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* PhotoMode: At the end of the level, you can take a picture of your final layout or save an animated GIF of the layout's development.
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** On Normal and Extreme, play continues until a station goes too long at max capacity without passengers boarding a train, indicated by a circular timer around the station.
** Endless takes it a step further, not even having a lose condition. Since there's no game over, your performance is measured not in total number of passengers leaving the system but simply the rate at which they exit.
** Endless takes it a step further, not even having a lose condition. Since there's no game over, your performance is measured not in total number of passengers leaving the system but simply the rate at which they exit.
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** On In Normal and Extreme, Extreme modes, play continues until a station goes too long at max capacity without shuts down due to overcrowding. Your final score is how many passengers boarding a train, indicated by a circular timer around the station.
you were able to transport.
** In Endlesstakes it a step further, not even having a mode, there is no lose condition. Since there's no game over, condition; your performance score is measured not in by total number of passengers leaving the system passengers, but simply the rate at which they exit.by your weekly throughput.
** In Endless
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** Osaka also gives you a choice between two trains or a single high-speed train per week.
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** Tokyo starts you with two normal trains and one high-speed train. Osaka also gives you a choice between two normal trains or a single one high-speed train per week.
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* JustTrainWrong: The game refers to the [[UsefulNotes/HighSpeedRail high-speed trains]] you can get in Osaka as ''Shinkansen''. ''Shinkansen'' is the name of the ''network'' of high-speed railways in Japan, not the term used for an individual train.
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* JustTrainWrong: The game refers to the [[UsefulNotes/HighSpeedRail high-speed trains]] you can get in Tokyo and Osaka as ''Shinkansen''. ''Shinkansen'' is the name of the ''network'' of high-speed railways in Japan, not the term used for an individual train.
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# Warsaw -- UsefulNotes/WarsawMetroAndUrbanRail
# Lisbon -- Lisbon Metro
# Tokyo -- UsefulNotes/TokyoSubways
# Lisbon -- Lisbon Metro
# Tokyo -- UsefulNotes/TokyoSubways
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# Chongquing -- Chongquing Rail Transit
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# Chongquing Chongqing -- Chongquing Chongqing Rail Transit
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* LuckBasedMission: No matter how good you are, luck plays a significant part in the maximum possible score.
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# Addis Ababa -- Addis Ababa Light Rail
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# Budapest -- UsefulNotes/BudapestMetro
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Dinosaur Polo Club followed with ''VideoGame/MiniMotorways'' that sees players building road networks.
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Dinosaur Polo Club followed with ''VideoGame/MiniMotorways'' that ''VideoGame/MiniMotorways'', which sees players building road networks.
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Dinosaur Polo Club followed with ''VideoGame/MiniMotorways'' in 2021 that sees players building road networks.
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Dinosaur Polo Club followed with ''VideoGame/MiniMotorways'' in 2021 that sees players building road networks.
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Dinosaur Polo Club followed with ''VideoGame/MiniMotorways'' in 2021 that sees players building road networks.
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# Chongquing -- Chongquing Rail Transit
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# Auckland -- hypothetical Auckland metro
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# Auckland -- hypothetical Auckland metroAuckland
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All of the playable cities are based on cities featuring real-world metros with the exception of Auckland, allowing you to try your hand at reproducing (at least in spirit, anyway) the various iconic subways of the world. New cities are occasionally added [[http://community.dinopoloclub.com/t/city-suggestions/19 based on player input]], so if you live near a metro and it's not in the game, drop them a line!
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Nothing to do with the (rather rubbish) car initially called the "Mini Metro" from Austin when it was released.
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Nothing to do with the (rather rubbish) car initially called the "Mini Metro" from Austin when it was released.
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All but one of the playable cities are based on cities featuring real-world metros with the exception of Auckland, metros, allowing you to try your hand at reproducing (at least in spirit, anyway) the various iconic subways of the world. New cities are occasionally added [[http://community.dinopoloclub.com/t/city-suggestions/19 based on player input]], so if you live near a metro input]]; in November 2020, the game integrated the ''Mini Metro More'' mod and it's not in the game, drop them a line!
