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now definition-only


* TheWikiRule: There's an [[http://inis.wikia.com iNiS Wiki]], but it's not updated often.
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** As you can see [[http://www.joystiq.com/photos/elite-beat-agents-concept-art/#178178 here,]] the Agents were actually supposed to be based on the Music/VillagePeople, J's hairdo looked a lot like Ryuuta's, Derek was a completely different person, and they were known as the ''[[ArsonMurderAndJaywalking Disco Rangers]]''. Another early name for them group was the Super Sonic Agents, which was dropped in order to avoid lawsuits from Creator/{{SEGA}} over the use of the name "[[VideoGame/SonicTheHedgehog Super Sonic]]''.

to:

** As you can see [[http://www.joystiq.com/photos/elite-beat-agents-concept-art/#178178 here,]] the Agents were actually supposed to be based on the Music/VillagePeople, J's hairdo looked a lot like Ryuuta's, Derek was a completely different person, and they were known as the ''[[ArsonMurderAndJaywalking Disco Rangers]]''. Another early name for them group was the Super Sonic Agents, which was dropped in order to avoid lawsuits from Creator/{{SEGA}} over the use of the name "[[VideoGame/SonicTheHedgehog "[[Franchise/SonicTheHedgehog Super Sonic]]''.
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* GermansLoveDavidHasselhoff: Did you think it would be weird that foreigners enjoyed ''Ouendan''? Well, it's even weirder that it's also the other way around with ''Agents'' - [[https://www.wired.com/2007/05/elite-beat-agen-2/ Japanese exporters loved it]] even though Nintendo never released the game in Japan. Eventually, [=iNiS=] made a sequel to ''Ouendan'' that had not just the same improvements as ''Agents'', but also gave an opportunity to play as the said characters with limited-time DownloadableContent.
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examples are not recent :(


* FollowTheLeader: The easy to pick up interface made it a prime target of this from [[TheProblemWithLicensedGames licensed games]] on the DS, like ''VideoGame/LooneyTunesCartoonConductor'', some of the ''Film/HighSchoolMusical'' games, and a new ''[[http://www.destructoid.com/tgs-michael-jackson-ds-is-the-new-elite-beat-agents-184232.phtml Michael Jackson]]'' game. It was even the basis for the magic system in ''VideoGame/SonicChronicles''. This game also caused the creation of [[{{VideoGame/Osu}} a fan-made game]] for the PC replicating the mechanics of EBA.

to:

* FollowTheLeader: The easy to pick up interface made it a prime target of this from [[TheProblemWithLicensedGames licensed games]] on the DS, like ''VideoGame/LooneyTunesCartoonConductor'', some of the ''Film/HighSchoolMusical'' games, and a new ''[[http://www.destructoid.com/tgs-michael-jackson-ds-is-the-new-elite-beat-agents-184232.phtml Michael Jackson]]'' game. It was even the basis for the magic system in ''VideoGame/SonicChronicles''. This game also caused the creation of [[{{VideoGame/Osu}} a fan-made game]] for the PC replicating the mechanics of EBA.
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*** When the player was [[{{Pun}} on a hot streak]], [[https://youtu.be/aXbRjxYhPx0?t=99 flames]] [[https://www.youtube.com/watch?v=Ixjx3UBbCEA would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but the sight of seeing secret agents dancing in front of a wall of fire eventually saw the light of day thanks to the downloadable "EBA mode" for ''Ouendan 2''. HilariousInHindsight indeed.

to:

*** When the player was [[{{Pun}} on a hot streak]], [[https://youtu.be/aXbRjxYhPx0?t=99 flames]] [[https://www.youtube.com/watch?v=Ixjx3UBbCEA would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but the sight of seeing secret agents dancing in front of a wall of fire eventually saw the light of day thanks to the downloadable "EBA mode" for ''Ouendan 2''. HilariousInHindsight indeed.
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* KeepCirculatingTheTapes: Will likely never see a re-release due to the use of licensed music.
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* BadExportForYou: Let's say that the work for the Korean localization, which is titled ''Help! Rhythm Hero!'', is quite ''an-joah''. While the inability to make new or different levels based on K-pop songs is understandable, it's the translation work is somewhat ''inexcusable''. While all the in-game dialogue and most of the menu interface is properly translated, it's quite jarring to discover what remains ''untranslated'': combo indicators and their counts in the results screen, the "yes"/"no" buttons/indicators for the Elite-O-Meter, and worse yet...''the end credits''. Yes, you heard that right: [[https://youtu.be/qvBclW6EjlU?t=3443 the end credits are all entirely in English]]!

