Follow TV Tropes

Following

History VideoGame / Desperados

Go To

OR

Is there an issue? Send a MessageReason:
None


''Desperados'' is a RealTimeStrategy StealthBasedGame, originally developed by Spellbound Entertainment and currently owned by Creator/THQNordic. Easily described as ''VideoGame/{{Commandos}}'' set in Main/TheWildWest, the protagonists are a team of [[BountyHunter bounty hunters]] facing armies of criminals, [[{{Bandito}} bandits]], outlaws, led by the ArcVillain of the moment. So far, the games of the series are the following:

to:

''Desperados'' is a RealTimeStrategy StealthBasedGame, StealthBasedGame series, originally developed by Spellbound Entertainment and currently owned by Creator/THQNordic. Easily described as ''VideoGame/{{Commandos}}'' set in Main/TheWildWest, the protagonists are a team of [[BountyHunter bounty hunters]] facing armies of criminals, [[{{Bandito}} bandits]], outlaws, led by the ArcVillain of the moment. So far, the games of the series are the following:
Is there an issue? Send a MessageReason:
None


** ''VideoGame/{{Helldorado}}'' (2007, Spellbound Entertainment)[[note]]originally planned as an expansion to ''Desperados 2'', publishers' shenanigans forced Spellbound Entertainment to release it as a stand alone with a different publisher and without "Desperados" in the title[[/note]]

to:

** * ''VideoGame/{{Helldorado}}'' (2007, Spellbound Entertainment)[[note]]originally planned as an expansion to ''Desperados 2'', publishers' shenanigans forced Spellbound Entertainment to release it as a stand alone with a different publisher and without "Desperados" in the title[[/note]]
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Helldorado'' (2007, Spellbound Entertainment)[[note]]originally planned as an expansion to ''Desperados 2'', publishers' shenanigans forced Spellbound Entertainment to release it as a stand alone with a different publisher and without "Desperados" in the title[[/note]]

to:

** ''VideoGame/Helldorado'' ''VideoGame/{{Helldorado}}'' (2007, Spellbound Entertainment)[[note]]originally planned as an expansion to ''Desperados 2'', publishers' shenanigans forced Spellbound Entertainment to release it as a stand alone with a different publisher and without "Desperados" in the title[[/note]]

Changed: 2589

Removed: 24246

Is there an issue? Send a MessageReason:
Turning this into a series/disambiguation page


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/desperados_6085.jpeg]]

''Desperados: Wanted Dead or Alive'' is a RealTimeStrategy StealthBasedGame developed by Spellbound Entertainment, and can be described as ''VideoGame/{{Commandos}}'' meets ''[[Film/TheMagnificentSeven1960 The Magnificent Seven]]''.

The story starts a little after the [[UsefulNotes/TheAmericanCivilWar Civil War]], in UsefulNotes/NewMexico, where the train robberies have gotten out of control. Naturally, the local Railroad Baron, Mr. Smith, wants something to be done about it, and the bounty hunter by a name of John Cooper decides to take the job, taking the short trip to Louisiana to recruit (or rather, save their asses from whatever trouble they gotten themselves into) his old partners Sam Williams, Doc [=McCoy=] and Kate O'Hara. After convincing the rather uncooperative Marshall to tell them who's responsible for the train robberies, they set off to collect bounty on one Pablo Sanchez, the leader of a local gang. However things are hardly that simple...

The game has two less popular and not as well-received sequels, ''Desperados 2: Cooper's Revenge'', and ''Helldorado''. A fourth entry, ''VideoGame/DesperadosIII'', was revealed in Gamescom 2018 and released in Summer 2020. It was developed by Mimimi Productions (of ''VideoGame/ShadowTacticsBladesOfTheShogun'' fame) and published by Creator/THQNordic.

