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Changed line(s) 40 (click to see context) from:
** Even after the film's financiers gave the studio until 2008 to finish the film, Kasanoff still maintained his inefficient style of film management. After the deadline passed, the film was handed over to Fireman's Fund, who quickly finished it and spent years trying to shop it around or auction it off but to no avail. Eventually, they found a distributor who gave the film a brief and limited theatrical run before putting it on home video.
to:
** Even after the film's financiers gave the studio until 2008 to finish the film, movie, Kasanoff still maintained his inefficient style of film management. management and production dragged on. After the deadline passed, the film movie was handed over to Fireman's Fund, who quickly finished it and spent years trying to shop it around or auction it off but to no avail. Eventually, they found a distributor who gave the film a brief and limited theatrical run before putting it on home video.
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Changed line(s) 33 (click to see context) from:
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were supposedly stolen (or so Kasanoff claimed) and the studio started over again using motion capture. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.
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* TroubledProduction: ''And '''how'''''. TroubledProduction:
** Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were supposedly stolen (or so Kasanoff claimed) and the studio started over again using motion capture. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.
** Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were supposedly stolen (or so Kasanoff claimed) and the studio started over again using motion capture. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.
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* CreatorsFavorite: Cheasel T. Weasel was reportedly Larry Kasanoff's favorite character, with him frequently talking in the character's voice in the office and putting extra attention into his design.
Changed line(s) 17,18 (click to see context) from:
** On Reddit, someone who allegedly worked for Threshold (there is no way to verify this) [[https://www.reddit.com/r/videos/comments/1kul1p/comment/cbt4mdk/ mentions the following regarding the "stolen" hard drives:]]
--->"The "hard drives" was the server room. Which is kept behind a giant, locked door that very few people have access to, and logs are kept whenever the door is opened and by whom opened it. They were never stolen, they were deleted intentionally."
--->"The "hard drives" was the server room. Which is kept behind a giant, locked door that very few people have access to, and logs are kept whenever the door is opened and by whom opened it. They were never stolen, they were deleted intentionally."
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** On Reddit, In a [[https://youtu.be/xgBO9c3WKII?si=7ebNlek0-PGrU2JJ documentary video]] by ''Ok So...", an employee on the film dismissed Kasanoff's claim that the hard drives containing the original version of the film was stolen, pointing out that the film had multiple backups in multiple locations, one of which was in a bank vault, meaning that it was impossible for someone who allegedly worked for Threshold (there is no way to verify this) [[https://www.reddit.com/r/videos/comments/1kul1p/comment/cbt4mdk/ mentions just sneak in and grab them. Instead, the following regarding employee assumes that Kasanoff made up the "stolen" hard drives:]]
--->"The "hard drives" wasstory to appease investors due to the server room. Which is kept film being more than six months behind a giant, locked door that very few people have access to, and logs are kept whenever on the door is opened and by whom opened it. They were never stolen, they were deleted intentionally."promised milestone calendar.
--->"The "hard drives" was
Changed line(s) 33 (click to see context) from:
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen (or so Kasanoff claimed) and the studio started over again using motion capture. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.
to:
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were supposedly stolen (or so Kasanoff claimed) and the studio started over again using motion capture. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.2013.
** According to [[https://youtu.be/xgBO9c3WKII?si=7ebNlek0-PGrU2JJ this video]] cover the film's production, Larry Kasanoff had no knowledge of how animation worked and ignored anyone who attempted to educate him. The film reportedly didn't have storyboards until five years in because Kasanoff didn't understand the need for them. He would often give vague instructions like "make it 30 percent better" and refused to give proper clarification on what he wanted. He also seemingly didn't understand that different animators did different things and would fire employees if they complained that their assigned tasks were outside their responsibilities or skillset. Furthermore, he would often decide on a whim to redesign characters, resulting in existing animation and design work needing to be thrown out and redone.
** Kasanoff was openly frustrated that he couldn't direct the movie like a live action film and jumped at the chance to redo the film with motion capture, a change-up that caused a large number of the film's original animation staff to be laid off.
** Employees would regularly try to tell Kasanoff not to put in film's infamously suggestive scenes and overly pun-filled dialogue but they were ignored. Similarly, a lot of Daredevil Dan's recorded dialogue had to be thrown away after they were deemed too racist to be put in the film.
** Kasanoff would often bring his two dogs into the office with him, one of whom he allowed to wander around and eat employees' lunches. Kasanoff would also make film staff walk his dogs and clean up after them.
** Mars Inc. dropped out soon after a meeting where they were presented with off-model versions of the M&M spokescandies. More specifically, the female Green M&M was just a reskin off the male Red M&M.
** Even after the film's financiers gave the studio until 2008 to finish the film, Kasanoff still maintained his inefficient style of film management. After the deadline passed, the film was handed over to Fireman's Fund, who quickly finished it and spent years trying to shop it around or auction it off but to no avail. Eventually, they found a distributor who gave the film a brief and limited theatrical run before putting it on home video.
