Follow TV Tropes

Following

History WMG / Fallout76

Go To

OR

Added: 247

Changed: 155

Is there an issue? Send a MessageReason:
General clarification on works content


The experiment is to let loose a bunch of disparate probably egotistical and maybe slightly misanthropic people into the wastes, give them nukes and see what happens. Will this group actually come together, cooperate and build a civilized community? Or will they [[{{Griefer}} grief each other]] till everyone is obliterated?

to:

The experiment is to let loose a bunch of disparate disparate, probably egotistical and maybe slightly misanthropic people into the wastes, give them nukes and see what happens. Will this group actually come together, cooperate and build a civilized community? Or will they [[{{Griefer}} grief each other]] till everyone is obliterated?
* Indeed, the Overseer fears as much in the "Nuke Launch" log tape she records if one of the Residents launches a nuke anywhere other than a fissure site:
--> '''Overseer:''' "[...] ''I've... lost my faith in Vault-Tec. They gave me a mission I could never accomplish on my own. They must have known I'd need your help. Did they also know what you'd do? It's just so hard not to feel... manipulated.''"
Is there an issue? Send a MessageReason:
General clarification on works content


Similar TES: Online, players will have the opportunity to visit other unvisited locations in the lore, which will serve to establish the east coast America further. Possible locations are

to:

Similar to TES: Online, players will have the opportunity to visit other unvisited locations in the lore, which will serve to establish the east coast America further. Possible locations areare:



* USAMRIID in Fort Dietrick Maryland, where an infectious version of the FEV lurks.
* Fort Meade Maryland where you must take control of the last surveillance satellite America has in orbit, and use it to solve an ethical conundrum.
'''Confirmed''' with the launch of the ''Expeditions'' game mode, but the locations above are all '''Jossed''' so far; the first location to be introduced outside of West Virginia is The Pitt (previously featured in Fallout 3), and Bethesda has confirmed the next Expedition location will be a city never before seen in the series, later announced in the 2023 Xbox Games Showcase to be Atlantic City.

to:

* USAMRIID in Fort Dietrick Dietrick, Maryland, where an infectious version of the FEV lurks.
* Fort Meade Meade, Maryland where you must take control of the last surveillance satellite America has in orbit, and use it to solve an ethical conundrum.
'''Confirmed''' with the launch of the ''Expeditions'' game mode, but the locations above are all '''Jossed''' so far; the first location to be introduced outside of West Virginia is The Pitt (previously featured in Fallout 3), and Bethesda has confirmed the next Expedition location will be a city never before seen in the series, later announced in the 2023 Xbox Games Showcase to be Atlantic City.
City. On top of that, a new expansion into Shenandoah National Park (in the neighboring state of Virginia) was announced in late 2023 for release sometime in 2024.
Is there an issue? Send a MessageReason:
General clarification on works content


** '''Confirmed''' in the form of the Old Guard. In addition, the Appalachian chapter of the Brotherhood of Steel was originally an elite Army Ranger unit known as Taggerdy's Thunder.

to:

** '''Confirmed''' in the form of the Old Guard. In addition, the Appalachian chapter of the Brotherhood of Steel was originally an elite Army Ranger unit known as Taggerdy's Thunder.Thunder, and Paladin Rahmani of the Brotherhood's First Expeditionary Force served in the National Guard pre-war.
Is there an issue? Send a MessageReason:
None



to:

** Tying into this, the reason the Brotherhood expedition to DC missed anything in West Virginia is because (after seemingly losing two different branches to Appalachia back during Maxson's days) Lyon decided to avoid that area and take another route through Pittsburgh (which the Responders gave up on sending expeditions to by this point) to reach DC. They then focused either exclusively on the DC area prior to going to Boston or just expanded northeast between 3 & 4 (or saw no reason in 4 to comment on the West Virginian settlement they might've sen between games).
Is there an issue? Send a MessageReason:
edited Expeditions listing to add the upcoming Atlantic City expansion


* Pirates of Piedmont. Head to the Piedmont area to destroy a ruthless gang knoWn as the River Reavers - only to find out that all isn’t what it seems.

to:

* Pirates of Piedmont. Head to the Piedmont area to destroy a ruthless gang knoWn known as the River Reavers - only to find out that all isn’t what it seems.



