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''Mappy'' is a 1983 arcade game by Namco (now Creator/BandaiNamcoEntertainment) starring the titular mouse, a "Micro Police" officer whose job and intent is to collect and recover stolen loot and other valuables from a house of burglar-cats (one has to surmise that he is retrieving stolen goods).

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''Mappy'' is a 1983 arcade game by Namco {{Creator/Namco}} (now Creator/BandaiNamcoEntertainment) starring the titular mouse, a "Micro Police" officer whose job and intent is to collect and recover stolen loot and other valuables from a house of burglar-cats (one has to surmise that he is retrieving stolen goods).

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''Mappy'' is a 1983 arcade game by Namco (now Creator/BandaiNamcoEntertainment). You are a mouse in a house of burglar-cats intent on recovering their stolen loot. You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats. The game music, composed by the late Nobuyuki Ohnogi, appears to be based on ragtime.

The player controls Mappy, the "Micro Police" officer, a police-mouse whose job is to collect valuables from a cat's house (one has to surmise that he is retrieving stolen goods). In hot pursuit of our hero are the "Naughty Folks"--a gang of five pink cats called Meowkies (Mewkies in the Japanese version)--and "Boss the Big Bit", a large red fat cat called Goro ([[PunnyName Nyamco]] in the Japanese version). There are a total of 16 rounds in the game, after which it returns to the first round.

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''Mappy'' is a 1983 arcade game by Namco (now Creator/BandaiNamcoEntertainment). You are Creator/BandaiNamcoEntertainment) starring the titular mouse, a mouse in "Micro Police" officer whose job and intent is to collect and recover stolen loot and other valuables from a house of burglar-cats intent on recovering their (one has to surmise that he is retrieving stolen loot.goods).

The baddies who are in hot pursuit of our hero are the "Naughty Folks"--a gang of five pink cats called Meowkies (Mewkies in the Japanese version)--and "Boss the Big Bit", a large red fat cat called Goro ([[PunnyName Nyamco]] in the Japanese version). There are a total of 16 rounds in the game, after which it returns to the first round.
You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats. The game music, composed by the late Nobuyuki Ohnogi, appears to be based on ragtime.

The player controls Mappy, the "Micro Police" officer, a police-mouse whose job is to collect valuables from a cat's house (one has to surmise that he is retrieving stolen goods). In hot pursuit of our hero are the "Naughty Folks"--a gang of five pink cats called Meowkies (Mewkies in the Japanese version)--and "Boss the Big Bit", a large red fat cat called Goro ([[PunnyName Nyamco]] in the Japanese version). There are a total of 16 rounds in the game, after which it returns to the first round.
ragtime.


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The original game was based a pair of of "Maze-Solving Robots" that Namco released between 1980 and 1981. The first one was the Nyamco robot, which would go on to be the inspriation for Goro, and that was followed by the Mappy Robot (the term "mappy" being a slang term for policeman in Japan).
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* AllThereInTheManual: Many of the world names for ''Arrangement'' are only provided in the ''Namco Classic Collection vol. 1'' [[https://vgmdb.net/album/7066 soundtrack release]].


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* CasinoPark: World 5 in ''Arrangement'' is the Casino House, an area adorned with neon lights and [[SigilSpam giant neon Goro signs]].


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* EternalEngine: In ''Arrangement'', World 6, the game's [[TheVeryDefinitelyFinalDungeon final world]], is the Mechanism[[note]]In Japanese: [[https://jisho.org/search/%E6%A9%9F%E6%A2%B0%E4%BB%95%E6%8E%9B%E3%81%91 機械仕掛け]] often translated as "Mechanical" in soundtrack uploads[[/note]]. The floors are metallic with levels having trap-doors everyhwere, the background is full of constantly spinning gears, and a techno tune with the sound of a clockwork plays in the background. Both boss fights also take place here.


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* LevelAte: World 3 in ''Arrangement'' is the Candy Mansion, which seems to take place in a giant cake.


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* ToyTime: World 2 in ''Arrangement'' is the Toy Mansion, taking place in a dollhouse. The house itself is made of colorful blocks, and many plush toys can be seen in the background.
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* NintendoHard: One of Namco's more challenging arcade games, for a variety of reasons. Among them is that Mappy has no direct way of attacking save for opening certain doors, the trampolines vanish if you use them too much (leaving a bottomless pit in their wake which, if you're unlucky enough to use all the ones on the bottom, will make a level impossible to complete) and the cats can easily corner you if you aren't being careful.

