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''Resident Evil Gaiden'' is a portable installment in the ''Franchise/ResidentEvil'' series released for the UsefulNotes/GameBoyColor in 2002. It was published by Virgin Interactive (in one of their final releases, and also the final Resident Evil game published by the company in Europe), and co-produced by Creator/{{Capcom}} and UK-based developer [=M4=] based on a scenario written by ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' director Hiroki Kato. The game came into existence when the Game Boy Color port of the original ''VideoGame/ResidentEvil'' was cancelled and Capcom needed a replacement game to fill their lineup.

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''Resident Evil Gaiden'' is a portable installment in the ''Franchise/ResidentEvil'' series released for the UsefulNotes/GameBoyColor Platform/GameBoyColor in 2002. It was published by Virgin Interactive (in one of their final releases, and also the final Resident Evil game published by the company in Europe), and co-produced by Creator/{{Capcom}} and UK-based developer [=M4=] based on a scenario written by ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' director Hiroki Kato. The game came into existence when the Game Boy Color port of the original ''VideoGame/ResidentEvil'' was cancelled and Capcom needed a replacement game to fill their lineup.
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* NonLethalKO: After defeating a zombie they'll fall to the ground. There's a chance that they're still alive, and will jump you if you pass them, forcing you back into combat again.

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* NonLethalKO: After defeating a zombie they'll fall to the ground. There's a chance that they're still alive, alive and will jump you if you pass them, forcing you back into combat again.again where they'll have full health again though thankfully if you go far enough away they go off-screen, they despawn.
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* EventFlag: More obviously used than most Resident Evil games as there more zombies that spawn in as the story progresses than usual due to the relatively small amount of areas.

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* EventFlag: More obviously used than most Resident Evil games as not only are there more zombies that spawn in as the story progresses than usual due to the relatively small amount of areas.areas, there are some ammo and health pickups that only spawn in after the plot advances.
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* SequenceBreaking: Due to oversights, certain areas only get populated by zombies when you are "expected" to visit them, some of these areas can be visited before zombies are spawned in order to grab key items/weapons/health with relatively little/no resistance than if you explored them later.
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* AntiFrustrationFeatures:
** The PDA in your inventory will remind you of your current objective and the map will often highlight in red the room that you need to visit to continue the plot.
** The red exclamation mark that appears onscreen to let you know if a zombie nearby is carrying an item.


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* BrokenBridge: An odd example as one of the game's locations, Corridor C , will have impassible fire just before fighting a boss in a nearby room however once the boss fight is done, the fire has put itself out allowing you to proceed.


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* EventFlag: More obviously used than most Resident Evil games as there more zombies that spawn in as the story progresses than usual due to the relatively small amount of areas.

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* BoringButPractical: The higher a weapon's power, the less accurate it is, so the pistol tends to be pretty effective even later in the game.

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* BoringButPractical: BoringButPractical:
**
The higher a weapon's power, the less accurate it is, so the pistol tends to be pretty effective even later in the game.game.
** At least early on, the knife against non-basic zombies is somewhat this as it actually does only slightly less damage than the handgun, Crowbar/Female Zombies take longer to attack, so if you soften them up with a few bullets, it's pretty easy to consistently weaken a zombie with handgun rounds then finish it off with a knife slash or two without taking damage though regular zombies tend to attack the instant they enter knife range.
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Added the game's publisher.


''Resident Evil Gaiden'' is a portable installment in the ''Franchise/ResidentEvil'' series released for the UsefulNotes/GameBoyColor in 2002. It was co-produced by Creator/{{Capcom}} and UK-based developer [=M4=] based on a scenario written by ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' director Hiroki Kato. The game came into existence when the Game Boy Color port of the original ''VideoGame/ResidentEvil'' was cancelled and Capcom needed a replacement game to fill their lineup.

to:

''Resident Evil Gaiden'' is a portable installment in the ''Franchise/ResidentEvil'' series released for the UsefulNotes/GameBoyColor in 2002. It was published by Virgin Interactive (in one of their final releases, and also the final Resident Evil game published by the company in Europe), and co-produced by Creator/{{Capcom}} and UK-based developer [=M4=] based on a scenario written by ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' director Hiroki Kato. The game came into existence when the Game Boy Color port of the original ''VideoGame/ResidentEvil'' was cancelled and Capcom needed a replacement game to fill their lineup.

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