All '''Jossed''' so far; the only location to be introduced outside of West Virginia is Pittsburgh in ''Expeditions: The Pitt'', and Bethesda has confirmed the next Expedition location will be a city never before seen in the series.

to:

All '''Confirmed''' with the launch of the ''Expeditions'' game mode, but the locations above are all '''Jossed''' so far; the only first location to be introduced outside of West Virginia is Pittsburgh in ''Expeditions: The Pitt'', Pitt (previously featured in Fallout 3), and Bethesda has confirmed the next Expedition location will be a city never before seen in the series.
series, later announced in the 2023 Xbox Games Showcase to be Atlantic City.
Is there an issue? Send a MessageReason:
added additional "Jossed" notations, and corrected typos and errors



to:

** '''Jossed.'''




to:

** '''Jossed.'''



** '''Jossed;''' no human Vault-Tec personnel aside from Vault 76's Overseer and your fellow Residents appear, though several Mr. Handy robots appear at the Vault-Tec Agricultural Research Center in Flatwoods and Vault-Tec University in Morgantown, as well as a single Mr. Handy sales representative at the Shelters Claim Center near Vault 51.

to:

** '''Jossed;''' no living human Vault-Tec personnel aside from Vault 76's Overseer and your fellow Residents appear, though several Mr. Handy robots appear at the Vault-Tec Agricultural Research Center in Flatwoods and Vault-Tec University in Morgantown, as well as a single Mr. Handy sales representative at the Shelters Claim Center near Vault 51.



** All '''Jossed'''; they're called "The Resident" (though some of the [[NonPlayableCharacter NPCs]] do nickname the Vault 76 residents "Seventy-Sixers".

to:

** All '''Jossed'''; they're called "The Resident" (though some of the [[NonPlayableCharacter NPCs]] do nickname the Vault 76 residents "Seventy-Sixers"."Seventy-Sixers", and Roger Maxson was to refer to the Resident as "76" before his MissionControl role was cut from the final game.



All '''Jossed''' so far; the only location to be introduced outside of Appalachia is Pittsburgh in ''Expeditions: The Pitt'', and Bethesda has confirmed the next Expedition location will be a city never before seen in the series.

to:

All '''Jossed''' so far; the only location to be introduced outside of Appalachia West Virginia is Pittsburgh in ''Expeditions: The Pitt'', and Bethesda has confirmed the next Expedition location will be a city never before seen in the series.
Is there an issue? Send a MessageReason:
added mention of Vault babies under character age WMG



to:

* Potentially '''Confirmed''', as the Overseer mentions that at least one baby was born in the Vault, with the event being the biggest source of cheer in the Vault until Reclamation Day.
Is there an issue? Send a MessageReason:
Added Overseer quote re nukes


[[WMG: Eventually, West Virginia will be turned into a barren wasteland due to vault 76's war against the Scorchbeasts]]

to:

[[WMG: Eventually, West Virginia will be turned into a barren wasteland due to vault Vault 76's war against the Scorchbeasts]]




to:

* Indeed, Vault 76's Overseer expresses concern along these lines if you talk to her at her house in Sutton, fearing what will happen to Appalachia "if more nukes land on her than she can take".

Added: 1091

Changed: 3431

Is there an issue? Send a MessageReason:
added various confirmations and jossings of WMG entries


** '''Jossed,''' though a separate mercenary faction, the Hellcat Company, does appear.



** Confirmed, except they were called “Responders”

to:

** Confirmed, '''Confirmed,''' except they were called “Responders”“Responders”.



** '''Semi-confirmed''' in the form of Sargento's raider gang (though without the Confederate theme).



** '''Jossed,''' thought a cult worshiping TheMothman does appear, and the Mole Miners (mentioned below) appear to worship the Ultracite Titan.