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* StalkedByTheBell: Comes in two stages; first, a "Hurry!" message will scroll across the screen, after which the [[SongsInTheKeyOfPanic music]] and enemies are sped up and a few more Meowkies are dropped into the playfield. If the player continues to take too long after this, the [[InvincibleMinorMinion invincible and unstoppable]] Gosenzo Coin appears to run Mappy down.

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* StalkedByTheBell: StalkedByTheBell:
** In the original game:
Comes in two stages; first, a "Hurry!" message will scroll across the screen, after which the [[SongsInTheKeyOfPanic music]] and enemies are sped up and a few more Meowkies are dropped into the playfield. If the player continues to take too long after this, the [[InvincibleMinorMinion invincible and unstoppable]] Gosenzo Coin appears to run Mappy down.down.
** In ''Arrangement'': Like in the original, a "HURRY" signal will scroll across the screen, and the enemies are sped up. However, no additional Meowkies are added to the stage. Once again, continuing to dawdle after this causes the Gosenzo Coin to appear. Take too long after that, and the Gosenzo Coin will begin to [[TeleportSpam repeatedly teleport after Mappy]] in order to gain the upper hand. The end-game score tally also keeps track of how many stages are completed without triggering the timeout mode, and adds a "Non Hurry Up Bonus" of 100 thousand points for each quickly-cleared stage.

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* SongsInTheKeyOfPanic: Hurry Music type.

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* ScoreScreen: At the end of the bonus stage, points are counted.
* ScoringPoints: The game keeps track of score.
* SongsInTheKeyOfPanic: Hurry Music type.When the time is low, the music speeds up.
* SpringsSpringsEverywhere: The main mechanic of the game are trampolines that sent Mappy and his enemies in the air. Mappy can bounce only a limited amount of times before the trampoline breaks.

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!!''Mappy'' provides examples of:

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!!''Mappy'' provides contains examples of:
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* ByTheBookCop: Mappy is a police officer sent to retrieve stolen artifacts from thieving cats, and sticks to his given task with few issues.


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* TheDon: Goro evokes the appearance of a mafia boss, wearing a [[SharpDressedMan suit and tie]] and pilfering priceless treasures and artifacts with his subordinates.
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Added Early Game Hell (it’s very easy to get cornered on Level 1)

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* EarlyGameHell: The amount of objects in the house that can be used to attack the cats (doors, bells, etc.) increases as the levels go on. The first level isn’t extremely hard, but because it has the fewest of these objects, it’s easier to end up cornered by Meowkies with no way to fight back. There are ways to avoid this happening, but a player can only learn these ways through trial and error (or learning from someone else who’s played).
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Just because it was released in The Eighties does not mean it was set in said time period.


* TheEighties: The era the original ''Mappy'' was released in.
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There are actually 16 rounds. After the final bonus round, #15, there is one more blue house stage that doesn't appear in the initial run, and then it loops over.


The player controls Mappy, the "Micro Police" officer, a police-mouse whose job is to collect valuables from a cat's house (one has to surmise that he is retrieving stolen goods). In hot pursuit of our hero are the "Naughty Folks"--a gang of five pink cats called Meowkies (Mewkies in the Japanese version)--and "Boss the Big Bit", a large red fat cat called Goro ([[PunnyName Nyamco]] in the Japanese version). There are a total of 15 rounds in the game, after which it returns to the first round.

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The player controls Mappy, the "Micro Police" officer, a police-mouse whose job is to collect valuables from a cat's house (one has to surmise that he is retrieving stolen goods). In hot pursuit of our hero are the "Naughty Folks"--a gang of five pink cats called Meowkies (Mewkies in the Japanese version)--and "Boss the Big Bit", a large red fat cat called Goro ([[PunnyName Nyamco]] in the Japanese version). There are a total of 15 16 rounds in the game, after which it returns to the first round.
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* Acrofatic: Mappy is depicted on the cabinet artwork as being chubby, but he's surprisingly agile in-game.

