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* {{Blooper}}: The maps traversed while walking on the pyramid to get to the sphinx and a HeartContainer, and those inside the pyramid, are meant to be the same places, but are technically separate maps. One inconsistency gives it away: in one of the outside maps, a green snake can be seen idling inside the pyramid, but when the player explores the pyramid's interior, it is nowhere to be found.
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* AscendedFanon: The gold enemies of the FanRemake by [=Vile1011=] appear in the 2017 remake (Lizardcube are aware of that remake).
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* RecycledTitle: The PC Engine version is named ''Adventure Island'', but had nothing to do with the [[Creator/HudsonSoft Hudson]] [[VideoGame/AdventureIsland series]] of the [[NamesTheSame same name]] (which branched off from a remake of the first ''VideoGame/{{Wonder Boy|1}}'').

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* RecycledTitle: The PC Engine version is named ''Adventure Island'', but had nothing to do with the [[Creator/HudsonSoft Hudson]] [[VideoGame/AdventureIsland series]] of the [[NamesTheSame same name]] name (which branched off from a remake of the first ''VideoGame/{{Wonder Boy|1}}'').
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** The back of the [[https://segaretro.org/images/7/73/WonderBoyIII_SMS_US_cover.jpg original Master System box]] has screenshots with minor differences compared to the actual game. The first screenshot shows the Meka Dragon fight without a "Dragon HP" indicator, suggesting that it may have been a late addition to boss fights. The second screenshot shows a different enemy (red giant cobras instead of a roper) near the beach house. The third screenshot indicates that gold could have been collected outside of the Meka Dragon during the prologue, which was implemented in the 2017 remake (however, as it shows the same amount of gold as the previous screenshot, 23, it might have been a [[DebugRoom debug feature]]). The fourth and final screenshot seems to show that the town tower's door originally had a red lock instead of a green one, indicating that the player always needed to collect another key.

to:

** The back of the [[https://segaretro.org/images/7/73/WonderBoyIII_SMS_US_cover.jpg original Master System box]] has screenshots with minor differences compared to the actual game. The first screenshot shows the Meka Dragon fight without a "Dragon HP" indicator, suggesting that it may have been a late addition to boss fights. The second screenshot shows a different enemy (red giant cobras instead of a roper) near the beach house. The third screenshot indicates that gold could have been collected outside of the Meka Dragon during the prologue, which was implemented in the 2017 remake (however, as it shows the same amount of gold as the previous screenshot, 23, it might have been part of a [[DebugRoom debug feature]]). The fourth and final screenshot seems to show that the town tower's door originally had a red lock instead of a green one, indicating that the player always needed to collect another key.

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Changed: 25

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** The back of the [[https://segaretro.org/images/7/73/WonderBoyIII_SMS_US_cover.jpg original Master System box]] has screenshots with minor differences compared to the actual game. The first screenshot shows the Meka Dragon fight without a "Dragon HP" indicator, suggesting that it may have been a late addition to boss fights. The second screenshot shows a different enemy (red giant cobras instead of a roper) near the beach house. The third screenshot indicates that gold could have been collected outside of the Meka Dragon during the prologue, which was implemented in the 2017 remake (however, as it shows the same amount of gold as the previous screenshot, 23, it might have been a [[DebugRoom debug feature]]). The fourth and final screenshot seems to show that the town tower's door originally had a red lock instead of a green one, indicating that the player always needed to collect another key.



** Lion-Man was originally going to keep his sword by his side instead of dragging it.
** As stated at [[https://www.youtube.com/watch?v=0H_GyLLr3Zs AGDQ 2018]], there was much internal discussion on what from the original game should change and what should be kept intact. In the end, programming oversights such as Lizard-Man's projectile limitation and Piranha-Man's "fish fly" were kept, but other things such as the Mouse Block physics were tweaked and the hitbox for Lion-Man's sword swing was altered to match the modernized animation over the retro one.

to:

** The remade Lion-Man was originally going to keep his sword by his side instead of dragging it.
** As stated at [[https://www.youtube.com/watch?v=0H_GyLLr3Zs AGDQ 2018]], there was much internal discussion on what from the original game should change and what should be kept intact.intact in the remake. In the end, programming oversights such as Lizard-Man's projectile limitation and Piranha-Man's "fish fly" were kept, but other things such as the Mouse Block physics were tweaked and the hitbox for Lion-Man's sword swing was altered to match the modernized animation over the retro one.
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* DolledUpInstallment: The Brazilian release of the [[UsefulNotes/SegaMasterSystem Master System]] version became a game based on local comic ''ComicBook/MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.
** After the remake came out, Fans promptly created a GameMod to re-skin it with the same ''Monica's Gang'' characters.

to:

* DolledUpInstallment: The Brazilian release of the [[UsefulNotes/SegaMasterSystem Master System]] version became a game based on local comic comic, ''ComicBook/MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.
** After the remake came out, Fans fans promptly created a GameMod to re-skin it with the same ''Monica's Gang'' characters.
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* DolledUpInstallment: The Brazilian version of the SMS version became a game based on local comic ''ComicBook/MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.

to:

* DolledUpInstallment: The Brazilian version release of the SMS [[UsefulNotes/SegaMasterSystem Master System]] version became a game based on local comic ''ComicBook/MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.



** The Game Gear version in Japan was released as ''Monster World II: Dragon no Wana''. While the Master System version uses the title ''Monster World II'' when played on a Mark III, ''Monster World II'' was never officially released for the Mark III in Japan.

to:

** The Game Gear UsefulNotes/GameGear version in Japan was released as ''Monster World II: Dragon no Wana''. While the Master System version uses the title ''Monster World II'' when played on a Mark III, ''Monster World II'' was never officially released for the Mark III in Japan.



* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, using the optional FM Sound Unit will enable enhanced audio (this version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]'') . The game didn't get an official release there until it was ported to the UsefulNotes/GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.

to:

* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, using the optional FM Sound Unit will enable enhanced audio (this version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]'') . The game didn't get an official release there until it was ported to the UsefulNotes/GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster sequel]], ''[[VideoGame/WonderBoyInMonsterWorld Monster World III''.III]]''.
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* PermanentPlaceholder: The Tasmanian Sword's ability to transform into other forms is believed to be a leftover [[DebugRoom debug feature]], especially in the original Master System version where it not only required the second controller to input it, but cycled through ''all'' forms - ''including'' Hu-Man. This was changed in the Game Gear port so that it only cycles through the forms you've acquired normally, which was the version retained in the 2017 remake.


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* RecycledTitle: The PC Engine version is named ''Adventure Island'', but had nothing to do with the [[Creator/HudsonSoft Hudson]] [[VideoGame/AdventureIsland series]] of the [[NamesTheSame same name]] (which branched off from a remake of the first ''VideoGame/{{Wonder Boy|1}}'').
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** As stated at [https://www.youtube.com/watch?v=0H_GyLLr3Zs AGDQ 2018], there was much internal discussion on what from the original game should change and what should be kept intact. In the end, programming oversights such as Lizard-Man's projectile limitation and Piranha-Man's "fish fly" were kept, but other things such as the hitbox for Lion-Man's sword swing were altered to match the modernized animation over the retro one.

to:

** As stated at [https://www.[[https://www.youtube.com/watch?v=0H_GyLLr3Zs AGDQ 2018], 2018]], there was much internal discussion on what from the original game should change and what should be kept intact. In the end, programming oversights such as Lizard-Man's projectile limitation and Piranha-Man's "fish fly" were kept, but other things such as the Mouse Block physics were tweaked and the hitbox for Lion-Man's sword swing were was altered to match the modernized animation over the retro one.

Added: 432

Changed: 41

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* DivorcedInstallment: ''Dragon's Curse'', the UsefulNotes/TurboGrafx16 version, drops the "Wonder Boy" title and all references to "Monster-Land".

to:

* DivorcedInstallment: ''Dragon's Curse'', the UsefulNotes/TurboGrafx16 version, drops the "Wonder Boy" title and all references to "Monster-Land"."Monster Land"/"Monster World".



