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** War wasn't written for the game, though, from what I can gather (though the video clearly was created to tie in to the game). It's a real song, by the real band who played the OGoA.

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** War wasn't written for the game, though, from what I can gather (though the video clearly was created to tie in to the game). It's a real song, by the real band who played the OGoA.
Old Gods of Asgard.

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** When we see Zane in Alan Wake 2, he looks a lot like Alan.



* Jossed by Alan Wake 2 - Rose appears in that game, and isn't Taken at all.



* Jossed. Alice did what she did in Alan Wake 2 mostly alone [[spoiler:but with some help from the FBC]].




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* Jossed.




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** Kinda? [[spoiler:He is possessed by Scratch and serves as two boss fights in Alan Wake 2]].


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** And as for Alan Wake 2? Jossed - there's only Bright Falls and Watery, both close to Cauldron Lake.


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* [[spoiler:She enters the Dark Place to try and help Alan in the sequel, so... Possibly confirmed?]]


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* Jossed. There's no plot threads in Alan Wake 2 which suggests such a thing.


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* Actually, Alan Wake 2 [[spoiler:is both Return - a different Return from that in American Nightmare - and Initiation, with the latter being what his main storyline is referred to]].


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* No new Departure, [[spoiler:but there is a new Return]].


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* Jossed, the sequel is finally coming out.

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* Jossed, the sequel is finally coming out.out.

[[WMG: American Nightmare was The Filmmaker's creation]]
Long story short: Scratch was in the way (and a general asshole who definitely would interfere with The Filmmaker's ambitions), so he wrote up a script about an Alan doppelganger defeating Mr. Scratch.

This also had the benefit of fooling the audience of gamers into believing Alan got a happy ending, cutting off his fan support and ensuring The Filmmaker could sink his hooks into Alan.
-->The Filmmaker: "Hey, hey, don't worry. ''I took care of it''."
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moved to Alan Wake II


* Jossed, the sequel is finally coming out.

[[WMG: Alan Wake 2 will feature an Obsession system, where both the monsters and Alan will drive each other crazy in their attempts to murder one another for the perfect story.]]
The Obsession can be related to a creator's struggles with writing a story that won't be basted to hell and back by the fanbase for being half-heartedly written, and the critics who hate the genre and take increasingly demented steps to control a story they haven't written but practically (and in the case of the Dark Presence, ''literally'') live in. The more obsessed the player is with playing a chapter 'perfectly' or killing as many Taken and other enemies as humanly possible, the angrier both sides will get.
* As Alan grows more frustrated with how a story is panning out (like dying constantly), he'll grow obsessed with finishing and perfecting the story, shown by the writing and narration growing bitter and jagged. At full obsession, Alan will temporarily lose his fear of monsters and his light powers will peak, but he will also gain an aura of rage that scares humans away and may even ''murder'' innocents by "accidentally" writing their doom because they're in the way.
* The monsters start out as mere predators, treating humans as prey and generally not caring about civilization as long as it dies in the end. As their obsession with Wake grows, the monsters will become increasingly angry and unhinged, planning out unnecessarily complicated traps and attacking Wake's low-nutrition friends because they can, to the point that they even kill their own kin just to make the attacks on Wake hurt. At full obsession, they can even perform attacks that ''delete game progress''.

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* Jossed, the sequel is finally coming out.

[[WMG: Alan Wake 2 will feature an Obsession system, where both the monsters and Alan will drive each other crazy in their attempts to murder one another for the perfect story.]]
The Obsession can be related to a creator's struggles with writing a story that won't be basted to hell and back by the fanbase for being half-heartedly written, and the critics who hate the genre and take increasingly demented steps to control a story they haven't written but practically (and in the case of the Dark Presence, ''literally'') live in. The more obsessed the player is with playing a chapter 'perfectly' or killing as many Taken and other enemies as humanly possible, the angrier both sides will get.
* As Alan grows more frustrated with how a story is panning out (like dying constantly), he'll grow obsessed with finishing and perfecting the story, shown by the writing and narration growing bitter and jagged. At full obsession, Alan will temporarily lose his fear of monsters and his light powers will peak, but he will also gain an aura of rage that scares humans away and may even ''murder'' innocents by "accidentally" writing their doom because they're in the way.
* The monsters start out as mere predators, treating humans as prey and generally not caring about civilization as long as it dies in the end. As their obsession with Wake grows, the monsters will become increasingly angry and unhinged, planning out unnecessarily complicated traps and attacking Wake's low-nutrition friends because they can, to the point that they even kill their own kin just to make the attacks on Wake hurt. At full obsession, they can even perform attacks that ''delete game progress''.
out.
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- ''A Plague Tale'' (franchise)
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- ''Anno Dracula'' (Book Series)

- ''Fear Street''

- ''Halloween'' (Movie Franchise)

- ''American Psycho'' (2000)

- ''Heavy Rain''

- ''Cabin in the Woods'' (2012)
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[[WMG: ''Alan Wake'' and ''Control'' are in fact in the same universe as each other and also share the same Verse as the following...]]