** According to [[https://youtu.be/xgBO9c3WKII?si=7ebNlek0-PGrU2JJ this video]] cover the film's production, Larry Kasanoff had no knowledge of how animation worked and ignored anyone who attempted to educate him. The film reportedly didn't have storyboards until five years in because Kasanoff didn't understand the need for them. He would often give vague instructions like "make it 30 percent better" and refused to give proper clarification on what he wanted. He also seemingly didn't understand that different animators did different things and would fire employees if they complained that their assigned tasks were outside their responsibilities or skillset. Furthermore, he would often decide on a whim to redesign characters, resulting in existing animation and design work needing to be thrown out and redone.
** Kasanoff was openly frustrated that he couldn't direct the movie like a live action film and jumped at the chance to redo the film with motion capture, a change-up that caused a large number of the film's original animation staff to be laid off.
** Employees would regularly try to tell Kasanoff not to put in film's infamously suggestive scenes and overly pun-filled dialogue but they were ignored. Similarly, a lot of Daredevil Dan's recorded dialogue had to be thrown away after they were deemed too racist to be put in the film.
** Kasanoff would often bring his two dogs into the office with him, one of whom he allowed to wander around and eat employees' lunches. Kasanoff would also make film staff walk his dogs and clean up after them.
** Mars Inc. dropped out soon after a meeting where they were presented with off-model versions of the M&M spokescandies. More specifically, the female Green M&M was just a reskin off the male Red M&M.
** Even after the film's financiers gave the studio until 2008 to finish the film, Kasanoff still maintained his inefficient style of film management. After the deadline passed, the film was handed over to Fireman's Fund, who quickly finished it and spent years trying to shop it around or auction it off but to no avail. Eventually, they found a distributor who gave the film a brief and limited theatrical run before putting it on home video.
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Changed line(s) 29 (click to see context) from:
* StillbornFranchise: Had the film been a hit, the creators had plans to turn it into a major franchise. [[{{Defictionalization}} Real-world food products based on those seen in the film]], a web series, stage shows (including ''Foodfight! on Ice''), Videogame tie-ins, A TV series, Spin-Offs, and of course, sequels. All of these were planned long before the film's TroubledProduction, however. It's like they put more thought into the theoretical franchise than the movie itself...
to:
* StillbornFranchise: StillbornFranchise:
** Had the film been a hit, the creators had plans to turn it into a major franchise. [[{{Defictionalization}} Real-world food products based on those seen in the film]], a web series, stage shows (including ''Foodfight! on Ice''), Videogame tie-ins, A TV series, Spin-Offs, and of course, sequels. All of these were planned long before the film's TroubledProduction, however. It's like they put more thought into the theoretical franchise than the movieitself...itself...
** According to this [[https://youtu.be/xgBO9c3WKII?si=kWPaUR8LyMgnwySA video]] detailing the history behind the film, Threshold was planning to make more animated films that rehashed ''Foodfight!'''s concept of things coming to life at night, such as ''Arcade!'' with arcade characters (which would have predated ''WesternAnimation/WreckItRalph''), ''Mascot'', with Football Mascots, and a third one, ''Comic Strip Capers'' but with comic strip characters. Most notably, Larry constantly badgered ''ComicStrip/BloomCounty'' creator Berkeley Breathed (as the company have adapted his book ''Edwurd Fudwrapper'' into a short film) until he told him to "shut the fuck up" right in the middle of the studio. Of course, ''Foodfight!'''s failure ensures that none of those films would come to fruition.
** Had the film been a hit, the creators had plans to turn it into a major franchise. [[{{Defictionalization}} Real-world food products based on those seen in the film]], a web series, stage shows (including ''Foodfight! on Ice''), Videogame tie-ins, A TV series, Spin-Offs, and of course, sequels. All of these were planned long before the film's TroubledProduction, however. It's like they put more thought into the theoretical franchise than the movie
** According to this [[https://youtu.be/xgBO9c3WKII?si=kWPaUR8LyMgnwySA video]] detailing the history behind the film, Threshold was planning to make more animated films that rehashed ''Foodfight!'''s concept of things coming to life at night, such as ''Arcade!'' with arcade characters (which would have predated ''WesternAnimation/WreckItRalph''), ''Mascot'', with Football Mascots, and a third one, ''Comic Strip Capers'' but with comic strip characters. Most notably, Larry constantly badgered ''ComicStrip/BloomCounty'' creator Berkeley Breathed (as the company have adapted his book ''Edwurd Fudwrapper'' into a short film) until he told him to "shut the fuck up" right in the middle of the studio. Of course, ''Foodfight!'''s failure ensures that none of those films would come to fruition.
