]]]. Unfortunately, the only downside to this is that she doesn't have any unique battle quotes with any of them.]]



* UnderusedGameMechanic: The tutorial from the extras menu can be overlooked very easily, since it never shows up anywhere else nor is it forced upon, even if a new save file is created. However, compared to the Lyn chapters from ''The Blazing Blade'' and easy mode in ''The Sacred Stones'', it only takes place on a separate map designed around it, and is narrated by a specific character (in this case, Cecilia). Unfortunately, upon starting the tutorial, no save file is created at all, therefore resulting in the valuable experience points obtained from it to be lost.



* UnderusedGameMechanic: The tutorial from the extras menu can be overlooked very easily, since it never shows up anywhere else nor is it forced upon, even if a new save file is created. However, compared to the Lyn chapters from ''The Blazing Blade'' and easy mode in ''The Sacred Stones'', it only takes place on a separate map designed around it, and is narrated by a specific character (in this case, Cecilia). Unfortunately, upon starting the tutorial, no save file is created at all, therefore resulting in the valuable experience points obtained from it to be lost.
Is there an issue? Send a MessageReason:
None


* NoYay: Doubles as {{Squick}}. The ending of Roy marrying Cecilia has garnered its share of backlash, due to a mix of Roy being a teenager (15)[[note]]Although the ending does not specify how old Roy is when he actualy marries her[[/note]] compared to Cecilia being an adult (mentioned to be in her 20s), and the fact that [[TeacherStudentRomance a teacher falling in love with their student]] is something that's been [[ValuesDissonance widely frowned upon nowadays due to the unhealthy and traumatic consequences of it]]. It doesn't help that while their support conversations don't contribute to this issue, their paired ending can come across as Cecilia [[TheJailBaitWait grooming her own underaged student into getting married]] and becoming the ruling couple of Pherae. For people uncomfortable with this pairing, it is fortunately extremely easy to avoid unlocking, given how Cecilia is likely overshadowed by pretty much every other magic user in your army by the time she joins. The controversy has long outlived the original game, as in ''Heroes'', when Cecilia got a bridal variant which, while fine on its own, [[MemeticMolester only damaged her reputation further]], as the banner she's featured in is themed around Roy's marriage options.

to:

* NoYay: Doubles as {{Squick}}. The ending of Roy marrying Cecilia has garnered its share of backlash, due to a mix of Roy being a teenager (15)[[note]]Although the ending does not specify how old Roy is when he actualy marries her[[/note]] compared to Cecilia being an adult (mentioned to be in her 20s), and the fact that [[TeacherStudentRomance a teacher falling in love with their student]] is something that's been [[ValuesDissonance widely frowned upon nowadays due to the unhealthy and traumatic consequences of it]]. It doesn't help that while their support conversations don't contribute to this issue, their paired ending can come across as Cecilia [[TheJailBaitWait grooming her own underaged student into getting married]] and becoming the ruling couple of Pherae. For people uncomfortable with this pairing, it is fortunately extremely easy to avoid unlocking, given how Cecilia is likely overshadowed by pretty much every other magic user in your army by the time she joins. The controversy has long outlived the original game, as in ''Heroes'', when Cecilia got a bridal variant which, while fine on its own, [[MemeticMolester only damaged her reputation further]], further in the eyes of those who dislike her]], as the banner she's featured in is themed around Roy's marriage options.
Is there an issue? Send a MessageReason:
General clarification on works content


* EpilepticTrees: In a meta sense, many fans theorized that Lilina will either retroactively become a lord character or otherwise have a much larger role in the remake, based on how most official media treat her as such, as well as Hector being promoted into lord status in the prequel. It is also noteworthy that she shares a lot of traits with other lord characters, such as having a dead father and becoming a ruler of her country by the end of the game, both of which are traits Roy doesn't have. This has become more noticeable in recent years, since she makes appearances together with the other Elibe lords in the "Love Abounds" banner from ''Heroes'', and the [[https://fireemblemwiki.org/w/images/b/b5/Album_FE7-6_soundtrack_textless.png cover art]] of the Elibe duology original soundtrack, as well as getting a Legendary Variant in the former, joining the ranks other lord characters and a few plot-significant non-lords.