** '''Jossed;''' a group of anarchist secessionists known as the Free States appear in Harpers Ferry and its surrounds instead.



** '''Confirmed ''' as a raider faction called the "Gourmands".



* The Vault 87 Super Mutants - {{Word of God}} states that the Vault 87 muties were released from their Vault in 2078, so it'd make sense for them to possibly appear.

to:

** '''Jossed.'''
* The Vault 87 Super Mutants - {{Word of God}} states that the Vault 87 muties were released from their Vault in 2078, so it'd make sense for them to possibly appear. appear.
** '''Jossed,''' though a pre-war group of Super Mutants (dating from 2076) do appear, originating from Huntersville.



** '''Confirmed''' in the form of the Old Guard. In addition, the Appalachian chapter of the Brotherhood of Steel was originally an elite Army Ranger unit known as Taggerdy's Thunder.



** '''Confirmed''' in the form of the Mole Miners.



** Confirmed.

to:

** Confirmed.'''Confirmed.'''



** Confirmed.

to:

** Confirmed.'''Confirmed'''; the Brotherhood deploys an expeditionary force to Appalachia after they lose contact with Taggerdy's chapter (mentioned above).



** Partly-Jossed. Factions ''had'' formed in Appalachia after the war, but all of them were killed off prior to Vault 76 opening. You can still get quests from them however, following up information you get from holotapes and robots you discover.


to:

** Partly-Jossed. '''Jossed;''' no human Vault-Tec personnel aside from Vault 76's Overseer and your fellow Residents appear, though several Mr. Handy robots appear at the Vault-Tec Agricultural Research Center in Flatwoods and Vault-Tec University in Morgantown, as well as a single Mr. Handy sales representative at the Shelters Claim Center near Vault 51.

'''Partly Jossed.'''
Factions ''had'' formed in Appalachia after the war, but all of them were killed off prior to Vault 76 opening. opening (though the Diehards raider clan, the Brotherhood of Steel and the Responders later re-establish their presences in the region). You can still get quests from them however, following up information you get from holotapes and robots you discover.

discover.




to:

** All '''Jossed'''; they're called "The Resident" (though some of the [[NonPlayableCharacter NPCs]] do nickname the Vault 76 residents "Seventy-Sixers".



* Confirmed at Bethesda's E3.
[[WMG: The use of Nukes in the story (multiplayer or otherwise) explains why no-one talks about West Virgina in the earlier games.]]

to:

* Confirmed '''Confirmed''' at Bethesda's E3.
[[WMG: The use of Nukes in the story (multiplayer or otherwise) explains why no-one talks about West Virgina Virginia in the earlier games.]]



* Confirmed, with Isaac Garrahan's several pet sloths surviving the Great War and escaping their enclosure in the Garrahan Estate, with their mutated kin living in the Mire.

to:

* Confirmed, '''Confirmed,''' with Isaac Garrahan's several pet sloths surviving the Great War and escaping their enclosure in the Garrahan Estate, with their mutated kin living in the Mire.



* Todd Howard actually confirmed real-time VATS in a post E3 interview


to:

* Todd Howard actually confirmed real-time VATS in a post E3 interview

interview.



** Confirmed.

to:

** Confirmed.
'''Confirmed''' as of the game's launch, though human [=NPCs=] were later introduced to the game starting with the ''Wastelanders'' update.




to:

* '''Semi-confirmed,''' though not in the case of Vault 76; instead, Vault 94's GECK was accidentally activated when a group of suspicious wastelanders murdered the Vault's welcoming committee and attempted to destroy the GECK, resulting in the thick foliage and swamps now found in the Mire.




[[WMG: The Scorch Beasts have a massive nest in the Ash Heap]]
The Scorch Beast appear to be giant mutated bat dragons, and where do bats live? In caves, and mines. Ergo the Ash heap would be the perfect place for the Scorch Beasts to reside.

to:

\nAll '''Jossed''' so far; the only location to be introduced outside of Appalachia is Pittsburgh in ''Expeditions: The Pitt'', and Bethesda has confirmed the next Expedition location will be a city never before seen in the series.

