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Will move to correct tab later, but this trope is now YMMV


* NintendoHard: This is the only game that might rival [[VideoGame/FireEmblemThracia776 its predecessor]] for "hardest game in the series on Normal difficulty" (later games added [[SerialEscalation increasingly higher difficulty levels]] in order to simultaneously make the series friendly to newcomers and provide challenges for veterans who enjoyed the ridiculousness of the early games). While fatigue meters, leadership stars, and unit capturing are gone (and only the last has ever returned, in a much less frustrating form), FogOfWar became a mainstay, as did gaiden chapters, with the addition that missing even one of these gaiden chapters--or allowing the {{Infinity Plus One Sword}}s that you acquired therein to break prior to the end of the chapter in question--would cause the game to end three chapters prematurely. This was also the game that codified the series' desert maps (namely the part about the hidden items scattered across the maps, something that ''Radiant Dawn'' extended to nearly ''every map''), except this game's incarnation of the desert map was also a FogOfWar map...with a requirement for unlocking a gaiden chapter...that involved keeping alive a freshly recruited and forced party member with stats so poor that were she an enemy, your main character could kill her in one round with his starting stats.
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''Fire Emblem: The Binding Blade'' - also known as ''Fire Emblem: Binding Blade'' and ''Fire Emblem: Sword of Seals'' - is the sixth game in the ''Franchise/FireEmblem'' series, released only in Japan on the UsefulNotes/GameBoyAdvance in 2002. It takes place on the continent of Elibe, which is in a new continuity separate from all previous games.

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''Fire Emblem: The Binding Blade'' - also known as ''Fire Emblem: Binding Blade'' and ''Fire Emblem: Sword of Seals'' - is the sixth game in the ''Franchise/FireEmblem'' series, released only in Japan on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2002. It takes place on the continent of Elibe, which is in a new continuity separate from all previous games.



** This is the first game in the series to lack any involvement with franchise creator Shouzou Kaga, since he left Intelligent Systems before its predecessor ''Thracia 776'' was released. It is also the first handheld title, as all previous games were on home consoles instead, though it was going to be on the UsefulNotes/Nintendo64 under a different title at one point.

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** This is the first game in the series to lack any involvement with franchise creator Shouzou Kaga, since he left Intelligent Systems before its predecessor ''Thracia 776'' was released. It is also the first handheld title, as all previous games were on home consoles instead, though it was going to be on the UsefulNotes/Nintendo64 Platform/Nintendo64 under a different title at one point.
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** In order to recruit Thea, you need to either talk to her with Shanna ''before'' you recruit Klein, or talk to her with Shanna ''and'' Klein. If you only talk to her with Shanna after recruiting Klein, she becomes an NPC and will not join your army afterwards, even if she survives the battle. There's no clear reason why it works this way, or that you need to talk to Thea again to actually recruit her. (This is made worse by being on a very hard map, and if you want HundredPercentCompletion you absolutely ''must'' recruit Klein first.)

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** In order While it is easier to recruit Thea, you need Thea by having Klein talk to either her, this game has an alternative but more difficult way of recruiting her by having Shanna talk to her with Shanna ''before'' you recruit Klein, or talk to her with Shanna before ''and'' after recruiting Klein. If you only talk to her with Shanna after recruiting Klein, she becomes an NPC and will not join your army afterwards, even if she survives the battle. There's The game never tells you about this method, and no clear reason why it works this way, or that you need to talk to Thea again to actually recruit her. (This is made worse by being on a very hard map, and if you want HundredPercentCompletion you absolutely ''must'' recruit Klein first.)has been explained about its existence.

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While it wasn't officially confirmed until 2015, this game is infamous for its rocky development history; it began in 1997 as a Platform/Nintendo64 title, specifically for the [=64DD=], when it was known as ''Maiden of Darkness''. However, after years of silence, its overambitiousness, alongside the failure of the [=64DD=] forced development to restart as a Platform/GameBoyAdvance title with its current name, as well as almost rewriting the entire cast (aside from Roy and Karel). However, it remains to be seen as to what else has changed between the the transition from the Nintendo 64 to the Game Boy Advance.