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* Acrofatic: {{Acrofatic}}: Mappy is depicted on the cabinet artwork as being chubby, but he's surprisingly agile in-game.
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* Acrofatic: Mappy is depicted on the cabinet artwork as being chubby, but he's surprisingly agile in-game.
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!''Mappy'' has examples of:

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!''Mappy'' has !!''Mappy'' provides examples of:of:
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* MyRulesAreNotYourRules: Zigzagged. On one hand, the cats [[RevivingEnemy can't be killed, only momentarily stunned]], and they can use the trampolines all they want without any repercussions ([[AntiFrustrationFeatures though this is actually a benefit for the player's sake]]), meaning you cant trick them into falling into a bottomless pit. On the other hand, they're not only bound to the same rules as the player but even have a major disadvantage since they can't open doors from the knob side without being stunned, or even open special doors at all for that matter.

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* MyRulesAreNotYourRules: Zigzagged. On one hand, the cats [[RevivingEnemy can't be killed, only momentarily stunned]], and they can use the trampolines all they want without any repercussions ([[AntiFrustrationFeatures though this is actually a benefit for the player's sake]]), meaning you cant cannot trick them into falling into a bottomless pit. On the other hand, they're not only bound to the same rules as the player but even have a major disadvantage since they can't open doors from the knob side without being stunned, or even open special doors at all for that matter.

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''Mappy'' is a 1983 video game by Namco (now Creator/BandaiNamcoEntertainment). You are a mouse in a house of burglar-cats intent on recovering their stolen loot. You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats.

The game music appears to be based on ragtime. There are a total of 15 rounds in the game, after which it returns to the first round.

The player controls Mappy, the "Micro Police" officer, a police-mouse whose job is to collect valuables from a cat's house (one has to surmise that he is retrieving stolen goods). In hot pursuit of our hero is a gang of five pink cats called Meowky (Mewkies in the Japanese version) or "Naughty Folks" and a large red fat cat called Goro ([[MeaningfulName "Nyamco"]] in the Japanese version) or "Boss the Big Bit".

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''Mappy'' is a 1983 video arcade game by Namco (now Creator/BandaiNamcoEntertainment). You are a mouse in a house of burglar-cats intent on recovering their stolen loot. You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats.

cats. The game music music, composed by the late Nobuyuki Ohnogi, appears to be based on ragtime. There are a total of 15 rounds in the game, after which it returns to the first round.

ragtime.

The player controls Mappy, the "Micro Police" officer, a police-mouse whose job is to collect valuables from a cat's house (one has to surmise that he is retrieving stolen goods). In hot pursuit of our hero is a are the "Naughty Folks"--a gang of five pink cats called Meowky Meowkies (Mewkies in the Japanese version) or "Naughty Folks" and version)--and "Boss the Big Bit", a large red fat cat called Goro ([[MeaningfulName "Nyamco"]] ([[PunnyName Nyamco]] in the Japanese version) or "Boss version). There are a total of 15 rounds in the Big Bit".
game, after which it returns to the first round.



This game was and still is more popular in Japan than it is in the [[EagleLand USA]], possibly due to cultural differences. There have been sequels to this game (e.g., ''Hopping Mappy''), but these were released only in Japan, with the exception of ''Mappy-Land'' for the NES. However, Americans probably do know about this through Microsoft's ''Revenge of Arcade'' collection, the "Plug-n-Play" games collections by Jakks Pacific, or the various ''VideoGame/NamcoMuseum'' releases. It also got its own [[VideoGameRemake "Arrangement"]] version in 1995, adding in stronger trampolines that take two hits to change color, dual-sided doors, and trapdoors that can be used to jump or dive into other floors. Creator/{{Sega}}'s ''VideoGame/{{Flicky}}'' was also heavily influenced by ''Mappy''.

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This game was and still is more popular in Japan than it is in the [[EagleLand USA]], USA, possibly due to cultural differences. There have been sequels to this game (e.g., ''Hopping Mappy''), but these were released only in Japan, with the exception of ''Mappy-Land'' for the NES. However, Americans probably do know about this through Microsoft's ''Revenge of Arcade'' collection, the "Plug-n-Play" games collections by Jakks Pacific, or the various ''VideoGame/NamcoMuseum'' releases. releases.

