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The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn albeit without three player co-op.

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The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn Platform/SegaSaturn albeit without three player co-op.
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The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the UsefulNotes/{{Playstation}} and UsefulNotes/{{Sega Saturn}} albeit without three player co-op.

to:

The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the UsefulNotes/{{Playstation}} UsefulNotes/PlayStation and UsefulNotes/{{Sega Saturn}} UsefulNotes/SegaSaturn albeit without three player co-op.

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* ShootOutTheLock: Towards the end of each stage, you'll end up at two locked doors, bound by chains. Which the game allows you to enter either one of each (that leads to the following stage) by shooting at the lock.



* ThrowingYourSwordAlwaysWorks: The standard attack method of skeletons, if you're out of range from their sword attack.

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* ThrowingYourSwordAlwaysWorks: The standard attack method of skeletons, The skeleton enemies will fling swords at you if you're out of range from their sword attack.melee attacks.

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* AncientTomb: Most of the stages.

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* AncientTomb: Most of the stages.stages are set in underground crypts infested with the undead.



* ExpositionFairy: Galazon, the giant disembodied spirit head that greets you at the start and end of each level.
* EverythingTryingToKillYou: From monsters to swords, to statues to even hieroglyphs on the wall.

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* ExpositionFairy: Galazon, the giant disembodied spirit head that greets you at the start and end of each level.
level will brief you the details your mission entails and provide advice on the choices of two doors you can choose from at the end of each stage.
* EverythingTryingToKillYou: From monsters to swords, to statues to even hieroglyphs on the wall. Even the ''water'' will take on a solid form and attack you!



* RouteBoss: As you only need to defeat two of six bosses to get an ending, all of them counts under this.

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* RouteBoss: As you only need to defeat two of six bosses to get an ending, all of them counts under this. Although you ''do'' need to replay the game multiple times to defeat all six bosses and obtain the "true" ending.



* ZergRush: Lower-tier enemies like skeletons, bats or mummies tends to do this. Expect getting swarmed by nearly twenty of these enemies onscreen at later levels!

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* ZergRush: Lower-tier enemies like skeletons, bats or mummies tends to do this. Expect getting swarmed by nearly twenty of these enemies onscreen at later levels!levels!
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* TheUndead: Comes in all shapes and sizes. This game hands you [[{{Mummy}} mummies]], {{zombies}}, [[DemBones skeletons]], and many other undead enemies.

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* TheUndead: Comes in all shapes and sizes. This game hands you [[{{Mummy}} mummies]], {{zombies}}, [[OurZombiesAreDifferent zombies]], [[DemBones skeletons]], and many other undead enemies.
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* {{Dracolich}}: Occasionally, you'll be attacked by skeletal dragon heads which will breath fire on you. They're also large and powerful enough to be counted as GiantMooks, taking up plenty of space on the screen and soaking up several shots before falling apart to pieces.

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* {{Dracolich}}: Occasionally, you'll be attacked by skeletal dragon heads which will breath fire on you. They're also large and powerful enough to be counted as GiantMooks, {{Giant Mook}}s, taking up plenty of space on the screen and soaking up several shots before falling apart to pieces.

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* AttackOfTheMonsterAPpendage: Type 2 Example from the Hydra boss; the battle starts with you battling it's heads sticking out of a pool, one at a time, which spews fireballs at your direction and attempts to bite you. After fending off three or four head attacks, the heads then retreats... before revealing itself as an eight-headed monster.

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* AttackOfTheMonsterAPpendage: AttackOfTheMonsterAppendage: Type 2 Example from the Hydra boss; the battle starts with you battling it's heads sticking out of a pool, one at a time, which spews fireballs at your direction and attempts to bite you. After fending off three or four head attacks, the heads then retreats... before revealing itself as an eight-headed monster.