to:

* EpilepticTrees: In a meta sense, many fans theorized that Lilina will either retroactively become a lord character or otherwise have a much larger role in the a hypothetical remake, based on how most official media treat her as such, as well as Hector being promoted into lord status in the prequel. It is also noteworthy that she shares a lot of traits with other lord characters, such as having a dead father and becoming a ruler of her country by the end of the game, both of which are traits Roy doesn't have. This has become more noticeable in recent years, since she makes appearances together with the other Elibe lords in the "Love Abounds" banner from ''Heroes'', and the [[https://fireemblemwiki.org/w/images/b/b5/Album_FE7-6_soundtrack_textless.png cover art]] of the Elibe duology original soundtrack, as well as getting a Legendary Variant in the former, joining the ranks other lord characters and a few plot-significant non-lords.
Is there an issue? Send a MessageReason:
Not enough context (ZCE)


* MemeticMolester: Cecilia was hit with this status big time due to the fact that she is one of Roy's marriage options, despite [[AgeGapRomance being much older than him]], which is very controversial within the fanbase.

to:

* MemeticMolester: Cecilia was hit with this status big time due to the fact that she is one of Roy's marriage options, despite [[AgeGapRomance being much older than him]], which is very controversial within the fanbase. Ironic considering that Cecilia isn't even the oldest woman out of Roy's possible love interests.
Is there an issue? Send a MessageReason:
Added additional content to the 'No Yay' line.


* NoYay: Doubles as {{Squick}}. The ending of Roy marrying Cecilia has garnered significant amounts of backlash, due to a mix of Roy being a teenager (15)[[note]]Although the ending does not specify how old Roy is when he actualy marries her[[/note]] compared to Cecilia being an adult (mentioned to be in her 20s), and the fact that [[TeacherStudentRomance a teacher falling in love with their student]] is something that's been [[ValuesDissonance widely frowned upon nowadays due to the unhealthy and traumatic consequences of it]]. It doesn't help that while their support conversations don't contribute to this issue, their paired ending essentially comes across as Cecilia [[TheJailBaitWait grooming her own underaged student into getting married]] and become the ruling couple of Pherae. This often leads to players pairing Roy with his other marriage options (i.e. Lilina and Shanna), all of which are or look at least around his age. Unfortunately, this only managed to get worse in ''Heroes'', when Cecilia got a bridal variant which, while fine on its own, [[MemeticMolester only damaged her reputation further]], as the banner she's featured in is themed around Roy's marriage options.

to:

* NoYay: Doubles as {{Squick}}. The ending of Roy marrying Cecilia has garnered significant amounts its share of backlash, due to a mix of Roy being a teenager (15)[[note]]Although the ending does not specify how old Roy is when he actualy marries her[[/note]] compared to Cecilia being an adult (mentioned to be in her 20s), and the fact that [[TeacherStudentRomance a teacher falling in love with their student]] is something that's been [[ValuesDissonance widely frowned upon nowadays due to the unhealthy and traumatic consequences of it]]. It doesn't help that while their support conversations don't contribute to this issue, their paired ending essentially comes can come across as Cecilia [[TheJailBaitWait grooming her own underaged student into getting married]] and become becoming the ruling couple of Pherae. This often leads to players pairing Roy For people uncomfortable with his this pairing, it is fortunately extremely easy to avoid unlocking, given how Cecilia is likely overshadowed by pretty much every other marriage options (i.e. Lilina and Shanna), all of which are or look at least around his age. Unfortunately, this only managed to get worse magic user in your army by the time she joins. The controversy has long outlived the original game, as in ''Heroes'', when Cecilia got a bridal variant which, while fine on its own, [[MemeticMolester only damaged her reputation further]], as the banner she's featured in is themed around Roy's marriage options.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Somewhat similarly, there's a bit of a rivalry between fans of this game and ''VideoGame/FireEmblemThracia776'' because of how ''similar'' they are- both are among the more difficult games in the series and have a Lord that is relatively weak from a gameplay perspective, [[GameplayAndStoryIntegration a bit of weakness that is reflected in their character]]. There have been quite a few arguments over which game is better, and whether Leif or Roy is the better Lord.
Is there an issue? Send a MessageReason:
None