See also ''VideoGame/RobinHoodTheLegendOfSherwood'', by the same company.
----
!!Trope Examples:
* TheAlcatraz: Fortezza, where Sanchez is held in mission 13. It is a stone castle with a single iron gate and is guarded by an entire company of US Cavalry, who patrol every single spot on the map save the gang's starting point. Appropriately, it is ThatOneLevel, at least in parts.
-->'''Doc [=McCoy=]''': "''Goddamnit John, this place is the best guarded jail in these United States! We'll never get Sanchez out of there!''"
* AllMenArePerverts: All enemies are distracted by Kate's garter trick when not in alert mode, though some do not move from their position as a result.
* AlmostLethalWeapons: Very much averted. The protagonists are just as mortal as the antagonists, and go down just as easy to bullets.
* AwesomeButImpractical: Mia's poisoned BlowGun. When a dart hits someone, the guy enters in a killing frenzy and shoots everywhere, sometimes killing other enemies if there are other people in the area (or being killed by his comrades in defense), then if still alive the madman is automatically stunned. There are A LOT of drawbacks: the blow gun can only be loaded with one dart at a time, it is the game weapon with the shortest range, the effect isn't immediate and an enemy hit by a dart immediately turns from where the dart came and just has the time to shoot before becoming crazy so, because the weapon has a very short range, the enemy won't miss and his shot will be lethal unless you use the blow gun while standing just in front of a door's building and have lightning-speed reflexes... or use intricately planned [[ActionCommands QuickActions]].
* BadassLongcoat, CoolOldGuy, DeadpanSnarker, EyepatchOfPower, FrontierDoctor, GrumpyOldMan: Doc [=McCoy=].
* BagOfSpilling:
** Each mission starts with specific gear, even when the previous mission happened soon before. Particularly frustrating for the Eagle Nest and the following level: you find fifteen sticks of dynamite just at the end of the Eagle Nest (useful to disband an enemy counter-attack, although there is easier ways) and you begin the next mission (which occurs just after) with only one; same thing for Doc's gas bottles.
** Subverted for tutorial missions, though: if you, say, fail at throwing one too many gas bottles in Doc's tutorial mission at the intended target? Easy! The mission generates some new ones for you. Needless to say, it's the only instance of this happening in the game.
* {{Bandito}}: Sanchez and the ton of mooks.
* BankRobbery: Done by our heroes in mission 16, against Carlos as part of a ploy to get El Diablo to meet with him.
* BigBad: El Diablo.
* BlowGun: Mia uses a [[PoisonedWeapons poisoned]] one.
* BottomlessMagazines: Played with. Like in ''VideoGame/{{Commandos}}'', every character carries an unlimited supply of bullets. Unlike ''Commandos'', however, the guns in ''Desperados'' need to be reloaded and, since each character carries a different gun, each one has a different capacity. For example, Cooper's revolver carries six shots, while Kate's derringer only carries two.
* BoundAndGagged: Sam Williams can truss up unconscious people to non-lethally put them out of commission. It's mandatory if one wants to neutralize civilians, as killing an unarmed person is an instant game-over.
* BountyHunter: John Cooper.
* BulletDancing: El Diablo's men make TheSheriff of Grants do this in mission 18. Rescuing him is technically a required part of the mission.
* CacophonyCoverUp: Gunshots can be masked by other loud noises, such as a nearby roaring waterfall or thunder.
* CastOfExpies: Being ''VideoGame/{{Commandos}}'' [[RecycledInSpace in the Old West]], several characters have similar overall abilities that the Commandos do; Cooper favours knives and fists and has an ability to distract enemies with a placeable item (Green Beret), Doc can silently shoot enemies at range (Sniper), Sam is the DemolitionsExpert (Sapper), and Kate can use her feminine wiles to distract enemies (Natasha).
* ChineseGirl: Mia Yung
* ChristianityIsCatholic: Averted, with priests in very clearly Lutheran garb.
* CommonplaceRare: Sanchez' ''rocks'' are extremely valuable; you will have to be very careful to retrieve it after using it, and finding a second or third one (which only happens occasionally) is a massive deal that drastically expands your tactical options for that level. On some levels he will start without a rock, and you will have to use elaborate plans to get one. Made even more silly in the 3D games where the rocks break after use.
* CoolGuns: Cooper's gun is a Remington Army, Sam's gun is a Winchester lever-action rifle. Doc carries a [[HandCannon Buntline Special]].
%%* {{Cowboy}}
%%* CriticalExistenceFailure
* DamageSpongeBoss: [[spoiler:El Diablo is capable of soaking up truly absurd numbers of bullets, dozens of times the amount that would kill anyone else. No explanation is given for this.]]
* DiscOneFinalDungeon: Sanchez's Fortress. Ironically, his tutorial level, 14, returns to it, albeit in a much less well guarded state.
* DistractedByTheSexy: Kate's garter move.
* TheDragon: Carlos.
* EasterEgg:
** Placing Doc's coat on the pier in his tutorial mission can have [[Franchise/StarWars interesting]] results.
** In the mission where you raid Sanchez's fortress, at an early point, a pig escapes into the courtyard and is chased by a pink-shirt Mook, who then spends a while searching for it (the pig can be seen to roam around later). When you return to the area at night during a tutorial mission and approach the Gatling gun (presumably) the same pig comes dashing out and makes a bee-line for the high road.
* EliteMooks: Demonios, who only show up in the third and second-to-last level and throw instantly fatal knives. Similarly, red-coated, sharpshooting guards only show up in these levels, though their presence is given less fanfare. Same thing with the black-suited banditos, who only show up during mission 20 and later.
* EnemyMine: One of the reasons because Sanchez joined the Cooper's gang.
* EscortMission:
** Thankfully subverted in the ambush mission. The real mission is not to escort Tied-up Sanchez on the horse thru the hail of gunfire, but to kill the would-be ambushers. Played right and Sanchez will be never be seen by the enemy.
** There is a straighter example in the "Magnificient Six" mission. Cooper's gang travels with Mia, who can't be controlled yet and always follow Kate. Which makes this example still a subversion is that the intended way to succeed is to hide Kate and Mia somewhere and clean the town with the rest of the team.
* FakeLongevity: Desperados 2, due to the publisher ceasing funding late in development, results to constantly recycling the same stage in a row, with all of the enemies/your equipment being recent, essentially forcing you to play the same level multiple times in a row.
* FallingChandelierOfDoom: One of these can be shot down by Doc in Marshal Jackson's hacienda, near the end of the level. It doesn't kill the enemy (the level requires a PacifistRun, but it does knock them out cold.
* FatBastard: The pink- and blue-shirted banditos. The latter are also rather cowardly.
* FiveManBand
** TheHero: John Cooper.
** TheLancer: Sam Williams.
** TheSmartGuy: Doc [=McCoy=].
** TheChick: Kate O'Hara.
** TheBigGuy and the SixthRanger No.1: Sanchez.
** SixthRanger No.2: Mia Yung.
** SixthRanger No.3: Hawkeye in the sequel.
** Official TeamPet: Mr. Leone, Mia' pet monkey.
** Unofficial TeamPet: Sam's snake in the bag.
* ForcedTutorial: Each man of the gang has his/her own tutorial level, which is part of the campaign plot and unskippable. They come the level after each member is recruited: level 1 (Cooper), 3 (Sam), 5 (Doc), 7 (Kate), 14 (Sanchez) and 20 (Mia).
* ForeignCussWord: The Mexicans characters sometimes shout "''Mierda'!" (Spanish for "Shit!").
* FriendlyFireproof: Averted. The team is as vulnerable as the enemy to its own explosions, Doc's gas grenades, Sanchez's shotgun blasts, and Sam's snake.
* GameplayAndStorySegregation:
** In spite of having quite possibly massacred the entire law enforcement population of several towns across the US, John doesn't dare kill the Marshal's deputies, and [[spoiler:the gang gets pursued by the US Cavalry for the circumstantial murder of Mr Smith.]] Of course, [[spoiler:Jackson had some influence, and quite likely staged the whole incident with Smith.]]
** Some dialogues between missions make sense if Cooper's team sneaked in the various places without killing too many people but sounds a bit surreal if the player completed the mission by killing everyone. The extreme example is the Sanchez's gang, which might have been mercilessly slaughtered by the player during the mission where Cooper captures Sanchez; when freed from Fortezza Cooper and Sanchez agree to help each other and Cooper says later that he'll need Sanchez's gang. [[spoiler:And then, back to Sanchez hideout, Sanchez's gang has been destroyed by El Diablo's men. Even if the gang has been previously destroyed by the player.]]
** In the two Socorro missions (the day and the following night), never mind if the player killed or tied up everyone during the day mission, because every guards will be back for the night mission.
** Taken to an extreme in the second game, where alot of levels take place in the same location, which means the entire location gets repopulated with enemies and everyone stops looking for the group of characters who just shot up the town before hand multiple times.
** One of the enemy barks for Hispanic enemies has them call their target a gringo. [[spoiler:This is somewhat amusing when directed at Sanchez, who is a walking, talking Mexican stereotype.]]
* GameOverMan: A guy who wears a top hat with a creepy smile while holding some measuring tape. Presumably he's about to measure somebody's corpse. He also shows up (without his hat or tape) if the game asks you to insert the disc.
* GatlingGood: With the original Gatling Gun. Sam and Sanchez can use them; Sanchez is able to carry them and fire from the waist.
* GhostTown: Deadstone, in the later part of the campaign.
* GoodIsNotNice: Doc [=McCoy=].
* TheGuardsMustBeCrazy: Where to begin?
** [[DistractedByTheSexy Leaving their post to go chat with a sexy girl.]]
** [[DrinkingOnDuty Leaving their post to pick up Tequila bottles and then drink it during the job.]]
** Not noticing that the other guards seem to be disappearing. Although this one is sometimes averted.
** [[FailedASpotCheck Forget to investigate this very shadowy corner from where someone hidden regularly throw knifes on guards]] - [[TooDumbToLive even if they ''see'' the guy running to this corner]].
** Dropping Full Alert Mode because the heroes haven't been seen for two minutes.
** Running up to Doc's dummy and trying to shoot over a mountain of corpses.
** Approaching the very dark corner with something hissing surrounded by a pile of corpses
* TheGunslinger: John is a quickdraw, Doc [=McCoy=] a trick shooter.
* GunsAkimbo: Some enemies shoot like this, not only with revolvers: some enemies of the later levels carry sawed-off shotguns akimbo.
* HandCannon: The SawedOffShotgun.
* HostageSpiritLink: The death of a civilian causes the failure of the mission, which increases the difficulty (civilians tends to alert the enemies when they spot a corpse or see the heroes killing someone or drag a dead body). You can stun them and tie them up, though. Note: The mission is also failed if the enemy killed a civilian, so this is especially aggravating in the mission with TheSheriff.
* IgnoreTheFanservice: Some enemies are not affected by Kate's garter playing.
* ImperialStormtrooperMarksmanshipAcademy: Averted. All firearms, protagonist and otherwise, are deadly at close to medium range. They get more inaccurate at long range, though, with shotguns being completely useless (of course).
* InTheEndYouAreOnYourOwn: [[spoiler:In the second-to-last level, only John Cooper is able to climb his way to El Diablo's room.]]
* ISurrenderSuckers:
** A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] will sometimes not shoot right away but will instead draw a bead on them and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching goon right in the forbidden zone.
** Even if they knock out the hero, they will stand there and keep a bead on him until he wakes up again (at which point they will shoot him), essentially staying immobile and distracted. This frees up any area they were previously guarding, and you only need contact with the Doc to wake the knocked out character up ahead of time.
* IdiosyncraticDifficultyLevels: ''Desperados 2'' has Vaquero (Cow Boy) for Normal and Pistolero (Gunslinger) for Hard.
* ItsPersonal:
** [[spoiler:Sanchez is definitively convinced to join Cooper after discovering that El Diablo killed the members of his gang and Mia did so because the bad guys killed her father.]]
** Angel Face sends his henchmen to torture Cooper's brother to death to set the stage for the second game.
* JiveTurkey: Sam.
* KickTheDog: Marshal Jackson's deputies burning down a local town and shooting Mia's unarmed father, as well as El Diablo's banditos forcing civilians to [[BulletDancing bullet dance]] on later levels.
* KnifeNut: John Cooper. He can both use a Bowie knife to stab enemies or throw it to take them out at a distance.
* LazyMexican: The former {{Bandito}} Pablo Sanchez has a special ability which allows him to attract unaware enemies by pretending to have a siesta in the open.
* LittleMissBadass: Mia skirts the edge of this trope, being 18.
* TheManBehindTheMan: Sanchez is initially thought to be the leader of the bandit gang causing all of the recent {{Train Job}}s, but upon capture, he reveals that he answers to a higher authority, a mysterious bandit leader known only as El Diablo. [[spoiler:Ironically, it was El Diablo himself who pointed them in this direction]].
* MeleeATrois: [[spoiler:The 21st mission has American army fighting against El Diablo's men. Both side are hostile against the player controlled men.]]
* MexicanStandoff: In level 18, at the train station, with 4 desperados against a dozen banditos.
* MookChivalry: Averted and played straight. Some {{Mook}}s will call for help more often than others.
* MoreCriminalsThanTargets: Inverted. There are often more guards than civilians in towns.
* NamesToRunAwayFromReallyFast: El Diablo and his Demonios, who are respectively the first game's BigBad and his {{Elite Mook}}s. They mean [[DontExplainTheJoke The Devil and his Demons, respectively]]. This is [[LampshadeHanging lampshaded]], too.
* NationalStereotypes: Lots of them about Mexicans, not so obscurely at some points where the Spanish is... not so good, and may be painful to the ears of a native speaker.
* NeverBringAKnifeToAFistFight: Subverted, since it's John who wields it. Played straight for the [[EliteMooks Demonios]].
* NiceHat: Big Bill's coonskip cap in mission 1, if not everybody in the game.
* NiceJobFixingItVillain: After noticing a missing or dead comrade, guards will sometimes shoot in the air, alerting all the nearby guards and gathering them together for a briefing, providing a nice fat target for Doc's sleeping gas or Sam's dynamite.
* NoodleIncident: When hired by Cooper, Sam tells that the previous time they worked together, they destroyed half of Santa Fé. We never learn more.
* PacifistRun: One mission requires you to knock out every enemy on the map.
* PistolWhipping: Done by the enemies on one specific target and by Sanchez on a circle around him.
* PoirotSpeak: The dialogue of the Spanish-speaking enemies.
* PowderTrail: Sam can set these in certain missions, typically to blow up fortified gates.
* ProfessionalGambler: Kate O'Hara.
* QuickDraw: Cooper has the fastest rate of fire on the team with his revolver. Using quick actions he can fire three rounds in a rapid succession.
* RailroadBaron: Mr. Smith. [[spoiler:Also, Lester Lloyd Goodman, aka Angel Face.]]
* RareGuns: The Doc's gun is a Colt Buntline, a fictional variant of the Colt Single Action Army revolver witth a very long barrel.
* RealMenWearPink: One of the banditos wears a pink shirt. Also subverted, as he's a FatBastard and DirtyCoward.
* RemixedLevel: A few times.
** [[spoiler:Sanchez's tutorial takes place in his mountain fortress, after it has been invaded by El Diablo.]]
** The two Soccoro's levels (15th and 16th) occurs the same day in the same map, the former during the day and the latter during the night. Even if you killed/stunned nearly everyone, they will come back.
** The levels 18 and 21 are set in the town of Grants. The former is a classical level, [[spoiler:the latter features a large scale battle between El Diablo men and the US Cavalry. Both are hostile toward the player.]]
* SawedOffShotgun: Sanchez's WeaponOfChoice. It is also the gun of some mooks in the later parts of the game.
* TheSheriff: All over the place. Oddly, many towns have multiple sheriffs.
* ShootTheRope: Usually using Doc's special bullets to drop something heavy on the enemies. The iconic western version of this, shooting the gallow rope, is absent due to Doc himself being the usual victim of it.
* ShoutOut:
** The whole game is one big tribute to the western films, especially with the names of some levels.:"Film/HangEmHigh" (4), "Film/AFistfulOfDollars" (16), "[[Film/TheMagnificentSeven1960 The Magnificient Six]]" (18). The French version features some different names: "The Magnificent Six" becomes "Le Bon, la Brute, le Truand et les autres" ("[[Film/TheGoodTheBadAndTheUgly The Good, The Bad, The Ugly]] and the other guys") and "Blood Money" (19) is changed in "Pour quelques dollars de moins" ("[[Film/ForAFewDollarsMore For a Few Dollars Less]]").
** The Samuel Williams character could be a reference to Creator/SamuelLJackson.
** Cooper wears the same clothes that Franchise/IndianaJones does.
** Kate's last name of O'Hara is a double example, as she shares a surname with both [[Film/GoneWithTheWind Scarlett O'Hara]] and [[VideoGame/{{Commandos}} Jack O'Hara]].
** Doc [=McCoy=] is the name of the main character of a (non-western) movie named ''The Getaway''.
** During Doc [=McCoy=]'s tutorial, if the player orders him to build his decoy on the pier, a cinematic shows him [[Franchise/StarWars raising his hand to make levitate a sunken boat, then Cooper asks him if the Force is still with him]].
** Sanchez sometimes shouts [[Film/Terminator2JudgmentDay "Hasta la vista!"]] when firing his SawedOffShotgun.
** Mia's pet monkey is named [[Creator/SergioLeone Mr Leone]].
** Some of the cheat codes are this too. For example, the cheat code to instantly beat the level is [[Creator/ClintEastwood Clint]].
** Doc's appearance is heavily based on [[Film/ForAFewDollarsMore Colonel Douglas Mortimer]] right down to his WeaponOfChoice.
* ShowSomeLeg: Kate playing with the garter, doesn't work on more disciplined or alerted enemies.
* SissyVillain: Some of the enemies in the last levels have some rather effeminate voices, especially when in pursuit.
* SniperPistol: Doc's Buntline revolver, with normal bullets and special high-precision bullets. Admittedly, when sniping he does attach a stock and a scope, and the Buntline is famous for its exceedingly long barrel.
* SpoiledByTheManual: The manual describes accurately the background and abilities of the members of Cooper's gang... including spoilers, as their recruitment is part of the plot (yes, Sanchez has his own section in the manual). To be fair, this section starts with a warning stating that the following pages include spoilers.
* SpoilerCover: The cover spoils that the initial BigBad becomes one of the protagonists. Five of the six playable characters are displayed on the cover art. Including Pablo Sanchez, the DiscOneFinalBoss. He is initially presented as the BigBad, finding him then bringing him to justice fills the game's first half. It is only after this point that the game reveals that both Sanchez and [[TheHero Cooper]] have been {{Unwitting Pawn}}s to the true villains' plot. Then, Sanchez join Cooper's gang and becomes a regular party member.
* StopOrIWillShoot
* SurroundedByIdiots: Sanchez, while still a ganglord, [[{{Narm}} bellows]] about it after his mooks allow the Desperados to steal their horses.
* StuffBlowingUp: Sam's specialization. He's rather fond of it.
* SwampsAreEvil: Averted in mission 5. There's nothing worse in the swamp than alligators, and they don't come to bite you unless you provoke them.
* TalkingIsAFreeAction: During the missions, occasional plot-critical dialogs freeze the game.
* TapOnTheHead: Or the boot to the head, depending on who you using. The enemies can also punch and knock-out the heroes.
* ThrivingGhostTown: Averted.
* ThrowingTheDistraction: Making noise is very useful to attract enemies somewhere. The explosive variant appears in the plot of the mission where you have to save Doc [=McCoy=]: making his cart explode is the most practical way to attract most of the guards far from the gallow.
* TrailersAlwaysSpoil: The artwork of the box of the game is itself a major spoiler. Sanchez HeelFaceTurn could have been a surprise to the player, if he weren't featured as a member of Cooper's gang on the cover art of the game...
* TrainJob: It's all started because of this happening way too much.
* TrialAndErrorGameplay: El Diablo's fortress has a room where the floor is made up of large tiles. Some of these trigger traps and there is only one safe roundabout way through the room. The game does not provide any clues about what the safe path is, forcing the player to save scum through the room.
* TimedMission: Very mild example. The mission where Cooper and Sam need to save Doc [=McCoy=] from the gallows is failed if the local preacher reaches the gallows before Doc is released. It is actually a lot less difficult as it seems when reading it: the preacher walks toward the gallows by crossing the starting position of the team, so knocking him out and tying him up is the first thing that the player have to do when the mission starts. Though things could become more tricky if the player triggers the alert: the guards can find the preacher and release him.
* UnexpectedGameplayChange: The last level [[spoiler:is a 1 VS 1 BossBattle in a tiny area.]]
* UnnecessaryCombatRoll: Can only be used to roll in and out of cover. Becomes VERY useful in the last mission.
* USMarshal: Marshal Jackson in the first game and Ross Cooper, John's murdered brother, as well as Arthur Clarke, in the second. [[spoiler:Jackson is secretly the first game's BigBad, while Clarke is in cahoots with the sequel's main antagonist.]]
* TheVeryDefinitelyFinalDungeon: El Diablo's fortress, which is carved out of a mountain located at the heart of a lifeless valley and whose mere exterior is as big as Fortezza.
* VideogameCaringPotential: In many levels you are up against deputies, soldiers, guards, etc. who are doing their job and following the law. Taking out guards by lethal means is easier, but if you want, you can instead take the extra effort to just knock out and tie up just about everyone.
%%* WantedPoster
* WeNeedADistraction: Every character except Sam has a way to distract/bait enemies.
* TheWestern: A rare example of one that occurs as a stealth strategy title as opposed to a straight up shooter.
* WhatHappenedToTheMouse:
** A mission requires to free an American soldier captured by bandits and steal their horses without being spotted, in order to follow then back to their hideout. There is no further mention to the freed soldier.
** [[spoiler:The final mission is a fight between Cooper and El Diablo is El Diablo's office, where only Cooper was able to enter. The ending cinematic only shows El Diablo dying. There isn't mention at all about what happen to the team or if/how they were able to clean their reputations of accusations of murder.]]
* WithFriendsLikeThese: Between Sam and Doc.
* WouldNotShootACivilian: Enforced by the gameplay. Killing an unarmed person is an instant game-over.
* YouHaveFailedMe: [[spoiler:At the end of mission 19, one of El Diablo's Demonios executes Carlos for failing to pay up on his order.]]