It also got its own [[VideoGameRemake "Arrangement"]] version in 1995, adding in stronger trampolines that take two hits to change color, dual-sided doors, and trapdoors that can be used to jump or dive into other floors. Creator/{{Sega}}'s ''VideoGame/{{Flicky}}'' was also heavily influenced by ''Mappy''.



* AnimalJingoism: A clever inversion of the usual "cat-and-mouse chase", in that you control the ''mouse'' police trying to catch the ''cat'' burglars.



* FakeDifficulty: Not that the game doesn't try to give the player a fair challenge, but depending on what the cats A.I. feels like doing, it is ''very'' easy to get cornered into an inescapable loss by the cats.
* FallingDamage: Played with; you can fall on a trampoline from any height, but if it breaks and there isn't a bottomless bit below it? Mappy go bye-bye.
* GiantSpaceFleaFromNowhere: After getting through the third and sixth worlds in ''Arrangement'', respectively, you're suddenly forced to fight a giant, [[EvilLaugh laughing]] robotic Goro toy that throws ''multiple'' [[InvincibleMinorMinion Gosenzo Coins]] at you, either in an arc (world 3 fight) or in a straight line. (world 6 fight).

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* FakeDifficulty: Not that the game doesn't try to give the player a fair challenge, but depending on what the cats A.I. cats' AI feels like doing, it is ''very'' easy to get cornered into an inescapable loss by the cats.
* FallingDamage: Played with; you can fall on a trampoline from any height, but if it breaks and there isn't a bottomless bit pit below it? Mappy go bye-bye.
* GiantSpaceFleaFromNowhere: After getting through the third and sixth worlds in ''Arrangement'', respectively, you're suddenly forced to fight a giant, [[EvilLaugh laughing]] robotic Goro toy that throws ''multiple'' [[InvincibleMinorMinion Gosenzo Coins]] at you, either in an arc (world 3 fight) or in a straight line. line (world 6 fight).



* ProtagonistTitle: OneWordTitle



* StalkedByTheBell: Comes in two stages; first, a "Hurry!" message will scroll across the screen, after which the [[SongsInTheKeyOfPanic music]] and enemies are sped up and a few more Mewkies are dropped into the playfield. If the player continues to take too long after this, the [[InvincibleMinorMinion invincible and unstoppable]] Gosenzo Coin appears to run Mappy down.

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* StalkedByTheBell: Comes in two stages; first, a "Hurry!" message will scroll across the screen, after which the [[SongsInTheKeyOfPanic music]] and enemies are sped up and a few more Mewkies Meowkies are dropped into the playfield. If the player continues to take too long after this, the [[InvincibleMinorMinion invincible and unstoppable]] Gosenzo Coin appears to run Mappy down.

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* TacticalDoorUse: Provides the page image. Doors can be used to stun Meowkies, and special doors emit microwaves that push them off the screen. The cats also can't use the doors themselves without being stunned, though as a tradeoff, they won't open the special doors on their own.

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* TacticalDoorUse: Provides the page image. TacticalDoorUse:
**
Doors can be used to stun Meowkies, and special doors emit microwaves that push them off the screen. The cats also can't use the doors themselves without being stunned, though as a tradeoff, they won't open the special doors on their own.

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''Mappy'' is a 1983 video game. You are a mouse in a house of burglar-cats intent on recovering their stolen loot. You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats.

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''Mappy'' is a 1983 video game.game by Namco (now Creator/BandaiNamcoEntertainment). You are a mouse in a house of burglar-cats intent on recovering their stolen loot. You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats.




The Website/ShiftyLook WebAnimation series is written by [[Webcomic/PvP Scott Kurtz]] and animated by [[WebAnimation/BamanPiderman Alex and Lindsay Small-Butera]].



