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** ''Rushing Beat Shura'' to "The Peacekeepers" got hit the hardest by way of having less than half the continues of the Japanese version (in a game with one life per continue), a certain enemy type being inexplicably removed, ''the entire soundtrack being swapped out for ambient noise'' (and a BGM mode in the options that swaps music back in, but a large amount of the soundtrack was removed), the plot being dumbed down to be incredibly generic with multiple scenes removed, the usual excessive name changes with dated pop culture references left and right alongside character portraits being replaced with digitized actors, the [[DesperationAttack Termination moves]] being radically altered for seemingly no reason, and finally the removal of the name editor mode. The boxart isn't ''as'' bad as before, at least.
* DuelingGames: Arguably with VideoGame/StreetsOfRage, most definitely with VideoGame/FinalFight.
* FanTranslation: The original Rushing Beat has one. The later two games have yet to be translated.

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** ''Rushing Beat Shura'' to "The Peacekeepers" Peace Keepers" got hit the hardest by way of having less than half the continues of the Japanese version (in a game with one life per continue), a certain enemy type being inexplicably removed, ''the entire soundtrack being swapped out for ambient noise'' (and a BGM mode in the options that swaps music back in, but a large amount of the soundtrack was removed), the plot being dumbed down to be incredibly generic with multiple scenes removed, the usual excessive name changes with dated pop culture references left and right alongside character portraits being replaced with digitized actors, the [[DesperationAttack Termination moves]] being radically altered for seemingly no reason, and finally the removal of the name editor mode. The boxart isn't ''as'' bad as before, at least.
* DuelingGames: Arguably with VideoGame/StreetsOfRage, ''VideoGame/StreetsOfRage'', most definitely with VideoGame/FinalFight.
''VideoGame/FinalFight''.
* FanTranslation: The original Rushing Beat ''Rushing Beat'' has one. The later two games have yet to be translated.
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I thought Shura had a fan translation for all of those years. I was wrong. I'm so sorry.


* FanTranslation: Rushing Beat Shura has one.

to:

* FanTranslation: The original Rushing Beat Shura has one.one. The later two games have yet to be translated.
Is there an issue? Send a MessageReason:
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* BadExportForYou: Every game has this problem, though ''Syura'' is hit the hardest for seemingly no fathomable reason. The names alone make it difficult to realize overseas that these games were even related in the first place.

to:

* BadExportForYou: Every game has this problem, though ''Syura'' ''Shura'' is hit the hardest for seemingly no fathomable reason. The names alone make it difficult to realize overseas that these games were even related in the first place.



** ''Rushing Beat Ran'' to "Brawl Brothers" had various name changes that weren't even consistent with the first, on top of changing two stages to be less linear (and arguably worse as a result for it) - but a secret cheat code lets you change the game back. Also another bad box art.
** ''Rushing Beat Syura'' to "The Peacekeepers" got hit the hardest by way of having less than half the continues of the Japanese version (in a game with one life per continue), a certain enemy type being inexplicably removed, ''the entire soundtrack being swapped out for ambient noise'' (and a BGM mode in the options that swaps music back in, but a large amount of the soundtrack was removed), the plot being dumbed down to be incredibly generic with multiple scenes removed, the usual excessive name changes with dated pop culture references left and right alongside character portraits being replaced with digitized actors, the [[DesperationAttack Termination moves]] being radically altered for seemingly no reason, and finally the removal of the name editor mode. The boxart isn't ''as'' bad as before, at least.

to:

** ''Rushing Beat Ran'' Run'' to "Brawl Brothers" had various name changes that weren't even consistent with the first, on top of changing two stages to be less linear (and arguably worse as a result for it) - but a secret cheat code lets you change the game back. Also another bad box art.
** ''Rushing Beat Syura'' Shura'' to "The Peacekeepers" got hit the hardest by way of having less than half the continues of the Japanese version (in a game with one life per continue), a certain enemy type being inexplicably removed, ''the entire soundtrack being swapped out for ambient noise'' (and a BGM mode in the options that swaps music back in, but a large amount of the soundtrack was removed), the plot being dumbed down to be incredibly generic with multiple scenes removed, the usual excessive name changes with dated pop culture references left and right alongside character portraits being replaced with digitized actors, the [[DesperationAttack Termination moves]] being radically altered for seemingly no reason, and finally the removal of the name editor mode. The boxart isn't ''as'' bad as before, at least.



* FanTranslation: Rushing Beat Syura has one.

to:

* FanTranslation: Rushing Beat Syura Shura has one.
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* BadExportForYou: Every game has this problem, and it actually gets worse with each successive title. The names alone make it difficult to realize overseas that these games were even related in the first place!

to:

* BadExportForYou: Every game has this problem, and it actually gets worse with each successive title. though ''Syura'' is hit the hardest for seemingly no fathomable reason. The names alone make it difficult to realize overseas that these games were even related in the first place!place.
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* BadExportForYou: Every game has this problem, and it actually gets worse with each successive title. The names alone make it difficult to realize overseas that these games were even related in the first place!
** ''Rushing Beat'' to "Rival Turf" mostly suffers from the difficulty selection, lives and continues options being removed alongside the opening, the ending being changed in context entirely and shortened down, and various names being altered as well as the laughably bad box art.
** ''Rushing Beat Ran'' to "Brawl Brothers" had various name changes that weren't even consistent with the first, on top of changing two stages to be less linear (and arguably worse as a result for it) - but a secret cheat code lets you change the game back. Also another bad box art.
** ''Rushing Beat Syura'' to "The Peacekeepers" got hit the hardest by way of having less than half the continues of the Japanese version (in a game with one life per continue), a certain enemy type being inexplicably removed, ''the entire soundtrack being swapped out for ambient noise'' (and a BGM mode in the options that swaps music back in, but a large amount of the soundtrack was removed), the plot being dumbed down to be incredibly generic with multiple scenes removed, the usual excessive name changes with dated pop culture references left and right alongside character portraits being replaced with digitized actors, the [[DesperationAttack Termination moves]] being radically altered for seemingly no reason, and finally the removal of the name editor mode. The boxart isn't ''as'' bad as before, at least.
Is there an issue? Send a MessageReason:
None


* DuelingGames: Arguably with StreetsOfRage, most definitely with FinalFight.

to:

* DuelingGames: Arguably with StreetsOfRage, VideoGame/StreetsOfRage, most definitely with FinalFight.VideoGame/FinalFight.
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Moved from main page.

Added DiffLines:

* DuelingGames: Arguably with StreetsOfRage, most definitely with FinalFight.
* FanTranslation: Rushing Beat Syura has one.

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