to:

[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desperados_6085.jpeg]]

''Desperados: Wanted Dead or Alive''
org/pmwiki/pub/images/desperados_logo.png]]
''Desperados''
is a RealTimeStrategy StealthBasedGame StealthBasedGame, originally developed by Spellbound Entertainment, Entertainment and can be currently owned by Creator/THQNordic. Easily described as ''VideoGame/{{Commandos}}'' meets ''[[Film/TheMagnificentSeven1960 The Magnificent Seven]]''.

The story starts a little after
set in Main/TheWildWest, the [[UsefulNotes/TheAmericanCivilWar Civil War]], in UsefulNotes/NewMexico, where the train robberies have gotten out protagonists are a team of control. Naturally, the local Railroad Baron, Mr. Smith, wants something to be done about it, and the [[BountyHunter bounty hunter hunters]] facing armies of criminals, [[{{Bandito}} bandits]], outlaws, led by a name of John Cooper decides to take the job, taking ArcVillain of the short trip to Louisiana to recruit (or rather, save their asses from whatever trouble they gotten themselves into) his old partners Sam Williams, Doc [=McCoy=] and Kate O'Hara. After convincing moment. So far, the rather uncooperative Marshall to tell them who's responsible for games of the train robberies, they set off to collect bounty on one Pablo Sanchez, series are the leader of a local gang. However things are hardly that simple...

The game has two less popular and not
following:

[[index]]
* ''VideoGame/DesperadosWantedDeadOrAlive'' (2001, Spellbound Entertainment)
* ''VideoGame/Desperados2CoopersRevenge'' (2006, Spellbound Entertainment)
** ''VideoGame/Helldorado'' (2007, Spellbound Entertainment)[[note]]originally planned
as well-received sequels, an expansion to ''Desperados 2: Cooper's Revenge'', and ''Helldorado''. A fourth entry, ''VideoGame/DesperadosIII'', was revealed in Gamescom 2018 and released in Summer 2020. It was developed by Mimimi Productions (of ''VideoGame/ShadowTacticsBladesOfTheShogun'' fame) and published by Creator/THQNordic.

See also ''VideoGame/RobinHoodTheLegendOfSherwood'', by the same company.
----
!!Trope Examples:
* TheAlcatraz: Fortezza, where Sanchez is held in mission 13. It is
2'', publishers' shenanigans forced Spellbound Entertainment to release it as a stone castle stand alone with a single iron gate and is guarded by an entire company of US Cavalry, who patrol every single spot on the map save the gang's starting point. Appropriately, it is ThatOneLevel, at least in parts.
-->'''Doc [=McCoy=]''': "''Goddamnit John, this place is the best guarded jail in these United States! We'll never get Sanchez out of there!''"
* AllMenArePerverts: All enemies are distracted by Kate's garter trick when not in alert mode, though some do not move from their position as a result.
* AlmostLethalWeapons: Very much averted. The protagonists are just as mortal as the antagonists, and go down just as easy to bullets.
* AwesomeButImpractical: Mia's poisoned BlowGun. When a dart hits someone, the guy enters in a killing frenzy and shoots everywhere, sometimes killing other enemies if there are other people in the area (or being killed by his comrades in defense), then if still alive the madman is automatically stunned. There are A LOT of drawbacks: the blow gun can only be loaded with one dart at a time, it is the game weapon with the shortest range, the effect isn't immediate and an enemy hit by a dart immediately turns from where the dart came and just has the time to shoot before becoming crazy so, because the weapon has a very short range, the enemy won't miss and his shot will be lethal unless you use the blow gun while standing just in front of a door's building and have lightning-speed reflexes... or use intricately planned [[ActionCommands QuickActions]].
* BadassLongcoat, CoolOldGuy, DeadpanSnarker, EyepatchOfPower, FrontierDoctor, GrumpyOldMan: Doc [=McCoy=].
* BagOfSpilling:
** Each mission starts with specific gear, even when the previous mission happened soon before. Particularly frustrating for the Eagle Nest and the following level: you find fifteen sticks of dynamite just at the end of the Eagle Nest (useful to disband an enemy counter-attack, although there is easier ways) and you begin the next mission (which occurs just after) with only one; same thing for Doc's gas bottles.
** Subverted for tutorial missions, though: if you, say, fail at throwing one too many gas bottles in Doc's tutorial mission at the intended target? Easy! The mission generates some new ones for you. Needless to say, it's the only instance of this happening in the game.
* {{Bandito}}: Sanchez and the ton of mooks.
* BankRobbery: Done by our heroes in mission 16, against Carlos as part of a ploy to get El Diablo to meet with him.
* BigBad: El Diablo.
* BlowGun: Mia uses a [[PoisonedWeapons poisoned]] one.
* BottomlessMagazines: Played with. Like in ''VideoGame/{{Commandos}}'', every character carries an unlimited supply of bullets. Unlike ''Commandos'', however, the guns in ''Desperados'' need to be reloaded and, since each character carries
a different gun, each one has a different capacity. For example, Cooper's revolver carries six shots, while Kate's derringer only carries two.
* BoundAndGagged: Sam Williams can truss up unconscious people to non-lethally put them out of commission. It's mandatory if one wants to neutralize civilians, as killing an unarmed person is an instant game-over.
* BountyHunter: John Cooper.
* BulletDancing: El Diablo's men make TheSheriff of Grants do this in mission 18. Rescuing him is technically a required part of the mission.
* CacophonyCoverUp: Gunshots can be masked by other loud noises, such as a nearby roaring waterfall or thunder.
* CastOfExpies: Being ''VideoGame/{{Commandos}}'' [[RecycledInSpace in the Old West]], several characters have similar overall abilities that the Commandos do; Cooper favours knives and fists and has an ability to distract enemies with a placeable item (Green Beret), Doc can silently shoot enemies at range (Sniper), Sam is the DemolitionsExpert (Sapper), and Kate can use her feminine wiles to distract enemies (Natasha).
* ChineseGirl: Mia Yung
* ChristianityIsCatholic: Averted, with priests in very clearly Lutheran garb.
* CommonplaceRare: Sanchez' ''rocks'' are extremely valuable; you will have to be very careful to retrieve it after using it, and finding a second or third one (which only happens occasionally) is a massive deal that drastically expands your tactical options for that level. On some levels he will start without a rock, and you will have to use elaborate plans to get one. Made even more silly in the 3D games where the rocks break after use.
* CoolGuns: Cooper's gun is a Remington Army, Sam's gun is a Winchester lever-action rifle. Doc carries a [[HandCannon Buntline Special]].
%%* {{Cowboy}}
%%* CriticalExistenceFailure
* DamageSpongeBoss: [[spoiler:El Diablo is capable of soaking up truly absurd numbers of bullets, dozens of times the amount that would kill anyone else. No explanation is given for this.]]
* DiscOneFinalDungeon: Sanchez's Fortress. Ironically, his tutorial level, 14, returns to it, albeit in a much less well guarded state.
* DistractedByTheSexy: Kate's garter move.
* TheDragon: Carlos.
* EasterEgg:
** Placing Doc's coat on the pier in his tutorial mission can have [[Franchise/StarWars interesting]] results.
** In the mission where you raid Sanchez's fortress, at an early point, a pig escapes into the courtyard and is chased by a pink-shirt Mook, who then spends a while searching for it (the pig can be seen to roam around later). When you return to the area at night during a tutorial mission and approach the Gatling gun (presumably) the same pig comes dashing out and makes a bee-line for the high road.
* EliteMooks: Demonios, who only show up in the third and second-to-last level and throw instantly fatal knives. Similarly, red-coated, sharpshooting guards only show up in these levels, though their presence is given less fanfare. Same thing with the black-suited banditos, who only show up during mission 20 and later.
* EnemyMine: One of the reasons because Sanchez joined the Cooper's gang.
* EscortMission:
** Thankfully subverted in the ambush mission. The real mission is not to escort Tied-up Sanchez on the horse thru the hail of gunfire, but to kill the would-be ambushers. Played right and Sanchez will be never be seen by the enemy.
** There is a straighter example in the "Magnificient Six" mission. Cooper's gang travels with Mia, who can't be controlled yet and always follow Kate. Which makes this example still a subversion is that the intended way to succeed is to hide Kate and Mia somewhere and clean the town with the rest of the team.
* FakeLongevity: Desperados 2, due to the
publisher ceasing funding late and without "Desperados" in development, results to constantly recycling the same stage in a row, with all title[[/note]]
* ''VideoGame/DesperadosIII'' (2020, Mimimi Games)
[[/index]]

