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* Narm: While The Cook's backstory and the reason behind Jess hunting him is pretty horrific at first, with him feeding [[HarmfulToMinors a couple of children their own parents]] after tying the latter to poles to roast in the sun, the fact that he played ''This Little Piggy'' with the parents and cut off their toes one by one can plunge it into downright comedic territory. Jess' serious and brooding tone while telling Deputy all of this doesn't help either.

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* Narm: {{Narm}}: While The Cook's backstory and the reason behind Jess hunting him is pretty horrific at first, with him feeding [[HarmfulToMinors a couple of children their own parents]] after tying the latter to poles to roast in the sun, the fact that he played ''This Little Piggy'' with the parents and cut off their toes one by one can plunge it into downright comedic territory. Jess' serious and brooding tone while telling Deputy all of this doesn't help either.
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* Narm: While The Cook's backstory and the reason behind Jess hunting him is pretty horrific at first, with him feeding [[HarmfulToMinors a couple of children their own parents]] after tying the latter to poles to roast in the sun, the fact that he played ''This Little Piggy'' with the parents and cut off their toes one by one can plunge it into downright comedic territory. Jess' serious and brooding tone while telling Deputy all of this doesn't help either.
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* AssPull: [[spoiler:While the nuclear attack in the Resist ending at least has some build up, what ''does'' qualify is Joseph somehow Blissing out every major character and abducting the rest of the police as hostages even though they were all in secure, heavily fortified places or places he couldn’t reach or didn’t know the exact location of. It even happens if you bring a Gun for Hire with you.]]
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** In previous games, story progressed at the player's choice of pace. But since territorial control has been revised for this game to be more dynamic as the player goes through them, this also means the developers opted to have major scenes with the Seed family always occur by having the player kidnapped, though the game has the time to tell you you're Marked. When this happens, it doesn't matter if you're in the middle of a fortified and controlled town with your allies around, armed and ready to take on all cultists, or even flying in the sky away from anyone able to reach you; [[CutscenePowerToTheMax you're getting sacked]] to see these villains monologue no matter what. You basically have no choice but to drop everything you're doing and let yourself be captured, and this happens a lot throughout the story. Unsurprisingly, [[https://www.nexusmods.com/farcry5/mods/23 there's a mod on the PC version that greatly reduces the amount of RP gained by doing mundane things such as saving civilians and destroying Cult property, allowing the player to do more sidequests in the process]].

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** In previous games, story progressed at the player's choice of pace. But since territorial control has been revised for this game to be more dynamic as the player goes through them, this also means the developers opted to have major scenes with the Seed family always occur by having the player kidnapped, though the game has the time to tell you you're Marked. When this happens, it doesn't matter if you're in the middle of a fortified and controlled town with your allies around, armed and ready to take on all cultists, or even flying in the sky away from anyone able to reach you; [[CutscenePowerToTheMax you're getting sacked]] to see these villains monologue no matter what. You basically have no choice but to drop everything you're doing and let yourself be captured, and this happens a lot throughout the story. Admittedly, it is different in each region (John’s cultists capture you the moment you take damage, Jacob's send a few after you until you are overwhelmed, and Faith’s instantly happen after a certain period of time), but it is so minor that it doesn’t really matter. Unsurprisingly, [[https://www.nexusmods.com/farcry5/mods/23 there's a mod on the PC version that greatly reduces the amount of RP gained by doing mundane things such as saving civilians and destroying Cult property, allowing the player to do more sidequests in the process]].
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** Many people jokingly refer to this game as a prequel to [[spoiler:''VideoGame/{{Fallout}}'', as the "Resist" ending has several nukes go off and the main character ends up in an underground bunker]].

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** Many people jokingly refer to this game as a prequel to [[spoiler:''VideoGame/{{Fallout}}'', [[spoiler:''Franchise/{{Fallout}}'', as the "Resist" ending has several nukes go off and the main character ends up in an underground bunker]].
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* ContestedSequel: While the gameplay and the world design is generally considered better than ''Far Cry 3'' and ''4'', its story (which is often seen as preachy and unrelentingly brutal) is highly divisive, and some of its new features (chiefly the Marked system and its subsequent unskippable cutscenes) are seen as obtrusive and irritating.