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!The ''Website/ShiftyLook'' web series has examples of:
* TheEighties: The first episode features a flashback to the '80s, back when Mappy was still a member of the Micro Police. Most of it involves [[PopularHistory making deliberately shoehorned references]] to popular media of that era: "the new ''Series/CandidCamera'' (not TheSixties one)", an extended conversation about ''Series/MagnumPI'', "a New Coke raid at the Haircut 100 concert uptown", and ''Series/PerfectStrangers''. Goro pulls out a final reference to taunt Mappy: "Advertising/WheresTheBeef"
* AdaptationalJerkass:
** Though ''jerkass'' may be stretching it a bit, some characters have a few more rougher edges in this series, such as the Prince or even Mappy himself at times.
** [[VideoGame/TimeCrisis Richard Miller and Keith Martin]] are the most blatant, taking turns mocking Mappy for his short stature (though technically they're not much taller in comparison...).
** Indy Borgnine in Episode 8 has shades of this, being a bit too confident in his work and flaunting his permits at Dig Dug, in comparison to his home game where he's said to be [[AllThereInTheManual rather virtuous]]. This comes back to [[KarmicDeath bite him in the ass]] at the end of the episode.
* AnimatedOuttakes: A brief one occurs in Episode 12, where Mappy's voice actor ''cannot'' [[{{Corpsing}} keep a straight face]] as he tries to say [[InherentlyFunnyWords "Diglas D. Douglas"]]. The takes were subsequently animated and left in.
* BackForTheFinale: Every character previously seen shows up [[spoiler:to testify at Goro's trial.]]
* BadBoss: Goro.
* TheBadGuyWins: [[spoiler:The finale ends with Mappy and Dig Dug getting thrown into jail along with Goro, who is pleased that he caused Mappy's downfall.]]
* BlatantLies: Used frequently and hilariously.
--> '''Goro''': I was just... nervously rubbing my chin whiskers! I ''always'' do that when I'm innocent!
* TheCameo: Various Namco characters guest star in various episodes.
** Episode 2: Several characters from ''VideoGame/MuscleMarch'' appear as personal trainers.
** Episode 3: Goro employs Albatross from ''VideoGame/RollingThunder'' to out the corporate spy.
** Episode 4: "The guy from ''VideoGame/{{Splatterhouse}}''" stole someone's parking space, and VideoGame/WonderMomo is a pop star.
** Episode 5: [[VideoGame/KatamariDamacy The Prince of All Cosmos]] is Nyamco's janitor.
** Episode 6: Goro claims he can't trust Mappy after an important safe is stolen, so he gets [[VideoGame/TimeCrisis Richard Miller and Keith Martin]] to investigate.
** Episode 7: Ninjas from ''Ninja Assault'' scour Nyamco for a sacred weapon.
** Episode 8: Indy Borgnine from ''VideoGame/TowerOfBabel'' (though judging from his dialogue, it may be his son, but his claim of starting his work in 1986, the original release date of the game, lends evidence to the former) is hired to find and excavate a lost artifact.
** Episode 9: Demons from ''Shadowland'' infest the Nyamco Offices (due to the curse of the Ninja Assault clan in episode 7), and protagonist Tarosuke is summoned to get rid of them.
** Episode 10 and 11: VideoGame/{{Bravoman}} shows up to [[spoiler: arrest Mappy and Dig Dug, thinking they're the ones who pulled off the big art heist instead of Goro.]] He has a different voice from his own web series, which is lampshaded.
** Episode 12: [[Webcomic/LegendOfTheValkyrie Valkyrie]] is [[spoiler: the judge presiding over Goro's trial]]. Her voice is surprisingly gravelly, and instead of being a GenkiGirl like in her comic on [=ShiftyLook=], she is surprisingly serious.
* CallBack: During the trial, after Albatross testifies, Goro brings back the "Albatross? ...No." reaction.
* CaptainErsatz: Indy Borgnine from ''VideoGame/TowerOfBabel'' is depicted as an Franchise/IndianaJones knockoff, complete with the voice actor doing a bad Creator/HarrisonFord impersonation.
* CatapultNightmare: The 11th episode begins with Mappy awakening from a nightmare of Goro about to eat him.
* ChristmasEpisode: Merry Heistmas, the [[MultiPartEpisode 4-part finale]], is one.
* ClosetGeek: Goro is a huge fan of Wonder Momo and even [[WholesomeCrossdresser cosplays as her]] during her live concerts. When Mappy and Dig Dug find out, he says he'll overlook them ditching work if they don't tell anyone about it.
* ConspicuouslyLightPatch: Conversed in Episode 10, when Mappy and Dig Dug look for the place where Goro's drill dug.
-->'''Dig Dug:''' The specs said the drill had to exactly replace the ground above it so you couldn't tell that it tunneled anywhere. But we couldn't get it perfect. There's always a seam where the floor looks a ''little'' different.\\
'''Mappy:''' Hmm... Just like in animations when the simply drawn foreground doesn't quite match the painted background-- [spots it] ''Oh my God! There! Look!''
* {{Crossover}}: In addition the cameos listed above, VideoGame/DigDug and ''Sky Kid''[='=]s Blue Max (here referred to simply as "Sky Kid") are part of the show's main cast.
