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* CheckpointStarvation. You can get a code to start from each level, ''but'' the codes are hidden. If you don't find them, you'll just have to continue from the beginning again.
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* CheckpointStarvation. CheckpointStarvation: You can get a code to start from each level, ''but'' the codes are hidden. If you don't find them, you'll just have to continue from the beginning again.
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* EasterEgg. Playing the game more than five years after its release date gives you a message from the programmer that says "Yea... you are still playing Moktar in (year you're playing the game in)!!".
* ExcusePlot. Your love is gone, go find her. That's pretty much it.
* NintendoHard. The enemies aren't so hard, but all the jumping...
* ExcusePlot. Your love is gone, go find her. That's pretty much it.
* NintendoHard. The enemies aren't so hard, but all the jumping...
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* EasterEgg. EasterEgg: Playing the game more than five years after its release date gives you a message from the programmer that says "Yea... you are still playing Moktar in (year you're playing the game in)!!".
*ExcusePlot. ExcusePlot: Your love is gone, go find her. That's pretty much it.
*NintendoHard. NintendoHard: The enemies aren't so hard, but all the jumping...
*
*
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A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was developed and published by Creator/TitusSoftware in 1992, based on the song ''La Zoubida'' by French comedian Lagaf'. When it was released in other countries, the main hero, Moktar, was replaced by the company's mascot, Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or Titus's girlfriend Suzy.
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A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was developed and published by Creator/TitusSoftware in 1992, based on the song ''La Zoubida'' by French comedian Lagaf'. When it was released in other countries, the main hero, Moktar, was replaced by the company's mascot, Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or Titus's girlfriend Suzy.
Foxy.
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Changed line(s) 3,4 (click to see context) from:
A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it developed and published by Creator/TitusSoftware in 1992, based on the song ''La Zoubida'' by French comedian Lagaf'. When it was released in other countries, the main hero, Moktar, was replaced by the company's mascot, Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or Titus's girlfriend Suzy.
to:
A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was developed and published by Creator/TitusSoftware in 1992, based on the song ''La Zoubida'' by French comedian Lagaf'. When it was released in other countries, the main hero, Moktar, was replaced by the company's mascot, Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or Titus's girlfriend Suzy.
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It wasn't "taken over" by Titus Software. They were the ones who made the game in the first place.
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A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was taken over and published by Creator/TitusSoftware in 1992, replacing the fat guy Moktar by their mascot Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or a vixen.
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A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was taken over developed and published by Creator/TitusSoftware in 1992, replacing based on the fat guy Moktar song ''La Zoubida'' by their mascot French comedian Lagaf'. When it was released in other countries, the main hero, Moktar, was replaced by the company's mascot, Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or a vixen.
Titus's girlfriend Suzy.
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* CheckpointStarvation. You can get a code to start from each level, ''but'' the codes are hidden. If you don't find them, you'll just have to continue from the beginning again.
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* CheckpointStarvation. You can get a code to start from each level, ''but'' the codes are hidden. If you don't find them you'll just have to continue from the beginning again.
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Aside from the usual walking, jumping, and evading enemies, gameplay focuses on objects that you can pick up, put down, and throw. Throwing an object is a way to get rid of enemies; putting down crate objects in the right places allows you to reach higher areas. Certain special objects like bowling balls and a flying carpet can be thrown indefinitely without disappearing.
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Aside from the usual walking, jumping, and evading enemies, gameplay focuses on objects that you can pick up, put down, and throw. Throwing an object is a way to get rid of enemies; putting down crate objects in the right places allows you to reach higher areas. Certain special objects like bowling balls and a flying carpet can be thrown indefinitely without disappearing.
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* CoversAlwaysLie: The cover for the Game Boy Color version bears no resemblance to the game itself. It features a generic cartoon fox holding a key and some woodland creatures in a forest; none of which, barring the fox at the very least, is in the actual game.
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A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was taken over and published by Creator/TitusSoftware, replacing the fat guy Moktar by their mascot Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or a vixen.
to:
A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was taken over and published by Creator/TitusSoftware, Creator/TitusSoftware in 1992, replacing the fat guy Moktar by their mascot Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or a vixen.
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Changed line(s) 3,4 (click to see context) from:
A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was taken over and published by TitusSoftware, replacing the fat guy Moktar by their mascot Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or a vixen.
to:
A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was taken over and published by TitusSoftware, Creator/TitusSoftware, replacing the fat guy Moktar by their mascot Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or a vixen.
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The games contain tropes such as:
to:
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* EasterEgg. Playing the game more than five years after its release date gives you a message from the programmer that says "Yea... you are still playing Moktar in (year you're playing the game in).
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* EasterEgg. Playing the game more than five years after its release date gives you a message from the programmer that says "Yea... you are still playing Moktar in (year you're playing the game in).in)!!".
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* EasterEgg. Playing the game more than five years after its release date gives you a message from the programmer that wow, you're still playing this.
to:
* EasterEgg. Playing the game more than five years after its release date gives you a message from the programmer that wow, you're says "Yea... you are still playing this.Moktar in (year you're playing the game in).
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/989161bfdb4fcbed7691cd08beea7184.jpg]]
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Added DiffLines:
A PlatformGame originally designed as ''Les Aventures de Moktar - Vol. 1: La Zoubida'', it was taken over and published by TitusSoftware, replacing the fat guy Moktar by their mascot Titus. In both cases, the aim is to traverse a number of levels searching for your loved one, either the titular Zoubida, or a vixen.
Aside from the usual walking, jumping, and evading enemies, gameplay focuses on objects that you can pick up, put down, and throw. Throwing an object is a way to get rid of enemies; putting down crate objects in the right places allows you to reach higher areas. Certain special objects like bowling balls and a flying carpet can be thrown indefinitely without disappearing.
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The games contain tropes such as:
* CheckpointStarvation. You can get a code to start from each level, ''but'' the codes are hidden. If you don't find them you'll just have to continue from the beginning again.
* EasterEgg. Playing the game more than five years after its release date gives you a message from the programmer that wow, you're still playing this.
* ExcusePlot. Your love is gone, go find her. That's pretty much it.
* NintendoHard. The enemies aren't so hard, but all the jumping...
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Aside from the usual walking, jumping, and evading enemies, gameplay focuses on objects that you can pick up, put down, and throw. Throwing an object is a way to get rid of enemies; putting down crate objects in the right places allows you to reach higher areas. Certain special objects like bowling balls and a flying carpet can be thrown indefinitely without disappearing.
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The games contain tropes such as:
* CheckpointStarvation. You can get a code to start from each level, ''but'' the codes are hidden. If you don't find them you'll just have to continue from the beginning again.
* EasterEgg. Playing the game more than five years after its release date gives you a message from the programmer that wow, you're still playing this.
* ExcusePlot. Your love is gone, go find her. That's pretty much it.
* NintendoHard. The enemies aren't so hard, but all the jumping...
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