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''Big Bang Mini'' is a UsefulNotes/NintendoDS shoot-em-up designed by French developer Arkedo Studio, who also worked on the ''{{Breakout}}'' clone ''Nervous Brickdown''. The game is mostly stylus-based, and your objective is to defeat enemies on the top screen by flicking your stylus upward to create fireworks. The hard part is not only the fact that you have to also use the stylus to physically move your ship around projectiles, but if your own projectiles don't hit an enemy, they explode in a shower of other projectiles, resulting in even more for you to dodge. This game isn't particularly easy. [[DisneyAcidSequence Or sane, either]].

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''Big Bang Mini'' is a UsefulNotes/NintendoDS shoot-em-up designed by French developer Arkedo Studio, who also worked on the ''{{Breakout}}'' ''VideoGame/{{Breakout}}'' clone ''Nervous Brickdown''. The game is mostly stylus-based, and your objective is to defeat enemies on the top screen by flicking your stylus upward to create fireworks. The hard part is not only the fact that you have to also use the stylus to physically move your ship around projectiles, but if your own projectiles don't hit an enemy, they explode in a shower of other projectiles, resulting in even more for you to dodge. This game isn't particularly easy. [[DisneyAcidSequence Or sane, either]].
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''Big Bang Mini'' is a NintendoDS shoot-em-up designed by French developer Arkedo Studio, who also worked on the ''{{Breakout}}'' clone ''Nervous Brickdown''. The game is mostly stylus-based, and your objective is to defeat enemies on the top screen by flicking your stylus upward to create fireworks. The hard part is not only the fact that you have to also use the stylus to physically move your ship around projectiles, but if your own projectiles don't hit an enemy, they explode in a shower of other projectiles, resulting in even more for you to dodge. This game isn't particularly easy. [[DisneyAcidSequence Or sane, either]].

to:

''Big Bang Mini'' is a NintendoDS UsefulNotes/NintendoDS shoot-em-up designed by French developer Arkedo Studio, who also worked on the ''{{Breakout}}'' clone ''Nervous Brickdown''. The game is mostly stylus-based, and your objective is to defeat enemies on the top screen by flicking your stylus upward to create fireworks. The hard part is not only the fact that you have to also use the stylus to physically move your ship around projectiles, but if your own projectiles don't hit an enemy, they explode in a shower of other projectiles, resulting in even more for you to dodge. This game isn't particularly easy. [[DisneyAcidSequence Or sane, either]].

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addin\' something in :)


* NoOneCouldSurviveThat: The later levels

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* FissionMailed: The second-to-last stage of B.O.S.S. is the words "GAME OVER" followed by an asterisk.
* NoOneCouldSurviveThat: The later levelslevels.
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X Meets Y is a Just For Fun page and shouldn\'t be put on work pages. See this thread.


* XMeetsY: ''Fantavision'' meets ''{{Galaga}}''
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* ''NoOneCouldSurviveThat'': The later levels

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* ''NoOneCouldSurviveThat'': NoOneCouldSurviveThat: The later levels
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* XMeetsY: ''Fantavision'' meets ''ShootEmUp''!

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* XMeetsY: ''Fantavision'' meets ''ShootEmUp''!''{{Galaga}}''
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''Big Bang Mini'' is a NintendoDS shoot-em-up designed by French developer Arkedo Studio, who also worked on the ''{{Breakout}}'' clone ''Nervous Brickdown''. The game is mostly stylus-based, and your objective is to defeat enemies on the top screen by flicking your stylus upward to create fireworks.

to:

''Big Bang Mini'' is a NintendoDS shoot-em-up designed by French developer Arkedo Studio, who also worked on the ''{{Breakout}}'' clone ''Nervous Brickdown''. The game is mostly stylus-based, and your objective is to defeat enemies on the top screen by flicking your stylus upward to create fireworks.
fireworks. The hard part is not only the fact that you have to also use the stylus to physically move your ship around projectiles, but if your own projectiles don't hit an enemy, they explode in a shower of other projectiles, resulting in even more for you to dodge. This game isn't particularly easy. [[DisneyAcidSequence Or sane, either]].
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[[quoteright:276:http://static.tvtropes.org/pmwiki/pub/images/big-bang-mini-20080701095804779_640w_2817.jpg]]
[[caption-width-right:276:Don't ask.]]
''Big Bang Mini'' is a NintendoDS shoot-em-up designed by French developer Arkedo Studio, who also worked on the ''{{Breakout}}'' clone ''Nervous Brickdown''. The game is mostly stylus-based, and your objective is to defeat enemies on the top screen by flicking your stylus upward to create fireworks.

The game received much praise, even being featured in IGN's 2009 Awards.
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!This game uses of the following tropes:
* BonusStage: After every level, you'll have to connect the dots with your "ship" in the correct order to reveal a picture.
* BulletHell:
** Paris. You have the sheep that launch 8 homing missiles at once, the birds and owls that throw very fast feathers directly downwards, and the paper planes that launch very fast aimed attacks.
** The Paris boss's final stage. You have to avoid 2 sets of radial attacks.
** The Abyss boss's second, third and final stages. The second you have to avoid [[PinballProjectile richocheting missiles]] and fast and sudden aimed shots, the third you have to avoid very fast radial attacks, and the final you have 2 sets of very dense, very big radial attacks to avoid. Harsh stuff.
* CatsAreMean: The Paris level features a creepy black cat as its boss.
* DemBones: The Kamakura level features skeletons and other undead enemies.
* DoomyDoomsOfDoom: The instruction manual gleefully refers to each stage boss as an "X '''OF DOOOOOM!'''"
* ''NoOneCouldSurviveThat'': The later levels
* PowerCopying: On the New York level, you can steal the powers of a few enemies by tapping them with your stylus as they fly to the bottom screen.
* SequentialBoss: All of the main bosses have four forms. The final [[strike:boss]] "B.O.S.S." has eight.
* UnderTheSea: Abyss, the final level.
* XMeetsY: ''Fantavision'' meets ''ShootEmUp''!
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