to:

* BadExportForYou: Let's say that the work for the Korean localization, which is titled ''Help! Rhythm Hero!'', is quite ''an-joah''. While the inability to make new or different levels based on K-pop songs is understandable, it's the incompleteness of the translation work is somewhat ''inexcusable''.''isn't''. While all the in-game dialogue and most of the menu interface is properly translated, it's quite jarring to discover what remains ''untranslated'': combo indicators and their counts in the results screen, the "yes"/"no" buttons/indicators for the Elite-O-Meter, and worse yet...''the end credits''. Yes, you heard that right: [[https://youtu.be/qvBclW6EjlU?t=3443 the end credits are all entirely in English]]!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadExportForYou: Let's say that the work for the Korean localization, which is titled ''Help! Rhythm Hero!'', is quite ''an-joah''. While the inability to make new or different levels based on K-pop songs is understandable, it's the translation work is somewhat ''inexcusable''. While all the in-game dialogue and most of the menu interface is properly translated, it's quite jarring to discover what remains ''untranslated'': combo indicators and their counts in the results screen, the "yes"/"no" buttons/indicators for the Elite-O-Meter, and worse yet...''the end credits''. Yes, you heard that right: [[https://youtu.be/qvBclW6EjlU?t=3443 the end credits are all entirely in English]]!
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None

Added DiffLines:

* GermansLoveDavidHasselhoff: Did you think it would be weird that foreigners enjoyed ''Ouendan''? Well, it's even weirder that it's also the other way around with ''Agents'' - [[https://www.wired.com/2007/05/elite-beat-agen-2/ Japanese exporters loved it]] even though Nintendo never released the game in Japan. Eventually, [=iNiS=] made a sequel to ''Ouendan'' that had not just the same improvements as ''Agents'', but also gave an opportunity to play as the said characters with limited-time DownloadableContent.
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None


*** Another leftover from ''Ouendan'' was the calligraphic sprites of the pass/fail symbols at the end of each phase, which were cleaned up in the final version.

to:

*** Another leftover from ''Ouendan'' was the calligraphic sprites of the pass/fail symbols at the end of each phase, which were cleaned up in the final version.version, but not before appearing in the demo download, which also used the same sound for button presses in ''Ouendan'' when the player was finished viewing the demo instructions.
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** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an interview with series creator Keichi Yano confirmed that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the abovementioned short E3 gameplay trailer match up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.

to:

** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an [[WordOfGod interview with series creator Keichi Yano confirmed confirmed]] that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the abovementioned short E3 gameplay trailer match up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.

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** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an interview with series creator Keichi Yano confirmed that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the [[https://www.youtube.com/watch?v=JeE4NmfSmJo original trailer for the game]] match up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.

to:

** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an interview with series creator Keichi Yano confirmed that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the [[https://www.youtube.com/watch?v=JeE4NmfSmJo original abovementioned short E3 gameplay trailer for the game]] match up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.



** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but the sight of seeing secret agents dancing in front of a wall of fire eventually saw the light of day thanks to the downloadable "EBA mode" for ''Ouendan 2''. HilariousInHindsight indeed.


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** Earlier builds of the game that were showcased at E3 had content that was different than the final product in a number of ways:
*** When the player was [[{{Pun}} on a hot streak]], [[https://youtu.be/aXbRjxYhPx0?t=99 flames]] [[https://www.youtube.com/watch?v=Ixjx3UBbCEA would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but the sight of seeing secret agents dancing in front of a wall of fire eventually saw the light of day thanks to the downloadable "EBA mode" for ''Ouendan 2''. HilariousInHindsight indeed.
*** Another leftover from ''Ouendan'' was the calligraphic sprites of the pass/fail symbols at the end of each phase, which were cleaned up in the final version.
*** The "Highway Star" scenario [[https://www.youtube.com/watch?v=-siVe6V-UAE was slightly different than what it was in the final product]], in that it was originally designated as the second mission of the game and two different women besides the Carrington sisters would pick up Sam if the player passed the first phase.
*** Fonts for the score counter and Elite-O-Meter were slightly different than what they are in the final build.
*** The "[[https://youtu.be/aXbRjxYhPx0?t=193 mission]] [[https://youtu.be/-siVe6V-UAE?t=186 complete]]" cutscene would originally begin with the Agents riding the vehicle they used for the mission back to HQ, but was replaced by a shot of Commander Kahn reacting to the Agents' mission performance in the final product.
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None


** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but the sight of seeing secret agents dancing in front of a wall of fire eventually saw the light of day thanks to the downloadable "EBA mode" for ''Ouendan 2''.

