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** In mid 2019, to coincide with the release of ''Dragon Quest XI S'' on the Switch, the ports of ''I'', ''II'', and ''III'' that Japan enjoyed on the [[UsefulNotes/PlayStation4 PS4]] or 3DS (they even got ''I'' for free up completing ''XI'') were finally, ''finally'' released on the Switch. This is the first time the original trilogy is available on dedicated game systems in North America and Europe since the Game Boy Color releases in 2001.

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** In mid 2019, to coincide with the release of ''Dragon Quest XI S'' on the Switch, the ports of ''I'', ''II'', and ''III'' that Japan enjoyed on the [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] or 3DS [[Platform/Nintendo3DS 3DS]] (they even got ''I'' for free up completing ''XI'') were finally, ''finally'' released on the Switch. This is the first time the original trilogy is available on dedicated game systems in North America and Europe since the Game Boy Color releases in 2001.
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Spelling/grammar fix(es)


* DiedDuringProduction: ''VideoGame/DragonQuestXII'' and the HD-2D series remake of ''VideoGame/DragonQuestIII'' was still in development at the time series artist Creator/AkiraToriyama succumbed to acute subdural hematoma on March 1st, 2024.

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* DiedDuringProduction: ''VideoGame/DragonQuestXII'' and the HD-2D series remake of ''VideoGame/DragonQuestIII'' was were both still in development at the time series artist Creator/AkiraToriyama succumbed to acute subdural hematoma on March 1st, 2024.
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* DiedDuringProduction: ''VideoGame/DragonQuestXII'' and the HD-2D series remake of '''VideoGame/DragonQuestIII'' was still in development at the time series artist Creator/AkiraToriyama succumbed to acute subdural hematoma on March 1st, 2024.

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* DiedDuringProduction: ''VideoGame/DragonQuestXII'' and the HD-2D series remake of '''VideoGame/DragonQuestIII'' ''VideoGame/DragonQuestIII'' was still in development at the time series artist Creator/AkiraToriyama succumbed to acute subdural hematoma on March 1st, 2024.
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* DiedDuringProduction: ''VideoGame/DragonQuestXII'' and the HD-2D series remake of '''VideoGame/DragonQuestIII'' was still in development at the time series artist Creator/AkiraToriyama succumbed to acute subdural hematoma on March 1st, 2024.
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* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Gamepedia [[https://dragonquest.gamepedia.com/Dragon_Quest_Wiki Dragon Quest Wiki]], as well as Wikia [[http://dragonquest.fandom.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].

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* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Gamepedia [[https://dragonquest.gamepedia.com/Dragon_Quest_Wiki Dragon Quest Wiki]], as well as Wikia [[http://dragonquest.fandom.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].----
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no longer trivia; now main/ indexed on administrivia


* TropeNamer;
** ButThouMust
** CuteSlimeMook
** LegacyBossBattle
** MetalSlime

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** Then there are the ''Arcade'' games that Square Enix released under a partnership with Marvelous AQL. So far ''Monster Battle Scanner'' and it's successor ''Scan Battler'' is available outside of Japan at certain arcades, notably Aeon Molly Fantasy outlets. Whether they'd become available in more countries however remains to be seen - which is kinda sad since the English localization was rather well done and apparently they got Side UK as their talent agency.

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** Then there are the ''Arcade'' games that Square Enix released under a partnership with Marvelous AQL. So far ''Monster Battle Scanner'' and it's successor ''Scan Battler'' Battlers'' is available outside of Japan at certain arcades, notably Aeon Molly Fantasy outlets. Whether they'd become available in more countries however remains to be seen - which is kinda sad since the English localization was rather well done and apparently they got Side UK as their talent agency.agency.
* NoPortForYou: Due to ''Monster Battle Scanner'' and ''Scan Battlers'' requiring a QR-reading wand and is basically a [[GachaGames gacha game]] for Arcades, it's unlikely that the game will ever be ported to home consoles.
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** Then there are the ''Arcade'' games that Square Enix released under a partnership with Marvelous AQL. So far ''Monster Battle Scanner'' is available outside of Japan at certain arcades, notably Aeon Molly Fantasy outlets. Whether they'd become available in more countries however remains to be seen - which is kinda sad since the English localization was rather well done and apparently they got Side UK as their talent agency.

to:

** Then there are the ''Arcade'' games that Square Enix released under a partnership with Marvelous AQL. So far ''Monster Battle Scanner'' and it's successor ''Scan Battler'' is available outside of Japan at certain arcades, notably Aeon Molly Fantasy outlets. Whether they'd become available in more countries however remains to be seen - which is kinda sad since the English localization was rather well done and apparently they got Side UK as their talent agency.
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Author Existence Failure is now Died During Production and has to be during the production of something, i.e. Chadwick Boseman died when they began filming Black Panther Wakanda Forever. Unless the just announced a new Drag Quest game, this doesn't qualify.