''Wanted Dead or Alive'' is the first installment
of the enemies/your equipment being recent, essentially forcing you series, generally appreciated as a nice addition to play the same level multiple times in a row.
* FallingChandelierOfDoom: One of these can be shot down by Doc in Marshal Jackson's hacienda, near the end of the level. It doesn't kill the enemy (the level requires a PacifistRun, but it does knock them out cold.
* FatBastard: The pink- and blue-shirted banditos. The latter are also rather cowardly.
* FiveManBand
** TheHero: John Cooper.
** TheLancer: Sam Williams.
** TheSmartGuy: Doc [=McCoy=].
** TheChick: Kate O'Hara.
** TheBigGuy
TheWestern and the SixthRanger No.1: Sanchez.
** SixthRanger No.2: Mia Yung.
** SixthRanger No.3: Hawkeye in the sequel.
** Official TeamPet: Mr. Leone, Mia' pet monkey.
** Unofficial TeamPet: Sam's snake in the bag.
* ForcedTutorial: Each man of the gang has his/her own tutorial level, which is part of the campaign plot
stealth strategy genres. The sequels ''Cooper's revenge'' and unskippable. They come the level after each member is recruited: level 1 (Cooper), 3 (Sam), 5 (Doc), 7 (Kate), 14 (Sanchez) ''Helldorado'' are less popular and 20 (Mia).
* ForeignCussWord: The Mexicans characters sometimes shout "''Mierda'!" (Spanish for "Shit!").
* FriendlyFireproof: Averted. The team is as vulnerable as the enemy to its own explosions, Doc's gas grenades, Sanchez's shotgun blasts,
not well-regarded, usually seen generic and Sam's snake.
* GameplayAndStorySegregation:
** In spite of having quite possibly massacred the entire law enforcement population of several towns across the US, John doesn't dare kill the Marshal's deputies, and [[spoiler:the gang gets pursued by the US Cavalry for the circumstantial murder of Mr Smith.]] Of course, [[spoiler:Jackson had some influence, and quite likely staged the whole incident with Smith.]]
** Some dialogues between missions make sense if Cooper's team sneaked in the various places without killing too many people but sounds a bit surreal if the player completed the mission by killing everyone. The extreme example is the Sanchez's gang, which might have been mercilessly slaughtered by the player during the mission where Cooper captures Sanchez; when freed from Fortezza Cooper and Sanchez agree to help each other and Cooper says later that he'll need Sanchez's gang. [[spoiler:And then, back to Sanchez hideout, Sanchez's gang has been destroyed by El Diablo's men. Even if the gang has been previously destroyed by the player.]]
** In the two Socorro missions (the day and the following night), never mind if the player killed or tied up everyone during the day mission, because every guards will be back for the night mission.
** Taken to an extreme in the second game, where alot of levels take place in the same location, which means the entire location gets repopulated with enemies and everyone stops looking for the group of characters who just shot up the town
badly programmed. It took 13 years before hand multiple times.
** One of the enemy barks for Hispanic enemies has them call their target a gringo. [[spoiler:This is somewhat amusing when directed at Sanchez, who is a walking, talking Mexican stereotype.]]
* GameOverMan: A guy who wears a top hat with a creepy smile while holding some measuring tape. Presumably he's about to measure somebody's corpse. He also shows up (without his hat or tape) if the game asks you to insert the disc.
* GatlingGood: With the original Gatling Gun. Sam and Sanchez can use them; Sanchez is able to carry them and fire from the waist.
* GhostTown: Deadstone, in the later part of the campaign.
* GoodIsNotNice: Doc [=McCoy=].
* TheGuardsMustBeCrazy: Where to begin?
** [[DistractedByTheSexy Leaving their post to go chat with a sexy girl.]]
** [[DrinkingOnDuty Leaving their post to pick up Tequila bottles and then drink it during the job.]]
** Not noticing that the other guards seem to be disappearing. Although this one is sometimes averted.
** [[FailedASpotCheck Forget to investigate this very shadowy corner from where someone hidden regularly throw knifes on guards]] - [[TooDumbToLive even if they ''see'' the guy running to this corner]].
** Dropping Full Alert Mode because the heroes haven't been seen for two minutes.
** Running up to Doc's dummy and trying to shoot over a mountain of corpses.
** Approaching the very dark corner with something hissing surrounded by a pile of corpses
* TheGunslinger: John is a quickdraw, Doc [=McCoy=] a trick shooter.
* GunsAkimbo: Some enemies shoot like this, not only with revolvers: some enemies of the later levels carry sawed-off shotguns akimbo.
* HandCannon: The SawedOffShotgun.
* HostageSpiritLink: The death of a civilian causes the failure of the mission, which increases the difficulty (civilians tends to alert the enemies when they spot a corpse or see the heroes killing someone or drag a dead body). You can stun them and tie them up, though. Note: The mission is also failed if the enemy killed a civilian, so this is especially aggravating in the mission with TheSheriff.
* IgnoreTheFanservice: Some enemies are not affected by Kate's garter playing.
* ImperialStormtrooperMarksmanshipAcademy: Averted. All firearms, protagonist and otherwise, are deadly at close to medium range. They get more inaccurate at long range, though, with shotguns being completely useless (of course).
* InTheEndYouAreOnYourOwn: [[spoiler:In the second-to-last level, only John Cooper is able to climb his way to El Diablo's room.]]
* ISurrenderSuckers:
** A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] will sometimes not shoot right away but will instead draw a bead on them and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching goon right in the forbidden zone.
** Even if they knock out the hero, they will stand there and keep a bead on him until he wakes up again (at which point they will shoot him), essentially staying immobile and distracted. This frees up any area they were previously guarding, and you only need contact with the Doc to wake the knocked out character up ahead of time.
* IdiosyncraticDifficultyLevels:
''Desperados 2'' has Vaquero (Cow Boy) for Normal and Pistolero (Gunslinger) for Hard.
* ItsPersonal:
** [[spoiler:Sanchez is definitively convinced to join Cooper after discovering that El Diablo killed the members of his gang and Mia did so because the bad guys killed her father.]]
** Angel Face sends his henchmen to torture Cooper's brother to death to set the stage for the second game.
* JiveTurkey: Sam.
* KickTheDog: Marshal Jackson's deputies burning down a local town and shooting Mia's unarmed father, as well as El Diablo's banditos forcing civilians to [[BulletDancing bullet dance]] on later levels.
* KnifeNut: John Cooper. He can both use a Bowie knife to stab enemies or throw it to take them out at a distance.
* LazyMexican: The former {{Bandito}} Pablo Sanchez has a special ability which allows him to attract unaware enemies by pretending to have a siesta in the open.
* LittleMissBadass: Mia skirts the edge of this trope, being 18.
* TheManBehindTheMan: Sanchez is initially thought to be the leader of the bandit gang causing all of the recent {{Train Job}}s, but upon capture, he reveals that he answers to a higher authority, a mysterious bandit leader known only as El Diablo. [[spoiler:Ironically, it
III'' was El Diablo himself who pointed them in this direction]].
* MeleeATrois: [[spoiler:The 21st mission has American army fighting against El Diablo's men. Both side are hostile against the player controlled men.]]
* MexicanStandoff: In level 18, at the train station, with 4 desperados against a dozen banditos.
* MookChivalry: Averted and played straight. Some {{Mook}}s will call for help more often than others.
* MoreCriminalsThanTargets: Inverted. There are often more guards than civilians in towns.
* NamesToRunAwayFromReallyFast: El Diablo and his Demonios, who are respectively the first game's BigBad and his {{Elite Mook}}s. They mean [[DontExplainTheJoke The Devil and his Demons, respectively]]. This is [[LampshadeHanging lampshaded]], too.
* NationalStereotypes: Lots of them about Mexicans, not so obscurely at some points where the Spanish is... not so good, and may be painful to the ears of a native speaker.
* NeverBringAKnifeToAFistFight: Subverted, since it's John who wields it. Played straight for the [[EliteMooks Demonios]].
* NiceHat: Big Bill's coonskip cap in mission 1, if not everybody in the game.
* NiceJobFixingItVillain: After noticing a missing or dead comrade, guards will sometimes shoot in the air, alerting all the nearby guards and gathering them together for a briefing, providing a nice fat target for Doc's sleeping gas or Sam's dynamite.
* NoodleIncident: When hired by Cooper, Sam tells that the previous time they worked together, they destroyed half of Santa Fé. We never learn more.
