Is there an issue? Send a MessageReason:
Minor fixes.
Changed line(s) 16 (click to see context) from:
* MarthDebutedInSmashBros: As ''VideoGame/SonicRivals'' and it's sequel were not released in Japan, the sound collection in this game is the first time Japan officially got some of their music, "Quick Trip to Paradise" and "Race to Wind". The Japanese Pre-Order bonus was a soundtrack with ''Quick Trip'' as one of the tracks.
to:
* MarthDebutedInSmashBros: As ''VideoGame/SonicRivals'' and it's its sequel were not released in Japan, the sound collection in this game is the first time Japan officially got some of their music, "Quick Trip to Paradise" and "Race to Wind". The Japanese Pre-Order bonus was a soundtrack with ''Quick Trip'' as one of the tracks.
Changed line(s) 33 (click to see context) from:
** Jun Senoue and Cash Cash did a remix of the US Stardust Speedway Present theme, but decided against having it in the game since they already did a remix of the US Bad Future theme. Instead, they included it on ''Sonic CD''[='s=] 20th anniversary soundtrack; Senoue mentions in the liner notes that they wanted something extra for the album.
to:
** Jun Senoue and Cash Cash did a remix of the US North American Stardust Speedway Present theme, but decided against having it in the game since they already did a remix of the US NA Bad Future theme. Instead, they included it on ''Sonic CD''[='s=] 20th anniversary soundtrack; Senoue mentions in the liner notes that they wanted something extra for the album.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* MissingTrailerScene: Most of the CGI animation in the trailers, with the exception of the intro, don't show up in the game, such as [[https://www.youtube.com/watch?v=oHoXf0f7d1w Classic and Modern Sonics going down City Escape]].
to:
* MissingTrailerScene: Most of Before the CGI animation in the trailers, with the exception release of the intro, don't show up in the game, such as [[https://www.youtube.com/watch?v=oHoXf0f7d1w Sega released three CGI trailers that showed Classic and Modern Sonics going down Sonic running through a white Green Hill Zone, City Escape]].Escape, and Rooftop Run together. While the levels were a part of the game, none of the footage from said trailers are shown in game. One of the Boss Fight trailers specifically shows Modern Sonic, Classic Sonic, Tails, and Classic Tails about to fight the Time Eater in Green Hill Zone, only for the actual confrontation to be in a completely different location. Only the first trailer, which had Modern and Classic Sonic running alongside each other, is hidden away in the game's AttractMode (and is thus entirely missable).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MarthDebutedInSmashBros: As ''VideoGame/SonicRivals'' and it's sequel were not released in Japan, the sound collection in this game is the first time Japan officially got some of their music, "Quick Trip to Paradise" and "Race to Wind". The Japanese Pre-Order bonus was a soundtrack with ''Quick Trip'' as one of the tracks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* DevelopmentGag: One of the stages Sonic goes through in the 3DS version is Radical Highway, which was likely a nod to it originally being a Sonic stage early on in ''Adventure 2'''s development before it was changed to a Shadow stage in the final game.
to:
* DevelopmentGag: One of the stages Sonic goes through in the 3DS version is Radical Highway, which was likely a nod to it originally being a Sonic stage early on in ''Adventure 2'''s ''VideoGame/SonicAdventure2'''s development before it was changed to a Shadow stage in the final game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DevelopmentGag: One of the stages Sonic goes through in the 3DS version is Radical Highway, which was likely a nod to it originally being a Sonic stage early on in ''Adventure 2'''s development before it was changed to a Shadow stage in the final game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* CowboyBebopAtHisComputer: In the leadup to ''VideoGame/SuperSmashBrosUltimate'' and creating the "Mega Man 4 Medley", [[https://nintendoeverything.com/sonic-team-sound-director-on-why-he-chose-mega-man-4-as-his-contribution-to-smash-bros-ultimate/ Jun Senoue reminisces on creating]] the ''VideoGame/SuperSmashBrosBrawl'' remix of [[VideoGame/SonicTheHedgehog3 Angel Island Zone]], and notes that it appeared in ''Generations''. While the original version appeared, the remix did not.
to:
* CowboyBebopAtHisComputer: In the leadup to When discussing working on ''VideoGame/SuperSmashBrosUltimate'' and creating the "Mega Man 4 Medley", [[https://nintendoeverything.com/sonic-team-sound-director-on-why-he-chose-mega-man-4-as-his-contribution-to-smash-bros-ultimate/ Jun Senoue reminisces reminisced on creating]] the ''VideoGame/SuperSmashBrosBrawl'' remix of [[VideoGame/SonicTheHedgehog3 Angel Island Zone]], and notes that it appeared in ''Generations''. While the original version appeared, the remix did not.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CowboyBebopAtHisComputer: In the leadup to ''VideoGame/SuperSmashBrosUltimate'' and creating the "Mega Man 4 Medley", [[https://nintendoeverything.com/sonic-team-sound-director-on-why-he-chose-mega-man-4-as-his-contribution-to-smash-bros-ultimate/ Jun Senoue reminisces on creating]] the ''VideoGame/SuperSmashBrosBrawl'' remix of [[VideoGame/SonicTheHedgehog3 Angel Island Zone]], and notes that it appeared in ''Generations''. While the original version appeared, the remix did not.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SequelGap: Shadow's story in ''Sonic X Shadow Generations'' follows up [[VideoGame/ShadowTheHedgehog his own game]] 19 years later.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
** The existence of ''Sonic X Shadow Generations'' was revealed a day before it was formally announced.
to:
** The existence of ''Sonic X Shadow Generations'' was revealed a day before it was formally announced.announced in the January State of Play.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* ContentLeak: The demo released for the 20th anniversary was datamined not long after it was released, which led to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting leaked.
to:
* ContentLeak: ContentLeak:
** The demo released for the 20th anniversary was datamined not long after it was released, which led to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things gettingleaked.leaked.
