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* SanityMeter: Every mortal has two sanity meters called Terror and Madness
** Terror is easier to increase, but slowly decreases if the mortal is left alone for a while. Additionally, it's influenced by the Belief stat - mortals with high Belief are easier to scare. If a mortal gains too much Terror, they will flee the level.
** Madness is harder to increase, but any increase is permanent. If a mortal gains too much Madness, they will go insane, which is worth more points than making them flee.

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