* CrossoverFinale: Bravoman and Valkyrie appear in the 4-part finale, as well as all the other characters encountered in various episodes.
* CurseCutShort: Used a couple times, most notably at the end of Episode 11.
--> '''Goro:''' Oh! Shiiiiiiiii--
** Also with the Prince in Episode 13.
--> '''Prince:''' Hoo boy! That's Dad. Ooh, he's gonna be pissed when he finds out I lost my job. Merry Christmas, you son of a-- ''[Gets lifted up into the Royal Rainbow]''
* DiegeticSoundtrackUsage: When trying to figure out a VideoGame/{{Katamari|Damacy}}, Mappy and Dig Dug realize that it only works when being sung to. Mappy initially tries the theme songs for his own game and ''VideoGame/PacMan'' before eventually getting it to start with "Katamari on the Rocks".
* TheDitz: You could say Sky Kid's head is [[{{Pun}} up in the clouds]].
* {{Dissimile}}: When Dig Dug is describing the files on his stolen laptop, he describes them as "stuff I wouldn't know from a hole in the ground... which is to say, I know it ''very'' well".
* EverybodyLaughsEnding: [[spoiler:The show ends with Mappy and Goro declaring each other enemies forever, and they both break out into laughter (with Mappy's laughter becoming [[LaughingMad slightly unhinged-sounding]]) as Dig Dug [[FunnyBackgroundEvent soundlessly and expressionlessly falls on the floor]].]]
* EverythingsBetterWithRainbows: ''VideoGame/KatamariDamacy'' loves this trope so much, it apparently even applies to The Prince's ''vomit''.
* EvenTheSubtitlerIsStumped:
-->'''Top Hat''': Ay ay ay! El es uh, muy... criminales importantes?
-->'''Subtitles''': It is a very crimes important???
* EvilLaugh: Goro's VerbalTic.
* EyeObscuringHat: Mappy's hat is tilted over his head in such a way that while one eye is visible, the other isn't.
* FatBastard: Goro again. He even admits he's projecting his body image issues onto Mappy.
* GratuitousSpanish: Top Hat, not actually being Spanish, drops misplaced Spanish words all over his dialogue.
* HorrifyingTheHorror: The spirits admit that [[CreepyChild Tarosuke]] gives them the creeps.
* ImplausibleDeniability: "Buff Bear" adamantly denies he stole "Top Hat's" protein powder...while he's eating it. He manages to pin it on Sky Kid.
* ItBelongsInAMuseum: Indy Borgnine describes the BuriedTreasure beneath the Nyamco offices as such:
--> '''Indy:''' It could be priceless, but it belongs in a moseum!
--> '''Mappy:''' You mean a ''museum''?
--> '''Indy:''' [[YouWannaGetSued Don't say that word! It's trademarked!]]
* LetUsNeverSpeakOfThisAgain: When Mappy and Dig Dug find Goro [[spoiler:cosplaying as Wonder Momo]].
--> '''Goro:''' I didn't see you, and you didn't see me.
--> '''Mappy:''' ''(immediately)'' Uh, deal.
* LimitedAnimation: Characters don't have MouthFlaps, and in general there aren't too many examples of fluid movement.
* MajorInjuryUnderreaction: In episode 8, Indy Borgnine gets impaled on [[SpikesOfDoom several spikes in a pit]]. He's apparently alive, and tells Mappy and Dig Dug it is more painful than it looks while not even screaming.
* NonStandardCharacterDesign: VideoGame/{{Bravoman}} and [[Webcomic/LegendOfTheValkyrie Valkyrie]] are drawn in the styles of their respective web series, with Bravoman in particular having distinctly thinner lines and more detailed shading than other characters.
* NoodleIncident:
** In Episode 9, Mappy says to Tarosuke they don't want ''another'' child labor lawsuit.
** In the same episode, Sky Kid implies that he's been identified as the "Lord of Ghosts" before.
* NotMakingThisUpDisclaimer: Episode 9 has one to explain that Momotaro coming out of Tarosuke's mouth does actually happen in ''Shadow Land'', the game they come from.
* OddlySmallOrganization: The only recurring employees of Nyamco seem to be Mappy, Sky Kid, Dig Dug, the Prince, and Goro.
* OffModel: Valkyrie's character model is noticeably missing her braid.
* OnceAnEpisode: There's a small message (usually coming from Goro) at the beginning of each episode. There's also a RunningGag of Sky Kid saying something vaguely motivational, followed by what he just said appearing on-screen with the subtitle "Paid for by Nyamco Recruiting Dept."
* OnlySaneMan: Mappy, who frequently deals with his CardCarryingVillain boss Goro and his [[SitcomArchNemesis kind-of-annoying]] and [[TheDitz airheaded]] coworker Sky Kid. Even his good friend and generally reasonable Dig Dug can get on his nerves sometimes, mostly due to his obsession with drills.
* PaperThinDisguise: Albatross' disguise is just a poorly applied wig. It manages to fool everyone ([[OnlySaneMan save Mappy]]).
* PragmaticAdaptation: In the web series, Goro is given as the name of the Meowkie leader, and Nyamco is given as the name of the protagonist's workplace.
* PrecisionFStrike: ''Sky Kid'' of all people gives one. Perfectly coupled with MoodWhiplash to create one of the funniest moments of the series.