** The existence of ''Sonic X Shadow Generations'' was revealed a day before it was formally announced.
** The demo released for the 20th anniversary was datamined not long after it was released, which led to the list of stages getting leaked several months early. Other assets were also discovered hidden in the demo, which lead to some other things getting
** The existence of ''Sonic X Shadow Generations'' was revealed a day before it was formally announced.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* FlipFlopOfGod: A [[http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc financial report]] confirmed that it would go to the UsefulNotes/Nintendo3DS and PC... then it was disconfirmed in an update to said paper... only for the 3DS and PC versions to be ''reconfirmed'' later.
to:
* FlipFlopOfGod: A [[http://www.gamespot.com/news/6314215/sonic-generations-speeding-to-3ds-pc financial report]] confirmed that it would go to the UsefulNotes/Nintendo3DS Platform/Nintendo3DS and PC... then it was disconfirmed in an update to said paper... only for the 3DS and PC versions to be ''reconfirmed'' later.
Changed line(s) 14 (click to see context) from:
** The second demo was released on October 19, 2011, which was the 17th anniversary of ''Sonic & Knuckles''. When Sonic Generations was one of the Daily Deals for the UsefulNotes/{{Steam}} 2012 Summer Sale, it was discounted to $10.19.
to:
** The second demo was released on October 19, 2011, which was the 17th anniversary of ''Sonic & Knuckles''. When Sonic Generations was one of the Daily Deals for the UsefulNotes/{{Steam}} Platform/{{Steam}} 2012 Summer Sale, it was discounted to $10.19.
Changed line(s) 29 (click to see context) from:
** [[HistoryRepeats Similar]] to the [[VideoGame/SonicTheHedgehog2006 last anniversary game]], there were originally plans for the game to have a UsefulNotes/NintendoWii version, but due to hardware constraints, the port was scrapped.
to:
** [[HistoryRepeats Similar]] to the [[VideoGame/SonicTheHedgehog2006 last anniversary game]], there were originally plans for the game to have a UsefulNotes/NintendoWii Platform/NintendoWii version, but due to hardware constraints, the port was scrapped.
Changed line(s) 31 (click to see context) from:
** A port of the 3DS version for the UsefulNotes/PlaystationPortable was planned at one point. However for unknown reasons, it was scrapped entirely.
to:
** A port of the 3DS version for the UsefulNotes/PlaystationPortable Platform/PlaystationPortable was planned at one point. However for unknown reasons, it was scrapped entirely.
Changed line(s) 33 (click to see context) from:
* WordOfGod: This game confirms that ''VideoGame/SonicHeroes'' is considered part of the [[UsefulNotes/SegaDreamcast "Dreamcast"]] era, though the 3DS version oddly places it in the "Modern" era instead.
to:
* WordOfGod: This game confirms that ''VideoGame/SonicHeroes'' is considered part of the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast "Dreamcast"]] era, though the 3DS version oddly places it in the "Modern" era instead.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* DummiedOut: The Time Break skill was supposed to be accompanied with a remix of Cyber Track from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'', but this goes unused in the game. The music is present on the official soundtrack, however.
to:
* DummiedOut: DummiedOut:
** The Time Break skill was supposed to be accompanied with a remix of Cyber Track from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'', but this goes unused in the game. The music is present on the official soundtrack,however.however.
** Modern Sonic's Green Hill is playable in the 20th anniversary demo, but was disabled. The only way to play in his stage was by hacking.
** The Time Break skill was supposed to be accompanied with a remix of Cyber Track from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'', but this goes unused in the game. The music is present on the official soundtrack,
** Modern Sonic's Green Hill is playable in the 20th anniversary demo, but was disabled. The only way to play in his stage was by hacking.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, but the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'', and any handheld-based zones in general outside of Water Palace from ''VideoGame/SonicRush'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version). The presence of unlockable concept art from ''Sonic Advance 3'', as well as how the Dreamcast and Modern eras only have two levels each in the 3DS version, suggest that more handheld-based levels were planned.
to:
** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, but the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'', and any handheld-based zones in general outside of Water Palace from ''VideoGame/SonicRush'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' ''VideoGame/SonicColors'' as opposed to the Wii version). The presence of unlockable concept art from ''Sonic Advance 3'', as well as how the Dreamcast and Modern eras only have two levels each in the 3DS version, suggest that more handheld-based levels were planned.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, but the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'', and any handheld-based zones in general outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version). The presence of unlockable concept art from ''Sonic Advance 3'', as well as how the Dreamcast and Modern eras only have two levels each in the 3DS version, suggest that more handheld-based levels were planned.
to:
** [[https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ An interview with Takashi Iizuka from E3 2011]] had Iizuka mention that the 3DS version would contain levels from the GBA games and would act as a celebration of Sonic's ''portable'' history, but the final game lacks any zones from the ''VideoGame/SonicAdvanceTrilogy'', and any handheld-based zones in general outside of Water Palace from ''[[VideoGame/SonicRushSeries Sonic Rush]]'' ''VideoGame/SonicRush'' (and technically Tropical Resort, since it's based off of the DS version of ''Sonic Colors'' as opposed to the Wii version). The presence of unlockable concept art from ''Sonic Advance 3'', as well as how the Dreamcast and Modern eras only have two levels each in the 3DS version, suggest that more handheld-based levels were planned.