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Minor edits
Changed line(s) 3,5 (click to see context) from:
** The aircraft used for the Sky Build sequence would also serve as storage for armaments.
** Megaton Punch was an transformation for Musashi's arm rather than a [[ShapingYourAttacks energy construct]].
** The art style was closer to ''VideoGame/InazumaEleven''.
** Megaton Punch was an transformation for Musashi's arm rather than a [[ShapingYourAttacks energy construct]].
** The art style was closer to ''VideoGame/InazumaEleven''.
to:
** The aircraft used for the Sky Build sequence would also serve as storage for armaments.
armaments. Similarly, the Sky Build sequence operates far differently from how it was portrayed in both the finalized version of the game and anime.
** Megaton Punch wasan a transformation for Musashi's arm rather than a [[ShapingYourAttacks energy construct]].
** The art style was closer to''VideoGame/InazumaEleven''.''VideoGame/InazumaEleven'', with the cutscenes originally opting for a CGI look.
** Megaton Punch was
** The art style was closer to
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Spelling/grammar fix(es)
Changed line(s) 5 (click to see context) from:
** The art style is closer to ''VideoGame/InazumaEleven''.
to:
** The art style is was closer to ''VideoGame/InazumaEleven''.
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Changed line(s) 7 (click to see context) from:
** Mina died in a fiery wave rather than being crushed by debris.
to:
** Mina died in a fiery wave rather than by being crushed by debris.
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Changed line(s) 2 (click to see context) from:
** Weapons and Special Moves were supposed to be activated via a card system. They would also each have their own [[{{Letifmotif}} Letimotifs]] that would play upon use.
to:
** Weapons and Special Moves were supposed to be activated via a card system. They would also each have their own [[{{Letifmotif}} Letimotifs]] [[{{Leitmotif}} Leitmotifs]] that would play upon use.
Changed line(s) 5 (click to see context) from:
** The art style is closer to ''Franchise/InazumaEleven''.
to:
** The art style is closer to ''Franchise/InazumaEleven''.''VideoGame/InazumaEleven''.
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Added DiffLines:
* WhatCouldHaveBeen: The [[https://youtu.be/ykwgP_4xHEs?si=MHRvI8puPh-aOb3p reveal trailer]] from LEVEL-5 Vision 2016 features several elements not present in the finished game. Among them:
** Weapons and Special Moves were supposed to be activated via a card system. They would also each have their own [[{{Letifmotif}} Letimotifs]] that would play upon use.
** The aircraft used for the Sky Build sequence would also serve as storage for armaments.
** Megaton Punch was an transformation for Musashi's arm rather than a [[ShapingYourAttacks energy construct]].
** The art style is closer to ''Franchise/InazumaEleven''.
** While most of the voice cast remained the same, Yamato's voice was provided by Creator/MasakazuMorita rather than Creator/ToshikiMasuda, with his portrayal being more youthful and polite.
** Mina died in a fiery wave rather than being crushed by debris.
** Weapons and Special Moves were supposed to be activated via a card system. They would also each have their own [[{{Letifmotif}} Letimotifs]] that would play upon use.
** The aircraft used for the Sky Build sequence would also serve as storage for armaments.
** Megaton Punch was an transformation for Musashi's arm rather than a [[ShapingYourAttacks energy construct]].
** The art style is closer to ''Franchise/InazumaEleven''.
** While most of the voice cast remained the same, Yamato's voice was provided by Creator/MasakazuMorita rather than Creator/ToshikiMasuda, with his portrayal being more youthful and polite.
** Mina died in a fiery wave rather than being crushed by debris.