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** Melchahim vampires, being the weakest breed, are cursed with AgeWithoutYouth - their bodies constantly decay and require maintenance. In their search for a cure, the Melchahim have become skilled {{necromancer}}s, and can [[MinionMaster summon spectral minions from the Underworld]].

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** Melchahim vampires, being the weakest breed, are cursed with AgeWithoutYouth - their bodies constantly decay and require maintenance. In their search for a cure, the Melchahim have become skilled {{necromancer}}s, and can [[MinionMaster [[TheMinionMaster summon spectral minions from the Underworld]].
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: The Scout.
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* Retcon: The entire existence of the Razielim clan in this game is one, originally the clan was wiped out after Raziel's execution and no surviving member of it appears in ''Soul Reaver''; in the lore of the game, a small portion of the clan survived their extermination at the cost of becoming devolved by hunger, Dan Cabuco, original artist of ''Soul Reaver'', also theorized that the Razielim could have survived up until the events of that game.

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* Retcon: {{Retcon}}: The entire existence of the Razielim clan in this game is one, originally the clan was wiped out after Raziel's execution and no surviving member of it appears in ''Soul Reaver''; in the lore of the game, a small portion of the clan survived their extermination at the cost of becoming devolved by hunger, Dan Cabuco, original artist of ''Soul Reaver'', also theorized that the Razielim could have survived up until the events of that game.
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TRS cleanup


* SomethingCompletelyDifferent: ''Nosgoth'' is a significant departure from the story-heavy singleplayer of [[VideoGame/LegacyOfKain its parent franchise]]. There are [[BrokenBase some hardcore fans]] that don't even consider ''Nosgoth'' part of the main series because of this.

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** On the human side, most skins have some kind of mask.

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** On the human side, most skins have some kind of mask.mask, presumably to protect their identities.


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* SneakySpider: The Zephonim, who in ''[[VideoGame/LegacyOfKainSoulReaver Soul Reaver]]'' appear as arachnid-like mutants, are presented in ''Nosgoth'' as masters of deception and subterfuge.
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* PrecisionFStrike: The human characters tend to drop the F-words in their dialogue, though rarely. What's even shocking about it is that the previous ''Legacy of Kain'' games, despite being rated M, the characters '''''never''''' said any profane language stronger than "damn", "hell", and, occasionally, "bastard".
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* AdaptationalNiceGuy: Surprisingly, ''Kain'' is hit by this through the lore expansion of the events between Raziel's execution and his resurrection: After ordering Raziel's execution, Kain did not order the genocide of the Razielim clan, he only left orders to his vampiric sons to not fight against each other and vanished from the face of Nosgoth, presumably to prepare for his real gambit. The extermination of the Razielim was carried out by his lieutenants alone.


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* CantKillYouStillNeedYou: The entire reason why the Razielim are kept alive by the rest of the Lieutenants is because their flight abilities are too useful in the war against the humans to finish them off.


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* ContinuityLockOut: Sort of, to really keep track of everything that's featured in the game and the online lore one needs to have knowledge of the original games, from ''Blood Omen'' to ''Defiance''.


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* GodzillaThreshold: Two actually, the first is Dumah allowing the Razielim to stay alive under his service after hearing the news of the humans uprising since dealing with the humans takes priority over kinstrife; the second is the meeting in the Sanctuary of the Clans between the five remaining Lieutenants, who only agree to do so after confirming that the human revolt has gained enough traction to threaten the rule of the vampires in Nosgoth.


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* PyrrhicVictory: The end conclusion of the war: The humans are defeated and reduced to a single citadel in Nosgoth, losing all of their chances to overthrow the vampires in the centuries to come; however, Dumah would be sealed later on by human hunters, sending his own clan into decay; Turel would be snatched from his time by Azimuth to the past to serve as vessel for Hash'ak'gik, leaving his own clan leaderless; Melchiah's decay and devolution would later on make life unbearable for him; Zephon's conquest of the Silenced Cathedral would ultimately lead to him becoming fused with the structure and Rahab's own victory over water would later make him a waterbound monster unable to walk ashore ever again. As for the vampire race as a whole, Kain's own taint and the corruption of Nosgoth would eventually turn every single one of them into hungering, hideous and primal beasts.