to:

** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but the sight of seeing secret agents dancing in front of a wall of fire eventually saw the light of day thanks to the downloadable "EBA mode" for ''Ouendan 2''. HilariousInHindsight indeed.
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None


** There's also [[https://www.youtube.com/watch?v=JeE4NmfSmJo this E3 trailer]], in which makes ''EBA'' a bit more similar to ''Ouendan''.

to:

** There's also [[https://www.youtube.com/watch?v=JeE4NmfSmJo this E3 trailer]], in which makes ''EBA'' a bit more similar to ''Ouendan''.''Ouendan'', while bearing the abovementioned controversial early title.
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None


** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but this visual effect eventually surfaced when it became possible to download and activate "EBA mode" for ''Ouendan 2''.

to:

** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but this visual effect the sight of seeing secret agents dancing in front of a wall of fire eventually surfaced when it became possible saw the light of day thanks to download and activate the downloadable "EBA mode" for ''Ouendan 2''.
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None


** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''. This visual effect instead appeared in copies of ''Ouendan 2'' that had "EBA Mode" downloaded and activated.

to:

** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''. This ''EBA'', but this visual effect instead appeared in copies of eventually surfaced when it became possible to download and activate "EBA mode" for ''Ouendan 2'' that had "EBA Mode" downloaded and activated.2''.
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None


** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''.

to:

** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''. This visual effect instead appeared in copies of ''Ouendan 2'' that had "EBA Mode" downloaded and activated.
Is there an issue? Send a MessageReason:
None


** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''.

to:

** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''.
Is there an issue? Send a MessageReason:
None


** When the player was [[{{Pun}} on a hot streak]], flames would appear on the bottom of the touch screen just like ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''.

to:

** When the player was [[{{Pun}} on a hot streak]], [[https://www.youtube.com/watch?v=Ixjx3UBbCEA flames would appear appear]] on the bottom of the touch screen just like ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoExportForYou: Just as how the ''Ouendan'' duology was never officially released outside of Japan, ''Elite Beat Agents'' was never officially released in the country. Thus, the general global availability of the three iNiS DS rhythm games never overlap.
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* AcclaimedFlop: ''Elite Beat Agents'' received rave reviews, but failed to meet sales expectations, dashing any hopes for a sequel. It did, however, manage to outsell the ''VideoGame/OsuTatakeOuendan'' duology to some degree.

to:

* AcclaimedFlop: ''Elite Beat Agents'' received rave reviews, but failed to meet sales expectations, dashing any hopes for a sequel. It did, however, manage to outsell the ''VideoGame/OsuTatakeOuendan'' ''VideoGame/OsuTatakaeOuendan'' duology to some degree.
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None

Added DiffLines:

* AcclaimedFlop: ''Elite Beat Agents'' received rave reviews, but failed to meet sales expectations, dashing any hopes for a sequel. It did, however, manage to outsell the ''VideoGame/OsuTatakeOuendan'' duology to some degree.
Is there an issue? Send a MessageReason:
Speculative Troping. These two games have nothing in common other than the fact that they are Rhythm-based. Theatrhythm has RPG elements and a vastly different gameplay style.


* FollowTheLeader: The easy to pick up interface made it a prime target of this from [[TheProblemWithLicensedGames licensed games]] on the DS, like ''VideoGame/LooneyTunesCartoonConductor'', some of the ''Film/HighSchoolMusical'' games, and a new ''[[http://www.destructoid.com/tgs-michael-jackson-ds-is-the-new-elite-beat-agents-184232.phtml Michael Jackson]]'' game. It was even the basis for the magic system in ''VideoGame/SonicChronicles''. Even Theatrhythm Final Fantasy for 3DS is rumoured to have been inspired by this. This game also caused the creation of [[{{VideoGame/Osu}} a fan-made game]] for the PC replicating the mechanics of EBA.

to:

* FollowTheLeader: The easy to pick up interface made it a prime target of this from [[TheProblemWithLicensedGames licensed games]] on the DS, like ''VideoGame/LooneyTunesCartoonConductor'', some of the ''Film/HighSchoolMusical'' games, and a new ''[[http://www.destructoid.com/tgs-michael-jackson-ds-is-the-new-elite-beat-agents-184232.phtml Michael Jackson]]'' game. It was even the basis for the magic system in ''VideoGame/SonicChronicles''. Even Theatrhythm Final Fantasy for 3DS is rumoured to have been inspired by this. This game also caused the creation of [[{{VideoGame/Osu}} a fan-made game]] for the PC replicating the mechanics of EBA.
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Speculative Troping. The second-level bullets are Natter and have nothing to do with the trope.


