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* OffModel: Nearly all animation is janky and stiff to some degree.
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None


* ArtificialStupidity: All that non-boss enemies can do is swarm Theseus and and claw at him repeatedly with their one attack. Bosses aren’t much better: they only have several attack patterns that will frequently repeat. And that isn't even getting into the bugs...
* DungeonShop: For some reason Daedalus, the Labyrinth's creator who's been imprisoned inside, wants gold to sell you items. The basic items aren’t much help, so collecting enough gold to invest in high-end weaponry is crucial.
* EmergencyWeapon: Theseus’ torch, which is the only thing you have at the start. Weirdly, swinging it still does more damage than that of some starting weapons.

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* ArtificialStupidity: All that non-boss enemies can do is swarm Theseus and and claw at him repeatedly with their one attack. Bosses aren’t aren't much better: they only have several attack patterns that will frequently repeat. And that isn't even getting into the bugs...
* DungeonShop: For some reason Daedalus, the Labyrinth's creator who's been imprisoned inside, wants gold to sell you items. The basic items aren’t aren't much help, so collecting enough gold to invest in high-end weaponry is crucial.
* EmergencyWeapon: Theseus’ Theseus' torch, which is the only thing you have at the start. Weirdly, swinging it still does more damage than that of some starting weapons.



* FirstPersonGhost: Averted. You can see Theseus’ whole body when you glance down or look in the reflective surfaces.

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* FirstPersonGhost: Averted. You can see Theseus’ Theseus' whole body when you glance down or look in the reflective surfaces.



* RPGElements: Theseus gains experience for killing minor creatures, and becomes stronger as he levels up. In fact, the only way to kill each dungeon’s boss is to LevelGrind enough to be able to defeat it.

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* RPGElements: Theseus gains experience for killing minor creatures, and becomes stronger as he levels up. In fact, the only way to kill each dungeon’s dungeon's boss is to LevelGrind enough to be able to defeat it.



* SoundtrackDissonance: You’re in an ancient Greek dungeon, so you would expect the music to feel the part, right? Instead, you have electronic synth soundtrack that is generated on the fly.

to:

* SoundtrackDissonance: You’re You're in an ancient Greek dungeon, so you would expect the music to feel the part, right? Instead, you have electronic synth soundtrack that is generated on the fly.
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Changed: 561

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'''''Depths of Fear: Knossos''''' is a first-person {{Roguelike}} – SurvivalHorror hybrid, created by [[http://dirigogames.com/?page_id=122 Dirigo Games]] and released in 2014. The player assumes the role of Theseus as he is dropped into the infamous labyrinth at Crete, to serve as a sacrifice for the Minatour that resides there. The only way to kill it is with a sword stuck in a stone, and secured with eight seals. The seals can only be removed by finding keys to them, which are guarded by powerful mythical creatures like centaurs or gorgons. Each of them in turn resides in their own secondary labyrinths, which are all randomly generated and are also full of weaker monsters to fight your way through. [[SarcasmMode Have fun!]]

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'''''Depths ''Depths of Fear: Knossos''''' Knossos'' is a first-person {{Roguelike}} – SurvivalHorror hybrid, created by [[http://dirigogames.com/?page_id=122 Dirigo Games]] and released in 2014.

The player assumes the role of Theseus as he is dropped into the infamous labyrinth at Crete, to serve as a sacrifice for the Minatour that resides there. The only way to kill it is with a sword stuck in a stone, and secured with eight seals. The seals can only be removed by finding keys to them, which are guarded by powerful mythical creatures like centaurs or gorgons. Each of them in turn resides in their own secondary labyrinths, which are all randomly generated and are also full of weaker monsters to fight your way through. [[SarcasmMode Have fun!]]



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* SoundtrackDissonance: You’re in a ancient Greek dungeon, so you would expect the music to feel the part, right? Instead, you have electronic synth soundtrack that is generated on the fly.

to:

* SoundtrackDissonance: You’re in a an ancient Greek dungeon, so you would expect the music to feel the part, right? Instead, you have electronic synth soundtrack that is generated on the fly.
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Moved to YMMV subpage


* GoodBadBugs: Enemy pathfinding doesn’t work very well, which is a mixed blessing. Sometimes, an enemy gets stuck in place and can be killed easily without taking damage. Other times, a boss creature will get stuck in the only exit from the room before you’re ready to fight it, essentially forcing you to restart.
** Ariadne’s thread also has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but the developer forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.
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Moved to YMMV subpage


* XMeetsY: ''VideoGame/AmnesiaTheDarkDescent'' meets ''VideoGame/{{Nethack}}''.
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'''Depths of Fear: Knossos''' is a first-person {{Roguelike}} – SurvivalHorror hybrid, created by [[http://dirigogames.com/?page_id=122 Dirigo Games]] and released in 2014. The player assumes the role of Theseus as he is dropped into the infamous labyrinth at Crete, to serve as a sacrifice for the Minatour that resides there. The only way to kill it is with a sword stuck in a stone, and secured with eight seals. The seals can only be removed by finding keys to them, which are guarded by powerful mythical creatures like centaurs or gorgons. Each of them in turn resides in their own secondary labyrinths, which are all randomly generated and are also full of weaker monsters to fight your way through. [[SarcasmMode Have fun!]]

to:

'''Depths '''''Depths of Fear: Knossos''' Knossos''''' is a first-person {{Roguelike}} – SurvivalHorror hybrid, created by [[http://dirigogames.com/?page_id=122 Dirigo Games]] and released in 2014. The player assumes the role of Theseus as he is dropped into the infamous labyrinth at Crete, to serve as a sacrifice for the Minatour that resides there. The only way to kill it is with a sword stuck in a stone, and secured with eight seals. The seals can only be removed by finding keys to them, which are guarded by powerful mythical creatures like centaurs or gorgons. Each of them in turn resides in their own secondary labyrinths, which are all randomly generated and are also full of weaker monsters to fight your way through. [[SarcasmMode Have fun!]]

