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->In the caverns beneath the earth, all turn mad.
-->-- Opening lines, trailer

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->In ->''"In the caverns beneath the earth, all turn mad.
mad."''
-->-- Opening lines, '''Opening lines''', trailer



''Crawl'' was released on April 11th, 2017 for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC, then on December 19, 2017 for UsefulNotes/NintendoSwitch. Check out the trailer [[https://www.youtube.com/watch?v=2_3xrqjTyes here]]

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''Crawl'' was released on April 11th, 2017 for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, Platform/XboxOne, Platform/PlayStation4, and PC, then on December 19, 2017 for UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. Check out the trailer [[https://www.youtube.com/watch?v=2_3xrqjTyes here]]
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* DeathAsGameMechanic: Up to four lost souls are competing for the chance to return to life and escape the dungeon. Only one player can be "alive" at a time, exploring the dungeon with typical roguelike mechanics, while the other three players activate traps or summon controllable monsters to slay the adventurer and take his place. Notably, the game begins with all four players alive, but they're trapped in a room and forced to murder one-another to decide who starts as the adventurer.
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* RageAgainstTheGods: Players are asked to choose a patron deity to worship which affects which monsters you can spawn. However, it is also possible to reject them all and instead pick which deity you would prefer to taunt even if it means you will "face their wrath", which translates to debuffs or permanent status conditions.

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* RageAgainstTheGods: RageAgainstTheHeavens: Players are asked to choose a patron deity to worship which affects which monsters you can spawn. However, it is also possible to reject them all and instead pick which deity you would prefer to taunt even if it means you will "face their wrath", which translates to debuffs or permanent status conditions.
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* RageAgainstTheGods: Players are asked to choose a patron deity to worship which affects which monsters you can spawn. However, it is also possible to reject them all and instead pick which deity you would prefer to taunt even if it means you will "face their wrath", which translates to debuffs or permanent status conditions.
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** [[TheBadGuyWins Humanity Stolen]]: After three failed attempts to escape the dungeon, the victorious boss [[{{Permadeath} devours the current hero]], using their stolen humanity to escape the dungeon and terrorize the world, with the three spirits tagging along.

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** [[TheBadGuyWins Humanity Stolen]]: After three failed attempts to escape the dungeon, the victorious boss [[{{Permadeath} [[{{Permadeath}} devours the current hero]], using their stolen humanity to escape the dungeon and terrorize the world, with the three spirits tagging along.
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!!This is about the VideoGame called ''Crawl''. For the banner of streaming text that appears on TV news, see '''{{Main/Crawl}}'''. For the gameplay {{trope}}, see '''DungeonCrawling'''. For the 2019 film, see ''Film/{{Crawl}}''.

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!!This is about the VideoGame called ''Crawl''. For the banner of streaming text that appears on TV news, see '''{{Main/Crawl}}'''. For the gameplay {{trope}}, see '''DungeonCrawling'''. For the 2019 film, see ''Film/{{Crawl}}''. For the {{Roguelike}} game with the name often shortened to ''Crawl'', see ''VideoGame/DungeonCrawl''

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Final Death has been disambiged


* FinalDeath: The player who falls while challenging a boss for the third and last time has their soul consumed. Accordingly, [[DeletionAsPunishment that player's name and profile is deleted from the game]].



** [[TheBadGuyWins Humanity Stolen]]: After three failed attempts to escape the dungeon, the victorious boss [[FinalDeath devours the current hero]], using their stolen humanity to escape the dungeon and terrorize the world, with the three spirits tagging along.

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** [[TheBadGuyWins Humanity Stolen]]: After three failed attempts to escape the dungeon, the victorious boss [[FinalDeath [[{{Permadeath} devours the current hero]], using their stolen humanity to escape the dungeon and terrorize the world, with the three spirits tagging along.


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* {{Permadeath}}: The player who falls while challenging a boss for the third and last time has their soul consumed. Accordingly, [[DeletionAsPunishment that player's name and profile is deleted from the game]].
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* AmbiguousSituation: It is never explained how the four heroes end up where they were at the start of each run. All that is known is what leads to the inevitable SanitySlippage and killing each other, before the SoleSurvivor ventures forth while the three spirits pursue. courtesy of the narrator. Each start of a run paints a different one of these, courtesy of the narrator, but the journey is the same.

