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* AdaptationalBadass: In the source material, ''Literature/TheShadowOverInnsmouth'', the main character was a college student who visited Innsmouth on a whim. He was chased out of town in much the same manner as Jack before passing out from horror upon seeing a Deep One in person. He still brought death to the Deep Ones and dismantled the Marsh family's empire, but only by virtue of telling the authorities who then did all the real work. Compare that to Jack, who is MUCH more hands on.

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* AdaptationalBadass: AdaptationalBadass:
**
In the source material, ''Literature/TheShadowOverInnsmouth'', the main character was a college student who visited Innsmouth on a whim. He was chased out of town in much the same manner as Jack before passing out from horror upon seeing a Deep One in person. He still brought death to the Deep Ones and dismantled the Marsh family's empire, but only by virtue of telling the authorities who then did all the real work. Compare that to Jack, who is MUCH more hands on.on.
** However, this makes more sense if you realize that Jack ''isn't'' based on Robert Olmstead, but rather he's supposed to be the kind of player character you'd find in the ''TabletopGame/CallOfCthulhu'' game. [=PCs=] in ''Call of Cthulhu'', while still squishy, are capable of doing some pretty badass things in the hands of a smart player. Hence why Jack is just as badass.
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updated wick with new namespace (for real this time)


** The final timed escaped sequence is almost impossible to complete on the PC version without using a trainer, as a programming oversight results in your movement speed being slower on the PC version. This is actually a bug related to the screen resolution you are using. The higher your resolution is set to, the slower Jack moves. If you have a large monitor and try putting the game to something like 1400x900 so the screen is not stretched and blurry, you will move about as fast as chilled honey. This is fixable though, if you choose something like 800x600. The bug is claimed to be fixed in the UsefulNotes/{{Steam}} version, although some users [[http://steamcommunity.com/app/22340/discussions/0/620703493318662270/ experienced the issue]].

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** The final timed escaped sequence is almost impossible to complete on the PC version without using a trainer, as a programming oversight results in your movement speed being slower on the PC version. This is actually a bug related to the screen resolution you are using. The higher your resolution is set to, the slower Jack moves. If you have a large monitor and try putting the game to something like 1400x900 so the screen is not stretched and blurry, you will move about as fast as chilled honey. This is fixable though, if you choose something like 800x600. The bug is claimed to be fixed in the UsefulNotes/{{Steam}} Platform/{{Steam}} version, although some users [[http://steamcommunity.com/app/22340/discussions/0/620703493318662270/ experienced the issue]].
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updated wick with new namespace


Not to be confused with the tabletop game ''TabletopGame/CallOfCthulhu'' nor with its official videogame adaptation ''VideoGame/CallOfCthulhuTheOfficialVideoGame''. Now available for 9.99 USD on UsefulNotes/{{Steam}}, and 5 USD on Website/{{GOGDotCom}} so no need to KeepCirculatingTheTapes.

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Not to be confused with the tabletop game ''TabletopGame/CallOfCthulhu'' nor with its official videogame adaptation ''VideoGame/CallOfCthulhuTheOfficialVideoGame''. Now available for 9.99 USD on UsefulNotes/{{Steam}}, Platform/{{Steam}}, and 5 USD on Website/{{GOGDotCom}} so no need to KeepCirculatingTheTapes.

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** The escape sequence at the end doesn't give enough time for the player to escape. This is either caused by an alleged reduced movement speed on higher screen resolutions, or from the timer counting down faster than it should.

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** The escape sequence at the end doesn't give enough time for the player to escape. This is either caused by an alleged reduced movement speed on higher screen resolutions, or from the timer counting down faster than it should. should and not helping the situation is there is one specific section where the roof collapses with little to no warning, this can kill you if you're going ''too fast'' and make you think one of the other bugs is effecting you.
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broken link


* HundredPercentCompletion: Gathering all collectible intel items as well as performing all optional actions is required to get the extended ending that actually explains what the hell was going on with Jack the whole time. That's just ''one'' requirement, though. You also need to score an "A" rank in the game by finishing quickly, not using too many saves, and overall playing exceptionally well. Or you can just watch it on Youtube. There is an unofficial fan-made patch [[http://sucklead.pwp.blueyonder.co.uk/DCoTEPatch.zip here]] that removes some of the limitations, so one can actually take time to enjoy the game and still get the best ending.

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* HundredPercentCompletion: Gathering all collectible intel items as well as performing all optional actions is required to get the extended ending that actually explains what the hell was going on with Jack the whole time. That's just ''one'' requirement, though. You also need to score an "A" rank in the game by finishing quickly, not using too many saves, and overall playing exceptionally well. Or you can just watch it on Youtube. There is an unofficial fan-made patch [[http://sucklead.pwp.blueyonder.co.uk/DCoTEPatch.zip [[https://dcotetools.sucklead.com/p/dcotepatch.html here]] that removes some of the limitations, so one can actually take time to enjoy the game and still get the best ending.

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* DamageOverTime: When you receive wounds, they cause loss of health which can overcome RegeneratingHealth.