* {{Dracolich}}: Occasionally, you'll be attacked by skeletal dragon heads which will breath fire on you. They're powerful enough to be counted as EliteMooks, soaking up plenty of shots from your gun before falling apart to pieces.

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* {{Dracolich}}: Occasionally, you'll be attacked by skeletal dragon heads which will breath fire on you. They're also large and powerful enough to be counted as EliteMooks, soaking GiantMooks, taking up plenty of space on the screen and soaking up several shots from your gun before falling apart to pieces.



* NestedStoryReveal: The "Hollywood" ending, where after defeating the boss, the entire adventure is then revealed to be part of a film set with the player as the main actor of a big-budget adventure film. The monsters and bosses are played by extras and special effects.



%%* RailShooter

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%%* RailShooter* RailShooter: An adventure-themed version where you travel in a straight path while shooting everything that gets in your way.


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* RouteBoss: As you only need to defeat two of six bosses to get an ending, all of them counts under this.
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''Crypt Killer'' is a 1995 light gun shooter (''Henry Explorer'' in Japan) from Konami. In it you play as explorers looking for the Eyes of Guidance in hope of finding the ultimate treasure. Just one catch though, a huge wave of monsters stand in your way. It's nothing a shotgun and a couple of bullets can't fix right?

to:

''Crypt Killer'' is a 1995 light gun shooter (''Henry Explorer'' Explorers'' in Japan) from Konami. In it you play as explorers looking for the Eyes of Guidance in hope of finding the ultimate treasure. Just one catch though, a huge wave of monsters stand in your way. It's nothing a shotgun and a couple of bullets can't fix right?

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* ExplainExplainOhCrap: The player's reaction during the bad ending, stuck between a dead end and all of the game's bosses.
-->"Is this the end? But... that means... '''AAAAAAAAAAHHHHHHHHHH!!!!!'''



* ExplainExplainOhCrap: The player's reaction during the bad ending, stuck between a dead end and all of the game's bosses.
-->"Is this the end? But... that means... '''AAAAAAAAAAHHHHHHHHHH!!!!!'''
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None

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* ExplainExplainOhCrap: The player's reaction during the bad ending, stuck between a dead end and all of the game's bosses.
-->"Is this the end? But... that means... '''AAAAAAAAAAHHHHHHHHHH!!!!!'''
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None

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* ExpositionFairy: Galazon, the giant disembodied spirit head that greets you at the start and end of each level.
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None

Added DiffLines:

* AttackOfTheMonsterAPpendage: Type 2 Example from the Hydra boss; the battle starts with you battling it's heads sticking out of a pool, one at a time, which spews fireballs at your direction and attempts to bite you. After fending off three or four head attacks, the heads then retreats... before revealing itself as an eight-headed monster.


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* VideoGameFlamethrowersSuck: Averted for the Flame Rounds, that can clear an entire screen of enemies in ''seconds'', such as one scenario in a pyramid where three rounds can wipe out maybe a dozen mummies all at once. But this trope is played straight if you're fighting stone-based enemies: five or six Flame Rounds are needed to take down golems or living statues, the same amount as the default shotgun.

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* BoobyTrap: A reocurring hazard, where you will need to shoot arrows, fireballs and projectile traps that comes at you each level.



* MultiArmedAndDangerous: The six-armed Hindu statue, which attacks by summoning swords in all six of his hands to fling at you.



* OurHydrasAreDifferent: The Hydra boss that attacks you in a cavern resembles closer to a plesiosaur with eight hydra heads, which it will use to either breath fireballs at you or chomp you from up close. It also averts the HydraProblem typically associated with these type of monsters, losing each head as the battle progresses, until its last head is blown off.
* OurSphinxesAreDifferent: One of the bosses is a Sphinx who, instead of questioning you, will rather attack you on the spot, running around you in circles while firing projectiles at you.



* RodentsOfUnusualSize: Another reoccurring enemy types, every now and then you will be attack by giant rodents pouncing at you.