* PacifistRun: One mission requires you to knock out every enemy on the map.
* PistolWhipping: Done by the enemies on one specific target and by Sanchez on a circle around him.
* PoirotSpeak: The dialogue of the Spanish-speaking enemies.
* PowderTrail: Sam can set these in certain missions, typically to blow up fortified gates.
* ProfessionalGambler: Kate O'Hara.
* QuickDraw: Cooper has the fastest rate of fire on the team with his revolver. Using quick actions he can fire three rounds in a rapid succession.
* RailroadBaron: Mr. Smith. [[spoiler:Also, Lester Lloyd Goodman, aka Angel Face.]]
* RareGuns: The Doc's gun is a Colt Buntline, a fictional variant of the Colt Single Action Army revolver witth a very long barrel.
* RealMenWearPink: One of the banditos wears a pink shirt. Also subverted, as he's a FatBastard and DirtyCoward.
* RemixedLevel: A few times.
** [[spoiler:Sanchez's tutorial takes place in his mountain fortress, after it has been invaded by El Diablo.]]
** The two Soccoro's levels (15th and 16th) occurs the same day in the same map, the former during the day and the latter during the night. Even if you killed/stunned nearly everyone, they will come back.
** The levels 18 and 21 are set in the town of Grants. The former is a classical level, [[spoiler:the latter features a large scale battle between El Diablo men and the US Cavalry. Both are hostile toward the player.]]
* SawedOffShotgun: Sanchez's WeaponOfChoice. It is also the gun of some mooks in the later parts of the game.
* TheSheriff: All over the place. Oddly, many towns have multiple sheriffs.
* ShootTheRope: Usually using Doc's special bullets to drop something heavy on the enemies. The iconic western version of this, shooting the gallow rope, is absent due to Doc himself being the usual victim of it.
* ShoutOut:
** The whole game is one big tribute to the western films, especially with the names of some levels.:"Film/HangEmHigh" (4), "Film/AFistfulOfDollars" (16), "[[Film/TheMagnificentSeven1960 The Magnificient Six]]" (18). The French version features some different names: "The Magnificent Six" becomes "Le Bon, la Brute, le Truand et les autres" ("[[Film/TheGoodTheBadAndTheUgly The Good, The Bad, The Ugly]] and the other guys") and "Blood Money" (19) is changed in "Pour quelques dollars de moins" ("[[Film/ForAFewDollarsMore For a Few Dollars Less]]").
** The Samuel Williams character could be a reference to Creator/SamuelLJackson.
** Cooper wears the same clothes that Franchise/IndianaJones does.
** Kate's last name of O'Hara is a double example, as she shares a surname with both [[Film/GoneWithTheWind Scarlett O'Hara]] and [[VideoGame/{{Commandos}} Jack O'Hara]].
** Doc [=McCoy=] is the name of the main character of a (non-western) movie named ''The Getaway''.
** During Doc [=McCoy=]'s tutorial, if the player orders him to build his decoy on the pier, a cinematic shows him [[Franchise/StarWars raising his hand to make levitate a sunken boat, then Cooper asks him if the Force is still with him]].
** Sanchez sometimes shouts [[Film/Terminator2JudgmentDay "Hasta la vista!"]] when firing his SawedOffShotgun.
** Mia's pet monkey is named [[Creator/SergioLeone Mr Leone]].
** Some of the cheat codes are this too. For example, the cheat code to instantly beat the level is [[Creator/ClintEastwood Clint]].
** Doc's appearance is heavily based on [[Film/ForAFewDollarsMore Colonel Douglas Mortimer]] right down to his WeaponOfChoice.
* ShowSomeLeg: Kate playing with the garter, doesn't work on more disciplined or alerted enemies.
* SissyVillain: Some of the enemies in the last levels have some rather effeminate voices, especially when in pursuit.
* SniperPistol: Doc's Buntline revolver, with normal bullets and special high-precision bullets. Admittedly, when sniping he does attach a stock and a scope, and the Buntline is famous for its exceedingly long barrel.
* SpoiledByTheManual: The manual describes accurately the background and abilities of the members of Cooper's gang... including spoilers, as their recruitment is part of the plot (yes, Sanchez has his own section in the manual). To be fair, this section starts with a warning stating that the following pages include spoilers.
* SpoilerCover: The cover spoils that the initial BigBad becomes one of the protagonists. Five of the six playable characters are displayed on the cover art. Including Pablo Sanchez, the DiscOneFinalBoss. He is initially presented as the BigBad, finding him then bringing him to justice fills the game's first half. It is only after this point that the game reveals that both Sanchez and [[TheHero Cooper]] have been {{Unwitting Pawn}}s to the true villains' plot. Then, Sanchez join Cooper's gang and becomes a regular party member.
* StopOrIWillShoot
* SurroundedByIdiots: Sanchez, while still a ganglord, [[{{Narm}} bellows]] about it after his mooks allow the Desperados to steal their horses.
* StuffBlowingUp: Sam's specialization. He's rather fond of it.
* SwampsAreEvil: Averted in mission 5. There's nothing worse in the swamp than alligators, and they don't come to bite you unless you provoke them.
* TalkingIsAFreeAction: During the missions, occasional plot-critical dialogs freeze the game.
* TapOnTheHead: Or the boot to the head, depending on who you using. The enemies can also punch and knock-out the heroes.
* ThrivingGhostTown: Averted.
* ThrowingTheDistraction: Making noise is very useful to attract enemies somewhere. The explosive variant appears in the plot of the mission where you have to save Doc [=McCoy=]: making his cart explode is the most practical way to attract most of the guards far from the gallow.
* TrailersAlwaysSpoil: The artwork of the box of the game is itself a major spoiler. Sanchez HeelFaceTurn could have been a surprise to the player, if he weren't featured as a member of Cooper's gang on the cover art of the game...
* TrainJob: It's all started because of this happening way too much.
* TrialAndErrorGameplay: El Diablo's fortress has a room where the floor is made up of large tiles. Some of these trigger traps and there is only one safe roundabout way through the room. The game does not provide any clues about what the safe path is, forcing the player to save scum through the room.
* TimedMission: Very mild example. The mission where Cooper and Sam need to save Doc [=McCoy=] from the gallows is failed if the local preacher reaches the gallows before Doc is released. It is actually a lot less difficult as it seems when reading it: the preacher walks toward the gallows by crossing the starting position of the team, so knocking him out and tying him up is the first thing that the player have to do when the mission starts. Though things could become more tricky if the player triggers the alert: the guards can find the preacher and release him.
* UnexpectedGameplayChange: The last level [[spoiler:is a 1 VS 1 BossBattle in a tiny area.]]
* UnnecessaryCombatRoll: Can only be used to roll in and out of cover. Becomes VERY useful in the last mission.
* USMarshal: Marshal Jackson in the first game and Ross Cooper, John's murdered brother, as well as Arthur Clarke, in the second. [[spoiler:Jackson is secretly the first game's BigBad, while Clarke is in cahoots with the sequel's main antagonist.]]
* TheVeryDefinitelyFinalDungeon: El Diablo's fortress,
released, which is carved out of a mountain located at the heart of a lifeless valley and whose mere exterior is as big as Fortezza.
* VideogameCaringPotential: In many levels you are up against deputies, soldiers, guards, etc. who are doing their job and following the law. Taking out guards by lethal means is easier, but if you want, you can instead take the extra effort to just knock out and tie up just about everyone.
%%* WantedPoster
* WeNeedADistraction: Every character except Sam has a way to distract/bait enemies.
* TheWestern: A rare example of one that occurs
praised as a return to form for the franchise and the stealth strategy title genre as opposed to a straight up shooter.
* WhatHappenedToTheMouse:
** A mission requires to free an American soldier captured by bandits and steal their horses without being spotted, in order to follow then back to their hideout. There is no further mention to the freed soldier.
** [[spoiler:The final mission is a fight between Cooper and El Diablo is El Diablo's office, where only Cooper was able to enter. The ending cinematic only shows El Diablo dying. There isn't mention at all about what happen to the team or if/how they were able to clean their reputations of accusations of murder.]]
* WithFriendsLikeThese: Between Sam and Doc.
* WouldNotShootACivilian: Enforced by the gameplay. Killing an unarmed person is an instant game-over.
* YouHaveFailedMe: [[spoiler:At the end of mission 19, one of El Diablo's Demonios executes Carlos for failing to pay up on his order.]]
whole.

