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The game is made available for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation3 and UsefulNotes/Xbox360.

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The game is made available for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation3 Platform/MicrosoftWindows, Platform/PlayStation3 and UsefulNotes/Xbox360.
Platform/Xbox360.
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* TrappedBehindEnemyLines: Notably, all levels are set well within German lines, with Robert having to help various Resistance groups in their fights against the Nazis.
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* ArtisticLicenseHistory: ''Enemy Front'' is notable for featuring a depiction of Operation Gunnerside, the Norwegian heavy water plant sabotage mission, which would also be depicted later by ''VideoGame/BattlefieldV''. ''Enemy Front'''s depiction is truer to the historical events than ''Battlefield V'' (in that it's carried out by a trained commando unit led by the actual commando leader who carried out the raid, rather than a completely fictional teenage partisan and her mother), though it still Hollywood actionizes the raid, which in real life was carried out by pure stealth without a single casualty on either side.
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* NewWorkRecycledGraphics: C.I. Games are notorious for doing this using the engines they license, and the game has a very ''VideoGame/{{Crysis}}'' feel to it, from player movement (sans nanosuit superpowers), to the HUD (including an EnemyDetectingRadar), to the enemy A.I. The game's sniper system also seems to be a simplified version of the one used in C.I. Game's ''VideoGame/SniperGhostWarrior2''.

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* NewWorkRecycledGraphics: C.I. Games are notorious for doing this using the engines they license, and the game has a very ''VideoGame/{{Crysis}}'' feel to it, from player movement (sans nanosuit superpowers), to the HUD (including an EnemyDetectingRadar), to the enemy A.I. The game's sniper system also seems to be a simplified version of the one used in C.I. Game's ''VideoGame/SniperGhostWarrior2''.''VideoGame/SniperGhostWarrior2'', which also used the Cryengine.
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* BulletTime: The game goes into slow motion on multiple occasions during set door-breaching sequences in which Dawkins busts into a room and shoots everyone on the other side.

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* BulletTime: The game goes into slow motion on multiple occasions during set door-breaching sequences in which Dawkins busts into a room and shoots everyone on the other side. As a hold-over from ''VideoGame/SniperGhostWarrior'', this also happens when using a sniper rifle.
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* ShootTheHostageTaker: How Robert saves a priest during the church stage, when a Kraut sergeant holds the priest's head at gunpoint. Robert manage to shoot the Kraut (the player controls where he shoots, of course), followed by a cutscene where he pumps a bunch of extra rounds into his victim.

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* ShootTheHostageTaker: How Robert saves a priest during the church stage, when a Kraut sergeant holds the priest's head at gunpoint. Robert manage to shoot the Kraut (the player controls where he shoots, of course), followed by a cutscene where he pumps a bunch of extra rounds into his victim. Enemy soldiers will attempt to do this to you if you take one of them hostage; if you shoot one of them, they'll drop all pleasantries and just shoot through the hostage.
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* TheLancer: Kozera, one of the Resistance's recently-promoted captains who shows up for most of the game and supports Robert across multiple campaigns. He gets the second most amount of development among the named characters, but [[spoiler:he's eliminated via Mustard Gas near the end]].

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* TheLancer: Kozera, one of the Resistance's recently-promoted captains who shows up for most of the game and supports Robert across multiple campaigns. He gets the second most amount of development among the named characters, but [[spoiler:he's eliminated via Mustard Gas near the end]].end. Maybe. Someone who looks like him appears in the ending with Robert, but since he doesn't speak it's unclear]].
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* LimitedLoadout: You can carry 2 longarms and 1 pistol. You also can carry much less max ammo compared to most other FPS games; usually 1 mag in the gun and 4 spare mags on your person.


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* OptionalStealth: The game has a stealth system (seemingly cribbed directly from ''VideoGame/Crysis2'' or ''VideoGame/SniperGhostWarrior2'') and enemies don't detect you instantly. However, with RegeneratingHealth and decent durability you can generally Rambo your way through most situations.
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* ExcusePlot: While the game does have a decent amount of cutscenes and character interactions, there's no real overarching plot, with each level being an independent vignette flashback concerning Robert's various adventures across occupied Europe, intercut with assorted missions on behalf of the Warsaw resistance in the "present" day.

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* ExcusePlot: While the game does have a decent amount of cutscenes and character interactions, there's no real overarching plot, with each level being an independent vignette flashback concerning Robert's various adventures across occupied Europe, intercut with assorted unrelated missions on behalf of the Warsaw resistance in the "present" day.
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* ExcusePlot: While the game does have a decent amount of cutscenes and character interactions, there's no real overarching plot, with each level being an independent vignette flashback concerning Robert's various adventures across occupied Europe, intercut with assorted missions on behalf of the Warsaw resistance in the "present" day.
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* HomeGuard: Most of the {{Redshirt}} Allied soldiers who fights alongside Robert turns out to be civilain volunteers and ordinary conscripts, untained in warfare and sent straight to battle the Germans. Their in-game description even identifies them as "Home Army Soldier".

