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Each game is a semi-realistic rally simulator, so though there are some arcade-ish elements, the general tone of the games requires players to beat rally stages using a relatively professional driving style. The series is notable for pioneering a destruction and physics model in racing games. Damage received in a race is taken into account and players have to repair their rally car regularly in a service area, after every two stages. In addition, service areas also offer a generous array of options for tuning a car's technical specs, to give better performance on upcoming stages. Weather conditions are also an important factor, and at least two of the installments featured randomly generated and dynamically changing weather. Whilst not the first realistic rally simulation[[note]]Similar games with an emphasis on the actual rules and mechanics of rallying have existed before, such as ''VideoGame/LombardRACRally''[[/note]], ''Colin [=McRae=] Rally'' was one of the first to gain mainstream reception -- Codemasters initially had some reservations on whether a game more closely based on the sport would sell with audiences, as rally games for consoles at the time were nothing more than head-to-head racing games with a "rally" theme tacked on to it[[note]]Though interestingly, such events do exist in RealLife in the form of Rallycross, which are closed-circuit races with cars similar to those used by the UsefulNotes/WorldRallyChampionship. The SequelSeries ''VideoGame/DiRT'' later adopted this as their game mode from then onwards.[[/note]], but eventually went ahead when initial playtesting of an early prototype build was met with enthusiatic reception from the development team.

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Each game is a semi-realistic rally simulator, so though there are some arcade-ish elements, the general tone of the games requires players to beat rally stages using a relatively professional driving style. The series is notable for pioneering a destruction and physics model in racing games. Damage received in a race is taken into account and players have to repair their rally car regularly in a service area, after every two stages. In addition, service areas also offer a generous array of options for tuning a car's technical specs, to give better performance on upcoming stages. Weather conditions are also an important factor, and at least two of the installments featured randomly generated and dynamically changing weather. Whilst not the first realistic rally simulation[[note]]Similar games with an emphasis on the actual rules and mechanics of rallying have existed before, such as ''VideoGame/LombardRACRally''[[/note]], ''Colin [=McRae=] Rally'' was one of the first to gain mainstream reception -- Codemasters initially had some reservations on whether a game more closely based on the sport would sell with audiences, as rally games for consoles at the time were nothing more than head-to-head racing games with a "rally" theme tacked on to it[[note]]Though interestingly, such events do exist in RealLife in the form of Rallycross, which are closed-circuit races with cars similar to those used by the UsefulNotes/WorldRallyChampionship. The SequelSeries ''VideoGame/DiRT'' later adopted this as their game mode from then their second entry onwards.[[/note]], but eventually went ahead when initial playtesting of an early prototype build was met with enthusiatic reception from the development team.


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* AnnualTitle: The sequels play with this trope, having the numbers indicate the year they released in. ''2.0'' for 2000, and ''3'' for 2003, for example.
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The series currently spans 6 games :

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The series currently spans spanned 6 games :under this name:
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* MotorMouth : [[JustifiedTrope The co-drivers.]] Among the first two games' many [[SillinessSwitch hilarious cheat codes]] (this being a ProductionThrowback to UsefulNotes/GameGenie) was one [[SugarWiki/FunnyMoments that turned the co-driver's voice into an over-the-top opera tenor voice]].

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* MotorMouth : [[JustifiedTrope The co-drivers.]] Among the first two games' many [[SillinessSwitch hilarious cheat codes]] (this (these being a ProductionThrowback to UsefulNotes/GameGenie) was one [[SugarWiki/FunnyMoments that turned the co-driver's voice into an over-the-top opera tenor voice]].
Is there an issue? Send a MessageReason:
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* MotorMouth : [[JustifiedTrope The co-drivers.]] Among the first two games' many [[SillinessSwitch hilarious cheat codes]] was one [[SugarWiki/FunnyMoments that turned the co-driver's voice into an over-the-top opera tenor voice]].

to:

* MotorMouth : [[JustifiedTrope The co-drivers.]] Among the first two games' many [[SillinessSwitch hilarious cheat codes]] (this being a ProductionThrowback to UsefulNotes/GameGenie) was one [[SugarWiki/FunnyMoments that turned the co-driver's voice into an over-the-top opera tenor voice]].

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