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* ''VideoGame/Metroid2ReturnOfSamus'' has three distinct Gamma Metroids, which are normally {{Wake Up Call Boss}}es at best, which are instead infamously tricky thanks to difficult terrain:

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* ''VideoGame/Metroid2ReturnOfSamus'' ''VideoGame/MetroidIIReturnOfSamus'' has three distinct Gamma Metroids, which are normally {{Wake Up Call Boss}}es at best, which are instead infamously tricky thanks to difficult terrain:
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** One is found in sand, where it can move freely while you can't. You only have a narrow corridor and must chew open a hole to engage the thing, while it repeatedly comes in from above and below to land hits. Since there's not enough room to jump and easily dig down, you must first shoot up to make jumping room or use the infamously slow bombs... while this thing is hitting you every step of the way.

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** One is found in sand, where it can move freely while you can't. You only have a narrow corridor and must chew open a hole to engage the thing, while it repeatedly comes in from above and below to land hits. Since there's not enough room to jump and easily dig down, you must first shoot up to make jumping room or use the infamously slow bombs... while this thing is hitting you every step of the way. To make matters worse, any cleared-out sand respawns the ''second'' its empty space goes off-screen.
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* ''VideoGame/Metroid2ReturnOfSamus'' has three distinct Gamma Metroids, which are normally {{Wake Up Call Boss}}es at best, which are instead infamously tricky thanks to difficult terrain:
** One is found in sand, where it can move freely while you can't. You only have a narrow corridor and must chew open a hole to engage the thing, while it repeatedly comes in from above and below to land hits. Since there's not enough room to jump and easily dig down, you must first shoot up to make jumping room or use the infamously slow bombs... while this thing is hitting you every step of the way.
** Another is encountered in a long shaft with a false floor on the bottom. You must use your newly acquired Space Jump, which unlike later games has very tricky timing, to come up through the false floor and fight it. Some blocks aren't false and will block you, one hit from this thing sends you falling right back down, and it's often difficult to stay up long enough to land hits.
** Another takes part in a narrow room ''filled'' with roots which, like the sand above, it can move freely through while you can't. Even ''without'' the roots this would be one of the trickier Gammas to fight, so expect to take a good beating until you've cleared out enough roots to effectively engage it. Made worse by how you fight this one almost immediately after fighting an Alpha Metroid in similar terrain meaning, unless you leave and do some grinding, you're not even likely to be at full health and ammo.
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Minor fix.


* ''VideoGame/MetroidDread'' was made by by the same people who did the abovementioned ''Samus Returns''; for that reason, expect the bosses to violate you to the tune of whole Energy Tanks per hit if you don't take them seriously. Some of them stand out even in that regard, whether it's an [[KillerRobot E.M.M.I.]] or not.

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* ''VideoGame/MetroidDread'' was made by by the same people who did the abovementioned ''Samus Returns''; for that reason, expect the bosses to violate you to the tune of whole Energy Tanks per hit if you don't take them seriously. Some of them stand out even in that regard, whether it's an [[KillerRobot E.M.M.I.]] or not.
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** On your way through Burenia after Quiet Robe opens the way, you'll have to face off against Drogyga. It looks like a giant butthole, and is just as pleasant. The entire fight takes place underwater so it moves at a snails pace with limited jumping and dodging control -- when you get hit by an attack you saw it coming ''seconds'' in advance and knew it was too late to dodge the entire time, and it hits like a dump truck so you'll die pretty quickly on your first few attempts before you even know what to do. The entire fight runs on {{trial and error|gameplay}} so you have to slog through it over and over, dying and continuing and restarting from the beginning, until you figure out what exact finicky steps need to be taken to bring it down, and halfway through it throws in a sudden new attack that can only be dodged by quickly grappling to the ceiling. And, to add insult to injury, you don't even get a new powerup or any upgrades for beating it -- [[Film/WillyWonkaAndTheChocolateFactory you get nothing, good day sir]], and just continue on your way after having lost about 20 minutes of your life.
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** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them'' as well as slowly-but-steadily home in you like a slow-moving heat-seeking missile without any of the sporadic movements that normal Core-X have to damage you via touch damage. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.