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* AmbiguousSituation: It is never explained how the four heroes end up where they were at the start of each run. All that is known is what leads to the inevitable SanitySlippage and killing each other, before the SoleSurvivor ventures forth while the three spirits pursue. courtesy of the narrator. Each start of a run paints a different one of these, courtesy of the narrator, but the journey is the same.
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* AmbiguousSituation: It is never explained how the four heroes end up where they were at the start of each run. All that is known is what leads to the inevitable SanitySlippage and killing before the SoleSurvivor ventures forth while the three spirits pursue, courtesy of the narrator. Each start of a run paints a different one of these, but the journey is the same.

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* AmbiguousSituation: It is never explained how the four heroes end up where they were at the start of each run. All that is known is what leads to the inevitable SanitySlippage and killing each other, before the SoleSurvivor ventures forth while the three spirits pursue, pursue. courtesy of the narrator. Each start of a run paints a different one of these, courtesy of the narrator, but the journey is the same.

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* AmbiguousSituation: It is never explained how the four heroes end up where they were at the start of each run. All that is known is what leads to the inevitable SanitySlippage and killing before the SoleSurvivor ventures forth while the three spirits pursue, courtesy of the narrator. Each start of a run paints a different one of these, but the journey is the same.



* RiddleForTheAges: It is never explained how the four players end up where they were at the start of each run. All that is known is what leads to the inevitable SanitySlippage and killing before the SoleSurvivor ventures forth while the three spirits pursue, courtesy of the narrator.
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* RiddleForTheAges: It is never explained how the four players end up where they were at the start of each run. All that is known is what leads to the inevitable SanitySlippage and killing before the SoleSurvivor ventures forth while the three spirits pursue, courtesy of the narrator.


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* SoleSurvivor: The game officially starts when there is only one player alive among the four. They then journey through the pit while the three spirits fight for their body.
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Add example of doppelganger attack

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* DoppelgangerAttack: a monster called Slavering Maw has a special attack that creates a clone (after a short delay the clone is able to move and attack). You can use this unlimited times (provided you respect the ability cooldown), so the battle can get quite hectic. Killing the original will also kill all the clones.
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Crawl was released on April 11th, 2017 for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC, then on December 19, 2017 for UsefulNotes/NintendoSwitch. Check out the trailer [[https://www.youtube.com/watch?v=2_3xrqjTyes here]]

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Crawl ''Crawl'' was released on April 11th, 2017 for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC, then on December 19, 2017 for UsefulNotes/NintendoSwitch. Check out the trailer [[https://www.youtube.com/watch?v=2_3xrqjTyes here]]
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!!This is about the VideoGame ''called'' '''Crawl'''. For the banner of streaming text that appears on TV news, see '''{{Main/Crawl}}'''. For the gameplay {{trope}}, see '''DungeonCrawling'''. For the 2019 film, see ''Film/{{Crawl}}''.

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!!This is about the VideoGame ''called'' '''Crawl'''.called ''Crawl''. For the banner of streaming text that appears on TV news, see '''{{Main/Crawl}}'''. For the gameplay {{trope}}, see '''DungeonCrawling'''. For the 2019 film, see ''Film/{{Crawl}}''.

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/2452754-trailer_crawl_greenlight_20140311_5207.jpg]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crawl_box_art_3.png]]



''Crawl'' is a AsymmetricMultiplayer dungeon crawler by ''PowerHoof'' in which one player controls the hero and three others play as spirits and try to kill him. The spirits fight by possessing traps, and using summoning circles to summon and possess monsters. And when they succeed, whoever gets the killing blow gets to take the place of the hero.

The trailer is also pretty incredible.

