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* TheBadGuyWins: In the [[VideoGame/inFAMOUS2 second game]], Bertrand's big end-game with his SuperhumanTrafficking scheme was to create a ZeroPercentApprovalRating for conduits [[FantasticRacism out of disgust for them]], eventually ending with the death of all conduits. Set years after his death, this game shows that public opinion of conduits is at an all-time low thanks to the D.U.P. (The Militia ideological successor), with hate groups against conduits on the rise and legislation being enacted to treat conduits, or "Bio-Terrorists", like criminals [[PuttingOnTheReich by virtue of their genetics]]. While total extermination hasn't happened yet, Bertrand would be proud nonetheless.

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* TheBadGuyWins: In the [[VideoGame/inFAMOUS2 [[VideoGame/{{inFAMOUS2}} second game]], Bertrand's big end-game with his SuperhumanTrafficking scheme was to create a ZeroPercentApprovalRating for conduits [[FantasticRacism out of disgust for them]], eventually ending with the death of all conduits. Set years after his death, this game shows that public opinion of conduits is at an all-time low thanks to the D.U.P. (The Militia ideological successor), with hate groups against conduits on the rise and legislation being enacted to treat conduits, or "Bio-Terrorists", like criminals [[PuttingOnTheReich by virtue of their genetics]]. While total extermination hasn't happened yet, Bertrand would be proud nonetheless.
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* TheBadGuyWins: In the [[VideoGame/inFAMOUS2 second game]], Bertrand's big end-game with his SuperhumanTrafficking scheme was to create a ZeroPercentApprovalRating for conduits [[FantasticRacism out of disgust for them]], eventually ending with the death of all conduits. Set years after his death, this game shows that public opinion of conduits is at an all-time low thanks to the D.U.P. (The Militia ideological successor), with hate groups against conduits on the rise and legislation being enacted to treat conduits, or "Bio-Terrorists", like criminals [[PuttingOnTheReich by virtue of their genetics]]. While total extermination hasn't happened yet, Bertrand would be proud nonetheless.

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** Every time you absorb a Conduit's powers, Delsin also sees into their minds and memories of their life and situations, which usually turn out to be very Sad Backstories. You spend the entire game chasing after Augustine in order to absorb her Conduit powers specifically. [[spoiler:It turns out, when you absorb them and see into her mind, she comes from a Tragic Past as well, being traumatized by her experiences as a Conduit that is the reason for her [[WellIntentionedExtremist leading the D.U.P. and imprisoning Conduits, in order to keep them safe from being killed by the Military or Public.]] ]]

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** Every time you absorb a Conduit's powers, Delsin also sees into their minds and memories of their life and situations, which usually turn out to be very Sad Backstories. You spend the entire game chasing after Augustine in order to absorb her Conduit powers specifically. [[spoiler:It turns out, when you absorb them and see into her mind, she comes from a Tragic Past as well, being traumatized by her well. Her experiences as a Conduit that is the reason for made her [[WellIntentionedExtremist leading found the D.U.P. and imprisoning imprison Conduits, in order to keep them safe from being killed by the Military or Public.]] ]]
** [[spoiler:Delsin keeps calling Department of Unified Protection troops "DUPes". See the previous sub-point. Augustine is DUPing ''everyone'', and she's hiding it in plain sight.
]]

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* GameplayAndStoryIntegration: When Delsin first gets the Smoke power, pressing ''anything'' in the controller makes Delsin move uncontrollably. Neither he, nor the player, have control.



* PaintingTheMedium: When Delsin first gets the Smoke power, pressing ''anything'' in the controller makes Delsin move uncontrollably. Neither he, nor the player, have control.

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* ContrastingSequelMainCharacter: Cole [=MacGrath=] from the previous games started with a bright yellow jacket and glowing [[ShockAndAwe lightning powers]], and struggled with the the ramifications and responsibilities of being a Conduit. In contrast, The PowerCopying Delsin Rowe starts out with dark clothes and murky black [[SuperSmoke smoke powers]], and [[CursedWithAwesome deeply enjoys the fact he now has superpowers]].