** [[Film/CreatureFromTheBlackLagoon The Fishmen]]

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** [[Film/CreatureFromTheBlackLagoon The Fishmen]]Fishmen]] looks like a certain old-timey monster...
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Direct linking.


* TheUndead: Comes in all shapes and sizes. This game hands you [[{{Mummy}} mummies]], {{zombies}}, {{skeletons}}, and many other undead enemies.

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* TheUndead: Comes in all shapes and sizes. This game hands you [[{{Mummy}} mummies]], {{zombies}}, {{skeletons}}, [[DemBones skeletons]], and many other undead enemies.

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* ClothFu: Mummies will attack you by slapping you with their ''bandages''. Somehow getting hit by an old piece of cloth can deal enoigh damage as being struck by a sword or a fireball.
* DemBones: Skeletons serves as recurring mooks that attacks the player in every stage, enough to count as TheGoomba.

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* ClothFu: Mummies will attack you by slapping you with their ''bandages''. Somehow getting hit by an old piece of cloth can deal enoigh enough damage as being struck by a sword or a fireball.
* DemBones: Skeletons serves as recurring mooks that attacks the player in every stage, enough to count as TheGoomba. There's also a type of bull-headed skeletons which are stronger than regular skeletons, taking at lest two shots to destroy.



* ElementalEmbodiment:
** Water elementals, which shows up as humanoid blue blobs capable of throwing explosing bubbles at you.
** The Golden hieroglyphs which comes to life and attack you might also count.



* GiantHandsOfDoom: One of the bosses is a floating Egyptian statue head with two disembodied arms which it uses to preiodically lash out at the player.

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* GiantHandsOfDoom: One of the bosses is a floating Egyptian statue head with two disembodied arms which it uses to preiodically periodically lash out at the player.



* OurGargoylesRock: One of the early levels starts your adventure in the middle of a gargoyle-infested forest. They will either claw at you, or hurl spears at you while in the air from a distance.



* ProngsOfPoseidon: The fishmen enemies uses tridents to attack you.



* ThrowingYohrSwordAlwaysWorks: The standard attack method of skeletons, if you're out of range from their sword attack.

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* ThrowingYohrSwordAlwaysWorks: SmartBomb: You start with three at the beginning of each level, capable of clearing the screen of enemies, and every time you use a Continue you're granted three more. They're ''VERY'' useful when you're getring swarmed by hordes and hordes of undead or fighting three dragon-skeletons all at once.
* ThrowingYourSwordAlwaysWorks:
The standard attack method of skeletons, if you're out of range from their sword attack.

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* ClothFu: Mummies will attack you by slapping you with their ''bandages''. Somehow getting hit by an old piece of cloth can deal enoigh damage as being struck by a sword or a fireball.



* {{Dracolich}}: Occasionally, you'll be attacked by skeletal dragon heads which will breath fire on you. They're powerful enough to be counted as EliteMooks, soaking up plenty of shots from your gun before falling apart to pieces.



* TheUndead: Comes in all shapes and sizes. This game hands you [[{{Mummy}} mummies]], {{zombies}}, {{skeletons}}, and many other undead enemies.

to:

* ThrowingYohrSwordAlwaysWorks: The standard attack method of skeletons, if you're out of range from their sword attack.
* TheUndead: Comes in all shapes and sizes. This game hands you [[{{Mummy}} mummies]], {{zombies}}, {{skeletons}}, and many other undead enemies.enemies.
* ZergRush: Lower-tier enemies like skeletons, bats or mummies tends to do this. Expect getting swarmed by nearly twenty of these enemies onscreen at later levels!

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%%* BottomlessMagazines

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%%* BottomlessMagazines* BottomlessMagazines: Your shotgun will never run out of bullets, although you still need to reload manually by shooting out of the screen.
* DemBones: Skeletons serves as recurring mooks that attacks the player in every stage, enough to count as TheGoomba.