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* ContestedSequel: While the gameplay and the world design is generally considered better than ''Far Cry 3'' and ''4'', its story (which is often seen as preachy and unrelentingly brutal) brutal, yet also actively trying to avoid taking or making any kind of "political" stance or statement) is highly divisive, and some of its new features (chiefly the Marked system and its subsequent unskippable cutscenes) are seen as obtrusive and irritating.
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Capitalized "peggie[s]"


** Attacking anything fortified above ground (outposts in particular) becomes a cakewalk while Nick Rye is in the sky. His four bombs alone can wipe out half or more of most bases' garrison and give you ample opportunity to snipe the frantic survivors without being detected. As long as you keep neutralizing all peggies that attempt to man a mounted gun, there's little that can threaten him during his subsequent strafing runs. To put icing on the cake, he's also reasonably effective against the [[DemonicSpiders Chosen warplanes]] that begin to show up in advanced game stages.

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** Attacking anything fortified above ground (outposts in particular) becomes a cakewalk while Nick Rye is in the sky. His four bombs alone can wipe out half or more of most bases' garrison and give you ample opportunity to snipe the frantic survivors without being detected. As long as you keep neutralizing all peggies Peggies that attempt to man a mounted gun, there's little that can threaten him during his subsequent strafing runs. To put icing on the cake, he's also reasonably effective against the [[DemonicSpiders Chosen warplanes]] that begin to show up in advanced game stages.



* ThatOneLevel: The ''opening mission'' of all things is extremely difficult on anything above Easy, for one reason alone: part of it involves being in the passenger seat of a truck driven by an NPC, leaving you completely unable to take cover as dozens of peggies try to gun you down, most of them chasing after you in trucks of their own. You have no body armor and only three medkits to last you the entire segment, and even on Normal you will probably use them all before you're even halfway through (and if you've just gotten done playing ''Far Cry 4'', you may think you have to use a medkit to heal). Unless you are very good at shooting out of a moving vehicle or very lucky and have the enemies miss most of their shots, you'll be restarting this one a lot. Luckily there are no difficulty-based achievements, so if you do eventually break and go down to Easy for just this part, nobody ever has to know.

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* ThatOneLevel: The ''opening mission'' of all things is extremely difficult on anything above Easy, for one reason alone: part of it involves being in the passenger seat of a truck driven by an NPC, leaving you completely unable to take cover as dozens of peggies Peggies try to gun you down, most of them chasing after you in trucks of their own. You have no body armor and only three medkits to last you the entire segment, and even on Normal you will probably use them all before you're even halfway through (and if you've just gotten done playing ''Far Cry 4'', you may think you have to use a medkit to heal). Unless you are very good at shooting out of a moving vehicle or very lucky and have the enemies miss most of their shots, you'll be restarting this one a lot. Luckily there are no difficulty-based achievements, so if you do eventually break and go down to Easy for just this part, nobody ever has to know.
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Not YMMV


* GameBreakingBug: Wouldn't be an Ubisoft title without a few.
** A current infamous bug is the game getting stuck on night time, with no means of fixing besides [[spoiler:killing one of the Heralds]] or having a friend join your co-op session.
** Sometimes, your Arcade level will reset to 1 for no reason. Of course, this means you can get the money and perk points for levelling up again, so some people might consider this a {{Good Bad Bug|s}}.
** Save files can corrupt randomly, forcing you to start from the beginning. Extra frustrating if you happen to have a 100% save file.
** The [=PS4=] version of the game has a bug which can render the ''Whisky River'' sidequest almost impossible to complete, as one of the whiskey barrels is surrounded on all sides by extremely strong glitchy water currents that prevent you from getting anywhere near it without getting washed away further into the lake. The glitch was first reported as far back as 2018, but there has yet to be a fix or workaround implemented other than just getting lucky.
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* RealismInducedHorror: [[spoiler:When it comes down to it, the various radio broadcasts about the declining state of foreign affairs that lead to nuclear war. Granted, it's a bit of a stretch- terror attacks are mentioned to be a key factor, never mind that they became far less common in the years after the game's release and that no sane country would fire nukes to start a war they can’t win, let alone North Korea.]]
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** Notably, the channel the album is featured on disabled comments on all of the songs.
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* AngstAversion: The fact that [[spoiler:both main endings can be considered downers that render the player's actions irrelevant]], led to many people refusing to play the game once this became more commonly known.

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* AngstAversion: The fact that [[spoiler:both main endings can be considered downers are a DownerEnding that render the player's actions irrelevant]], irrelevant]] led to many people refusing to play the game once this became more commonly known.
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Examples should be standalone.


* AngstAversion: As noted under AudienceAlienatingEnding, [[spoiler:none of the endings are happy in the slightest, and all of them render the player's progress irrelevant.]] As such, when people learned about this, they quickly began avoiding playing the game in droves, leading to poor sales.