* OfficialFanSubmittedContent: The PC version of the remake supports at least twice as many languages as the other versions thanks to fans sending their own translations to Lizard Cube.

to:

* OfficialFanSubmittedContent: The PC version of the 2017 remake supports at least twice as many languages as the other versions thanks to fans sending their own translations to Lizard Cube.Lizardcube.



** Hu-Girl's hair was going to be either longer or be green much like Bocke's.

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** Hu-Girl's hair was going to be either longer or be green much like Bocke's.Hu-Man's.


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** As stated at [https://www.youtube.com/watch?v=0H_GyLLr3Zs AGDQ 2018], there was much internal discussion on what from the original game should change and what should be kept intact. In the end, programming oversights such as Lizard-Man's projectile limitation and Piranha-Man's "fish fly" were kept, but other things such as the hitbox for Lion-Man's sword swing were altered to match the modernized animation over the retro one.

Added: 78

Changed: 890

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None


* WhatCouldHaveBeen: Originally, the remake by [=DotEmu=] and Lizard Cube was going to have a case of WritingAroundTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.
** Wonder Girl's hair was going to be either longer or be green much like Bocke's.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Originally, the remake by [=DotEmu=] and Lizard Cube Lizardcube was going to have a case of WritingAroundTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. attached. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook artwork as well as the PC Engine release.
** Wonder Girl's Hu-Girl's hair was going to be either longer or be green much like Bocke's.
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* RecycledSet: A lot of rooms, especially in dungeons, have the exact same layout with different props and enemies.
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* OfficialFanSubmittedContent: The PC version supports at least twice as many languages as the other versions thanks to fans sending their own translations to Lizard Cube.

to:

* OfficialFanSubmittedContent: The PC version of the remake supports at least twice as many languages as the other versions thanks to fans sending their own translations to Lizard Cube.
Is there an issue? Send a MessageReason:
None


* OfficialFanSubmittedContent: The PC version supports at least twice as many languages as the other versions thanks to fans sending in their own translations to Lizard Cube.

to:

* OfficialFanSubmittedContent: The PC version supports at least twice as many languages as the other versions thanks to fans sending in their own translations to Lizard Cube.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OfficialFanSubmittedContent: The PC version supports at least twice as many languages as the other versions thanks to fans sending in their own translations to Lizard Cube.
Is there an issue? Send a MessageReason:
Fix


* DivorcedInstallment: ''Dragon's Curse'', the UsefulNote/TurboGrafx16 version, drops the "Wonder Boy" title and all references to "Monster-Land".

to:

* DivorcedInstallment: ''Dragon's Curse'', the UsefulNote/TurboGrafx16 UsefulNotes/TurboGrafx16 version, drops the "Wonder Boy" title and all references to "Monster-Land".

Added: 4

Changed: 5

Is there an issue? Send a MessageReason:
Fix


* WhatCouldHaveBeen: Originally, the remake by DotEmu and Lizard Cube was going to have a case of WritingAroundTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.
** Wonder Gir's hair was going to be either longer or be green much like Bocke's.
** Lion-Man was originally going to keep his sword by his side instead of dragging it.

to:

* WhatCouldHaveBeen: Originally, the remake by DotEmu [=DotEmu=] and Lizard Cube was going to have a case of WritingAroundTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.
** Wonder Gir's Girl's hair was going to be either longer or be green much like Bocke's.
** Lion-Man was originally going to keep his sword by his side instead of dragging it.it.
----
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* WhatCouldHaveBeen: Originally, the remake by DotEmu and Lizard Cube was going to have a case of WritingAroundTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.

to:

* WhatCouldHaveBeen: Originally, the remake by DotEmu and Lizard Cube was going to have a case of WritingAroundTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.release.
** Wonder Gir's hair was going to be either longer or be green much like Bocke's.
** Lion-Man was originally going to keep his sword by his side instead of dragging it.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Originally, the remake by DotEmu and Lizard Cube was going to have a case of WritingAroundTheTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.

to:

