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* RunOrDie: Once The Landowner has found the player, their only option is to flee to another island, as he maintains permanent line of sight on them, is unkillable, and kills them in a single hit.
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* InvincibleBoogeymen: The Landowner is completely invincible to any and all damage. While by default he does not stalk the player, once he spots him however, he is then impossible to lose; He will permanently have line of sight on the player making hiding from him futile. The only way to escape him once he's hunting you is to flee to another island.

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* DisguisedHorrorStory: The game seems fairly light-hearted at first. You're being hunted, but you're being hunted by robots with mustaches and tweed jackets. While they constantly make computery noises, and their voices are tiny, they nonetheless lighten things up by constantly spouting very British lines. Then in the distance, out of the fog strides The Landowner on impossibly long legs, topped by his inhumanly-proportioned body...
** A lot of things can be creepy even if they're not dangerous. Seeing a group of Hunters jerkily stroll through a meadow looking for you, or a Balloon far off in the fog sweeping its searchlight can be nerve-wracking.
** God forbid you encounter [[NightmareFuel the Scarecrow]] without knowing about it.



* SurpriseCreepy: The game seems fairly light-hearted at first. You're being hunted, but you're being hunted by robots with mustaches and tweed jackets. While they constantly make computery noises, and their voices are tiny, they nonetheless lighten things up by constantly spouting very British lines. Then in the distance, out of the fog strides The Landowner on impossibly long legs, topped by his inhumanly-proportioned body...
** A lot of things can be creepy even if they're not dangerous. Seeing a group of Hunters jerkily stroll through a meadow looking for you, or a Balloon far off in the fog sweeping its searchlight can be nerve-wracking.
** God forbid you encounter [[NightmareFuel the Scarecrow]] without knowing about it.
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* DamageOverTime: Getting shot has a chance to inflict bleeding. The only way to remove it is to use a bandage, meaning if the player starts bleeding out and has no bandages on hand, they must desperately try to find some before inevitably dying.

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* DamageOverTime: Getting shot has a chance to inflict bleeding. The only way to remove it is to use a bandage, meaning if the player starts bleeding out and has no bandages on hand, they must desperately try to find some before inevitably dying. Because of this, players should always keep some in their inventory, for if RNG isn't in their favor or they're far away from any loot sources they are guaranteed to die from this.

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* ApocalypticLog: Letters found in the various homes shed some light onto exactly what happened on the archipelago. [[spoiler: Robots showed up and began killing residents whenever they wandered outside their homes while sending them letters attempting to lure them out of their homes (telling them they've won a sweepstakes or offering them free food) while promising [[SuspiciouslySpecificDenial they most definitely will not be murdered]]. It's strongly hinted the robots came from an alternate universe after an irresponsible scientist conducting research into the standing stones accidentally opened a portal between worlds]].


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* ApocalypticLog: Letters found in the various homes shed some light onto exactly what happened on the archipelago. [[spoiler: Robots showed up and began killing residents whenever they wandered outside their homes while sending them letters attempting to lure them out of their homes (telling them they've won a sweepstakes or offering them free food) while promising [[SuspiciouslySpecificDenial they most definitely will not be murdered]]. It's strongly hinted the robots came from an alternate universe after an irresponsible scientist conducting research into the standing stones accidentally opened a portal between worlds]]. There are other lore drops that imply a different scenario, where the robots were originally servants of humanity who turned on their creators.
* AwesomeButImpractical: The Blunderbuss at pointblank can 1 shot every killable enemy in the game. It is however the loudest weapon in the game and has a significant reload time as well as a clip of 1. Ammo for it is also incredibly scarce. The only time the player should seriously consider wielding the massive beast is to take care of Squires, otherwise the shotgun reloads faster, still maintains strong close range damage, and has ample more ammunition to be found.


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* BoringButPractical: The Pistol while requiring good aim can take down Hunters and Poachers in only two shots from a safer distance and with greater accuracy than the Shotgun. In a similar note, the Axe can kill the same enemies in 2 hits as well, and while it requires getting up close and personal, Hunters tend to flee after being hit once, making surviving such encounters much more manageable if the player can dodge their shots while closing the distance.


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* DamageOverTime: Getting shot has a chance to inflict bleeding. The only way to remove it is to use a bandage, meaning if the player starts bleeding out and has no bandages on hand, they must desperately try to find some before inevitably dying.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Your trusty backup melee weapon.
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* ZergRush: A single Hunter, with its bad aim and [[FailedASpotCheck bad peripheral vision]], is mostly harmless on its own. However, they aren't usually alone and are quite '''not''' harmless when in groups of four or five...or eight or nine or...

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* ZergRush: A single Hunter, with its bad aim and [[FailedASpotCheck bad peripheral vision]], is mostly harmless on its own. However, they aren't usually alone and are quite '''not''' harmless when in groups of four or five...or eight or nine or...or...
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