** On a gameplay level it's contested whether it represents a fun challenge with well-designed maps and a focus on often neglected tactical decisions or a boring, overly difficult slog only livened up by cheap shots where everyone struggles to hit anything and battles become as much a test of luck and patience as skill and tactics. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.

to:

** On a gameplay level it's contested whether it represents a fun challenge with well-designed maps and a focus on often neglected tactical decisions or a boring, overly difficult slog only livened up by cheap shots shots, with overindulgent terrain design, where everyone struggles to hit anything and battles become as much a test of luck and patience as skill and tactics. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.

Added: 1410

Changed: 660

Removed: 747

Is there an issue? Send a MessageReason:
On second thought, this was a clear-cut Square Peg Round Trope. daggome it past me


** On a gameplay level it's contested whether it represents a fun challenge with well-designed maps and a focus on often neglected tactical decisions or a boring, overly difficult slog only livened up by cheap shots where everyone struggles to hit anything and battles become as much a test of luck and patience as skill and tactics. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.



* BrokenBase: The game's cast. It's one of the largest casts in the series (discounting the games that added to a previously established cast such as ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' or ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery]]'') and there are certainly many to choose from, however many argue this makes the cast much more underdeveloped or flat since the quality of their supports and characterization had to be thinly spread out, and that they're hard to get attached to, while others still enjoy the cast and find with so many characters to choose from, it's a fun and varied one that still has several interesting aspects about them.

to:

* BrokenBase: BrokenBase:
**
The game's cast. It's one of the largest casts in the series (discounting the games that added to a previously established cast such as ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' or ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery]]'') and there are certainly many to choose from, however many argue this makes the cast much more underdeveloped or flat since the quality of their supports and characterization had to be thinly spread out, and that they're hard to get attached to, while others still enjoy the cast and find with so many characters to choose from, it's a fun and varied one that still has several interesting aspects about them.


Added DiffLines:

** On a gameplay level it's contested whether it represents a fun challenge with well-designed maps and a focus on often neglected tactical decisions or a boring, overly difficult slog only livened up by cheap shots where everyone struggles to hit anything and battles become as much a test of luck and patience as skill and tactics. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.
Is there an issue? Send a MessageReason:


* SeinfeldIsUnfunny:
** The Support Conversation system was considered awesome when it was first released, but its shortcomings are more obvious in hindsight. Aside from the primitiveness of the conversations, only certain Supports with Roy can change that character's ending, unlike newer games where a non-Lord character can be shipped with another non-Lord to have a paired ending. Back in those days, people would call Roy a pimp, but after this, people could easily say Roy is a 'relationship hogger' that gets all the fun, not sharing it with his army. Interestingly enough, ''VideoGame/FireEmblemEngage'' would bring back this mechanic, as only [[PlayerCharacter Alear]] can get a paired ending with other units, and only by giving a unit with an A-Rank the Pact Ring.
** The game itself suffers this. At the time it came out, it was considered a good step in the series due to scaling back the overly complex systems present in the previous two games, making it accessible, and set many gameplay standards the series would use going forward. The story also was simple but effective in the same vein. Nowadays though, it's seen as one of the weaker entries in the series due to lacking the same complexity later titles have in either gameplay or story, and the cast is often regarded as unremarkable or forgettable.
Is there an issue? Send a MessageReason:
None


* PlayTheGameSkipTheStory: Following its VindicatedByHistory stretch, this game's map design and difficulty has received a lot of praise, but the majority of players skip or ignore the simplistic story. Even those who don't ''dislike'' the story tend to consider it SoOkayItsAverage.