* ExecutiveMeddling: Several songs were purportedly chosen because Nintendo of America president Reggie Fils-Aime liked them. In addition, many rumors of a sequel exist purely based on the fact that Reggie was apparently quite fond of the game. (Not that him getting us a sequel would be a bad thing.)
** In fact, it seems that "September" and a Jamiroquai track have to be in every music game Nintendo has some hand in, being as they are in ''EBA'', ''VideoGame/DonkeyKonga'' and... well, that's it.
** "September" and "Material Girl" are also in ''VideoGame/WiiMusic''.
** Speaking of musical preferences, [=iNiS=] apparently likes Music/DavidBowie, judging from one of [[VideoGame/GitarooMan their previous games.]]
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None


** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an interview with series creator Keichi Yano confirmed that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the original trailer for the game line up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.

to:

** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an interview with series creator Keichi Yano confirmed that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the [[https://www.youtube.com/watch?v=JeE4NmfSmJo original trailer for the game line game]] match up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.



** In the opening cutscene for the final mission, the Rhombulan leader was intended to be fully voice acted, but was cut because the developers thought the scene worked better with just text. The sound files, however, are [[DummiedOut still present in the game files]].

to:

** In the opening cutscene for the final mission, the Rhombulan leader was intended to be fully voice acted, but was cut because the developers thought the scene worked better with just text. The sound files, however, are [[DummiedOut still present in the game files]].files]] and, through hacking, can be put back into the cutscene, as seen [[https://www.youtube.com/watch?v=h-kubb640w8&feature=youtu.be&t=22m33s here]].
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None


** In the opening cutscene for the final mission, the Rhombulan leader was intended to be fully voice acted, but was cut because the developers thought the scene worked better with just text. The sound files, however, are [[DummiedOut still present in the game's code]].

to:

** In the opening cutscene for the final mission, the Rhombulan leader was intended to be fully voice acted, but was cut because the developers thought the scene worked better with just text. The sound files, however, are [[DummiedOut still present in the game's code]].game files]].

Added: 270

Changed: 656

Is there an issue? Send a MessageReason:
None


** As you can see [[http://www.joystiq.com/photos/elite-beat-agents-concept-art/#178178 here,]] the Agents were actually supposed to be based on the Music/VillagePeople, J's hairdo looked a lot like Ryuuta's, Derek was a completely different person, and they were known as the ''[[ArsonMurderAndJaywalking Disco Rangers]]''.

to:

** As you can see [[http://www.joystiq.com/photos/elite-beat-agents-concept-art/#178178 here,]] the Agents were actually supposed to be based on the Music/VillagePeople, J's hairdo looked a lot like Ryuuta's, Derek was a completely different person, and they were known as the ''[[ArsonMurderAndJaywalking Disco Rangers]]''. Another early name for them group was the Super Sonic Agents, which was dropped in order to avoid lawsuits from Creator/{{SEGA}} over the use of the name "[[VideoGame/SonicTheHedgehog Super Sonic]]''.



** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility.

to:

** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an interview with series creator Keichi Yano confirmed that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the original trailer for the game line up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.



** When the player was [[{{Pun}} on a hot streak]], flames would appear on the bottom of the touch screen just like ''Ouendan''.

to:

** When the player was [[{{Pun}} on a hot streak]], flames would appear on the bottom of the touch screen just like ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA''.
** In the opening cutscene for the final mission, the Rhombulan leader was intended to be fully voice acted, but was cut because the developers thought the scene worked better with just text. The sound files, however, are [[DummiedOut still present in the game's code]].

Added: 452

Changed: 322

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None


* WhatCouldHaveBeen: As you can see [[http://www.joystiq.com/photos/elite-beat-agents-concept-art/#178178 here,]] the Agents were actually supposed to be based on the Music/VillagePeople, J's hairdo looked a lot like Ryuuta's, Derek was a completely different person, and they were known as the ''[[ArsonMurderAndJaywalking Disco Rangers]]''.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
As you can see [[http://www.joystiq.com/photos/elite-beat-agents-concept-art/#178178 here,]] the Agents were actually supposed to be based on the Music/VillagePeople, J's hairdo looked a lot like Ryuuta's, Derek was a completely different person, and they were known as the ''[[ArsonMurderAndJaywalking Disco Rangers]]''.


Added DiffLines:

** When the player was [[{{Pun}} on a hot streak]], flames would appear on the bottom of the touch screen just like ''Ouendan''.

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