-->'''Sky Kid:''' Now that I look back on everything, I guess there does seem to be a preponderance of evidence that Goro spent millions of dollars of his company's money crafting the world's biggest museum heist. Now, I'm not gonna sit here and tell you that Goro hasn't done things wrong. And I'm not gonna tell you that Goro shouldn't be punished if he is found guilty of these terrible crimes. But I just think it'd be a shame for us to forget the fact that he's a person. With feelings and desires and a mother and father who probably tried their best to raise him right! We all make mistakes in life. I have, you have, and Goro's no exception. But he still deserves to be treated with dignity.
-->'''Mappy:''' Sky Kid, do you think he did it?
-->'''Sky Kid:''' Oh, 'course! He's guilty as f***!
* RuleOfThree: Each time Mappy accuses Albatross of being the spy, Goro's reaction is "Albatross? ...No."
* RunningGag: All throughout Episode 5, Dig Dug forgets that he keeps his drill on his back.
* ShoutOut: The hypothetical album covers that come up in Mappy's ImagineSpot have Dig Dug dressed as [[Music/DavidBowie Ziggy Stardust]].
* SoundEffectBleep: On the occasion that a character swears, their swears will be censored out with a bleep.
* SpikesOfDoom: Indy Borgnine meets his [[IncrediblyLamePun doom]] with these in Episode 8. Dig Dug [[SkewedPriorities mocks him]] for this.
-->'''Dig Dug:''' Look at this idiot. Spikes have been in the public domain since the 1800s!
* SpiritualSuccessor: To ''WesternAnimation/HarveyBirdmanAttorneyAtLaw''; the series basically takes the Creator/HannaBarbera {{Crossover}} aspect of that show and applies it to the works of Creator/BandaiNamcoEntertainment instead, while keeping the same deadpan and satirical style of comedy.
* SpoofAesop: After the end of the finale, Sky Kid summarizes that the whole story was just a dramatization about the dangers of unregulated capitalism.
-->'''Sky Kid:''' If you or a friend is the evil CEO of a multi-billion dollar corporation, there are places where you can get help before it's too late!
* SurprisinglyRealisticOutcome:
** The Prince gets sick in Episode 5 because he spends all his time rolling up others' garbage.
** After Mappy [[spoiler:successfully apprehends Goro for his crimes, Nyamco ends up without a boss, closing the company and leaving hundreds unemployed.]] In addition, after [[spoiler:Mappy uses the safe robots to try and deliver Christmas presents, he and Dig Dug get arrested because they stole the artwork again.]]
* ThatsAllFolks: Sky Kid shows up to end off the show. After going on a tirade relating to a SpoofAesop, he and the other characters wave the viewers goodbye.
* ThemeMusicPowerUp: Dig Dug and Mappy manage to make the Prince's Katamari work by singing the game's {{Leitmotif}}.
* ThereWasADoor: Top Hat keeps breaking through walls to get to places. Likewise, Albatross always enters through the ceiling.
* {{Tsundere}}: Goro can be considered one towards Mappy; despite constantly antagonizing Mappy with his evil plans, he explicitly says "I miss you," as part of the reason he hires Mappy to work for Nyamco. Also lampshaded in episode 7:
-->'''Mappy''': Okay, Goro. Whatever you say.\\
'''Goro''': That's right, Mappy. Whatever ''I'' say goes, because ''I'm'' the boss, now get back to work, [[FreudianSlip I love you.]]\\
'''Mappy''': Did you just say--\\
'''Goro''': [[VerbalBackspace Nope!]]
* VocalDissonance:
** The Prince of All Cosmos is depicted with a high-pitched Brooklyn accent, in contrast to his cutesy appearance.
** Bravoman's voice is deeper than it is in his own series, and has a metallic filter on it. Creator/RobPaulsen clearly was not on the voice cast. This is {{Lampshaded}}, saying that their show has a lower budget than ''Bravoman'' does.
** Valkyrie's voice is very masculine, with her voice actor not even bothering to use a falsetto.
* VomitIndiscretionShot: With The Prince in Episode 5.
* WhyDidItHaveToBeSnakes: Mappy says this word-for-word once he encounters some (fake) snakes in Episode 8.
* YouWannaGetSued: Episode 8 makes references to ''Franchise/IndianaJones'', but several characters remark how it can't be a WholePlotReference because then they'd get sued. Examples include an IndyEscape being easily thwarted because the boulder is square-shaped instead of round, [[BoobyTrap getting foam darts thrown at them]], [[PitTrap falling into a 6-inch pit]], and encountering latex snake toys.
-->'''Indy Borgnine:''' Ahh, great. That's the last thing I need, some short, round guy (Dig Dug) interfering with my dig site. Short and round, heh. I'm gonna call you... [[CaptainErsatz Round Short]].\\
'''Mappy:''' Y'know, it'd make more sense if you just called him Short-\\
'''Indy Borgnine:''' ''[making gibberish noises over Mappy]'' Trademarked!
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* DiegeticSoundtrackUsage: When trying to get a VideoGame/{{Katamari|Damacy}} to work, Mappy and Dig Dug realize that it only works when being sung to. Mappy initially tries the theme songs for his own game and ''VideoGame/PacMan'' before eventually getting it to work with "Katamari on the Rocks".