Added: 1182

Changed: 1410

Removed: 236

Is there an issue? Send a MessageReason:
None


* BagOfSpilling: Each mission starts with specific gear, even when the previous mission happened soon before. Particularly frustrating for the Eagle Nest and the following level: you find fifteen sticks of dynamite just at the end of the Eagle Nest (useful to disband an enemy counter-attack, although there is easier ways) and you begin the next mission (which occurs just after) with only one; same thing for Doc's gas bottles.

to:

* BagOfSpilling: BagOfSpilling:
**
Each mission starts with specific gear, even when the previous mission happened soon before. Particularly frustrating for the Eagle Nest and the following level: you find fifteen sticks of dynamite just at the end of the Eagle Nest (useful to disband an enemy counter-attack, although there is easier ways) and you begin the next mission (which occurs just after) with only one; same thing for Doc's gas bottles.



* CommonplaceRare: Sanchez' ''rocks'' are extremely valuable; you will have to be very careful to retrieve it after using it, and finding a second or third one (which only happens occasionally) is a massive deal that drastically expands your tactical options for that level. On some levels he will start without a rock, and you will have to use elaborate plans to get one.
** Made even more silly in the 3D games where the rocks break after use.

to:

* CommonplaceRare: Sanchez' ''rocks'' are extremely valuable; you will have to be very careful to retrieve it after using it, and finding a second or third one (which only happens occasionally) is a massive deal that drastically expands your tactical options for that level. On some levels he will start without a rock, and you will have to use elaborate plans to get one.
**
one. Made even more silly in the 3D games where the rocks break after use.



* {{Cowboy}}
* CriticalExistenceFailure

to:

* %%* {{Cowboy}}
* %%* CriticalExistenceFailure



* EasterEgg: Placing Doc's coat on the pier in his tutorial mission can have [[StarWars interesting]] results.

to:

* EasterEgg: EasterEgg:
**
Placing Doc's coat on the pier in his tutorial mission can have [[StarWars [[Franchise/StarWars interesting]] results.



* ISurrenderSuckers: A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] will sometimes not shoot right away but will instead draw a bead on them and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching goon right in the forbidden zone.

to:

* ISurrenderSuckers: ISurrenderSuckers:
**
A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] will sometimes not shoot right away but will instead draw a bead on them and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching goon right in the forbidden zone.



* ItsPersonal: [[spoiler:Sanchez is definitively convinced to join Cooper after discovering that El Diablo killed the members of his gang and Mia did so because the bad guys killed her father.]]

to:

* ItsPersonal: ItsPersonal:
**
[[spoiler:Sanchez is definitively convinced to join Cooper after discovering that El Diablo killed the members of his gang and Mia did so because the bad guys killed her father.]]



* NamesToRunAwayFromReallyFast: El Diablo and his Demonios, who are respectively the first game's BigBad and his {{Elite Mook}}s.
** They mean [[DontExplainTheJoke The Devil and his Demons, respectively]]. This is [[LampshadeHanging lampshaded]], too.

to:

* NamesToRunAwayFromReallyFast: El Diablo and his Demonios, who are respectively the first game's BigBad and his {{Elite Mook}}s.
**
Mook}}s. They mean [[DontExplainTheJoke The Devil and his Demons, respectively]]. This is [[LampshadeHanging lampshaded]], too.



** During Doc [=McCoy=]'s tutorial, if the player orders him to build his decoy on the pier, a cinematic shows him [[StarWars raising his hand to make levitate a sunken boat, then Cooper asks him if the Force is still with him]].

to:

** During Doc [=McCoy=]'s tutorial, if the player orders him to build his decoy on the pier, a cinematic shows him [[StarWars [[Franchise/StarWars raising his hand to make levitate a sunken boat, then Cooper asks him if the Force is still with him]].



* UnnecessaryCombatRoll: Can only be used to roll in and out of cover.
** Becomes VERY useful in the last mission.

to:

* UnnecessaryCombatRoll: Can only be used to roll in and out of cover.
**
cover. Becomes VERY useful in the last mission.



* WantedPoster

to:

* %%* WantedPoster
Is there an issue? Send a MessageReason:
Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.


* BadassMoustache: Sanchez and Doc.
Is there an issue? Send a MessageReason:
None


* ISurrenderSuckers: A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] will sometimes not shoot right away but will instead draw a bead on thrm and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching goon right in the forbidden zone.

to:

* ISurrenderSuckers: A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] will sometimes not shoot right away but will instead draw a bead on thrm them and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching goon right in the forbidden zone.
Is there an issue? Send a MessageReason:
None


''Desperados: Wanted Dead or Alive'' is a RealTimeStrategy StealthBasedGame developed by Spellbound, and can be described as ''VideoGame/{{Commandos}}'' meets ''[[Film/TheMagnificentSeven1960 The Magnificent Seven]]''.

to:

''Desperados: Wanted Dead or Alive'' is a RealTimeStrategy StealthBasedGame developed by Spellbound, Spellbound Entertainment, and can be described as ''VideoGame/{{Commandos}}'' meets ''[[Film/TheMagnificentSeven1960 The Magnificent Seven]]''.



The game has two less popular and not as well-received sequels, ''Desperados 2: Cooper's Revenge'', and ''Helldorado''. A fourth entry, ''VideoGame/DesperadosIII'', was revealed in Gamescom 2018 and released in Summer 2020. It was developed by Mimimi Productions (of ''VideoGame/ShadowTacticsBladesOfTheShogun'' fame) and published by THQ Nordic.

to:

The game has two less popular and not as well-received sequels, ''Desperados 2: Cooper's Revenge'', and ''Helldorado''. A fourth entry, ''VideoGame/DesperadosIII'', was revealed in Gamescom 2018 and released in Summer 2020. It was developed by Mimimi Productions (of ''VideoGame/ShadowTacticsBladesOfTheShogun'' fame) and published by THQ Nordic.
Creator/THQNordic.

Added: 102

Changed: 20

Is there an issue? Send a MessageReason:
None


* [[spoiler:UnexpectedGameplayChange: The last level is a 1 VS 1 BossBattle in a tiny area.]]

to:

* [[spoiler:UnexpectedGameplayChange: UnexpectedGameplayChange: The last level is [[spoiler:is a 1 VS 1 BossBattle in a tiny area.]]