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''Crawl'' is a AsymmetricMultiplayer dungeon crawler by ''PowerHoof'' [=Powerhoof=] in which one player controls the hero and three others play as spirits and try attempting to kill him. The spirits fight by controlling the dungeon's perils, via possessing traps, traps and using summoning circles to summon and possess assuming the role of summoned monsters. And when they succeed, whoever gets Whoever lands the killing blow gets to take takes the place of the hero.

hero. The trailer is also pretty incredible.
four players thus compete to grow in power and eventually unlock the path to the dungeon's FinalBoss - whichever player slays the boss will earn their freedom and win the game.



** Tezekal, a {{Mayincatec}} priest who activates a buried, Hindu-esque as his heart's SoulJar. Uniquely, you do not play as him, but the animated statue and its many limbs.

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** Tezekal, a {{Mayincatec}} priest who activates commands a buried, Hindu-esque statue as his heart's SoulJar. Uniquely, you the spirit players do not play as him, control Tezekal himself, but the animated statue and its many limbs.



* CompetitiveMultiplayer: One player plays the hero. The other three play as spirits who both cooperate (ganging up on him to lower his health) and compete (the guy who finishes the hero becomes the new hero) to kill the hero.
* CosmicHorrorStory: Losing the game results in the boss for that round being unleashed on the world (suffice it to say this doesn't end well) and the hero belonging to the player who allowed this being [[CessationOfExistence erased from existence]], [[DeletionAsPunishment so to speak]].

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* CompetitiveMultiplayer: One player plays the hero. The other three play as spirits who both cooperate (ganging up on him to lower his health) and compete (the guy who finishes the hero becomes the new hero) to kill the hero.
with each-other.
* CosmicHorrorStory: Quite a bit of one. For starters, each player chooses an eldritch patron that determines which monsters they can summon. The game proper begins with the four player characters collectively losing their minds and murdering each-other. Losing the game final battle three times results in the boss for that round being unleashed on the world (suffice it to say this doesn't end well) and the hero belonging to the player who allowed this the third loss being [[CessationOfExistence devoured to fuel that escape.
* DeletionAsPunishment: If the final battle is failed three times, the player responsible for the third loss will have their character and progress
erased from existence]], [[DeletionAsPunishment so to speak]].the game forever.



* FinalDeath: A hero who falls while challenging a boss for the third and last time is Lost Forever, their name and profile deleted from the game.
* GeometricMagic: Pentagrams inscribed on the floors are required for the spirits to take corporeal form, but they are limited to forms which please a chosen deity, indicating some link between the two. Without the pentagrams the ghosts are limited to DemonicPossession.
* GoldenSnitch: The player who beats the boss wins regardless of level. ''However'', if a player fails the final challenge attempt, their hero will be lost forever.

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* FinalDeath: A hero The player who falls while challenging a boss for the third and last time is Lost Forever, has their soul consumed. Accordingly, [[DeletionAsPunishment that player's name and profile is deleted from the game.
game]].
* GeometricMagic: Pentagrams inscribed on the floors are required for the spirits to take corporeal form, but they are limited to forms which please a chosen deity, indicating some link between the two. Without the pentagrams the ghosts are limited to DemonicPossession.
spawning slimes or animating traps and props.
* GoldenSnitch: The player who beats the boss wins regardless of level. ''However'', if a player fails the players fail to defeat the boss three times, the hero responsible for the final challenge attempt, their hero defeat will be lost forever.



* LevelScaling: A variant. For every level a player gains as the hero, the other three players gain a currency called "wrath", which is used between floors to upgrade monsters to stronger forms.



* LuckBasedMission: Each time a spirit goes to a summoning circle, their monster is selected at random from the three they can have. It's thus a good idea to evolve all three monsters together instead of having one powerful one and two weak ones.

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* LuckBasedMission: LuckBasedMission:
**
Each time a spirit goes to a summoning circle, their monster is selected at random from the three they can have. It's thus a good idea to evolve all three monsters together instead of having one powerful one and two weak ones.



** [[TheBadGuyWins Humanity Stolen]]: The victorious boss [[FinalDeath devours the hero]], then escapes the catacombs and terrorizes the world, with the three spirits tagging along.

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** [[TheBadGuyWins Humanity Stolen]]: The After three failed attempts to escape the dungeon, the victorious boss [[FinalDeath devours the current hero]], then escapes using their stolen humanity to escape the catacombs dungeon and terrorizes terrorize the world, with the three spirits tagging along.