- ''Keeper Of The Lost Cities'' (Book Series)

- ''Deathwatch'' (2002)

- ''Overlord'' (2018)

- ''Chronicle'' (2012)

- ''The Shield''

- ''Breaking Bad'', ''Better Call Saul'' and ''El Camino: A Breaking Bad Movie''

- ''Sons Of Anarchy'' and ''Mayans MC''

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[[WMG: The locals Weirdness Censor isn't working more than usual.]]

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[[WMG: The locals Weirdness Censor WeirdnessCensor isn't working more than usual.]]



Cars choking the roads could have been accumulated at many points in time, and 'saved' by the Dark Persence. It only needed to start with one car which veered offroad or crashed due to normal circumstances at night, when and where nobody would see it; thereafter, it could simply materialize them when someone else was driving at night and crash them, then Take them and their car quickly. In this manner, it could accumulate many cars/buses/trucks.

Likewise, the majority of the obvious WIZARDRY happens far away from civilization, with the mess at the campground (the wall torn out of a solid log building,) being some of the only obvious supernatural craziness in places which are on the beaten path. The DP didn't go demolishing the buildings in Bright Falls itself, mostly the buildings it smashed were in the ghost towns and out-of-the-way areas. So the folks of Bright Falls would have had enough information to know that something WEIRD was going on, but they wouldn't have to be obviously ignoring blatantly supernatural events. This likely also contributes to the fact that as Deerfest approaches, there were more and more incidents.

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Cars choking the roads could have been accumulated at many points in time, and 'saved' by the Dark Persence.Presence. It only needed to start with one car which veered offroad or crashed due to normal circumstances at night, when and where nobody would see it; thereafter, it could simply materialize them when someone else was driving at night and crash them, then Take them and their car quickly. In this manner, it could accumulate many cars/buses/trucks.

Likewise, the majority of the obvious WIZARDRY ''wizardry'' happens far away from civilization, with the mess at the campground (the wall torn out of a solid log building,) being some of the only obvious supernatural craziness in places which are on the beaten path. The DP didn't go demolishing the buildings in Bright Falls itself, mostly the buildings it smashed were in the ghost towns and out-of-the-way areas. So the folks of Bright Falls would have had enough information to know that something WEIRD was going on, but they wouldn't have to be obviously ignoring blatantly supernatural events. This likely also contributes to the fact that as Deerfest approaches, there were more and more incidents.



* Semi-confirmed? The remaster has hidden QR codes that lead to videos of Alan writing, discussing various topics including how he has learned to manipulate the power of the dark place, his detective character Alex Casey and a man waking up on the shores of a lake, naked and with amnesia. The implication is that this will be the starting point for the next game in the Remedy shared universe.

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* Semi-confirmed? The remaster has hidden QR codes that lead to videos of Alan writing, discussing various topics including how he has learned to manipulate the power of the dark place, his detective character Alex Casey and a man waking up on the shores of a lake, naked and with amnesia. The implication is that this will be the starting point for the next game in the Remedy shared universe.universe.
* Jossed, the sequel is finally coming out.

[[WMG: Alan Wake 2 will feature an Obsession system, where both the monsters and Alan will drive each other crazy in their attempts to murder one another for the perfect story.]]
The Obsession can be related to a creator's struggles with writing a story that won't be basted to hell and back by the fanbase for being half-heartedly written, and the critics who hate the genre and take increasingly demented steps to control a story they haven't written but practically (and in the case of the Dark Presence, ''literally'') live in. The more obsessed the player is with playing a chapter 'perfectly' or killing as many Taken and other enemies as humanly possible, the angrier both sides will get.
* As Alan grows more frustrated with how a story is panning out (like dying constantly), he'll grow obsessed with finishing and perfecting the story, shown by the writing and narration growing bitter and jagged. At full obsession, Alan will temporarily lose his fear of monsters and his light powers will peak, but he will also gain an aura of rage that scares humans away and may even ''murder'' innocents by "accidentally" writing their doom because they're in the way.
* The monsters start out as mere predators, treating humans as prey and generally not caring about civilization as long as it dies in the end. As their obsession with Wake grows, the monsters will become increasingly angry and unhinged, planning out unnecessarily complicated traps and attacking Wake's low-nutrition friends because they can, to the point that they even kill their own kin just to make the attacks on Wake hurt. At full obsession, they can even perform attacks that ''delete game progress''.
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Perhaps one of the manuscript pages will reference how Alan is combing through ''Departure'' and attempting to leave, like in the two [=DLC=]s, and makes a reference to "polishing" the story.

