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Video Game: Altered Beast

A Beat 'em Up by Sega, appearing at the arcades in the late 1980's, and later ported to home consoles like the Sega Master System and Sega Genesis. Two pseudo-sequels were made, one for the Game Boy Advance titled Altered Beast: Guardian of the Realms, and a PlayStation 2 sequel titled Project Altered Beast (which was released in Japan and Europe, but not in America). The main gimmick is that your character can turn into various humanoid monsters, like werewolves and dragons.

Interestingly enough, the first game of this series is considered by many as a cult-classic game and an average game at the same time. The reason is because the Sega Genesis port was extremely similar to the arcade version in gameplay, sounds and even graphics. This doesn't sound awesome nowadays (we even have a trope called Porting Distillation), but don't forget we are talking about the late 80's, ports were either terrible, different or simpler games.

Story-wise, the original game has Zeus' daughter Athena being kidnapped by the evil sorcerer Neff and two centurions being resurrected to rescue her.

In Project Altered Beast the story follows a man called Luke Custer who is a "Genome-Cyborg", a human whose DNA and other genetic make-up has been artificially altered allowing micro-chips containing the genetic make-up of other creatures to transform him into an anthropomorphic beast. After surviving a helicopter crash, Luke loses his memory and sets off to learn about the truth behind his past and the Genome-Cyborgs.

Altered Beast uses the following tropes:


The PS2 game (Project) Altered Beast has examples of these tropes: