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Trope was cut/disambiguated due to cleanup
Changed line(s) 11 (click to see context) from:
In the case of the combat, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely beyond your power level and not know it until you are already dead, which makes every fight foreboding. Its karma system is unique in that [[AnAesop ALL killing is wrong]], even in self defense (though self defense is less bad), and it's impossible ([[GuideDangIt barring the services of one EXTREMELY hard to find character]]) to get rid of the bad karma (called “Nothings”) once you start to collect them. As you accumulate more Nothings, the denizens of the rift will start to treat you differently or become hostile.
to:
In the case of the combat, most fights are initiated by the player and the enemies’ stats are hidden. You could very well challenge a boss that’s completely beyond your power level and not know it until you are already dead, which makes every fight foreboding. Its karma system is unique in that [[AnAesop ALL killing is wrong]], wrong, even in self defense (though self defense is less bad), and it's impossible ([[GuideDangIt barring the services of one EXTREMELY hard to find character]]) to get rid of the bad karma (called “Nothings”) once you start to collect them. As you accumulate more Nothings, the denizens of the rift will start to treat you differently or become hostile.
Deleted line(s) 20 (click to see context) :
* AnAesop: On how violence is wrong and only breeds more violence.