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Perhaps one of the manuscript pages will reference how Alan is combing through ''Departure'' and attempting to leave, like in the two [=DLC=]s, and makes a reference to "polishing" the story.story.
*Semi-confirmed? The remaster has hidden QR codes that lead to videos of Alan writing, discussing various topics including how he has learned to manipulate the power of the dark place, his detective character Alex Casey and a man waking up on the shores of a lake, naked and with amnesia. The implication is that this will be the starting point for the next game in the Remedy shared universe.

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First, we know that he caused everything about himself to disappear, except whatever was kept in a shoebox. In a shoebox, we find a story about Alan, as well as a broken switch, identified as the Clicker by Alan himself. The story proves that Alan Wake was a character created by Thomas Zane, come to life. The Clicker in the shoebox was the original broken switch, owned by Thomas Zane, and it had alwas been there. The Clicker that Alan remembers was a perfect duplicate, which the story caused to exist. Presumably, even Alan himself was a perfect duplicate of Thomas Zane, created as a SelfInsertFic.

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First, we know that he caused everything about himself to disappear, except whatever was kept in a shoebox. In a shoebox, we find a story about Alan, as well as a broken switch, identified as the Clicker by Alan himself. The story proves that Alan Wake was a character created by Thomas Zane, come to life. The Clicker in the shoebox was the original broken switch, owned by Thomas Zane, and it had alwas always been there. The Clicker that Alan remembers was a perfect duplicate, which the story caused to exist. Presumably, even Alan himself was a perfect duplicate of Thomas Zane, created as a SelfInsertFic.



We can assume that Cauldron Lake is where the Lock to the heart of the world is located and this why the darkness come from here. Why is it trapped here is left to interpretation.

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We can assume that Cauldron Lake is where the Lock to the heart of the world is located and this why the darkness come from here. Why is it trapped here is left to interpretation.interpretation.

[[WMG: ''Alan Wake: Remastered'' will carry on the story in some fashion and serve as a partial meta-commentary on remasters]]
Perhaps one of the manuscript pages will reference how Alan is combing through ''Departure'' and attempting to leave, like in the two [=DLC=]s, and makes a reference to "polishing" the story.
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[[WMG: [[DarkIsNotEvil The Darkness isn't necessarily an evil force.]]]]
We know the Dark Presence's firm grasping of the VillainBall is caused by the story being written that way, and that because of humanity's PrimalFear of Darkness, DarkIsEvil will always exist in our stories, because of those two things, I believe that if The Dark Presence isn't being ForcedIntoEvil, it's probably an artificial creation of humanity to serve as a BigBad, either a nightmare or a BigBad created by either Zane or an older writer. (Can't be Alan since the Presence was around long before him). There probably ''are'' evil beings native to the Dark Place [[DarkIsNotEvil but there might be benevolent dark beings too.]]
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*Half-confirmed? Something happens in Ordinary, but this happens in Control!
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The game start with the protagonist having a strange dream where a light warn him about "the darkness" and teach him to use the light to defeat it, just like Kingdom Hearts's beginning. Those who are engulfed by the darkness are turned into soulless husk called the taken that can only be truly defeated with light which is reminiscent of the heartless and finally with have this phrase when Thomas Zane talk about the nature of Darkness : "It has no heart. It's filled with darkness. You must fill its heart with light."

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The game start with the protagonist having a strange dream where a light warn him about "the darkness" and teach him to use the light to defeat it, just like Kingdom Hearts's beginning. Those who are engulfed by the darkness are turned into soulless husk called the taken that can only be truly defeated with light which is reminiscent of the heartless and finally with heartless. Finally we have this phrase when Thomas Zane talk about the nature of the Darkness : : "It has no heart. It's filled with darkness. You must fill its heart with light."

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