[[WMG: The Scorch Beasts Scorchbeasts have a massive nest in the Ash Heap]]
The Scorch Beast Scorchbeasts appear to be giant mutated bat dragons, and where do bats live? In caves, and mines. Ergo Ergo, the Ash heap Heap would be the perfect place for the Scorch Beasts Scorchbeasts to reside.
* '''Confirmed''' in the form of Fissure Site Omega.



West Virginia is not mentioned in later games, which is unusual considering that such a green and lush region would attract a lot attention. Point Lookout is another similarly untouched region and it is swarming with fortune seekers. The simple explanation is by the time of Fallout 3, West Virginia has become just as harsh as any other wasteland. It's canon that vault 76 inhabitants use nukes to trap the Scorchbeasts underground. Perhaps the Scorchbeasts spread much faster than vault 76 could have predicted, leading them to rely more and more on nukes to stand a chance. Eventually, the entire region is rendered completely desolate due to constant nuke use.

to:

West Virginia is not mentioned in later games, which is unusual considering that such a green and lush region would attract a lot attention. Point Lookout is another similarly untouched region and it is swarming with fortune seekers. The simple explanation is by the time of Fallout 3, West Virginia has become just as harsh as any other wasteland. It's canon that vault Vault 76 inhabitants use nukes to trap the Scorchbeasts underground. Perhaps the Scorchbeasts spread much faster than vault Vault 76 could have predicted, leading them to rely more and more on nukes to stand a chance. Eventually, the entire region is rendered completely desolate due to constant nuke use.



[[WMG: The leader of the Vault 87 Super Mutant will be revealed in this game]]

to:

[[WMG: The leader of the Vault 87 Super Mutant Mutants will be revealed in this game]]




to:

* '''Jossed;''' the Vault 87 super mutants do not appear at all in this game. Instead, the super mutants in this game are the result of contamination of Huntersville's river water as part of an experiment by West Tek, and have characteristics in common with both the Mariposa super mutants from Fallout 2 as well as the Commonwealth super mutants from Fallout 4.




to:

** '''Confirmed.'''




to:

* '''Jossed.'''



''[[VideoGame/Fallout3 Fallout 3's]]'' main plot revolved around the Vault Dweller's discovery of his father's project to create a device that would cleanse the polluted, radioactive waters of the Potomac. Even though the Capitol Wasteland was created by DC getting nuked to hell during the war, the waters of the Northern Potomac begin in Fairfax Stone State Park in West Virgina, which is well outside the Wasteland and theoretically clean. But if ridding ''Fallout 76's'' Scorchbeasts involves nuking their underground lairs, as has been implied, then that might be enough to permanently poison the water table where the Potomac emerges, irradiating everyone who drinks from it downriver. Cue a mass MyGodWhatHaveIDone by the players, as Ron Perlman's ending narration informs them of the consequences of their actions.
* Jossed. Water in the area is radioactive already when you leave the vault.

[[WMG: The Scorch was caused by whatever was on that fallen space station.]]

to:

''[[VideoGame/Fallout3 Fallout 3's]]'' main plot revolved around the Vault Dweller's discovery of his father's project to create a device that would cleanse the polluted, radioactive waters of the Potomac. Even though the Capitol Wasteland was created by DC getting nuked to hell during the war, the waters of the Northern Potomac begin in Fairfax Stone State Park in West Virgina, Virginia, which is well outside the Wasteland and theoretically clean. But if ridding ''Fallout 76's'' Scorchbeasts involves nuking their underground lairs, as has been implied, then that might be enough to permanently poison the water table where the Potomac emerges, irradiating everyone who drinks from it downriver. Cue a mass MyGodWhatHaveIDone by the players, as Ron Perlman's ending narration informs them of the consequences of their actions.
* Jossed. '''Jossed.''' Water in the area is radioactive already when you leave the vault.