* AuthorExistenceFailure: Koichi Sugiyama, the longtime composer for the franchise, passed away on October 7, 2021 at the age of 90.
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* AuthorExistenceFailure: Koichi Sugiyama, the longtime composer for the franchise, passed away on October 7, 2021 at the age of 90.
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* LateExportForYou: Generally why the games didn't have the same kind of thunderbolt impact in English-speaking territories as they did in Japan, particularly ''Dragon Quest III''. The Erdrick Trilogy was released in English three years after coming out in Japan, by which point domestic games, especially [=RPGs=], had progressed on their own in many ways, leaving the ''DQ'' games looking more primitive than they should have and easier to dismiss.

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* LateExportForYou: Generally why the games didn't have the same kind of thunderbolt impact in English-speaking territories as they did in Japan, particularly ''Dragon Quest III''. The Erdrick Trilogy was released in English three to four years after coming out in Japan, by which point domestic games, especially [=RPGs=], had progressed on their own in many ways, leaving the ''DQ'' games looking more primitive than they should have and easier to dismiss.
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** As an example, ''III'' came out in early 1988 in Japan - roughly the same time as, say, ''VideoGame/UltimaV'' or ''[[VideoGame/GoldBox D&D: Pool of Radiance]]'', who both make for reasonably good comparative partners in terms of scope and technology. The English version came out in ''early 1992'' - over a year after ''VideoGame/UltimaVI'' '''and''' ''VideoGame/WorldsOfUltimaTheSavageEmpire'', after basically ''the entire Gold Box series'' had come out, and all of '''five weeks''' before ''VideoGame/UltimaVII'' would land with its own kind of thunderbolt and ''VideoGame/UltimaUnderworld'' would introduce a much different way of playing an RPG. Never mind the fact that Square, at the time, got wise, and bumped ''VideoGame/FinalFantasyIV'' up to "II" and released it as soon as they could. ''Dragon Quest'' never contributed to the RPG conversation in America because it arrived far too late to the party to do so.

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** As an example, ''III'' came out in early 1988 in Japan - roughly the same time as, say, ''VideoGame/UltimaV'' or ''[[VideoGame/GoldBox D&D: Pool of Radiance]]'', who both make for reasonably good comparative partners in terms of scope and technology. The English version came out in ''early 1992'' - over a year after ''VideoGame/UltimaVI'' '''and''' ''VideoGame/WorldsOfUltimaTheSavageEmpire'', after basically ''the entire Gold Box series'' had come out, and all of '''five weeks''' before ''VideoGame/UltimaVII'' would land with [[WideOpenSandbox its own kind of thunderbolt thunderbolt]] and ''VideoGame/UltimaUnderworld'' would introduce a much different way of playing an RPG. Never mind the fact that Square, at the time, got wise, and bumped ''VideoGame/FinalFantasyIV'' up to "II" and released it as soon as they could. ''Dragon Quest'' never contributed to the RPG conversation in America because it arrived far too late to the party to do so.
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* MarketBasedTitle: The series was called "Dragon Warrior" when released outside of Japan until ''VideoGame/DragonQuestVIII'' came out in North America in 2006. A pen-and-paper game called ''TabletopGame/DragonQuest'' already existed when the first ''Dragon Quest'' video game was released, so Nintendo of America changed the name during localization to avoid any potential legal issues.

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* MarketBasedTitle: The series was originally called "Dragon Warrior" when released outside of Japan until ''VideoGame/DragonQuestVIII'' came out in North America in 2006.Japan. A pen-and-paper game called ''TabletopGame/DragonQuest'' already existed when the first ''Dragon Quest'' video game was released, so Nintendo of America changed the name during localization to avoid any potential legal issues. Creator/SquareEnix eventually got the rights to use the intended name and made the switch starting with ''VideoGame/DragonQuestVIII'' when it released in North America in 2005.
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* MarketBasedTitle: The series was called "Dragon Warrior" when released outside of Japan until ''VideoGame/DragonQuestVIII'' came out in North America in 2006. A pen-and-paper game called ''TabletopGame/DragonQuest'' already existed when the first ''Dragon Quest'' video game was released and Nintendo of America wanted to avoid any potential legal issues.

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* MarketBasedTitle: The series was called "Dragon Warrior" when released outside of Japan until ''VideoGame/DragonQuestVIII'' came out in North America in 2006. A pen-and-paper game called ''TabletopGame/DragonQuest'' already existed when the first ''Dragon Quest'' video game was released and released, so Nintendo of America wanted changed the name during localization to avoid any potential legal issues.

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