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Changed line(s) 1 (click to see context) from:
* AllStarCast: The film has actors such as Creator/CharlieSheen, Creator/WayneBrady and Creator/HilaryDuff, and that's ''before'' the product placement. It has also veteran voice actors in the form of Creator/JeffBennett, Stephen Stanton, Creator/JeffBergman, and Creator/JamesArnoldTaylor, among others.
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* AllStarCast: The film has actors such as Creator/CharlieSheen, Creator/WayneBrady and Creator/WayneBrady, Creator/HilaryDuff, Creator/EvaLongoria, Creator/EdAsner, and Creator/ChristopherLloyd, and that's ''before'' the product placement. It has also veteran voice actors in the form of Creator/JeffBennett, Stephen Stanton, Creator/JeffBergman, and Creator/JamesArnoldTaylor, among others.
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Fixed some of the stuff relating to the "hard drives" being stolen, which was never proven to be true- and has in fact since proven to be actively false, with assets from the original version being found recently. A documentary about the movie is coming out soon so I imagine this page will be updated some more then but right now I'm just fixing bits and pieces
Changed line(s) 26 (click to see context) from:
* NoBudget: Even though this film started in the early 2000s with a budget of $25 million, the completed animation was destroyed near the end of its initial production, which left the movie in an indefinite hiatus. [[DevelopmentHell Over the next several years, Threshold Animation raised somewhere between $20-$40 million towards redoing the movie with the aid of motion capture technology]], [[WhatCouldHaveBeen along with numerous rewrites to accommodate the drop of sponsors]]. Eventually, the production spiraled out of control for director Lawrence Kasanoff, who was kicked off by the investors that quickly rushed the film out to the public.
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* NoBudget: Even though this film started in the early 2000s with a budget of $25 million, the completed animation was destroyed near the end of its initial production, which left the movie in an indefinite hiatus.scrapped and production was restarted several times. [[DevelopmentHell Over the next several years, Threshold Animation raised somewhere between $20-$40 million towards redoing the movie with the aid of motion capture technology]], [[WhatCouldHaveBeen along with numerous rewrites to accommodate the drop of sponsors]]. Eventually, the production spiraled out of control for director Lawrence Kasanoff, who was kicked off by the investors that quickly rushed the film out to the public.
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Fixed formatting and a grammar error.
Changed line(s) 24 (click to see context) from:
* MissingEpisode: The original footage that was stolen with the hard drives. [[https://lostmediawiki.com/Foodfight!_(partially_found_early_version_of_CGI_animated_film;_2002) Read more about it here.]]
to:
* MissingEpisode: The original footage that was stolen with the hard drives.allegedly stolen. [[https://lostmediawiki.com/Foodfight!_(partially_found_early_version_of_CGI_animated_film;_2002) Read more about it here.]]
Changed line(s) 29,31 (click to see context) from:
* StillbornFranchise: Had the film been a hit, the creators had plans to turn it into a major franchise. [[{{Defictionalization}} Real-world food products based on those seen in the film]], a web series, stage shows (including ''Foodfight! on Ice''), Videogame tie-ins, A TV series, Spin-Offs, and of course, sequels. All of these were planned long before the film's TroubledProduction, however. It is as though they put more thought into the theoretical franchise than the movie itself...
* TechnologyMarchesOn: The animation was the first to use the then state-of-the-art MotionCapture animation from IBM. The age[=/=]crudeness shows as the film was released a decade after the [[Film/TheLordOfTheRings tech]][[WesternAnimation/ThePolarExpress no]][[Film/{{Avatar}} logy]] [[GrowingTheBeard matured]], though the the original animation being deleted didn't help, either.
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen (so Kasanoff claimed) and the studio had to start over again on an even lower budget. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.
* TechnologyMarchesOn: The animation was the first to use the then state-of-the-art MotionCapture animation from IBM. The age[=/=]crudeness shows as the film was released a decade after the [[Film/TheLordOfTheRings tech]][[WesternAnimation/ThePolarExpress no]][[Film/{{Avatar}} logy]] [[GrowingTheBeard matured]], though the the original animation being deleted didn't help, either.
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen (so Kasanoff claimed) and the studio had to start over again on an even lower budget. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.
to:
* StillbornFranchise: Had the film been a hit, the creators had plans to turn it into a major franchise. [[{{Defictionalization}} Real-world food products based on those seen in the film]], a web series, stage shows (including ''Foodfight! on Ice''), Videogame tie-ins, A TV series, Spin-Offs, and of course, sequels. All of these were planned long before the film's TroubledProduction, however. It is as though It's like they put more thought into the theoretical franchise than the movie itself...
* TechnologyMarchesOn: The animation was the first to use the then state-of-the-art MotionCapture animation from IBM. The age[=/=]crudeness shows as the film was released a decade after the [[Film/TheLordOfTheRings tech]][[WesternAnimation/ThePolarExpress no]][[Film/{{Avatar}} logy]] [[GrowingTheBeard matured]], though the the original animation beingdeleted scrapped didn't help, either.