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Nothingadded Steam Workshop support and documentation for custom maps, allowing players to do with the (rather rubbish) car initially called the "Mini Metro" from Austin when it was released.
recreate any city they'd like.
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Nothing
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!! ''Mini-Metro'' features examples of:
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!! ''Mini-Metro'' ''Mini Metro'' features examples of:
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* GimmickLevel: Many of the cities feature slight modifications on the core rules:
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* GimmickLevel: Many of the cities in the base game feature slight modifications on the core rules:
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** The Workshop update added support for user-made maps allowing all of the above modifications and more, such as mixing all three kinds of train (normal, high-speed, tram) and customizing their speed and capacity, having separate lines for different kinds of train, or starting a map with permanent lines that can't be altered. ''Mini Metro More'' included multiple maps showcasing these mechanics, like Toronto and Central Rio.
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October 2020 update, two new maps.
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# Santiago -- Santiago Metro
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# Lagos -- Lagos Rail Mass Transit
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But it's not as easy as it sounds. As the map slowly zooms out to expand the available playing area, stations pop up every now and then so you have to modify your lines to reach those stations or draw new ones. You'll need bridges and tunnels to take your trains across rivers, so that your metro isn't a bunch of inefficient disconnected branches. And stations can only hold so many passengers at once, so you've got to use your other tools such as carriages and new locomotives to keep up with passenger intake; [[CriticalExistenceFailure if any one station stays at capacity for too long, you'll be forced to close down your metro]]. [[EndlessGame Which will happen sooner or later.]]
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[[SurpriseDifficulty But it's not as easy as it sounds.sounds]]. As the map slowly zooms out to expand the available playing area, stations pop up every now and then so you have to modify your lines to reach those stations or draw new ones. You'll need bridges and tunnels to take your trains across rivers, so that your metro isn't a bunch of inefficient disconnected branches. And stations can only hold so many passengers at once, so you've got to use your other tools such as carriages and new locomotives to keep up with passenger intake; [[CriticalExistenceFailure if any one station stays at capacity for too long, you'll be forced to close down your metro]]. [[EndlessGame Which will happen sooner or later.]]
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'''[[TheLoserIsYou Game Over]]''' \\
[- [[UnstableEquilibrium Overcrowding at this station]] has forced your metro to close. \\
[- [[UnstableEquilibrium Overcrowding at this station]] has forced your metro to close. \\
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[- [[UnstableEquilibrium Overcrowding at this station]] [[CriticalExistenceFailure has forced your metro to
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'''Game Over''' \\
[- Overcrowding at this station has forced your metro to close. \\
[- Overcrowding at this station has forced your metro to close. \\
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[- [[UnstableEquilibrium Overcrowding at this
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''Mini Metro'' is a strategy and simulation game of sorts published and developed by Dinosaur Polo Club, initially released on PC via UsefulNotes/{{Steam}} on November 6, 2015, and later ported to UsefulNotes/{{iOS|Games}} and {{Android|Games}}.
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''Mini Metro'' is a strategy and simulation game of sorts published and developed by Dinosaur Polo Club, initially released on PC via UsefulNotes/{{Steam}} on November 6, 2015, and later ported to UsefulNotes/{{iOS|Games}} and {{Android|Games}}.
{{UsefulNotes/Android|Games}}.
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Nothing to do with the (rather rubbish) car initially called the "Mini Metro" from Austin when it was released.
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''Mini Metro'' is a strategy and simulation game of sorts published and developed by Dinosaur Polo Club, initially released on PC via UsefulNotes/{{Steam}} on November 6, 2015, and later ported to {{iOS|Games}} and {{Android|Games}}.
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''Mini Metro'' is a strategy and simulation game of sorts published and developed by Dinosaur Polo Club, initially released on PC via UsefulNotes/{{Steam}} on November 6, 2015, and later ported to {{iOS|Games}} UsefulNotes/{{iOS|Games}} and {{Android|Games}}.
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* UnstableEquilibrium: As a game goes on, more stations pop up and they start generating cargo faster and faster. You in turn receive additional locomotives and others resources, but not quickly enough to keep up -- you'll inevitably reach a point where there's simply too much going on for your trains to deal with.
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** Melbourne features trams rather than light rail; trams are slower than trains, but don't need to accelerate before reaching top speed.