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* AngstAversion: As noted under AudienceAlienatingEnding, [[spoiler:none of the The fact that [[spoiler:both main endings are happy in the slightest, and all of them can be considered downers that render the player's progress irrelevant.]] As such, when actions irrelevant]], led to many people learned about this, they quickly began avoiding playing refusing to play the game in droves, leading to poor sales.once this became more commonly known.
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* AngstAversion: As noted under AudienceAlienatingEnding, [[spoiler:none of the endings are happy in the slightest, and all of them render the player's progress irrelevant.]] As such, when people learned about this, they quickly began avoiding playing the game in droves, leading to poor sales.
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Now trivia and requires Word Of God


* AuthorsSavingThrow:
** The game's rather different setting in a more rural area of America compared to the previous jungles seems to be a response to the complaints at how [[ItsTheSameNowItSucks similar]] the games, particularly ''[[VideoGame/FarCry3 3]]'' and ''[[VideoGame/FarCry4 4]]'', are.
** For those who liked the LevelEditor in the previous games but felt that perhaps it was too limited, it's back in the form of ''Far Cry 5 Arcade'' - with full content support and online matchmaking, co-op and competitive, additional assets with each DLC pack, and assets from other Creator/{{Ubisoft}} titles such as ''VideoGame/WatchDogs2'' or ''VideoGame/AssassinsCreedIVBlackFlag''. It seems they're pulling out all the stops, and probably taking at least a couple notes from ''VideoGame/Doom2016'''s [=SnapMap=].
** The animals in Hope County are a great deal more docile than the absolute savage beasts in Kyrat (although they still pose a threat should the player engage them). Eagles, in particular, are more content to stay by their nests and only dive at you when you get too close, compared to the eagles in Kyrat that eviscerate anything that moves. The player will be busier fending off the cultists, as they should. Speaking of, skins are exclusively used as ShopFodder, meaning that the player doesn't have to have a huge grocery list of skins to obtain for upgrades (although there are bonuses for killing various types of animals for perk points).
** The DenserAndWackier Season Pass [=DLCs=], especially ''Lost On Mars'' seem to be a response to fans who desperately want a sequel to ''VideoGame/FarCry3BloodDragon'', or at least another expansion on-par with it.
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Classic Video Game Screw Yous is no longer a trope


** Catching The Admiral Sturgeon is an absolute nightmare. First off, this quest involves fishing, which has a lot of GuideDangIt elements to it, requiring a bit of research. The player is absolutely crippled in terms of preparation, as there is only one skill buff dedicated to fishing, and fishing rod options are scarce. The only readily available option is a mid-tier rod, as the third one is [[ClassicVideoGameScrewYous rewarded from this quest itself]], and the other is rewarded by beating the state record on Hard fishing spots. The Admiral itself is probably the heaviest fish in the game, rendering your rod's line as fragile as paper, and consistently has a ''ton'' of energy.

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** Catching The Admiral Sturgeon is an absolute nightmare. First off, this quest involves fishing, which has a lot of GuideDangIt elements to it, requiring a bit of research. The player is absolutely crippled in terms of preparation, as there is only one skill buff dedicated to fishing, and fishing rod options are scarce. The only readily available option is a mid-tier rod, as the third one is [[ClassicVideoGameScrewYous rewarded from this quest itself]], itself, and the other is rewarded by beating the state record on Hard fishing spots. The Admiral itself is probably the heaviest fish in the game, rendering your rod's line as fragile as paper, and consistently has a ''ton'' of energy.
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** It's sometimes better to let situations deescalate instead of trying to solve them with violence. [[spoiler: Joseph Seed turns out to be 100% correct in its message of destruction]]

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** It's sometimes better to let situations deescalate instead of trying to solve them with violence. [[spoiler: Joseph Seed turns out to be 100% correct in its message of destruction]]destruction.]]



* DontShootTheMessage: [[spoiler:The fact that the only ending with a somewhat positive outcome is the secret ending wherein the player doesn't try to arrest Joseph Seed and instead leaves the compound to get reinforcements from the national guard. While the story was supposed to show the importance of procedure and how bad an idea it is to fight crime on your own, many players instead misinterpreted the story as "You're better off surrendering to a dictator and should leave well enough alone.]]