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* Retcon: The entire existence of the Razielim clan in this game is one, originally the clan was wiped out after Raziel's execution and no surviving member of it appears in ''Soul Reaver''; in the lore of the game, a small portion of the clan survived their extermination at the cost of becoming devolved by hunger, Dan Cabuco, original artist of ''Soul Reaver'', also theorized that the Razielim could have survived up until the events of that game.


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* TeethClenchedTeamwork: None of the Lieutenants are happy with having to cooperate with each other, the only things that unites them are their shared disdain for humanity and desire to maintain the supremacy of the vampires over Nosgoth.
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Compared to the rest of the series, ''Nosgoth'' is not story driven. Lore is released alongside new content and it can be currently read [[http://forums.eu.square-enix.com/showthread.php?t=7221 here]] but the game itself contains very little overall plot. The gameplay is third-person, with the Human faction being ranged and the Vampire faction being melee. There are currently five classes for each faction (with plans to release more) each with their own distinctive abilities. Each battle involves eight players, with both teams of four swapping to the other faction after ten minutes or thirty kills. Currently there are two different game modes: Team Deathmatch and Flashpoint (King of the Hill). Sometimes Flashpoint is replaced with Drag the Body, a capture the flag like game mode that the developers have not finished. There are plans to release more maps, classes and gameplay modes.

Sadly on April 08, 2016 Square Enix Europe abruptly announced that Nosgoth's servers were shutting down on May 31, 2016. Officially, Square Enix claims that the cancelation was due to Nosgoth "failing to captivate a broad audience".

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Compared to the rest of the series, ''Nosgoth'' is was not story driven. Lore is was released alongside new content and it can be currently read [[http://forums.eu.square-enix.com/showthread.php?t=7221 here]] here]], but the game itself contains contained very little overall plot. The gameplay is was third-person, with the Human faction being ranged and the Vampire faction being melee. There are currently were five classes for each faction (with plans to release more) each with their own distinctive abilities. Each battle involves involved eight players, with both teams of four swapping to the other faction after ten minutes or thirty kills. Currently there are There were two different game modes: Team Deathmatch and Flashpoint (King of the Hill). Sometimes Flashpoint is was replaced with Drag the Body, a capture the flag like game mode that the developers have did not finished. finish. There are were plans to release more maps, classes and gameplay modes.

Sadly on
modes, the majority of which never materialized.

On
April 08, 2016 Square Enix Europe abruptly announced that Nosgoth's servers were shutting down on May 31, 2016. Officially, Square Enix claims that the cancelation was due to Nosgoth "failing to captivate a broad audience".

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* OurVampiresAreDifferent: ...And come in multiple flavors.

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* OurVampiresAreDifferent: ...And come in multiple flavors.OurVampiresAreDifferent[=/=]VampireVarietyPack: The vampires of Nosgoth are divided into six bloodlines, each descended from and named after one of Kain's six lieutenants, whom he sired himself. However, only five of the bloodlines were given playable classes; the [[FishPeople Rahabim]] [[WhatCouldHaveBeen were planned, but never finished]] before ''Nosgoth'''s shutdown.



* TheSmurfettePrinciple: The Melchahim Summoner is the only vampire class represented by a female model. This would have been remedied by the release of the Rahabim, but the game was closed before this came about. The humans have the Alchemists and Prophets.

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* TheSmurfettePrinciple: The Melchahim Summoner is the only vampire class represented by a female model. This would have been remedied by the release of [[FishPeople the Rahabim, Rahabim]], but the game was closed before this came about. about.
* TwoGirlsToATeam:
The humans human side has the Prophet and the Alchemist. As noted in TheSmurfettePrinciple above, the vampire side was planned to have the Alchemists and Prophets.a second female class as well, [[WhatCouldHaveBeen but it never materialized]].
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* ForegoneConclusion: By the time of ''[[Videogame/LegacyOfKain Soul Reaver]]'', though the vampires nominally won the war and "domesticated" humanity, their empire is in ruins and the vampires themselves are barely more than feral beasts.

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* ForegoneConclusion: By the time of ''[[Videogame/LegacyOfKain Soul Reaver]]'', though the vampires nominally won the war and "domesticated" humanity, war, their empire is in ruins and the vampires themselves are barely more than feral beasts.

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