* GameBreakingBug: The infamous [[http://forums.steampowered.com/forums/showthread.php?t=1716005 cannon scope]] bug which renders targets on the reef invisible, thus making the game impossible to complete without a guide on how to blindly shoot all the targets. Made worse by the fact that the bug wasn't officially patched, and it took months to release a fan patch that fixes the problem.

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* GameBreakingBug: The infamous [[http://forums.steampowered.com/forums/showthread.php?t=1716005 GameBreakingBug:
** Three faults occur due to high frame rates. These include descending to the basement in the prologue, the room with the hung woman, and Hogg's Office bookcase crash.
** On Windows Vista or later, there is the
cannon scope]] scope bug which renders targets on where the blue orbs launched from the reef to be invisible, thus making as well as the targets. This makes the game impossible to complete without a guide on how to blindly shoot all the targets. Made worse by the fact that the bug wasn't officially patched, and it took months to release a fan There was no official patch that fixes released, although the problem.version distributed on GOG.com includes the fix.
** The escape sequence at the end doesn't give enough time for the player to escape. This is either caused by an alleged reduced movement speed on higher screen resolutions, or from the timer counting down faster than it should.


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* RegeneratingHealth: Health loss and wounds will recover over time. However, the DamageOverTime caused by wounds can easily overcome health regeneration if they're left untreated.


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* SaveGameLimits: There are autosaves and SavePoints at the various sigils.

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* NonMaliciousMonster: Downplayed with the Great Race of Yith. They are the only Mythos creatures that aren't actively malicious towards humans, but they nonetheless have no problem using them when it suits their purposes. [[spoiler: That said, Jack's "father" does seem to show some affection -- or at least pity -- towards him.]]


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* NonMaliciousMonster: Downplayed with the Great Race of Yith. They are the only Mythos creatures that aren't actively malicious towards humans, but they nonetheless have no problem using them when it suits their purposes. [[spoiler: That said, Jack's "father" does seem to show some affection -- or at least pity -- towards him.]]

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* DullSurprise: Jack always talks in the same tone of voice. Even when insanity kicks in.

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* DullSurprise: Jack always talks in the same tone of voice. Even when insanity kicks in.While he '''does''' emote his insanity-driven mutterings, his plot- and environment-related dialogue is delivered in his normal monotone regardless of how wounded or traumatized/insane he is.



* EliteMooks:
** Some Deep Ones have prominent crests and are stronger than the regular ones.
** The "fishier" looking hybrids are tougher than the regular ones, and often carry submachine guns, making them the most dangerous of the Order's goons. They are usually seen guarding sites that are important to the Order.



* FisticuffsBoss: While sneaking through the Deep One's underwater city after losing all your weapons, you end up falling through a ceiling grate and right into the office of the cult's leader[=/=]high priest, Robert Marsh. You have to fight him with a knife you grab off his desk while he tries to choke you with telekinesis.

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* FisticuffsBoss: While sneaking through the Deep One's underwater city after losing all your weapons, you end up falling through a ceiling grate and right into the office of the cult's leader[=/=]high priest, Robert Marsh. You have to fight him with a knife you grab off his desk while he tries to choke you with telekinesis.telekinesis and rake you with his claws.



%% * MadwomanInTheAttic: The [[spoiler: Waite's house.]]

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%% * MadwomanInTheAttic: The Thomas Waite has locked his wife in his attic [[spoiler: Waite's house.]]because she's a Deep One. And Deep Ones have a habit of killing their children]].



* NonMaliciousMonster: Downplayed with the Great Race of Yith. They are the only Mythos creatures that aren't actively malicious towards humans, but they nonetheless have no problem using them when it suits their purposes. [[spoiler: That said, Jack's "father" does seem to show some affection -- or at least pity -- towards him.]]



* TapOnTheHead: Jack seems to be particularly susceptible to getting knocked out and - of course - losing all his weapons in the process.

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* TapOnTheHead: Jack seems to be particularly susceptible to getting knocked out and - -- of course - -- losing all his weapons in the process.
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[[caption-width-right:350:Sanity will be in [[SanitySlippage short supply]]]]

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[[caption-width-right:350:Sanity will be in [[SanitySlippage short supply]]]]
supply.]]]]
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* BittersweetEnding: [[spoiler: Jack kills himself in the asylum, unable to cope with the terrifying truths both about the universe and himself he has discovered, but Mother Hydra has been killed, and Dagon and his order has been crippled, perhaps permanently, and ruining the Deep Ones foothold on land.]] Not quite LovecraftLite, but downright upbeat for the end of a CosmicHorrorStory.

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* BittersweetEnding: [[spoiler: Jack kills himself in the asylum, unable to cope with the terrifying truths both about the universe and himself he has discovered, but Mother Hydra has been killed, and Dagon and his order has been crippled, perhaps permanently, and ruining the Deep Ones Ones' foothold on land.]] Not quite LovecraftLite, but downright upbeat for the end of a CosmicHorrorStory.
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* WrittenByTheWinners This trope is directly acknowledged in the obtainable Letter from [[spoiler: Sebastian Marsh]].

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* WrittenByTheWinners WrittenByTheWinners: This trope is directly acknowledged in the obtainable Letter from [[spoiler: Sebastian Marsh]].

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