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* FlipFlopOfGod: The people in charge of ''Homeworld'' have never been able to reach a consensus on whether or not ''Cataclysm'' is {{Canon}}, chiefly due to the [[ScrewedByTheLawyers tangled web of licensing issues]] involved. The events of the expansion are never ''openly'' acknowledged in the games themselves, but still see ambiguous {{Continuity Nod}}s, like the Bentusi all but disappearing sometime before ''Homeworld 2'', or Kiith Somtaaw vessels sporting their updated emblem in ''Homeworld 3''.

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* DummiedOut: A promotional demo disc of ''Homeworld'' was released under the title "Raider Retreat". It follows the first few missions of the game faithfully, which almost all deal with the Turanic Raiders, but the final mission in the demo is an assault on the Turanic Raiders' world, which doesn't appear anywhere in the game, and even had some special voice acting. A look at the game's data files reveals that it is present as "mission05_oem", but unplayable in the final version of the game. Quite a pity, because the level was enjoyable.

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* DummiedOut: DummiedOut:
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A promotional demo disc of ''Homeworld'' was released under the title "Raider Retreat". It follows the first few missions of the game faithfully, which almost all deal with the Turanic Raiders, but the final mission in the demo is an assault on the Turanic Raiders' world, which doesn't appear anywhere in the game, and even had some special voice acting. A look at the game's data files reveals that it is present as "mission05_oem", but unplayable in the final version of the game. Quite ''Homeworld Remastered'' would eventually revive this mission as a pity, because standalone extra unconnected to the level was enjoyable.story mode.
** An axed minor faction known as the T-MAT (more info under WhatCouldHaveBeen) has frigate and destroyer ship stats still present in the game files, but no corresponding models.



* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. This is on top of a second set of copyright issues regarding Activision-Blizzard having trademarked the name [[VideoGame/WorldOfWarcraft "Cataclysm" for the World of Warcraft expansion.]] It was ultimately [[https://www.gog.com/game/homeworld_emergence released without remaster]] as ''Homeworld: Emergence''.

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* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm ''Homeworld: Cataclysm'' like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code code, and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. This is on top of a second set of copyright issues regarding Activision-Blizzard having trademarked the name [[VideoGame/WorldOfWarcraft "Cataclysm" for the World of Warcraft expansion.]] It was ultimately [[https://www.gog.com/game/homeworld_emergence released without remaster]] as ''Homeworld: Emergence''.



*** The first iteration of the Kushan designs were far different from the final game's ships. Some of these can still be found in the Karos Graveyard. Curiously, their models were also updated for the Remastered version. It's implied those are [[spoiler:ancient Hiigaran ships.]]
*** There were plans for a third antagonistic force other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish would later appear in its full glory as the Vaygr Planet Killer in the second game. The first game's stat files have entries for T-MAT frigates and destroyers, but they have no models.

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*** The first iteration of the Kushan designs were far different from the final game's ships. Some of these can still be found in the Karos Graveyard. Graveyard as a DevelopmentGag. Curiously, their models were also updated for the Remastered version. It's implied those are [[spoiler:ancient version, implying that they're meant to be ancient Hiigaran ships.]]
ships.
*** There were plans for a third antagonistic force minor faction other than the Turanic Raiders and the Kadeshi to stand in the way of the Mothership fleet. Known as the [=T-MAT=] and by their development name, P3 (Pirates 3, the Raiders were P1 and the Kadeshi P2), they originally had a [[https://well-of-souls.com/homeworld/misc/images/tmat.jpg starfish-shaped mothership]]. Unfortunately, that ship was too big for the original game's engine to handle. The second iteration had [[https://steamuserimages-a.akamaihd.net/ugc/717538599313600724/99D559B219FEA4880218C548105D8D0B285B542B/ large, asteroid-like starships]] with glowing crystalline parts and [[https://static.wikia.nocookie.net/homeworld/images/e/e8/Megaship_frigates.jpg/revision/latest?cb=20080126180043 stalactite]] and [[https://static.wikia.nocookie.net/homeworld/images/4/46/AK_P3_barnacle_frigate.jpg/revision/latest?cb=20071201113921 barnacle frigates]]. The T-MAT were intended to be extremely powerful and evil, too strong for the Kushan to handle, which would force the T-MAT missions to be HoldTheLine-like levels until they could flee. In the end, all that remained of the T-MAT was their mothership, known as the Megaship, which appeared as part of the Galactic Council at the end of the game. The Starfish Megaship design would later appear in its full glory be recycled as the Vaygr Planet Killer in the second game. The first game's stat files [[DummiedOut have entries for T-MAT frigates and destroyers, but they have no models.models]].



*** The game began its development as ''Hardware: Shipbreakers'', an MMORTS set in its own universe. It followed the adventures of salvager teams known as Prospectors, who searched for treasure in crashed shipwrecks in the desert world of LM-47 (LM stood for Long March Industries, a [[ChinaTakesOverTheWorld Chinese]] MegaCorp that owned the planet and designed the Prospectors' vehicles).

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*** The game began its development as ''Hardware: Shipbreakers'', an MMORTS [[DolledUpInstallment set in its own universe.universe]]. It followed the adventures of salvager teams known as Prospectors, who searched for treasure in crashed shipwrecks in the desert world of LM-47 (LM stood for Long March Industries, a [[ChinaTakesOverTheWorld Chinese]] MegaCorp that owned the planet and designed the Prospectors' vehicles).
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*** The vehicle designs were both similar and different from those of the final game. Railguns had wheels, for example.
* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page]]

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*** The vehicle designs were both similar and different from those of the final game. Railguns had wheels, for example.
* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page]]
example.
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* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page=Homeworld Wiki]]

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* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page=Homeworld Wiki]]com/wiki/Main_Page]]
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*** The vehicle designs were both similar and different from those of the final game. Railguns had wheels, for example.

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*** The vehicle designs were both similar and different from those of the final game. Railguns had wheels, for example.example.
* TheWikiRule: [[https://homeworld.fandom.com/wiki/Main_Page=Homeworld Wiki]]
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* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. It was ultimately [[https://www.gog.com/game/homeworld_emergence released without remaster]] as ''Homeworld: Emergence''.

to:

* KeepCirculatingTheTapes: Sorta. The main reason why Gearbox didn't remaster Cataclysm like they did with the other games is because Barking Dog Studios, the team who made the game, lost the source code and back-engineering it from a retail copy would take years. There's also the fact that BDS are now owned by Rockstar, raising licensing issues as well. This is on top of a second set of copyright issues regarding Activision-Blizzard having trademarked the name [[VideoGame/WorldOfWarcraft "Cataclysm" for the World of Warcraft expansion.]] It was ultimately [[https://www.gog.com/game/homeworld_emergence released without remaster]] as ''Homeworld: Emergence''.
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*** Early in development, the game was known as ''Homeworld: Empire''. The game was going to have an entirely different and more complex storyline focusing on the meteoric rise of the Hiigaran people and on the Progenitor PortalNetwork (Known back then as "the Ring Road"). It also focused on a massive conflict that ravaged the galaxy known as the Dust Wars.
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*** The game began its development as ''Hardware: Shipbreakers'', an MMORTS set in its own universe. It followed the adventures of salvager teams known as Prospectors, who searched for treasure in crashed shipwrecks in the desert world of LM-47 (LM stood for Long March Industries, a MegaCorp that owned the planet and designed the Prospector's vehicles).

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*** The game began its development as ''Hardware: Shipbreakers'', an MMORTS set in its own universe. It followed the adventures of salvager teams known as Prospectors, who searched for treasure in crashed shipwrecks in the desert world of LM-47 (LM stood for Long March Industries, a [[ChinaTakesOverTheWorld Chinese]] MegaCorp that owned the planet and designed the Prospector's Prospectors' vehicles).

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