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* HomeGuard: Most of the {{Redshirt}} Allied soldiers who fights alongside Robert turns out to be civilain volunteers and ordinary conscripts, untained untrained in warfare and sent straight to battle the Germans. Their in-game description even identifies them as "Home Army Soldier".
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* HumanShield: If you sneak up on an enemy from behind you can grab them and use them as a human shield. However, said shields aren't [[BulletproofHumanShield bulletproof]], and while holding a human shield generally discourages enemies from going full auto on you, they'll still take aimed potshots at you trying to hit you around the hostage. They'll also go full auto if you shoot back, and you can't reload or aim-down-sights while holding a hostage.
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* BloodstainedGlassWindows: There are at least tow stages set inside churches occupied by the Krauts, where Robert takes on enemies on the ground level and on higher balconies. There's even crates of extra weapons between the pews.

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* BloodstainedGlassWindows: There are at least tow two stages set inside churches occupied by the Krauts, where Robert takes on enemies on the ground level and on higher balconies. There's even crates of extra weapons between the pews.
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* NewWorkRecycledGraphics: C.I. Games are notorious for doing this using the engines they license, and the game has a very ''VideoGame/{{Crysis}}'' feel to it, from player movement (sans nanosuit superpowers), to the HUD (including an EnemyDetectingRadar), to the enemy A.I.

to:

* NewWorkRecycledGraphics: C.I. Games are notorious for doing this using the engines they license, and the game has a very ''VideoGame/{{Crysis}}'' feel to it, from player movement (sans nanosuit superpowers), to the HUD (including an EnemyDetectingRadar), to the enemy A.I. The game's sniper system also seems to be a simplified version of the one used in C.I. Game's ''VideoGame/SniperGhostWarrior2''.
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None

Added DiffLines:

* BulletTime: The game goes into slow motion on multiple occasions during set door-breaching sequences in which Dawkins busts into a room and shoots everyone on the other side.
Is there an issue? Send a MessageReason:
None


* NewWorldRecycledGraphics: C.I. Games are notorious for doing this using the engines they license, and the game has a very ''VideoGame/{{Crysis}}'' feel to it, from player movement (sans nanosuit superpowers), to the HUD (including an EnemyDetectingRadar), to the enemy A.I.

to:

* NewWorldRecycledGraphics: NewWorkRecycledGraphics: C.I. Games are notorious for doing this using the engines they license, and the game has a very ''VideoGame/{{Crysis}}'' feel to it, from player movement (sans nanosuit superpowers), to the HUD (including an EnemyDetectingRadar), to the enemy A.I.

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''Enemy Front'' is an {{FPS}} developed by CI Games in 2014.

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''Enemy Front'' is an {{FPS}} developed by CI Games in 2014.2014, utilizing Crytek's Cryengine.


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* NewWorldRecycledGraphics: C.I. Games are notorious for doing this using the engines they license, and the game has a very ''VideoGame/{{Crysis}}'' feel to it, from player movement (sans nanosuit superpowers), to the HUD (including an EnemyDetectingRadar), to the enemy A.I.
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* CreatorProvincialism: Probably the game's most distinguishing characteristic is that it is set in the developer's native Poland, one of the lesser explored theaters of World War 2.
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* ExperiencedProtagonist: Robert Hawkins, who had completed an assignment in Spain's warzones prior to the game's events and was recently promoted by his superiors. His past makes him the perfect choice in entering the warzones of Germany-occupied Europe.

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In one of the most ''original'' (ahem) ideas ever since ''VideoGame/CallOfDuty'' and ''VideoGame/MedalOfHonor'', ''Enemy Front'' is set during UsefulNotes/WorldWarII. Players assume the role of Robert Hawkins, an American war correspondent and journalist, caught up in the resistance against the Nazi occupation of Europe. After witnessing the war atrocities, in his attempts to uncover the truth, Robert befriends the locals and decides to take up arms and join a local partisan force.

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In one of the most ''original'' (ahem) ideas ever since ''VideoGame/CallOfDuty'' and ''VideoGame/MedalOfHonor'', ''Enemy Front'' is set during UsefulNotes/WorldWarII.

Players assume the role of Robert Hawkins, an American war correspondent and journalist, caught up in the resistance against the Nazi occupation of Europe. After witnessing the war atrocities, in his attempts to uncover the truth, Robert befriends the locals and decides to take up arms and join a local partisan force.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/enemy_front.jpg]]
[[caption-width-right:350:''I have lived with them. Fought with them. And seen the sacrifices they've made in the name of freedom...'']]

--> This is Warsaw calling all the Free Nations.\\
My name is Robert Hawkins and I am an American War Correspondent broadcasting from inside the heart of the besieged Warsaw. \\
What I am about to tell you is a story... a story of ordinary men and women all across Europe who have stood up to Nazi tyranny and oppression...

''Enemy Front'' is an {{FPS}} developed by CI Games in 2014.

In one of the most ''original'' (ahem) ideas ever since ''VideoGame/CallOfDuty'' and ''VideoGame/MedalOfHonor'', ''Enemy Front'' is set during UsefulNotes/WorldWarII. Players assume the role of Robert Hawkins, an American war correspondent and journalist, caught up in the resistance against the Nazi occupation of Europe. After witnessing the war atrocities, in his attempts to uncover the truth, Robert befriends the locals and decides to take up arms and join a local partisan force.