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* ContrastingSequelMainCharacter: Cole [=MacGrath=] from the previous games started with a bright yellow jacket and glowing [[ShockAndAwe lightning powers]], and struggled with the the ramifications and responsibilities of being a Conduit. In contrast, The PowerCopying Delsin Rowe starts out with dark clothes and murky black [[SuperSmoke smoke powers]], and [[CursedWithAwesome deeply enjoys the fact he now has superpowers]]. Also, Cole's melee weapon was bare hands, and then the Amp (an electric club), while Delsin's is just a random chain that he channels his power through.


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* PaintingTheMedium: When Delsin first gets the Smoke power, pressing ''anything'' in the controller makes Delsin move uncontrollably. Neither he, nor the player, have control.

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** Played straight with the Drug Dealers [[WhatMeasureIsAMook who Delsin dismisses the deaths of as, "Only drug dealers."]] Possibly {{Justified}} as a Native American is likely to have a disproportionate likelihood of seeing the destructiveness of narcotics on communities and would want them removed by any means. Bonus evil points for the same drug dealers also being involved in sex trafficking as the player is charged with freeing their "merchandise" at various points in the game.

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** Played straight with the Drug Dealers [[WhatMeasureIsAMook who Delsin dismisses the deaths of as, "Only drug dealers."]] Possibly {{Justified}} [[JustifiedTrope justified]] as a Native American is likely to have a disproportionate likelihood of seeing the destructiveness of narcotics on communities and would want them removed by any means. Bonus evil points for the same drug dealers also being involved in sex trafficking as the player is charged with freeing their "merchandise" at various points in the game.



* AsTheGoodBookSays: When debating with some anti-drug, anti-conduit activists, Delsin snarks, "What was the name of [[Literature/TheBible that book]], the one who says 'Let he who is without sin cast the first stone?'" [[LampshadeHanging Lampshaded]] shortly thereafter by [[DontExplainTheJoke Explaining The Joke]].

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* AsTheGoodBookSays: When debating with some anti-drug, anti-conduit activists, Delsin snarks, "What was the name of [[Literature/TheBible that book]], the one who says 'Let '[[Literature/TheFourGospels Let he who is without sin cast the first stone?'" stone]]'?" [[LampshadeHanging Lampshaded]] shortly thereafter by [[DontExplainTheJoke Explaining The Joke]].



* {{Catchphrase}}: Augustine is very fond of telling people "You disappoint me", [[spoiler:a fact which is used to great dramatic effect later in the game, when Hank sells Delsin to her and she coldly tells him "You ''didn't'' disappoint me"]]. She also often exclaims "I'm told that hurts" when using her power to torture people by making concrete grow out of their bones.


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* CharacterCatchphrase: Augustine is very fond of telling people "You disappoint me", [[spoiler:a fact which is used to great dramatic effect later in the game, when Hank sells Delsin to her and she coldly tells him "You ''didn't'' disappoint me"]]. She also often exclaims "I'm told that hurts" when using her power to torture people by making concrete grow out of their bones.
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''inFAMOUS: Second Son'', released March 21, 2014, is a UsefulNotes/{{PlayStation 4}} ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Creator/SuckerPunch and the third main game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' series.

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''inFAMOUS: Second Son'', released March 21, 2014, is a UsefulNotes/{{PlayStation 4}} Platform/PlayStation4 ActionAdventure WideOpenSandbox {{Superhero}} video game developed by Creator/SuckerPunch and the third main game in the ''[[VideoGame/{{Infamous}} inFAMOUS]]'' series.

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If he can only use one at a time then it's not all combined


* AllYourPowersCombined: Delsin is able to absorb and retain the powers of multiple other Conduits at once. However, he can only use one at once in gameplay and in story. For example, if he's using Neon powers and the player wants to use Smoke, you have to find smoke in the game to change Delsin's powers. [[spoiler:In the Evil Ending Delsin reveals he wants to do this to everyone held prisoner.]]


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* DiscardAndDraw: Delsin is able to absorb and retain the powers of multiple other Conduits at once. However, he can only use one at once in gameplay and in story. For example, if he's using Neon powers and the player wants to use Smoke, you have to find smoke in the game to change Delsin's powers. [[spoiler:In the Evil Ending Delsin reveals he wants to do this to everyone held prisoner.]]