* WhatCouldHaveBeen: Originally, the remake by DotEmu and Lizard Cube was going to have a case of WritingAroundTheTrademarks, WritingAroundTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, using the optional FM Sound Unit will enable enhanced audio (this version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]'') . The game didn't get an official release there until it was ported to the UsefulNotes/GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.

to:

* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, using the optional FM Sound Unit will enable enhanced audio (this version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]'') . The game didn't get an official release there until it was ported to the UsefulNotes/GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.III''.
* WhatCouldHaveBeen: Originally, the remake by DotEmu and Lizard Cube was going to have a case of WritingAroundTheTrademarks, titling the project as "The Boy and the Dragon". That was the case, stating that the PC Engine version was what they were going for if they could not get the "Wonder Boy" title attatched. This idea can be seen in the Gallery after completing the main game, with Bocke's Hu-Man form resembling the original Japanese artwook as well as the PC Engine release.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** After the remake came out, Fans promptly created a GameMod to re-skin it with the same ''Monica's Gang'' characters.
Is there an issue? Send a MessageReason:
None


* DivorcedInstallment: ''Dragon's Curse'', the TurboGrafx16 version, drops the "Wonder Boy" title and all references to "Monster-Land".

to:

* DivorcedInstallment: ''Dragon's Curse'', the TurboGrafx16 UsefulNote/TurboGrafx16 version, drops the "Wonder Boy" title and all references to "Monster-Land".
Is there an issue? Send a MessageReason:
None


** The English Game Gear version drops the numeral and is simply titled ''Wonder Boy: The Dragon's Trap''.

to:

** The English Game Gear version drops and 2017 remake drop the numeral and is are simply titled ''Wonder Boy: The Dragon's Trap''.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, using the optional FM Sound Unit will enable enhanced audio (this version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]'') . The game didn't get an official release there until it was ported to the GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.

to:

* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, using the optional FM Sound Unit will enable enhanced audio (this version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]'') . The game didn't get an official release there until it was ported to the GameGear, UsefulNotes/GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.

Added: 463

Changed: 1

Is there an issue? Send a MessageReason:
None


** DolledUpInstallment: The Brazilian version of the SMS version became a game based on local comic ''ComicBook/MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.

to:

** * DolledUpInstallment: The Brazilian version of the SMS version became a game based on local comic ''ComicBook/MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.comic.
* MarketBasedTitle:
** The Game Gear version in Japan was released as ''Monster World II: Dragon no Wana''. While the Master System version uses the title ''Monster World II'' when played on a Mark III, ''Monster World II'' was never officially released for the Mark III in Japan.
** The PC Engine version of ''Dragon's Curse'' is titled ''Adventure Island''.
** The English Game Gear version drops the numeral and is simply titled ''Wonder Boy: The Dragon's Trap''.
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None


* NoExportForYou: Inverted. The Master System version was never officially released in Japan, so the game didn't get an official release there until it was ported to the GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.

to:

* NoExportForYou: Inverted. An odd variant. The Master System version was never officially apparently planned to be released in Japan, so as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, using the optional FM Sound Unit will enable enhanced audio (this version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]'') . The game didn't get an official release there until it was ported to the GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.
Is there an issue? Send a MessageReason:
None


** DolledUpInstallment: The Brazilian version of the SMS version became a game based on local comic ''MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.

to:

** DolledUpInstallment: The Brazilian version of the SMS version became a game based on local comic ''MonicasGang'' ''ComicBook/MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DivorcedInstallment: ''Dragon's Curse'', the TurboGrafx16 version, drops the "Wonder Boy" title and all references to "Monster-Land".
** DolledUpInstallment: The Brazilian version of the SMS version became a game based on local comic ''MonicasGang'' - but in a deeper treatment than with ''Monster Land'': every form of Wonder Boy, the shopkeepers and even the final boss became characters of the comic.
* NoExportForYou: Inverted. The Master System version was never officially released in Japan, so the game didn't get an official release there until it was ported to the GameGear, [[SequelFirst coming out a few months after its Mega Drive sequel]] ''Monster World III''.

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