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen(so (or so Kasanoff claimed) and the studio had to start started over again on an even lower budget.using motion capture. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, eventually emerging directly to video in other markets in 2013.
* TechnologyMarchesOn: The animation was the first to use the then state-of-the-art MotionCapture animation from IBM. The age[=/=]crudeness shows as the film was released a decade after the [[Film/TheLordOfTheRings tech]][[WesternAnimation/ThePolarExpress no]][[Film/{{Avatar}} logy]] [[GrowingTheBeard matured]], though the the original animation being
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen
Changed line(s) 33 (click to see context) from:
** [[https://www.youtube.com/watch?v=81uIhu8qrrs The original trailer]] which was published online in 2011 not only looks a lot less ugly than the finished film, but the animation shows more exaggerated cartoony movements and gags. For instance, Dex's reaction when he drinks a cup of milk in the original animation looked more ''WesternAnimation/LooneyTunes''-esque with his eyes going wide before spitting the drink out, instead of the awkward jerking motion in the final product. The characters look a lot more alive and expressive than they did in the final cut.
to:
** [[https://www.youtube.com/watch?v=81uIhu8qrrs The original trailer]] which was published online in 2011 not only looks a lot less ugly than the finished film, but the animation shows much more exaggerated cartoony movements and gags. For instance, Dex's reaction when he drinks a cup of milk in the original animation looked more ''WesternAnimation/LooneyTunes''-esque with his eyes going wide before spitting the drink out, instead of the awkward jerking motion in the final product. The characters look a lot more alive and expressive than they did in the final cut.
Changed line(s) 38 (click to see context) from:
** A demo for a ''[=FoodFight=]'' video game appeared at E3 2006, but nothing more was ever revealed about it. Concept art for the videogame has since surfaced, which can be found [[https://jasonleong.weebly.com/storyboards.html here.]] However it's from 2001, and the concept art features Dex as a human, clearly not being from the game seen at E3 but rather a different tie-in game being worked on earlier in the film's development. In 2024 an unofficial fangame was created, which can be found [[https://tiffyamber.itch.io/foodfight-the-video-game here.]]
to:
** A demo for a ''[=FoodFight=]'' video game appeared at E3 2006, but nothing more was ever revealed about it. Concept art for the videogame has since surfaced, which can be found [[https://jasonleong.weebly.com/storyboards.html here.]] However it's from 2001, 2001 and the concept art features Dex as a human, clearly not being from the game seen at E3 E3, but rather a different tie-in game being worked on earlier in the film's development. In 2024 an unofficial fangame was created, which can be found [[https://tiffyamber.itch.io/foodfight-the-video-game here.]]
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Updated trivia section re: videogame, linking concept art and unofficial fangame
Changed line(s) 38,39 (click to see context) from:
** A demo for a ''[=FoodFight=]'' video game appeared at E3 2006 and nothing more was ever revealed about it.
** In 2023, "Foodfight! The Junior Novelization" was found, a tie-in novelization based on an earlier draft of the script. It contains 8 pages of stills from the original "squash-and-stretch" version of the film, was published in 2008 (four years before the movie was finally released), and most puzzlingly of all only one copy has ever surfaced, making it one of the rarest piece of merchandise to come out of the film. In early 2024, the novelization was scanned and uploaded to the Internet Archive, and can now be found [[https://archive.org/details/foodfight-novelization-hq-scans here.]]
** In 2023, "Foodfight! The Junior Novelization" was found, a tie-in novelization based on an earlier draft of the script. It contains 8 pages of stills from the original "squash-and-stretch" version of the film, was published in 2008 (four years before the movie was finally released), and most puzzlingly of all only one copy has ever surfaced, making it one of the rarest piece of merchandise to come out of the film. In early 2024, the novelization was scanned and uploaded to the Internet Archive, and can now be found [[https://archive.org/details/foodfight-novelization-hq-scans here.]]
to:
** A demo for a ''[=FoodFight=]'' video game appeared at E3 2006 and 2006, but nothing more was ever revealed about it.
it. Concept art for the videogame has since surfaced, which can be found [[https://jasonleong.weebly.com/storyboards.html here.]] However it's from 2001, and the concept art features Dex as a human, clearly not being from the game seen at E3 but rather a different tie-in game being worked on earlier in the film's development. In 2024 an unofficial fangame was created, which can be found [[https://tiffyamber.itch.io/foodfight-the-video-game here.]]
** In 2023, "Foodfight! The Junior Novelization" was found, a tie-in novelization based on an earlier draft of the script. It contains 8 pages of stills from the original "squash-and-stretch" version of the film, was published in 2008 (four years before the movie was finally released), and most puzzlingly of all only one copy has ever surfaced, making it one of the rarest piece of merchandise to come out of the film. In early 2024, the novelization was scanned and uploaded to the Internet Archive, and can now befound read in its entirety [[https://archive.org/details/foodfight-novelization-hq-scans here.]]
** In 2023, "Foodfight! The Junior Novelization" was found, a tie-in novelization based on an earlier draft of the script. It contains 8 pages of stills from the original "squash-and-stretch" version of the film, was published in 2008 (four years before the movie was finally released), and most puzzlingly of all only one copy has ever surfaced, making it one of the rarest piece of merchandise to come out of the film. In early 2024, the novelization was scanned and uploaded to the Internet Archive, and can now be
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Fixed formatting error.
Changed line(s) 39 (click to see context) from:
** In 2023, "Foodfight! The Junior Novelization" was found, a tie-in novelization based on an earlier draft of the script. It contains 8 pages of stills from the original "squash-and-stretch" version of the film, was published in 2008 (four years before the movie was finally released), and most puzzlingly of all only one copy has ever surfaced, making it one of the rarest piece of merchandise to come out of the film. In early 2024, the novelization was scanned and uploaded to the Internet Archive, and can now be found [[ https://archive.org/details/foodfight-novelization-hq-scans here.]]
to:
** In 2023, "Foodfight! The Junior Novelization" was found, a tie-in novelization based on an earlier draft of the script. It contains 8 pages of stills from the original "squash-and-stretch" version of the film, was published in 2008 (four years before the movie was finally released), and most puzzlingly of all only one copy has ever surfaced, making it one of the rarest piece of merchandise to come out of the film. In early 2024, the novelization was scanned and uploaded to the Internet Archive, and can now be found [[ https://archive.[[https://archive.org/details/foodfight-novelization-hq-scans here.]]
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Updated trivia to include mention of the incredibly rare novelization.
Changed line(s) 13 (click to see context) from:
* DevelopmentHell: From 2002-2009, and even after that, it wouldn't be released until 2012. It didn't help that early on, all of the completed footage was destroyed and had to be redone.
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* DevelopmentHell: From 2002-2009, 2002-2008, and even after that, it wouldn't be released until 2012. It didn't help that early on, all of the completed footage was destroyed and had to be redone.2012.
Changed line(s) 34 (click to see context) from:
** Various pre-release hype will tell you that up to 80 mascots and products were originally going to appear in the film. Some of those who didn't appear in the final film include (but are not limited to) the M&M's, Chester Cheetah, the Trix Rabbit, Sugar Bear, the Coca-Cola Polar Bears, the Lucky Charms Leprechaun, Cap'n Crunch, The Alpha-Bits Pals etc. Several {{exp|y}}ies for them appear at the club.
to:
** Various pre-release hype will tell you that up to 80 mascots and products were originally going to appear in the film. Some of those who didn't appear in the final film include (but are not limited to) the M&M's, Chester Cheetah, the Trix Rabbit, Sugar Bear, the Coca-Cola Polar Bears, the Lucky Charms Leprechaun, Cap'n Crunch, Mr Pringles, The Alpha-Bits Pals etc. Several {{exp|y}}ies for them appear at the club.
Added DiffLines:
** In 2023, "Foodfight! The Junior Novelization" was found, a tie-in novelization based on an earlier draft of the script. It contains 8 pages of stills from the original "squash-and-stretch" version of the film, was published in 2008 (four years before the movie was finally released), and most puzzlingly of all only one copy has ever surfaced, making it one of the rarest piece of merchandise to come out of the film. In early 2024, the novelization was scanned and uploaded to the Internet Archive, and can now be found [[ https://archive.org/details/foodfight-novelization-hq-scans here.]]
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Fixed a factual error. If someone wants to update this properly when the documentary comes out soon be my guest, I'm just removing stuff that's actively wrong
Changed line(s) 31 (click to see context) from:
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen (so Kasanoff claimed) and the studio had to start over again on an even lower budget. The final film was released in 2012, and that was only because the patience of the bank that held the loans for the product had finally been worn out, leading them to invoke a clause in their contract with Threshold that legally obligated the studio to take whatever they had, cobble it together to something that could pass for a finished product as quickly as possible, and then release it. What was eventually released was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, and started to emerge directly to video in other markets in 2013.
to:
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen (so Kasanoff claimed) and the studio had to start over again on an even lower budget. The final film was released in 2012, and that was only because the patience of the bank that held the loans for the product had finally been worn out, leading them to invoke a clause in their contract with Threshold that legally obligated the studio to take whatever they had, cobble it together to something that could pass for a finished product as quickly as possible, and then release it. What was eventually released in 2012 was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, and started to emerge eventually emerging directly to video in other markets in 2013.
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Fixed some factual errors.
Changed line(s) 31,32 (click to see context) from:
* ThrowItIn: Much of the negative stereotypes and [[SexComedy sexual jokes]] were the result of the animators playing around with the character models, with Larry Kasanoff seeing it and saying, "Looks good, put that in."
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen (or so Kasanoff claims) and the studio had to start over again on an even lower budget. The final result was released in 2009, and that was only because the patience of the bank that held the loans for the product had finally been worn out, leading them to invoke a clause in their contract with Threshold that legally obligated the studio to take whatever they had, cobble it together to something that could pass for a finished product as quickly as possible, and then release it. What was eventually released was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, and started to emerge directly to video in other markets in 2012.
* TroubledProduction: ''And '''how'''''. Originally set for a 2003 release, the film was initially delayed to 2005, then became even further delayed when the hard drives containing all the animation files were stolen (or so Kasanoff claims) and the studio had to start over again on an even lower budget. The final result was released in 2009, and that was only because the patience of the bank that held the loans for the product had finally been worn out, leading them to invoke a clause in their contract with Threshold that legally obligated the studio to take whatever they had, cobble it together to something that could pass for a finished product as quickly as possible, and then release it. What was eventually released was given [[ShortRunInPeru a very small and limited theatrical release]], done solely to fulfill contractual obligations, and started to emerge directly to video in other markets in 2012.
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** [[https://www.youtube.com/watch?v=81uIhu8qrrs The original trailer]] which was published before the original footage was destroyed not only looks a lot less ugly than the finished film, but the animation shows more exaggerated cartoony movements and gags. For instance, Dex's reaction when he drinks a cup of milk in the original animation looked more ''WesternAnimation/LooneyTunes''-esque with his eyes going wide before spitting the drink out, instead of the awkward jerking motion in the final product. The characters look a lot more alive and expressive than they did in the final cut.
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** [[https://www.youtube.com/watch?v=81uIhu8qrrs The original trailer]] which was published before the original footage was destroyed online in 2011 not only looks a lot less ugly than the finished film, but the animation shows more exaggerated cartoony movements and gags. For instance, Dex's reaction when he drinks a cup of milk in the original animation looked more ''WesternAnimation/LooneyTunes''-esque with his eyes going wide before spitting the drink out, instead of the awkward jerking motion in the final product. The characters look a lot more alive and expressive than they did in the final cut.
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** One thing that wasn't completely scrapped was the [[http://imgur.com/a/IGlvJ plushies that were made of some characters]]. They were meant to be sold in stores, but when the movie bombed, they were sold off to coin-op machines (usually found in arcades) as prizes.
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** One thing that wasn't completely scrapped was the [[http://imgur.com/a/IGlvJ plushies that were made of some characters]]. They were meant to be sold in stores, but when the movie bombed, they were sold off to coin-op claw machines (usually found in arcades) and carnivals as prizes.
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Spelling/grammar fix(es)
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* BoxOfficeBomb: During its limited theatrical run, the film only managed to make back '''less than 1%''' of its estimated $50 million dollar budget.
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* BoxOfficeBomb: During its limited theatrical run, the film only managed to make made back '''less less than 1%''' 1% of its estimated $50 million dollar budget.
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Fixed the box office numbers.
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* BoxOfficeBomb: During its limited theatrical run, the film only managed to make back '''$75,000''' of its $65 or $45 million dollar budget.
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* BoxOfficeBomb: During its limited theatrical run, the film only managed to make back '''$75,000''' '''less than 1%''' of its $65 or $45 estimated $50 million dollar budget.
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* CreatorKiller: While Lawrence Kasanoff was eventually able to continue his producing career, he hasn't worked as a director since this film. Likewise, Kasanoff and co-writers Joshua Wexler and Rebecca Swanson have no further writing credits after this, while the other two credited writers, Sean Catherine Derek and Brent V. Friedman, have only been able to find work in television (and in Friedman's case, video games) after this film. Kasanoff's proposed treatment for a ''VideoGame/{{Tetris}}'' "epic science fiction trilogy" went nowhere and the rights were picked up by Apple to do [[Film/Tetris2023 something else]] and produced another critically panned animated product placement film Bobbleheads: The Movie.
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* CreatorKiller: While Lawrence Kasanoff was eventually able to continue his producing career, he hasn't worked as a director since this film. Likewise, Kasanoff and co-writers Joshua Wexler and Rebecca Swanson have no further writing credits after this, while the other two credited writers, Sean Catherine Derek and Brent V. Friedman, have only been able to find work in television (and in Friedman's case, video games) after this film. Kasanoff's proposed treatment for a ''VideoGame/{{Tetris}}'' "epic science fiction trilogy" went nowhere and the rights were picked up by Apple to do [[Film/Tetris2023 something else]] and produced another critically panned animated product placement film Bobbleheads: called ''Bobbleheads: The Movie.Movie''.
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* DevelopmentHell: From 2002-2009, and even after that, it wouldn't be released until 2012. It didn't help that early on, all of the completed footage was stolen and had to be redone.