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While it wasn't officially confirmed until 2015, this game is infamous for its [[DevelopmentHell rocky development history]]; it began in 1997 as a Platform/Nintendo64 title, specifically for the [=64DD=], when it was known as ''Maiden of Darkness''. However, after years of silence, its overambitiousness, alongside the failure of the [=64DD=] forced development to restart as a Platform/GameBoyAdvance title with its current name, as well as almost rewriting the entire cast (aside from Roy and Karel). However, it remains to be seen as to what else has changed between the the transition from the Nintendo 64 to the Game Boy Advance.
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While it wasn't officially confirmed until 2015, this game is infamous for its rocky development history; it began in 1997 as a Platform/Nintendo64 title, specifically for the [=64DD=], when it was known as ''Maiden of Darkness''. However, after years of silence, its overambitiousness, alongside the failure of the [=64DD=] forced development to restart as a Platform/GameBoyAdvance title with its current name, as well as almost rewriting the entire cast (aside from Roy and Karel). However, it remains to be seen as to what else has changed between the the transition from the Nintendo 64 to the Game Boy Advance.

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* GuideDangIt: Recruiting Douglas doesn't make sense at a first glance. He starts as an enemy and proactively attacks, and nobody can make him a friendly unit by talking to him (including his prince and his adopted daughter) like other potential recruits. You have to seize the throne first.

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* GuideDangIt: GuideDangIt:
** In order to recruit Thea, you need to either talk to her with Shanna ''before'' you recruit Klein, or talk to her with Shanna ''and'' Klein. If you only talk to her with Shanna after recruiting Klein, she becomes an NPC and will not join your army afterwards, even if she survives the battle. There's no clear reason why it works this way, or that you need to talk to Thea again to actually recruit her. (This is made worse by being on a very hard map, and if you want HundredPercentCompletion you absolutely ''must'' recruit Klein first.)
**
Recruiting Douglas doesn't make sense at a first glance. He starts as an enemy and proactively attacks, and nobody can make him a friendly unit by talking to him (including his prince and his adopted daughter) like other potential recruits. You have to seize the throne first.

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Just found out that FE9 had no dark mage main antagonists either, so fixing misinfo


** This is the first game to not have a dark mage as one of the main antagonists (or at least ''the'' main antagonist), as all enemy shamans and druids encountered throughout the course of the game are instead mooks or minor bosses.



*** to not have a dark mage as one of the main antagonists (or at least ''the'' main antagonist), as all enemy shamans and druids encountered throughout the course of the game are instead mooks or minor bosses.

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* InconsistentSpelling: ''Binding'' is a bit worse about it than a number of other ''FE'' entries due to just how long the game's gone without an official release, and how long the fans only had katakana and a few sources of romanized names in JP materials to rely on (with some of those clearly not matching the katakana--"Thite" being a classic example). The whole cast only got official names once ''Fire Emblem Heroes'' rolled around with its Choose Your Legend event.



* SpellMyNameWithAnS: ''Binding'' is a bit worse about it than a number of other ''FE'' entries due to just how long the game's gone without an official release, and how long the fans only had katakana and a few sources of romanized names in JP materials to rely on (with some of those clearly not matching the katakana--"Thite" being a classic example). The whole cast only got official names once ''Fire Emblem Heroes'' rolled around with its Choose Your Legend event.
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* ChildSoldiers: A lot of playable characters in this game are stated to be teenagers in the ''[[AllThereInTheManual Fire Emblem Characters]]'' book, but a majority look to be no older than early/mid teens, at an age where they are supposed to be too young to fight. Sophia and Fae, despite being long-lived dragons, also look very young, with the latter looking like a child. However, because most of the characters ages [[VagueAge were never given exact estimates]], the only teenage characters with confirmed/implied ages are Lugh and Raigh[[note]]13[[/note]], Roy[[note]]15[[/note]], and Lilina[[note]]also 15[[/note]]. This makes Roy himself one of the youngest lords in the franchise.

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* ChildSoldiers: A lot of playable characters in this game are stated to be teenagers in the ''[[AllThereInTheManual Fire Emblem Characters]]'' book, but a majority look to be no older than early/mid teens, at an age where they are supposed to be too young to fight. Sophia and Fae, despite being long-lived dragons, also look very young, with the latter looking like a child. However, because most of the characters ages [[VagueAge were never given exact estimates]], not made exact]], the only teenage characters with confirmed/implied ages are Lugh and Raigh[[note]]13[[/note]], Roy[[note]]15[[/note]], and Lilina[[note]]also 15[[/note]]. This makes Roy himself one of the youngest lords in the franchise.