to:

* PlayTheGameSkipTheStory: Following its VindicatedByHistory stretch, this game's In the western fanbase, the game tends to be praised for the gameplay, map design design, and difficulty has received a lot difficulty, all of praise, which attract people wanting something that is complex but not difficult to get into like some of the majority earlier entries. The story though tends to be viewed as boring or simplistic, partially because of players skip or ignore the simplistic story. Even those who don't ''dislike'' lack of a proper localization meaning it relies on fan translations, but also because the story tend doesn't do a lot to consider it SoOkayItsAverage. leave a lasting impression for some.
Is there an issue? Send a MessageReason:
Removing for now but Roy is still massively popular character wise, so it doesn't feel right to say "Roy was once hated in the west", when most people only knew him from Melee, and he was very popular because of it. Plus the game not being localized means it is hard to reliably say what his initial reception was. Roy is still immensely popular to this day in spite of that though, so he doesn't really fit.


* CharacterPerceptionEvolution: Roy was once near-universally hated by dedicated ''Fire Emblem'' fans [[AmericansHateTingle outside of Japan]], being seen as a clichéd protagonist with little personality or character growth, not to mention being one of the worst Lord units in the series. Alongside ''The Binding Blade'' as a whole getting VindicatedByHistory, several factors have helped turn some opinions around on him, including a much more polished FanTranslation of the game that better conveys Roy's character and ''VideoGame/FireEmblemHeroes'' likewise bringing more positive attention to him. Many fans were also able to look back at Roy and see his lack of confidence as a fighter and leader, both of which [[GameplayAndStoryIntegration tie into his weakness as a unit]]. While he still has many detractors, more international ''Fire Emblem'' fans are more willing to defend him as a decent protagonist at worst. Even those who still aren't fond of him look forward to the prospect of an ''Echoes'' remake strengthening his character thanks to the Archanea remakes managing to flesh out Marth and especially ''[[VideoGame/FireEmblemGaiden Shadows of Valentia]]'' managing to flesh out Alm and Celica.
Is there an issue? Send a MessageReason:
Okay I think I'll put the Lilina example I've added on quarantine for now because it sounded too biased.


* CriticalBacklash: Character-wise, while she is already a BaseBreakingCharacter, Lilina garnered quite a lot of criticism at the start of TheNew20s due to her WolverinePublicity in spinoff content (Most notably in ''Fire Emblem Heroes''), which caused people to speculate that Creator/IntelligentSystems is "tricking" them into believing she's one of the main protaginsts in ''The Binding Blade'', [[AdvertisedExtra when in-game, she is only a character that had a few chapters of screentime]]. This eventually led to a counter backlash that even though it's generally agreed that she falls off too quickly from the narrative, other people argued that much of the criticisms surrounding Lilina's plot relevance are either over-exaggerated or ignore the fact that she still contributed to Elibe's lore regardless of screentime.

to:

* CriticalBacklash: Character-wise, while she is already a BaseBreakingCharacter, Lilina garnered quite a lot of criticism at the start of TheNew20s due to her WolverinePublicity in spinoff content (Most notably in ''Fire Emblem Heroes''), which caused people to speculate that Creator/IntelligentSystems is "tricking" them into believing she's one of the main protaginsts in ''The Binding Blade'', [[AdvertisedExtra when in-game, she is only a character that had a few chapters of screentime]]. This eventually led to a counter backlash that even though it's While it ''is'' generally agreed that she falls off Roy isn't a great unit in a gameplay sense and that he is held back by both his low starting stats and promoting too quickly from late in the narrative, other people game, some fans argued that calling him the worst lord in the franchise sounds too farfetched, noting that (at least on the first half of normal mode) he can still tackle enemies just fine, and his growths are decent regardless if he ends up performing miserably. The fact that much of the criticisms surrounding Lilina's plot relevance are either over-exaggerated or ignore the fact that she still contributed to Elibe's lore regardless of screentime.ire towards his gameplay performance comes from Hard Mode doesn't help.
Is there an issue? Send a MessageReason:
None