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* DevelopmentHell: From 2002-2009, and even after that, it wouldn't be released until 2012. It didn't help that early on, all of the completed footage was stolen destroyed and had to be redone.
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* MissingTrailerScene: The original trailer has a Chester Cheetah cameo that's not in the final film. In fact, all of the original trailer could count, since it was made with the footage that got stolen, none of which made it into the finished movie.
* NoBudget: Even though this film started in the early 2000s with a budget of $25 million, the completed animation was stolen near the end of its initial production, which left the movie in an indefinite hiatus. [[DevelopmentHell Over the next several years, Threshold Animation raised somewhere between $20-$40 million towards redoing the movie with the aid of motion capture technology]], [[WhatCouldHaveBeen along with numerous rewrites to accommodate the drop of sponsors]]. Eventually, the production spiraled out of control for director Lawrence Kasanoff, who was kicked off by the investors that quickly rushed the film out to the public.
* NoBudget: Even though this film started in the early 2000s with a budget of $25 million, the completed animation was stolen near the end of its initial production, which left the movie in an indefinite hiatus. [[DevelopmentHell Over the next several years, Threshold Animation raised somewhere between $20-$40 million towards redoing the movie with the aid of motion capture technology]], [[WhatCouldHaveBeen along with numerous rewrites to accommodate the drop of sponsors]]. Eventually, the production spiraled out of control for director Lawrence Kasanoff, who was kicked off by the investors that quickly rushed the film out to the public.
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* MissingTrailerScene: The original trailer has a Chester Cheetah cameo that's not in the final film. In fact, all of the original trailer could count, since it was made with the footage that got stolen, deleted, none of which made it into the finished movie.
* NoBudget: Even though this film started in the early 2000s with a budget of $25 million, the completed animation wasstolen destroyed near the end of its initial production, which left the movie in an indefinite hiatus. [[DevelopmentHell Over the next several years, Threshold Animation raised somewhere between $20-$40 million towards redoing the movie with the aid of motion capture technology]], [[WhatCouldHaveBeen along with numerous rewrites to accommodate the drop of sponsors]]. Eventually, the production spiraled out of control for director Lawrence Kasanoff, who was kicked off by the investors that quickly rushed the film out to the public.
* NoBudget: Even though this film started in the early 2000s with a budget of $25 million, the completed animation was
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* TechnologyMarchesOn: The animation was the first to use the then state-of-the-art MotionCapture animation from IBM. The age[=/=]crudeness shows as the film was released a decade after the [[Film/TheLordOfTheRings tech]][[WesternAnimation/ThePolarExpress no]][[Film/{{Avatar}} logy]] [[GrowingTheBeard matured]], though the hard drives containing the original animation being stolen didn't help, either.
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* TechnologyMarchesOn: The animation was the first to use the then state-of-the-art MotionCapture animation from IBM. The age[=/=]crudeness shows as the film was released a decade after the [[Film/TheLordOfTheRings tech]][[WesternAnimation/ThePolarExpress no]][[Film/{{Avatar}} logy]] [[GrowingTheBeard matured]], though the hard drives containing the original animation being stolen deleted didn't help, either.
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** [[https://www.youtube.com/watch?v=81uIhu8qrrs The original trailer]] which was published before the hard drives were stolen not only looks a lot less ugly than the finished film, but the animation shows more exaggerated cartoony movements and gags. For instance, Dex's reaction when he drinks a cup of milk in the original animation looked more ''WesternAnimation/LooneyTunes''-esque with his eyes going wide before spitting the drink out, instead of the awkward jerking motion in the final product. The characters look a lot more alive and expressive than they did in the final cut.
to:
** [[https://www.youtube.com/watch?v=81uIhu8qrrs The original trailer]] which was published before the hard drives were stolen original footage was destroyed not only looks a lot less ugly than the finished film, but the animation shows more exaggerated cartoony movements and gags. For instance, Dex's reaction when he drinks a cup of milk in the original animation looked more ''WesternAnimation/LooneyTunes''-esque with his eyes going wide before spitting the drink out, instead of the awkward jerking motion in the final product. The characters look a lot more alive and expressive than they did in the final cut.
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Added DiffLines:
** The film was composed by Walter Murphy of ''WesternAnimation/FamilyGuy'' fame.
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* HeAlsoDid: Co-writer Sean Catherine Derek wrote for ''WesternAnimation/BatmanTheAnimatedSeries'' and ''WesternAnimation/PacManAndTheGhostlyAdventures'', while two of the other co-writers, Brent V. Friedman and Joshua Wexler, worked on the script for ''Film/MortalKombatAnnihilation'' (another film produced by Lawrence Kasanoff).
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* HeAlsoDid: HeAlsoDid:
** Co-writer Sean Catherine Derek wrote for ''WesternAnimation/BatmanTheAnimatedSeries'' and ''WesternAnimation/PacManAndTheGhostlyAdventures'', while two of the other co-writers, Brent V. Friedman and Joshua Wexler, worked on the script for ''Film/MortalKombatAnnihilation'' (another film produced by LawrenceKasanoff).Kasanoff).