* MyGodWhatHaveIDone: After slaying his companions at the start of the game, the surviving player character will briefly break down in tears before moving on.



* NonActionBigBad: Tezekal himself does not fight, but performs rites to keep his statue SoulJar active. To stun the statue and reveal the heart the hero needs to destroy, the hero must deplete the Tezekal's health to knock off his mask and force him to flee underground to recuperate.
* OverdrawnAtTheBloodBank: The hero and monsters (even slimes!) bleed a lot when near death. Certain accessories actually take advantage of this, making the hero's attacks more powerful or giving them a chance to heal in blood.
* RewardingVandalism: Inverted. A player who destroys crates will disperse slime points for the spirits, which will allow them to summon slimes once they get enough.

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* NonActionBigBad: Tezekal himself does not fight, but performs rites to keep his statue SoulJar active. To stun the statue and reveal the heart the hero needs to destroy, the hero must deplete the Tezekal's health to knock off his mask and force him to flee underground to recuperate.
recuperate.
* OverdrawnAtTheBloodBank: The hero and monsters (even slimes!) bleed a lot when near death.death, while a hero's death results in a dramatic deluge of blood. Certain accessories actually take advantage of this, making the hero's attacks more powerful or giving them a chance to heal in blood.
* RewardingVandalism: Inverted. A player who destroys crates objects will disperse slime points for the spirits, which will allow them to summon slimes once they get enough.



** Each of the bosses has three body parts that can be possessed by a spirit.

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** Each Two of the bosses has have three body parts that can each be possessed by a spirit.



* YouKillItYouBoughtIt: The first spirit to kill the hero takes his place, while the defeated hero becomes a spirit.

!!The trailer provides examples of:
* NarratorAllAlong: It's implied the narrator is Tezekal in the 1.0 trailer.
* LargeHam
* PurpleProse

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* YouKillItYouBoughtIt: The first spirit who deals the killing blow to kill the hero takes his place, while the defeated hero becomes a spirit.

!!The trailer provides examples of:
* NarratorAllAlong: It's implied the narrator is Tezekal in the 1.0 trailer.
* LargeHam
* PurpleProse
place.
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!!This is about the VideoGame ''called'' '''Crawl'''. For the banner of streaming text that appears on TV news, see '''{{Main/Crawl}}'''. For the gameplay {{trope}}, see '''DungeonCrawling'''.

to:

!!This is about the VideoGame ''called'' '''Crawl'''. For the banner of streaming text that appears on TV news, see '''{{Main/Crawl}}'''. For the gameplay {{trope}}, see '''DungeonCrawling'''.
'''DungeonCrawling'''. For the 2019 film, see ''Film/{{Crawl}}''.
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Crawl was released on April 11th, 2017 for Xbox One, PlayStation 4, and PC. Check out the trailer [[https://www.youtube.com/watch?v=2_3xrqjTyes here]]

to:

Crawl was released on April 11th, 2017 for Xbox One, PlayStation 4, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC.PC, then on December 19, 2017 for UsefulNotes/NintendoSwitch. Check out the trailer [[https://www.youtube.com/watch?v=2_3xrqjTyes here]]



** Tezekal, a {{Mayanitec}} priest who activates a buried, Hindu-esque as his heart's SoulJar. Uniquely, you do not play as him, but the animated statue and its many limbs.

to:

** Tezekal, a {{Mayanitec}} {{Mayincatec}} priest who activates a buried, Hindu-esque as his heart's SoulJar. Uniquely, you do not play as him, but the animated statue and its many limbs.



* GeometricMagic: Pentagrams inscribed on the floors are required for the spirits to take corporeal form, but they are limited to forms which please a chosen deity, indicating some link between the two. Without the pentagrams the ghosts are limited to DemonicPossession

to:

* GeometricMagic: Pentagrams inscribed on the floors are required for the spirits to take corporeal form, but they are limited to forms which please a chosen deity, indicating some link between the two. Without the pentagrams the ghosts are limited to DemonicPossessionDemonicPossession.

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