Added: 134

Changed: 167

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There are no \"infiltrated traders\" in the game, that\'s Daedalus. Also, the game is the fruit of a lone developer.


* DungeonShop: Yes, somehow traders have managed to infiltrate the labyrinth and profit off the unfortunate adventurers like you. The basic items aren’t much help, so collecting enough gold to invest in high-end items is crucial.

to:

* DungeonShop: Yes, somehow traders have managed to infiltrate For some reason Daedalus, the labyrinth and profit off the unfortunate adventurers like you. Labyrinth's creator who's been imprisoned inside, wants gold to sell you items. The basic items aren’t much help, so collecting enough gold to invest in high-end items weaponry is crucial.



* GoodBadBugs: The enemy pathing doesn’t work very well, which is a mixed blessing. Sometimes, an enemy gets stuck in place and can be killed easily without taking damage. At other times, a boss creature will get stuck in the only exit from the room before you’re ready to fight it, essentially forcing you to restart the game.
** Ariadne’s thread also has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but developers forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.

to:

* GoodBadBugs: The enemy pathing Enemy pathfinding doesn’t work very well, which is a mixed blessing. Sometimes, an enemy gets stuck in place and can be killed easily without taking damage. At other Other times, a boss creature will get stuck in the only exit from the room before you’re ready to fight it, essentially forcing you to restart the game.
restart.
** Ariadne’s thread also has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but developers the developer forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.


Added DiffLines:

** Not necessarily: when you collect a medallion, lava starts flowing in the boss chamber. The boss may be killed by it before you do.
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Added DiffLines:

[[quoteright:305:http://static.tvtropes.org/pmwiki/pub/images/depths_of_fear_knossos_poster_2819.png]]
'''Depths of Fear: Knossos''' is a first-person {{Roguelike}} – SurvivalHorror hybrid, created by [[http://dirigogames.com/?page_id=122 Dirigo Games]] and released in 2014. The player assumes the role of Theseus as he is dropped into the infamous labyrinth at Crete, to serve as a sacrifice for the Minatour that resides there. The only way to kill it is with a sword stuck in a stone, and secured with eight seals. The seals can only be removed by finding keys to them, which are guarded by powerful mythical creatures like centaurs or gorgons. Each of them in turn resides in their own secondary labyrinths, which are all randomly generated and are also full of weaker monsters to fight your way through. [[SarcasmMode Have fun!]]

!! The game provides examples of the following tropes:

* ArtificialStupidity: All that non-boss enemies can do is swarm Theseus and and claw at him repeatedly with their one attack. Bosses aren’t much better: they only have several attack patterns that will frequently repeat. And that isn't even getting into the bugs...
* DungeonShop: Yes, somehow traders have managed to infiltrate the labyrinth and profit off the unfortunate adventurers like you. The basic items aren’t much help, so collecting enough gold to invest in high-end items is crucial.
* EmergencyWeapon: Theseus’ torch, which is the only thing you have at the start. Weirdly, swinging it still does more damage than that of some starting weapons.
* EverythingsDeaderWithZombies: Some generic zombies will appear in dungeons.
* FirstPersonGhost: Averted. You can see Theseus’ whole body when you glance down or look in the reflective surfaces.
* GiantSpider: One of the basic enemy types.
* GoodBadBugs: The enemy pathing doesn’t work very well, which is a mixed blessing. Sometimes, an enemy gets stuck in place and can be killed easily without taking damage. At other times, a boss creature will get stuck in the only exit from the room before you’re ready to fight it, essentially forcing you to restart the game.
** Ariadne’s thread also has an amusing bug. It is supposed to trail behind you on the floor like a normal thread, but developers forgot to implement gravity for it. Thus, jumping when it’s active causes it to hang in mid-air.
* ImplacableMan: Each of the boss monsters is this in their dungeons, able to kill you almost instantly at first. They need to be avoided in total darkness, your torch dimmed, until you finally level up enough to defeat them in fair combat.
* LuckBasedMission: Finishing the first dungeon depends more on whether you managed to find a weapon early on than on anything else.
* OffModel: Nearly all animation is janky and stiff to some degree.
* RPGElements: Theseus gains experience for killing minor creatures, and becomes stronger as he levels up. In fact, the only way to kill each dungeon’s boss is to LevelGrind enough to be able to defeat it.
* SoundtrackDissonance: You’re in a ancient Greek dungeon, so you would expect the music to feel the part, right? Instead, you have electronic synth soundtrack that is generated on the fly.
* XMeetsY: ''VideoGame/AmnesiaTheDarkDescent'' meets ''VideoGame/{{Nethack}}''.
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