[[WMG: The Scorch Scorched plague was caused by whatever was on that fallen space station.]]




to:

* '''Jossed:''' The Scorched plague was created by the Enclave by exposing bats to biochemical agents and radiation, mutating them into the monstrous Scorchbeasts that spread the plague wherever they went. "Defiance" refers to the Brotherhood of Steel's original headquarters at Fort Defiance (formerly the Allegheny Asylum). The crashed space station was called the Valiant-1, and was home to an experimental project (either a weapon or a communications system) called the "Space Beam". The remnants of the Diehards raider gang would later return to Appalachia and make their home in the station's ruins, renaming it "the Crater".



[[WMG: The residents of vault 76 end up forming the backbone of The Enclave seen in fallout 3]]

Due to the purity of the vault dwellers and the nature of their selection process the enclave would desire to bolster their ranks with vault 76 stock. So the enclave show up, court them with trade and help them with the scorched. The enclave would be the first living people outside of the vault they would encounter so it'd be easy for the enclave to swoop in and help with the intention of getting new recruits. The residents of vault 76 are interested in restoring america and so are the enclave so the goals also align.
** Vault 76's residents regularly enter the Wasteland, so after a few generations they will be no genetically purer than the average Wastelander. Even if they are somehow still pure, there is no guarantee that the Enclave won't just turn everyone into lab rats as they did with vault 13.

to:

[[WMG: The residents of vault Vault 76 end up forming the backbone of The Enclave seen in fallout Fallout 3]]

Due to the purity of the vault dwellers and the nature of their selection process the enclave Enclave would desire to bolster their ranks with vault Vault 76 stock. So the enclave Enclave show up, court them with trade and help them with the scorched. Scorched. The enclave Enclave would be the first living people outside of the vault Vault they would encounter so it'd be easy for the enclave Enclave to swoop in and help with the intention of getting new recruits. The residents Residents of vault Vault 76 are interested in restoring america America, and so are the enclave Enclave, so the goals also align.
** Vault 76's residents regularly enter the Wasteland, so after a few generations they will be no genetically purer than the average Wastelander. Even if they are somehow still pure, there is no guarantee that the Enclave won't just turn everyone into lab rats as they did with vault Vault 13.



They are from the Old World, which was, for all intents and purposes, a hellhole based upon ultraauthoritan patriotism. They don't see nukes as horrifying deathbombs - they see them as tools of America to wipe out their enemies. Of course they would be in awe with such a power, they could wipe out the Chicoms and the Bullykovs of the world!

to:

They are from the Old World, which was, for all intents and purposes, a hellhole based upon ultraauthoritan ultra-authoritarian patriotism. They don't see nukes as horrifying deathbombs - they see them as tools of America to wipe out their enemies. Of course they would be in awe with such a power, they could wipe out the Chicoms and the Bullykovs of the world!
Is there an issue? Send a MessageReason:
None



to:

* Confirmed, with Isaac Garrahan's several pet sloths surviving the Great War and escaping their enclosure in the Garrahan Estate, with their mutated kin living in the Mire.
Is there an issue? Send a MessageReason:
None


The holotape recording and quill-skewered skeletons in the Toxic Valley picnic spot proves that Sheepsquatch have been around since before the bombs dropped. We also know that the US Government was conducting experiments in bio-engineering living weapons (see: Deathclaws, Wannamingo), and in particular that West Virginia was home to an [[SyntheticPlague F.E.V]] reseach facility, which had produced the creatures now called the Grafton Monster and the Snallygaster prior to the bombs dropping. There are even hints that some of those first production pseudo-cryptids had escaped and were roaming the West Virginia wilderness prior to the bombs. So it makes perfect sense that Sheepsquatch could have been another such experiment GoneHorriblyRight.

to:

The holotape recording and quill-skewered skeletons in the Toxic Valley picnic spot proves that Sheepsquatch have been around since before the bombs dropped. We also know that the US Government was conducting experiments in bio-engineering living weapons (see: Deathclaws, Wannamingo), Wanamingo), and in particular that West Virginia was home to an [[SyntheticPlague F.E.V]] reseach facility, which had produced the creatures now called the Grafton Monster and the Snallygaster prior to the bombs dropping. There are even hints that some of those first production pseudo-cryptids had escaped and were roaming the West Virginia wilderness prior to the bombs. So it makes perfect sense that Sheepsquatch could have been another such experiment GoneHorriblyRight.
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]][[/folder]]