** Some of additional lighting and texturing services for the film were provided by Creator/XingXingDigitalCorporation, the same company that did seasons 6-10 of ''WesternAnimation/FiremanSam''.
** Co-writer Sean Catherine Derek wrote for ''WesternAnimation/BatmanTheAnimatedSeries'' and ''WesternAnimation/PacManAndTheGhostlyAdventures'', while two of the other co-writers, Brent V. Friedman and Joshua Wexler, worked on the script for ''Film/MortalKombatAnnihilation'' (another film produced by Lawrence
** Some of additional lighting and texturing services for the film were provided by Creator/XingXingDigitalCorporation, the same company that did seasons 6-10 of ''WesternAnimation/FiremanSam''.
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* BoxOfficeBomb: During it's limited theatrical run, the film only managed to make back '''$75,000''' of it's $65 or $45 million dollar budget.
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* BoxOfficeBomb: During it's its limited theatrical run, the film only managed to make back '''$75,000''' of it's its $65 or $45 million dollar budget.
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* StillbornFranchise: Had the film been a hit, the creators had plans to turn it into a major franchise. [[{{Defictionalization}} Real-world food products based on those seen in the film]], a web series, stage shows (including ''Foodfight! on Ice''), Videogame tie-ins, A TV series, Spin-Offs, and of course, sequels. All of these were planned long before the film's TroubledProduction, however. It's almost as if they put more thought into the theoretical franchise than the movie itself...
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* StillbornFranchise: Had the film been a hit, the creators had plans to turn it into a major franchise. [[{{Defictionalization}} Real-world food products based on those seen in the film]], a web series, stage shows (including ''Foodfight! on Ice''), Videogame tie-ins, A TV series, Spin-Offs, and of course, sequels. All of these were planned long before the film's TroubledProduction, however. It's almost It is as if though they put more thought into the theoretical franchise than the movie itself...
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Thank IMDb for this information. Pljus, we can start using this instead of listing unintentional cases of Off Model.
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* {{Blooper}}:
** When the store's parking lot is revealed in the opening scene, one street lamp should be in front of the car, but overlaps it instead.
** As the hairless hamsters fall from the sky, they are flattened before hitting the ground.
** When the store's parking lot is revealed in the opening scene, one street lamp should be in front of the car, but overlaps it instead.
** As the hairless hamsters fall from the sky, they are flattened before hitting the ground.
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** A demo for a ''[=FoodFight=]'' video game appeared at E3 2006 and nothing more was ever revealed about it.
** One thing that wasn't completely scrapped was the [[http://imgur.com/a/IGlvJ plushies that were made of some characters]]. They were meant to be sold in stores, but when the movie bombed, they were sold off to coin-op mashes (usually found in arcades) as prizes.
** One thing that wasn't completely scrapped was the [[http://imgur.com/a/IGlvJ plushies that were made of some characters]]. They were meant to be sold in stores, but when the movie bombed, they were sold off to coin-op mashes (usually found in arcades) as prizes.
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** A demo for a ''[=FoodFight=]'' video game appeared at E3 2006 and nothing more was ever revealed about it.
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** A demo for a ''[=FoodFight=] video game appeared at E3 2006 and nothing more was ever revealed about it.
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** A demo for a ''[=FoodFight=] ''[=FoodFight=]'' video game appeared at E3 2006 and nothing more was ever revealed about it.
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** A surprisingly large amount of marketing material was planned (such as a spin-off Web series titled "The Pre-Expiration Date Adventures of Dex Dogtective", a video game tie in, food products based on the characters, a live stage show, and [=FoodFight=]! On Ice), but when the movie turned out to be a complete critical and BoxOfficeBomb, the plans were scrapped.
*** They even had plans for sequels and spin-off films [[DirectToVideo DTV]] or otherwise and even a animated TV series but those plans also fell through.
*** They even had plans for sequels and spin-off films [[DirectToVideo DTV]] or otherwise and even a animated TV series but those plans also fell through.
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** A surprisingly large amount of marketing material was planned (such as a spin-off Web series titled "The Pre-Expiration Date Adventures of Dex Dogtective", a video game tie in, food products based on the characters, a live stage show, and [=FoodFight=]! On Ice), but when the movie turned out to be a complete critical and BoxOfficeBomb, the plans were scrapped.
***scrapped. They even had plans for sequels and spin-off films [[DirectToVideo DTV]] or otherwise and even a animated TV series but those plans also fell through.through.
** A demo for a ''[=FoodFight=] video game appeared at E3 2006 and nothing more was ever revealed about it.
***
** A demo for a ''[=FoodFight=] video game appeared at E3 2006 and nothing more was ever revealed about it.