Added DiffLines:

* WouldNotShootACivilian: Enforced by the gameplay. Killing an unarmed person is an instant game-over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoundAndGagged: Sam Williams can truss up unconscious people to non-lethally put them out of commission. It's mandatory if one wants to neutralize civilians, as killing an unarmed person is an instant game-over.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Mia's poisoned BlowGun. When a dart hits someone, the guy enters in a killing frenzy and shoots everywhere, sometimes killing other enemies if there are other people in the area (or being killed by his comrades in defense), then if still alive the madman is automatically stunned. There are A LOT of drawbacks: the blow gun can only be loaded with one dart at a time, it is the game weapon with the shortest range, the effect isn't immediate and an enemy hit by a dart immediately turns from where the dart came and just has the time to shoot before becoming crazy so, because the weapon has a very short range, the enemy won't miss and his shot will be lethal unless you use the blow gun while standing just in front of a door's building and have lightning-speed reflexes... or use intricately planned QuickActions.

to:

* AwesomeButImpractical: Mia's poisoned BlowGun. When a dart hits someone, the guy enters in a killing frenzy and shoots everywhere, sometimes killing other enemies if there are other people in the area (or being killed by his comrades in defense), then if still alive the madman is automatically stunned. There are A LOT of drawbacks: the blow gun can only be loaded with one dart at a time, it is the game weapon with the shortest range, the effect isn't immediate and an enemy hit by a dart immediately turns from where the dart came and just has the time to shoot before becoming crazy so, because the weapon has a very short range, the enemy won't miss and his shot will be lethal unless you use the blow gun while standing just in front of a door's building and have lightning-speed reflexes... or use intricately planned QuickActions.[[ActionCommands QuickActions]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeLongevity: Desperados 2, due to the publisher ceasing funding late in development, results to constantly recycling the same stage in a row, with all of the enemies/your equipment being recent, essentially forcing you to play the same level multiple times in a row.

Changed: 16

Is there an issue? Send a MessageReason:
None


* ISurrenderSuckers: A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] sometimes will not shoot right away but will instead draw a bead on him and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching croon right in the forbidden zone.

to:

* ISurrenderSuckers: A legitimate and rather useful if dangerous tactics. Enemies who spot an unarmed and motionless [=PC=] will sometimes will not shoot right away but will instead draw a bead on him thrm and slowly approach in order to knock the hero down. Naturally their approach route will just happen to pass an ambush with your knife-thrower at the ready. Can be played even straighter with your ActionGirl as a bait as she is fast enough to kick an approaching croon goon right in the forbidden zone.

Added: 127

Changed: 101

Is there an issue? Send a MessageReason:
None


** Doc's appearance is heavily based on [[Film/ForAFewDollarsMore Colonel Douglas Mortimer]] right down to his WeaponOfChoice.



* TheWestern

to:

* TheWesternTheWestern: A rare example of one that occurs as a stealth strategy title as opposed to a straight up shooter.
Is there an issue? Send a MessageReason:
None


** Katie's last name of O'Hara is a double example, as she shares a surname with both [[Film/GoneWithTheWind Scarlett O'Hara]] and [[VideoGame/{{Commandos}} Jack O'Hara]].

to:

** Katie's Kate's last name of O'Hara is a double example, as she shares a surname with both [[Film/GoneWithTheWind Scarlett O'Hara]] and [[VideoGame/{{Commandos}} Jack O'Hara]].

Added: 172

Changed: 91

Is there an issue? Send a MessageReason:
None


* KnifeNut: John Cooper.

to:

* KnifeNut: John Cooper. He can both use a Bowie knife to stab enemies or throw it to take them out at a distance.


Added DiffLines:

** Katie's last name of O'Hara is a double example, as she shares a surname with both [[Film/GoneWithTheWind Scarlett O'Hara]] and [[VideoGame/{{Commandos}} Jack O'Hara]].
Is there an issue? Send a MessageReason:
None


* BottomlessMagazines: Played with. Like in ''VideoGame/{{Commandos}}'', every character carries an unlimited supply of bullets. Unlike ''Commandos'', however, the guns in ''Desperados'' need to be reloaded and, since each character carries a different gun, each one has a different capacity. For example, Cooper's revolver carries six shots, while Katie's derringer only carries two.

to:

* BottomlessMagazines: Played with. Like in ''VideoGame/{{Commandos}}'', every character carries an unlimited supply of bullets. Unlike ''Commandos'', however, the guns in ''Desperados'' need to be reloaded and, since each character carries a different gun, each one has a different capacity. For example, Cooper's revolver carries six shots, while Katie's Kate's derringer only carries two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BottomlessMagazines: Played with. Like in ''VideoGame/{{Commandos}}'', every character carries an unlimited supply of bullets. Unlike ''Commandos'', however, the guns in ''Desperados'' need to be reloaded and, since each character carries a different gun, each one has a different capacity. For example, Cooper's revolver carries six shots, while Katie's derringer only carries two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CastOfExpies: Being ''VideoGame/{{Commandos}}'' [[RecycledInSpace in the Old West]], several characters have similar overall abilities that the Commandos do; Cooper favours knives and fists and has an ability to distract enemies with a placeable item (Green Beret), Doc can silently shoot enemies at range (Sniper), Sam is the DemolitionsExpert (Sapper), and Kate can use her feminine wiles to distract enemies (Natasha).
Is there an issue? Send a MessageReason:
None


** Taken to an extreme in the second game, where alot of levels take place in the same town, which means the entire time gets repopulated with enemies and everyone stops looking for the group of characters who just shot up the town before hand multiple times.

to:

** Taken to an extreme in the second game, where alot of levels take place in the same town, location, which means the entire time location gets repopulated with enemies and everyone stops looking for the group of characters who just shot up the town before hand multiple times.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Made even more silly in the 3D games where the rocks break after use.


Added DiffLines:

** Taken to an extreme in the second game, where alot of levels take place in the same town, which means the entire time gets repopulated with enemies and everyone stops looking for the group of characters who just shot up the town before hand multiple times.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DamageSpongeBoss: [[spoiler:El Diablo is capable of soaking up truly absurd numbers of bullets, dozens of times the amount that would kill anyone else. No explanation is given for this.]]
Is there an issue? Send a MessageReason:
None


* CommonplaceRare: Sanchez' ''rocks'' are extremely valuable; you will have to be very careful to retrieve it after using it, and finding a second or third one (which only happens occasionally) is a massive deal that drastically expands your tactical options for that level.

to:

* CommonplaceRare: Sanchez' ''rocks'' are extremely valuable; you will have to be very careful to retrieve it after using it, and finding a second or third one (which only happens occasionally) is a massive deal that drastically expands your tactical options for that level. On some levels he will start without a rock, and you will have to use elaborate plans to get one.
Is there an issue? Send a MessageReason:
None


* TheGunslinger: John is a Type D, Doc [=McCoy=] a type A.

to:

* TheGunslinger: John is a Type D, quickdraw, Doc [=McCoy=] a type A.trick shooter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonplaceRare: Sanchez' ''rocks'' are extremely valuable; you will have to be very careful to retrieve it after using it, and finding a second or third one (which only happens occasionally) is a massive deal that drastically expands your tactical options for that level.
Is there an issue? Send a MessageReason:
None


** One of the enemy barks for Hispanic enemies has them call their target a gringo. [[spoiler:This is somewhat amusing when directed at Sanchez, who is a walking, talking Hispanic stereotype.]]

to:

** One of the enemy barks for Hispanic enemies has them call their target a gringo. [[spoiler:This is somewhat amusing when directed at Sanchez, who is a walking, talking Hispanic Mexican stereotype.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the enemy barks for Hispanic enemies has them call their target a gringo. [[spoiler:This is somewhat amusing when directed at Sanchez, who is a walking, talking Hispanic stereotype.]]
Is there an issue? Send a MessageReason:
None


The story starts a little after the [[UsefulNotes/TheAmericanCivilWar Civil War]], in UsefulNotes/NewMexico, where the train robberies have gotten out of control. Naturally, the local Railroad Baron, Mr. Smith, wants something to be done about it. John Cooper, a bounty hunter, decides to take the job, taking the short trip to Louisiana to recruit (or rather, save their asses from whatever trouble they gotten themselves into) his old partners Sam Williams, Doc [=McCoy=] and Kate O'Hara. After convincing the rather uncooperative Marshall to tell them who's responsible for the train robberies, they set off to catch the Sanchez, the local gang leader, and collect the bounty. However things are hardly that simple...

to:

The story starts a little after the [[UsefulNotes/TheAmericanCivilWar Civil War]], in UsefulNotes/NewMexico, where the train robberies have gotten out of control. Naturally, the local Railroad Baron, Mr. Smith, wants something to be done about it. John Cooper, a it, and the bounty hunter, hunter by a name of John Cooper decides to take the job, taking the short trip to Louisiana to recruit (or rather, save their asses from whatever trouble they gotten themselves into) his old partners Sam Williams, Doc [=McCoy=] and Kate O'Hara. After convincing the rather uncooperative Marshall to tell them who's responsible for the train robberies, they set off to catch the collect bounty on one Pablo Sanchez, the leader of a local gang leader, and collect the bounty.gang. However things are hardly that simple...

Top