[[WMG: Sheepsquatch are another Pre-War bioweapon experiment.]]
The holotape recording and quill-skewered skeletons in the Toxic Valley picnic spot proves that Sheepsquatch have been around since before the bombs dropped. We also know that the US Government was conducting experiments in bio-engineering living weapons (see: Deathclaws, Wannamingo), and in particular that West Virginia was home to an [[SyntheticPlague F.E.V]] reseach facility, which had produced the creatures now called the Grafton Monster and the Snallygaster prior to the bombs dropping. There are even hints that some of those first production pseudo-cryptids had escaped and were roaming the West Virginia wilderness prior to the bombs. So it makes perfect sense that Sheepsquatch could have been another such experiment GoneHorriblyRight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Fallout Enclave 77]]

This game starts 6 days after the bombs drop. Luckily, you are safe as a newly promoted First Lieutenant in the Black Devils covert ops team for the Enclave, having served previously in the Anchorage Reclamation. You, your Captain and a squad are flown via vertibird to scout out the nearby ruins of what used to be San Francisco. A barrage of missiles takes down your vertibird, leaving you as the one survivor due to your new experimental X-01 PoweredArmor being capable of surviving falls from most heights. The armor also keeps you safe - for now.

To find out who attacked you and why, you must continue to scout out the irradiated crumbling ruins of San Francisco. You must scavenge materials and research or find blueprints for upgrades to your power armor - upgrades that grant you capabilities such as a jet pack, stealth field, medic pump, increased DR, ER, poison resistance or radiation resistance, increased storm speed or decreased power consumption and so on. You must also scavenge, repair and upgrade weapons and improvised ammunition, with weapon degradation occurring as a result of using this improvised ammo. Deal with enemies crawling out of the rubble everywhere, ranging from feral ghouls to raiders to mutated animals.

Find out how a long running Poseidon Energy experiment led to the attack on you, and do everything you can to stop it - even if it means being identified as a traitor by your government and army.


Added DiffLines:

During the course of the game, you rank up to Knight, Senior Knight, Knight Sergeant and finally Knight Commander as you complete more missions for Roger Maxson. You enlist the aid of companions by completing recruitment and LoyaltyMission quests for them. You determine that something is causing robots to go haywire, excessive ghoulification and the creation of strange new animal chimeras that are particularly aggressive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This game takes place 6 months after the bombs dropped, in the year 2078. You were previously a private assigned to Roger Maxson’s company but now find yourself dubbed an “Initiate” and being forced to wear a new uniform and address your NCO as “Knight” and your officers as “Paladin”. And they refuse to let you train to use power armor. But they now give you combat armor, some weapons, dollar bills, meds and chems and send you out to scout the nearby town of Brentwood.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Fallout Brotherhood of Steel 78]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

[[folder: Sequels]]

Added: 11

Changed: 11

Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]]



They are from the Old World, which was, for all intents and purposes, a hellhole based upon ultraauthoritan patriotism. They don't see nukes as horrifying deathbombs - they see them as tools of America to wipe out their enemies. Of course they would be in awe with such a power, they could wipe out the Chicoms and the Bullykovs of the world!

to:

They are from the Old World, which was, for all intents and purposes, a hellhole based upon ultraauthoritan patriotism. They don't see nukes as horrifying deathbombs - they see them as tools of America to wipe out their enemies. Of course they would be in awe with such a power, they could wipe out the Chicoms and the Bullykovs of the world!world!

[[/folder]]
Is there an issue? Send a MessageReason:
None



to:

** Vault 76's residents regularly enter the Wasteland, so after a few generations they will be no genetically purer than the average Wastelander. Even if they are somehow still pure, there is no guarantee that the Enclave won't just turn everyone into lab rats as they did with vault 13.

Top