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* BreatherLevel: The first gaiden chapter (8x) has remarkably easy Bandit {{Mooks}} that you can engage a few at a time, letting you level up underlevelled characters that haven't caught up yet such as Lilina or Wendy. [[EasyLevelsHardBosses This is contrasted strongly]] by the WakeUpCallBoss Henning, who challenges your party even more strongly than Leygance before him, especially on Hard Mode.



* TheLoad: Roy receives his promotion via story event very late in the game. It's not hard for him to ram level 20 ''long'' before this, so he can't fight or else the rest of the party loses experience.

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* TheLoad: Roy receives his promotion via story event very late in the game. It's not hard for him to ram level 20 ''long'' before this, so he can't fight or else the rest of the party loses experience. Since every map is a Seize map, he also requires at least one mounted unit to Rescue, carry, and drop at the throne or gate in efficient play due to being on foot.
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* ChildSoldiers: A lot of playable characters in this game are stated to be teenagers in the ''[[AllThereInTheManual Fire Emblem Characters]]'' book, but a majority look to be no older than early/mid teens, at an age where they are too young to fight, Sophia and Fae, despite being long-lived dragons, also look very young, with the latter looking like a child. However, because most of the characters ages [[VagueAge were never given exact estimates]], the only teenage characters with confirmed/implied ages are Lugh and Raigh[[note]]13[[/note]], Roy[[note]]15[[/note]], and Lilina[[note]]also 15[[/note]]. This makes Roy himself one of the youngest lords in the franchise.

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* ChildSoldiers: A lot of playable characters in this game are stated to be teenagers in the ''[[AllThereInTheManual Fire Emblem Characters]]'' book, but a majority look to be no older than early/mid teens, at an age where they are supposed to be too young to fight, fight. Sophia and Fae, despite being long-lived dragons, also look very young, with the latter looking like a child. However, because most of the characters ages [[VagueAge were never given exact estimates]], the only teenage characters with confirmed/implied ages are Lugh and Raigh[[note]]13[[/note]], Roy[[note]]15[[/note]], and Lilina[[note]]also 15[[/note]]. This makes Roy himself one of the youngest lords in the franchise.
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* ChildSoldiers: A lot of playable characters in this game are stated to be teenagers in the ''[[AllThereInTheManual Fire Emblem Characters]]'' book, but a majority look to be no older than early/mid teens, at an age where they are too young to fight, Sophia and Fae, despite being long-lived dragons, also look very young, with the latter looking like a child. However, because most of the characters ages [[VagueAge were never given exact estimates]], the only teenage characters with confirmed/implied ages are Lugh and Raigh[[note]]13[[/note]], Roy[[note]]15[[/note]], and Lilina[[note]]also 15[[/note]]. This makes Roy himself one of the youngest lords in the franchise.
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antepieces

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* {{Antepiece}}: Antepieces are plentiful in ''The Binding Blade'', mainly for concepts not demonstrated in the tutorial or explained by characters. Chapter 12, in particular, has a few:
** It has the first long-ranged tome-user, a Shaman close to the treasure room in Roy's side of the map. The Shaman uses Eclipse, which is quite unlikely to hit, but still demonstrates that magic-users can have long-ranged magic (and can move while using it). Eclipse comes up again with a somewhat-more-accurate caster in Chapter 12x, and far-more-accurate (but less-damaging) tomes come up in 14x and 16.
** It has the first offensive staff-user, a Priest with a Sleep staff, after you may have acquired one in the previous chapter. Roy's army starts in an open courtyard with little risk of being hit while asleep, so the Priest serves as an antepiece who can be either interrupted (by penetrating into the enemy-filled battlements) or outlasted. It mainly teaches that the Restore staff is still going to be useful, however, especially when offensive Staves are used in less-convenient starting positions such as in 12x and 14.
** Lastly, the boss itself [[DegradedBoss is an antepiece]], as a Manakete who won't move. You have a reasonable amount of time to practice and experiment with the dragon, before three moving ones come up in Chapter 14 with heavily-restricted movement, followed by two fully-motile ones in Chapter 16.
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* GameplayAndStorySegregation: Unlike its other fellow legendary weapons, [[spoiler:Eckesaches lacks effectiveness against dragons, even though it was crafted for this purpose]]. While it could be due to the fact that it is never obtained in the main story, the inconsistencies still stand out.

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