* GiantHandsOfDoom: One of the bosses is a floating Egyptian statue head with two disembodied arms which it uses to preiodically lash out at the player.



%%* LightGunGame
* {{Medusa}}: One of the bosses

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%%* LightGunGame
* LightGunGame: In the same vein as ''VideoGame/HouseOfTheDead''.
* LivingStatue: The Viking statue in a cavern that comes to life that attacks the player with fireballs. Naturally, defeating it will lead to a scene where it [[LiterallyShatteredLives gradually breaks apart, piece-by-piece before collapsing into chunks of rocks]].
* {{Medusa}}: One of the bossesbosses is a Gorgon, although unlike most examples she can't turn you to stone on the spot.


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** The creators of this game appears to be massive fans of Creator/RayHarryhausen, with several of the bosses being lifted from Harryhausen's movies. Including the [[Film/TheGoldenVoyageOfSinbad multi-limbed Hindu statue]], [[Film/ClashOfTheTitans1981 the Hydra and the Gorgon]].
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Ancient Greece is a Useful Notes/ page, so it cannot be listed as a trope.


* AncientGreece: The Greek Temple and {{Medusa}}
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Cover

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/crypt_killer_cover.jpg]]
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''Crypt Killer'' provides the following tropes:

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''Crypt
!!''Crypt Killer'' provides the following tropes:tropes:



* BottomlessMagazines

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* %%* BottomlessMagazines



* LightGunGame

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* %%* LightGunGame



* RailShooter
* {{RaisingTheSteaks}}: Piranhas, rats, bats, and insects attack the player.

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* %%* RailShooter
* {{RaisingTheSteaks}}: RaisingTheSteaks: Piranhas, rats, bats, and insects attack the player.



** [[{{CreatureFromTheBlackLagoon}} The Fishmen]]
** [[{{JasonAndTheArgonauts}} Fighting skeletons in a Greek setting]]
** [[{{Indiana Jones}} You're an adventurer looking for treasure]]

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** [[{{CreatureFromTheBlackLagoon}} [[Film/CreatureFromTheBlackLagoon The Fishmen]]
** [[{{JasonAndTheArgonauts}} [[Film/JasonAndTheArgonauts Fighting skeletons in a Greek setting]]
** [[{{Indiana Jones}} [[Franchise/IndianaJones You're an adventurer looking for treasure]]
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The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the {{Playstation}} and {{Sega Saturn}} albeit without three player co-op.

to:

The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the {{Playstation}} UsefulNotes/{{Playstation}} and {{Sega UsefulNotes/{{Sega Saturn}} albeit without three player co-op.
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Not a trope.


* Myth/GreekMythology: Two bosses are based on Greek mythical creatures such as {{Medusa}} and {{Hydra}}.
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* GreekMythology: Two bosses are based on Greek mythical creatures such as {{Medusa}} and {{Hydra}}.

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* GreekMythology: Myth/GreekMythology: Two bosses are based on Greek mythical creatures such as {{Medusa}} and {{Hydra}}.
Is there an issue? Send a MessageReason:
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The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the {{Playstation}} albeit without three player co-op.

to:

The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the {{Playstation}} and {{Sega Saturn}} albeit without three player co-op.
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None

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* AncientEgypt: The pyramid stage where you fight off mummies, swords, and hieroglyphs.

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* AncientEgypt: The pyramid stage where you fight off mummies, swords, hieroglyphs, and hieroglyphs.the Large Pharaoh Head.



* AncientTomb: Most of the stages.



* HeyItsThatGuy: The floating head named Galazon, the spirit of travels, resembles [[{{Xmen}} Professor X]] and/or [[{{Hitman}} Agent 47]]

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* HeyItsThatGuy: The floating head named Galazon, the spirit of travels, resembles [[{{Xmen}} Professor X]] and/or [[{{Hitman}} Agent 47]]GreekMythology: Two bosses are based on Greek mythical creatures such as {{Medusa}} and {{Hydra}}.