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** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them'' as well as slowly-but-steadily home in you like a slow-moving heat-seeking missile without any of the sporadic movements that normal Core-X have to damage you via touch damage.touch. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.
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** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them'' as well as slowly-but-steadily home in you like a slow-moving heat-seeking missile without any of the sporadic movements that normal Core-X have. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.

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** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them'' as well as slowly-but-steadily home in you like a slow-moving heat-seeking missile without any of the sporadic movements that normal Core-X have.have to damage you via touch damage. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.
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None


** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them'' as well as slowly-but-steadily home in you like a slow-moving heat-seeking missile without any of the sporadic movements that normal Core-X has. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.

to:

** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them'' as well as slowly-but-steadily home in you like a slow-moving heat-seeking missile without any of the sporadic movements that normal Core-X has.have. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.
Is there an issue? Send a MessageReason:
None


** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them''. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.

to:

** After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize. Normal Core-X aren't too bad, but ''Beam'' Core-X ''fire the beam they hold at you every time you damage them''.them'' as well as slowly-but-steadily home in you like a slow-moving heat-seeking missile without any of the sporadic movements that normal Core-X has. The aforementioned SA-X holds the Ice Beam Core-X. Have fun.
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** The Alpha Splinter is the Hive Mecha equivalent of Prime 2. His jumps come extremely quickly, are [[LeadTheTarget hard to dodge]] and take off copious amounts of health - and he comes before Samus can find any energy tanks or missile expansions. Ironically, he gets ''easier'' when he TurnsRed and becomes the Dark Alpha Splinter.
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** And then there's Emperor Ing, the brutal three-form final boss fight. His first form is a massive, immobile creature in the middle of the room that attacks with his tentacles. Destroying the tentacles exposes the eye, the Emperor's weak point. The second form is a cocoon you have to attach to with the Spider Ball and roll all over to bomb its weak points. This form is kind of a breather, since Emperor Ing only has one easily dodged attack. There's also Inglets crawling all over it, which can be killed for pickups. Finally, you have the third form, a gigantic Warrior Ing. He jumps around like a flea, makes huge shockwaves, [[BeamSpam fires beams everywhere]], and gives virtually no opportunities to regain lost health unless you run low on ammo. He's also yet another BarrierChangeBoss, constantly swapping his weakness between light and dark, and requiring you to use the Power Beam to render him vulnerable at all. Good luck trying to hit him with the Dark Beam, as its shots don't home in when locked on and most of the time they'll harmlessly bounce off because he's moving so much. At least the Annihilator Beam damages him regardless of light or dark weakness and easily homes in on him, but it eats up a lot of precious ammo.

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** And then there's Emperor Ing, the brutal three-form final boss fight. [[note]]Well, ''penultimate'' boss fight, as Dark Samus is waiting outside after he dies.[[/note]] His first form is a massive, immobile creature in the middle of the room that attacks with his tentacles. Destroying the tentacles exposes the eye, the Emperor's weak point. The second form is a cocoon you have to attach to with the Spider Ball and roll all over to bomb its weak points. This form is kind of a breather, since Emperor Ing only has one easily dodged attack. There's also Inglets crawling all over it, which can be killed for pickups. Finally, you have the third form, a gigantic Warrior Ing. He jumps around like a flea, makes huge shockwaves, [[BeamSpam fires beams everywhere]], and gives virtually no opportunities to regain lost health unless you run low on ammo. He's also yet another BarrierChangeBoss, constantly swapping his weakness between light and dark, and requiring you to use the Power Beam to render him vulnerable at all. Good luck trying to hit him with the Dark Beam, as its shots don't home in when locked on and most of the time they'll harmlessly bounce off because he's moving so much. At least the Annihilator Beam damages him regardless of light or dark weakness and easily homes in on him, but it eats up a lot of precious ammo.

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