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* EleventhHourSuperpower: Delsin only gains the [[spoiler:Concrete]] power at the start of the FinalBoss, and spends the remainder of the battle waiting on Eugene to drop in power cores so that it's actually combat viable.



* TheArtifact: The Karma System. After the first game was criticized for having a very black-and-white karma system, with neither the story nor the characters changing much regardless of what you did, the second game made sure to improve things by making sure that missions would drastically alter depending on what choices you made. Second Son is more like the first game, with very little changing other than your powers. At certain points two icons will appear on the map, one for good karma and one for evil karma. However, if you try to take the mission that's the opposite Karma of the choice you made (trying to do the evil mission after redeeming Fetch or trying to do the good mission after corrupting Eugene) you won't be allowed to do it. This is in comparison to the first two games, which allowed you to alternate between good and evil missions as you saw fit, and brings into question why two icons even appear when you're only allowed to choose one after your initial choice. The GameplayAndStorySegregation is also much more blatant, with straight-edged lawman Reggie continuing to support Delsin even if he's running around killing cops and protesters, as well as [[spoiler:Reggie telling Delsin that he's proud of him, even if his karma is Infamous]]. It all makes it seem like the Karma System is only there because it's part of the series identity, not because the developers actually had any ideas for it.
** Additionally, the final power you get in the game pretty much sidelines the Karma System entirely. No changes to Delsin's animations, colors, or upgrades for [[spoiler: concrete]].



* TheArtifact: The Karma System. After the first game was criticized for having a very black-and-white karma system, with neither the story nor the characters changing much regardless of what you did, the second game made sure to improve things by making sure that missions would drastically alter depending on what choices you made. ''Second Son'' is more like the first game, with very little changing other than your powers. At certain points two icons will appear on the map, one for good karma and one for evil karma. However, if you try to take the mission that's the opposite Karma of the choice you made (trying to do the evil mission after redeeming Fetch or trying to do the good mission after corrupting Eugene) you won't be allowed to do it. This is in comparison to the first two games, which allowed you to alternate between good and evil missions as you saw fit, and brings into question why two icons even appear when you're only allowed to choose one after your initial choice. The GameplayAndStorySegregation is also much more blatant, with straight-edged lawman Reggie continuing to support Delsin even if he's running around killing cops and protesters, as well as [[spoiler:Reggie telling Delsin that he's proud of him, even if his karma is Infamous]]. It all makes it seem like the Karma System is only there because it's part of the series identity, not because the developers actually had any ideas for it. Additionally, the final power you get in the game pretty much sidelines the Karma System entirely. No changes to Delsin's animations, colors, or upgrades for [[spoiler: concrete]].



* EleventhHourSuperpower: Delsin only gains the [[spoiler:Concrete]] power at the start of the FinalBoss, and spends the remainder of the battle waiting on Eugene to drop in power cores so that it's actually combat viable.

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* CompanyCrossReferences: There's a lot of ''Franchise/SlyCooper'' references here:
** Delsin himself seems to be a fan of the series, given how his ringtone is the title screen music for ''[[VideoGame/SlyCooperThievesInTime Thieves in Time]]'' and a Sly mask can be seen on his vest.
** The news ticker above the [=NexJen=] video game store states "Sly Cooper arrested for burglary" and "Sly Cooper wins belching contest", and the "Alter Ego" theme from ''Thieves in Time'' can be heard next to it during the "Reggie Takes Flight" mission.
** The playground at the Seattle Center has multiple murals referencing Sly and the gang littered all over it, and Sly masks can be seen in graffiti all over Seattle.
** A building owned by the "Cooper & [=MacGrath=]" company can be found, complete with a neon Sly mask as part of its logo. There is also a moving van owned by "[=MacCooper=] Movers" (complete with the slogan "we TAKE your stuff and move it somewhere else"), and a gas station known as "Panda King Gas".
** One book in the longhouse is titled "Thievius Raccoonus Vol. #".



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** There are numerous ''VideoGame/SlyCooper'' neon signs scattered throughout Seattle.
** Delsin's ringtone is the title theme of ''Videogame/SlyCooperThievesInTime''.

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