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* DiegeticSoundtrackUsage: When trying to get figure out a VideoGame/{{Katamari|Damacy}} to work, VideoGame/{{Katamari|Damacy}}, Mappy and Dig Dug realize that it only works when being sung to. Mappy initially tries the theme songs for his own game and ''VideoGame/PacMan'' before eventually getting it to work start with "Katamari on the Rocks".
Is there an issue? Send a MessageReason:
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* DiegeticMusicUsage: When trying to get a VideoGame/{{Katamari|Damacy}} to work, Mappy and Dig Dug realize that it only works when being sung to. Mappy initially tries the theme songs for his own game and ''VideoGame/PacMan'' before eventually getting it to work with "Katamari on the Rocks".

to:

* DiegeticMusicUsage: DiegeticSoundtrackUsage: When trying to get a VideoGame/{{Katamari|Damacy}} to work, Mappy and Dig Dug realize that it only works when being sung to. Mappy initially tries the theme songs for his own game and ''VideoGame/PacMan'' before eventually getting it to work with "Katamari on the Rocks".
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Added DiffLines:

* DiegeticMusicUsage: When trying to get a VideoGame/{{Katamari|Damacy}} to work, Mappy and Dig Dug realize that it only works when being sung to. Mappy initially tries the theme songs for his own game and ''VideoGame/PacMan'' before eventually getting it to work with "Katamari on the Rocks".
Is there an issue? Send a MessageReason:
None


* {{Tsundere}}: Goro can be considered one towards Mappy; despite constantly antagonizing him with his evil plans, he explicitly says "I miss you," as part of the reason he hires him to work for Nyamco. Also lampshaded in episode 7:

to:

* {{Tsundere}}: Goro can be considered one towards Mappy; despite constantly antagonizing him Mappy with his evil plans, he explicitly says "I miss you," as part of the reason he hires him Mappy to work for Nyamco. Also lampshaded in episode 7:

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