A multiplayer mode is available with several different options, including Team Deathmatch, King of the Hill, and Demolition, featuring a variety of maps set in Europe during World War II.

Enemy Front received mixed reviews upon its release, with critics praising the game's setting and historical accuracy but criticizing its AI, level design, and overall gameplay.

The game is made available for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation3 and UsefulNotes/Xbox360.

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!! I have documented their stories, and they must now be told. This is a story of resistance.

* AmericaSavesTheDay: Because an American war journalist can accomplish far more than the resistance forces opposing the Germans.
* BloodstainedGlassWindows: There are at least tow stages set inside churches occupied by the Krauts, where Robert takes on enemies on the ground level and on higher balconies. There's even crates of extra weapons between the pews.
* DeadlyGas: The Germans starts using Mustard gas to take down the rest of the partisans, Robert included, in the last stages. Said gas is depicted as a green fog that drains Robert's health if he's caught in it.
* ForcedToWatch: The Germans performs an utter massacre of a local village, with the captured Resistance leader, Josephine Aubrac, unable to do anything about it but look upon. Nearby, the hero Robert and his contact Dubois also witnesses the carnage from behind a fence, but can't do anything either to avoid giving their position away.
--> '''Josephine''': [[YouMonster You bastards]]!
* TheGroundIsLava: One of the game's last stages is in a flooded generator room. The water is electrified, and Robert can only cross by walking and jumping on wooden crates, floor boards and other platforms that doesn't conduct electricity.
* HomeGuard: Most of the {{Redshirt}} Allied soldiers who fights alongside Robert turns out to be civilain volunteers and ordinary conscripts, untained in warfare and sent straight to battle the Germans. Their in-game description even identifies them as "Home Army Soldier".
* HollywoodSilencer: Robert gets to use a silenced ''submachine-gun'' in a night infiltration stage to kick ass. He can stealthily gun down Krauts left and right without raising any alarms (as long as he's not spotted).
* HowWeGotHere: The game's opening FMV have Robert broadcasting live reports of what he had witnessed during the war, having joined the partisans in their fight against Nazi Germany. The following stage then flashes back to Robert's past, accepting his assignment behind the frontlines, while the levels catches up with the opening roughly after an hour of gameplay.
* IntrepidReporter: Robert Hawkins, the PlayerCharacter, who investigates the frontlines in World War II-era Europe to get the perfect scoop. But after uncovering the Nazi atrocities he decides to help the partisans.
--> '''Robert''': I took their pictures and I had begun to fight ''their'' fight, but at that time I had no real understanding of these resistance fighters and what drove them to risk ''everything'' for their cause. It was a mindset I couldn't relate to. For me, at that time they were just a great story... nothing more.
* LaResistance: The French, Polish, and assorted Partisan forces who opposes the German occupation. Robert's assignment was for him to investigate their efforts and get some results from the frontlines, but he eventually joins their cause.
* TheLancer: Kozera, one of the Resistance's recently-promoted captains who shows up for most of the game and supports Robert across multiple campaigns. He gets the second most amount of development among the named characters, but [[spoiler:he's eliminated via Mustard Gas near the end]].
* NoodleIncident: Robert, who is chosen for the job because of some past incident in Spain he repeatedly mentions in cutscenes. It's most likely a previous report from the tail-end of the UsefulNotes/SpanishCivilWar, but it's not outright confirmed.
* PlungerDetonator: Robert uses one such detonator in a cutscene where he blow up a bridge, sending an armored train into a ravine.
* ShootTheHostageTaker: How Robert saves a priest during the church stage, when a Kraut sergeant holds the priest's head at gunpoint. Robert manage to shoot the Kraut (the player controls where he shoots, of course), followed by a cutscene where he pumps a bunch of extra rounds into his victim.
* TheSiege: One of the levels more than halfway through, where Robert and a few scant Partisans defends Warsaw from a German siege with a ''massive'' night battle breaking out.
* SnipingMission: A few of the stages, like Robert taking down a building full of German snipers (with his own SniperRifle) while taking cover in a bombed-out building, and a later stage where he needs to snipe through a bunch of guards outrside a fortress.
* SpitefulSpit: The French Resistance leader, Josephine, spits into the floor defiantly in the cutscene where the Germans detains the partisans, alongside an entire village arrested for aiding the local resistance.
* WarIsHell: The game seems to drive this point in during a cutscene where Robert enters a bunker filled with wounded civilians, resistance fighters and partisans, with one of the wounded begging for water as he passes by.
* WatchingTroyBurn: Robert have to watch the bombing of Warsaw from the city's edge, unable to do ''anything'' about it. After spending weeks, if not months, fighting alongside the Partisans...
--> '''Robert''': After the bombing raid I disappeared back into the shadows. I was already deep behind enemy lines. I could have gone West into the safety of the advancing Allied armies. But instead I headed East to Poland - to Warsaw where the Greatest Resistance battle of World War Two had just begun.
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