** On a gameplay level, whether it represents a fun challenge with well designed maps or a boring, overly difficult slog only livened up by cheap shots where everyone struggles to hit anything is also contested. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.

to:

** On a gameplay level, level it's contested whether it represents a fun challenge with well designed well-designed maps and a focus on often neglected tactical decisions or a boring, overly difficult slog only livened up by cheap shots where everyone struggles to hit anything is also contested.and battles become as much a test of luck and patience as skill and tactics. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.

Added: 625

Changed: 3

Is there an issue? Send a MessageReason:
None


** On a gameplay level, whether it represents a fun challenge with well designed maps or a boring, overly difficult slog only livened up by cheap shots where everyone struggles to hit anything is also contested. This is at least partly due to the game favoring prepromotes over raising units from scratch and providing a steady drip-feed of new units; for players who want the [[SelfImposedChallenge iron man experience]] it's practically designed to kill off your units but make sure you can scrape something together in time for the final boss, but other kinds of player not so much. BetterAsALetsPlay is sometimes invoked.



* VindicatedByHistory: For a long time, it was regarded as a very weak title by the international fanbase, due to it being a relatively simple title and being judged against later games with some of its issues ironed out. Towards the end of the 2010s, more and more people seem to be coming out and calling it their favorite, spurred on in part by various LetsPlay channels espousing fondness for the game. The story being simple but fairly ironclad, the hard mode being challenging yet fun and fair, the map design being rather strong, and the large cast being more developed than people would think with some standouts, have all become commonly brought up in the game's favor. Shifts in the meta also helped, as ''Binding Blade'' is very friendly towards more modern ''Fire Emblem'' playstyles of early promotion, using prepromotes whenever possible, and prioritizing speed over raw power, taking a lot of the fear out of what was once seen as an unfairly difficult title. While it still isn't considered one of the best games in the series, it's developed a much stronger reputation, especially among fans of the harder games.

to:

%% * VindicatedByHistory: For a long time, it was regarded as a very weak title by the international fanbase, due to it being a relatively simple title and being judged against later games with some of its issues ironed out. Towards the end of the 2010s, more and more people seem to be coming out and calling it their favorite, spurred on in part by various LetsPlay channels espousing fondness for the game. The story being simple but fairly ironclad, the hard mode being challenging yet fun and fair, the map design being rather strong, and the large cast being more developed than people would think with some standouts, have all become commonly brought up in the game's favor. Shifts in the meta also helped, as ''Binding Blade'' is very friendly towards more modern ''Fire Emblem'' playstyles of early promotion, using prepromotes whenever possible, and prioritizing speed over raw power, taking a lot of the fear out of what was once seen as an unfairly difficult title. While it still isn't considered one of the best games in the series, it's developed a much stronger reputation, especially among fans of the harder games.
Is there an issue? Send a MessageReason:
None


* FandomVIP: For some reason, ''The Binding Blade'' has become quite a subject of three commissioners (japanbrowser441, Hierarchyofmeme, and IgreneforCYL) and their respective characters from this game (Sophia, Fir, and Igrene). What those three have in common is that they are all known for commissioning tons of art of their respective characters to the point where they are given a boost in popularity. In the case of japanbrowser441 himself, it's often concluded half-jokingly that he's either rich or spending his lottery money.

to:

* FandomVIP: For some reason, ''The Binding Blade'' has become quite a subject of three commissioners (japanbrowser441, Hierarchyofmeme, and IgreneforCYL) [=IgreneforCYL=]) and their respective characters from this game (Sophia, Fir, and Igrene). What those three have in common is that they are all known for commissioning tons of art of their respective characters to the point where they are given a boost in popularity. In the case of japanbrowser441 himself, it's often concluded half-jokingly that he's either rich or spending his lottery money.

Top