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* DontShootTheMessage: [[spoiler:The fact that the only ending with a somewhat positive outcome is the secret ending wherein the player doesn't try to arrest Joseph Seed and instead leaves the compound to get reinforcements from the national guard. While the story was supposed to show the importance of procedure and how bad an idea it is to fight crime on your own, many players instead misinterpreted the story as "You're better off surrendering to a dictator and should leave well enough alone.]]"]]



* PlayTheGameSkipTheStory: Mechanically, ''5'' is seen as a solid Ubisoft open world title and one that does fix some mechanical issues (albeit at the cost of being very similar to past games, which is [[ItsTheSameSoItSucks nothing new for Ubisoft games]]), but the story has been derided by many and is usually seen as the weakest story in the series, partly thanks to the Seed family constantly kidnapping the Deputy and many idiots moment.

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* PlayTheGameSkipTheStory: Mechanically, ''5'' is seen as a solid Ubisoft open world title and one that does fix some mechanical issues (albeit at the cost of being very similar to past games, which is [[ItsTheSameSoItSucks nothing new for Ubisoft games]]), but the story has been derided by many and is usually seen as the weakest story in the series, partly thanks to the Seed family constantly kidnapping the Deputy and many idiots moment.idiot moments.
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* AluminumChristmasTrees: Think the Fall's End Testicle Festival is made up by the developers for the [[RuleOfFunny funny name]] "Testy Festy"? [[https://en.wikipedia.org/wiki/Testicle_festival Think again.]]

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* IdiotPlot:
** The Peggie assault on the jail is greatly assisted by [[spoiler:the brainwashed Marshall Burke, who kills Virgil and disables the security before going the gun-in-mouth route. He is only able to do this because he, a recently rescued brainwashing victim, was not only given free run of the jail, but also allowed to keep his loaded gun]]. Making this inexcusable is that by this point in the plot, the effects of Bliss exposure and Faith's ability to manipulate her victims are well known to all involved.
** The ''entirety'' of the Jacob's Territory plot is even worse: While working with the [[LaResistance Whitetail Militia]] against Jacob's regime, you are kidnapped numerous times by him and [[BrainwashedAndCrazy brainwashed]] into a human weapon against the Whitetails right under their noses. The Militia is aware of your disappearing on them, and of the fact that ''Jacob regularly kidnaps and brainwashes people,'' and yet they never, at any point, seem to make the connection or suspect you of being under Jacob's control.
** The entire plot and the PlayerCharacter Deputy being stranded in Hope County starts off because [[GloryHound Marshall Burke]] decides to drop a handful of men into the middle of Joseph's central compound of hundreds of armed people for an arrest and extraction of Joseph himself. This despite Sheriff Earl constantly warning you how bad this will turn out, being woefully underarmed for any sort of major conflict despite knowing just how depraved and antagonistic the cultists really are ([[TooDumbToLive something Burke seems to shrug off until he's in the thick of it]]), and being surrounded on every side by armed and passive-aggressive cultist members ''on their own home turf''. [[ForegoneConclusion This nearly gets everyone killed as a result,]] [[spoiler:and Burke is captured and drugged up on Bliss, which has lasting results that ultimately [[DrivenToSuicide doom him.]] Even worse, the effort was doomed from the start since the police dispatcher for your operation was TheMole, alerting Joseph and silencing calls for backup altogether. Oh and the Nukes, which would have killed them if they fled.]]
** [[spoiler:Had Joseph not tried to forcibly convert the people of Hope County into his cult, then he would still have his 'flock' when the apocalypse came since Joseph had a good portion of the populace (enough to fight a war with the entire county) in his cult at the start of the game already. Joseph blaming the deputy for all damage they did is ridiculous when the only reason they're fighting him is to arrest Joseph for all the crimes he committed (kidnapping, torture, murder, etc).]]



* PlayTheGameSkipTheStory: Mechanically, ''5'' is seen as a solid Ubisoft open world title and one that does fix some mechanical issues (albeit at the cost of being very similar to past games, which is [[ItsTheSameSoItSucks nothing new for Ubisoft games]]), but the story has been derided by many and is usually seen as the weakest story in the series, partly thanks to the Seed family constantly kidnapping the Deputy and many an IdiotPlot moment.

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* PlayTheGameSkipTheStory: Mechanically, ''5'' is seen as a solid Ubisoft open world title and one that does fix some mechanical issues (albeit at the cost of being very similar to past games, which is [[ItsTheSameSoItSucks nothing new for Ubisoft games]]), but the story has been derided by many and is usually seen as the weakest story in the series, partly thanks to the Seed family constantly kidnapping the Deputy and many an IdiotPlot idiots moment.

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