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* MonsterMash: Oh boy, a truckload of them. From mummies, zombies, fireballs, water monsters, fishmen, floating swords, living hieroglyphs to the large bosses such as the [[spoiler: Large Pharaoh Head, Medusa, Hindu God Statue, Rock Monster, Sphinx and Hydra.]]


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* {{RaisingTheSteaks}}: Piranhas, rats, bats, and insects attack the player.

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Added some tropes


* AncientEgypt: The pyramid stage where you fight off mummies, swords, and hieroglyphs.
* AncientGreece: The Greek Temple and {{Medusa}}



* HeyItsThatGuy: The floating head named Galazon, the spirit of travels, resembles [[{{Xmen}} Professor X]] and/or [[{{Hitman}} Agent 47]]



* RailShooter

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* RailShooterOurZombiesAreDifferent: The zombies in this game throw their body parts at the player from a distance instead of biting the player.
* {{Poltergeist}}: More of poltergeist activity such as floating swords that come down and attack the player.
* RailShooter
* ShoutOut:
**[[{{CreatureFromTheBlackLagoon}} The Fishmen]]
**[[{{JasonAndTheArgonauts}} Fighting skeletons in a Greek setting]]
**[[{{Indiana Jones}} You're an adventurer looking for treasure]]
* TheUndead: Comes in all shapes and sizes. This game hands you [[{{Mummy}} mummies]], {{zombies}}, {{skeletons}}, and many other undead enemies.
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* MultipleEndings: Depends on which paths you take. You either [[DownerEnding get ambushed by all the bosses you defeated]], find the treasure, find out it was all just a movie you were acting in, or [[GoldenEnding find a shining, legendary sword]]. Also an odd example; the game [[spoiler:''wants'' you to have exactly three of the endings in order to win it]] [[hottip:*:read: completing all 6 levels.]]

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* MultipleEndings: Depends on which paths you take. You either [[DownerEnding get ambushed by all the bosses you defeated]], find the treasure, find out it was all just a movie you were acting in, or [[GoldenEnding find a shining, legendary sword]]. Also an odd example; the game [[spoiler:''wants'' you to have exactly three of the endings in order to win it]] [[hottip:*:read: it]], as in completing all 6 levels.]]
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Added DiffLines:

''Crypt Killer'' is a 1995 light gun shooter (''Henry Explorer'' in Japan) from Konami. In it you play as explorers looking for the Eyes of Guidance in hope of finding the ultimate treasure. Just one catch though, a huge wave of monsters stand in your way. It's nothing a shotgun and a couple of bullets can't fix right?

The arcade was notable in that three players could play the game at once, something that was only reserved for mounted gun games. As it was an early game, CK blended both pre-rendered sprites and 3-D background together. While muddled looking the game plays fast and can be quite addicting. At the end of every stage you're allowed to pick from two paths to continue one that would lead to a different stage. These paths decided what ending you got. The game was also ported to the {{Playstation}} albeit without three player co-op.

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''Crypt Killer'' provides the following tropes:
* BottomlessMagazines
* EverythingTryingToKillYou: From monsters to swords, to statues to even hieroglyphs on the wall.
* FlashOfPain: This happened in the arcade version only. When a boss has a couple blocks of health left, he/she can blink red.
* LifeMeter: For the bosses. The arcade version uses blocks while the console versions use a different form of meter.
* LightGunGame
* {{Medusa}}: One of the bosses
* MultipleEndings: Depends on which paths you take. You either [[DownerEnding get ambushed by all the bosses you defeated]], find the treasure, find out it was all just a movie you were acting in, or [[GoldenEnding find a shining, legendary sword]]. Also an odd example; the game [[spoiler:''wants'' you to have exactly three of the endings in order to win it]] [[hottip:*:read: completing all 6 levels.]]
* RailShooter

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