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* HeyItsThatVoice: [[VideoGame/ViewtifulJoe Captain Blue]] must have been a real ''Ragnarok'' fan to [[https://www.youtube.com/watch?v=Dp17KtJzE0A lend his voice for this trailer]].
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** ''The Gate of the World'' was originally intended as a ''client upgrade'' for ''VideoGame/RagnarokOnline''. ''RO's'' client was called "Master of Magic" by Gravity's founding developers. ''The Gate of the World'' was originally a client upgrade project called "Master of Sorcery," which used the same Granny 3D toolkit as "Master of Magic," as well as a similar data file structure, a similar map generation system, a modified version of Gravity's AEGIS software, an integrated patching system, and some new in-house methods to combat both the runway problem of botters and pirate servers.\\
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** ''The Gate of the World'' was originally intended as a ''client upgrade'' for ''VideoGame/RagnarokOnline''. ''RO's'' client was called "Master of Magic" by Gravity's founding developers. ''The Gate of the World'' was originally a This new client upgrade project was called "Master of Sorcery," which and used the same Granny 3D toolkit as "Master of Magic," as well as a similar data file structure, a similar map generation system, and a modified version of Gravity's AEGIS software, software. It was also planned to have an integrated patching system, system and some other new in-house methods to combat both the runway problem of botters and pirate servers.servers that plagued ''Ragnarok Online''.\\
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Although "Master of Sorcery" could have easily been made an upgrade to ''Ragnarok Online'' as far back as 2004, there were legal and marketing concerns. For one thing, turning ''Ragnarok Online'' completely 3D would have alienated all the players who liked ''RO'' precisely because of its sprite-and-polygon TwoAndAHalfD style. The bigger issue was that such a drastic change to the game could be seen as violating the hosting contracts Gravity Corporation had set up with various companies--after all, those companies were contracted to provide local (legitimate) servers for ''Ragnarok Online'', and the "Master of Sorcery" upgrade would have made it a totally different game.\\
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Although "Master of Sorcery" could have easily readily been made an upgrade to integrated into ''Ragnarok Online'' as far back as 2004, there 2004--at the time kRO's files apparently had multiple references to content tested with "Master of Sorcery," in fact--there were legal and marketing concerns. For one thing, turning ''Ragnarok Online'' into a completely 3D game would have alienated all the players who liked ''RO'' precisely because of its sprite-and-polygon TwoAndAHalfD style. The bigger issue was that such a drastic change to the game could be seen as violating the hosting contracts Gravity Corporation had set up with various companies--after all, those companies were contracted to provide local (legitimate) servers for ''Ragnarok Online'', and the "Master of Sorcery" upgrade would could have made it been seen in legal terms as a totally completely different game.\\
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For those reasons, Gravity instead opted to develop ''The Gate of the World'' out of some of the assets for "Master of Sorcery," though it's not clear how much of that project was ported over.
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For those reasons, Gravity instead opted to develop ''The Gate of the World'' out of some of the assets for "Master of Sorcery," though it's not clear how much of that project was ported over.over, given the difference in the game engine used (among other things).
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* HeyItsThatGuy: [[VideoGame/ViewtifulJoe Captain Blue]] must have been a real ''Ragnarok'' fan to [[https://www.youtube.com/watch?v=Dp17KtJzE0A lend his voice for this trailer]].
to:
* HeyItsThatGuy: HeyItsThatVoice: [[VideoGame/ViewtifulJoe Captain Blue]] must have been a real ''Ragnarok'' fan to [[https://www.youtube.com/watch?v=Dp17KtJzE0A lend his voice for this trailer]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* HeyItsThatGuy: [[VideoGame/ViewtifulJoe Captain Blue]] must have been a real Ragnarok fan to [[https://www.youtube.com/watch?v=Dp17KtJzE0A lend his voice for this trailer]].
to:
* HeyItsThatGuy: [[VideoGame/ViewtifulJoe Captain Blue]] must have been a real Ragnarok ''Ragnarok'' fan to [[https://www.youtube.com/watch?v=Dp17KtJzE0A lend his voice for this trailer]].
Is there an issue? Send a MessageReason:
None
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* HeyItsThatGuy: [[VideoGame/ViewtifulJoe Captain Blue]] must have been a real Ragnarok fan to [[https://www.youtube.com/watch?v=Dp17KtJzE0A lend his voice for this trailer]].
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For those reasons, Gravity instead opted to develop ''The Gate of the World'' out of what they did with "Master of Sorcery."
to:
For those reasons, Gravity instead opted to develop ''The Gate of the World'' out of what they did with some of the assets for "Master of Sorcery."Sorcery," though it's not clear how much of that project was ported over.
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* WhatCouldHaveBeen: Starting from the obvious that ''this whole game'' is one giant What Could Have Been, there are other things of note--
** ''The Gate of the World'' was originally intended as a ''client upgrade'' for ''VideoGame/RagnarokOnline''. ''RO's'' client was called "Master of Magic" by Gravity's founding developers. ''The Gate of the World'' was originally a client upgrade project called "Master of Sorcery," which used the same Granny 3D toolkit as "Master of Magic," as well as a similar data file structure, a similar map generation system, a modified version of Gravity's AEGIS software, an integrated patching system, and some new in-house methods to combat both the runway problem of botters and pirate servers.\\
\\
Although "Master of Sorcery" could have easily been made an upgrade to ''Ragnarok Online'' as far back as 2004, there were legal and marketing concerns. For one thing, turning ''Ragnarok Online'' completely 3D would have alienated all the players who liked ''RO'' precisely because of its sprite-and-polygon TwoAndAHalfD style. The bigger issue was that such a drastic change to the game could be seen as violating the hosting contracts Gravity Corporation had set up with various companies--after all, those companies were contracted to provide local (legitimate) servers for ''Ragnarok Online'', and the "Master of Sorcery" upgrade would have made it a totally different game.\\
\\
For those reasons, Gravity instead opted to develop ''The Gate of the World'' out of what they did with "Master of Sorcery."
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** ''The Gate of the World'' was originally intended as a ''client upgrade'' for ''VideoGame/RagnarokOnline''. ''RO's'' client was called "Master of Magic" by Gravity's founding developers. ''The Gate of the World'' was originally a client upgrade project called "Master of Sorcery," which used the same Granny 3D toolkit as "Master of Magic," as well as a similar data file structure, a similar map generation system, a modified version of Gravity's AEGIS software, an integrated patching system, and some new in-house methods to combat both the runway problem of botters and pirate servers.\\
\\
Although "Master of Sorcery" could have easily been made an upgrade to ''Ragnarok Online'' as far back as 2004, there were legal and marketing concerns. For one thing, turning ''Ragnarok Online'' completely 3D would have alienated all the players who liked ''RO'' precisely because of its sprite-and-polygon TwoAndAHalfD style. The bigger issue was that such a drastic change to the game could be seen as violating the hosting contracts Gravity Corporation had set up with various companies--after all, those companies were contracted to provide local (legitimate) servers for ''Ragnarok Online'', and the "Master of Sorcery" upgrade would have made it a totally different game.\\
\\
For those reasons, Gravity instead opted to develop ''The Gate of the World'' out of what they did with "Master of Sorcery."
----