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* HedgeMage: {{Discussed|Trope}}. Harry and Billy use "focused practitioner" instead of the older terms "hedge mage" and "kitchen witch" for those who lack a wizard's versatile magic and [[MasterApprenticeChain formal training]] -- both because the latter are pejoratives and because focused practitioners can actually be [[CripplingOverspecialization much stronger than wizards in their area of expertise]].
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* HedgeMage: {{Discussed|Trope}}. Harry and Billy use "focused practitioner" instead of the older terms "hedge mage" and "kitchen witch" for those who lack a wizard's versatile magic and [[MasterApprenticeChain formal training]] -- both because the latter are pejoratives and because focused practitioners can actually be [[CripplingOverspecialization [[MasterOfOneMagic much stronger than wizards in their area of expertise]].
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Formatting cleaup.
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* HealingHands[=/=]IntimateHealing: One example thaumaturgic spell amounts to a massage that lessens injuries. The description notes that depending on circumstances the massage could be pleasurable or even sensual.
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* HealingHands[=/=]IntimateHealing: HealingHands: One example thaumaturgic spell amounts to a massage that lessens injuries. The description notes that depending on circumstances the massage could be pleasurable or even sensual.
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Crosswicking new trope Hedge Mage.
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!''The Dresden Files RPG'' provides examples of:
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* HedgeMage: {{Discussed|Trope}}. Harry and Billy use "focused practitioner" instead of the older terms "hedge mage" and "kitchen witch" for those who lack a wizard's versatile magic and [[MasterApprenticeChain formal training]] -- both because the latter are pejoratives and because focused practitioners can actually be [[CripplingOverspecialization much stronger than wizards in their area of expertise]].
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* LateArrivalSpoiler: The GM's rulebook, ''Our World'', spoils pretty much everything of significance from the first ten books, especially the character listing. ''Your Story'' is a bit better about it, but still gives away quite a few things, like that [[spoiler: Thomas is Harry's brother, the existence of the Alphas and that they become friends with Harry]], and the entirety of the plot of ''Literature/StormFront''.
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* LateArrivalSpoiler: The GM's rulebook, ''Our World'', spoils pretty much everything of significance from the first ten books, especially the character listing. ''Your Story'' is a bit better about it, but still gives away quite a few things, like that [[spoiler: Thomas [[spoiler:Thomas is Harry's brother, the existence of the Alphas and that they become friends with Harry]], and the entirety of the plot of ''Literature/StormFront''.''Literature/{{Storm Front|DresdenFiles}}''.
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Characterization Tags are not allowed on the wiki.
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* AlternateContinuity: By WordOfGod, the RPG rulebooks were written in a slightly different version of Dresden's world--for one, Billy, as the writer, knows about things that Book!Harry would never, ''ever'' have told ''anyone'', at least at the point in the storyline where the rulebooks were written. Most of this information comes with a margin note by Harry along the lines of, "You can't put this in, Billy, or [whoever it is] is gonna be pissed."
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* AlternateContinuity: By WordOfGod, the RPG rulebooks were written in a slightly different version of Dresden's world--for one, Billy, as the writer, knows about things that Book!Harry Harry would never, ''ever'' ''never'' have told ''anyone'', ''anyone'' in the books, at least at the point in the storyline where the rulebooks were written. Most of this information comes with a margin note by Harry along the lines of, "You can't put this in, Billy, or [whoever it is] is gonna be pissed."
* SchrodingersGun: Players may leave their character's [[SkillScoresAndPerks skill proficiencies]] blank at first and fill them in as the game progresses. They can even roll a skill at a baseline level and later declare that they have proficiency in it, since they might have in-character reasons to [[IAmNotLeftHanded hide their strengths]].
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* ShoutOut: One possible side effect of necromancy is arrogance "turned up to eleven."
--> '''Harry:''' Thirteen!
--> '''Will:''' Why don’t you just make eleven more arrogant and make eleven be the top number and make that a little more arrogant?
--> '''Harry:''' ...these go to THIRTEEN.
--> '''Harry:''' Thirteen!
--> '''Will:''' Why don’t you just make eleven more arrogant and make eleven be the top number and make that a little more arrogant?
--> '''Harry:''' ...these go to THIRTEEN.
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* ShoutOut: ShoutOut:
** One possible side effect of necromancy is arrogance "turned up to eleven."
--> '''Harry:''' Thirteen!
-->--->'''Harry:''' Thirteen!\\
'''Will:''' Why don’t you just make eleven more arrogant and make eleven be the top number and make that a little more arrogant?
--> '''Harry:''' ...these go to THIRTEEN.
** One possible side effect of necromancy is arrogance "turned up to eleven."
-->
'''Will:''' Why don’t you just make eleven more arrogant and make eleven be the top number and make that a little more arrogant?
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--->"I'm never going to live that down, am I?"
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* SerialEscalation: On a mundane note, the rules suggest being very careful with how often you hand out character progression, as your {{PC}}s can otherwise end up steamrollering all of their opposition before they've really finished their story arcs.
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* SerialEscalation: On a mundane note, the rules suggest being very careful with how often you hand out character progression, as your {{PC}}s [=PCs=] can otherwise end up steamrollering all of their opposition before they've really finished their story arcs.
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* TheLethalConnotationOfGunsAndOthers: The sourcebook points out that while all weapons are dangerous, guns get people's (and non-people's) attention:
-->''Remember: when a gun is drawn, it’s a statement of intent to kill people. Even a great many supernatural creatures will take pause at the sight of a gun barrel pointed their way.''
-->''Remember: when a gun is drawn, it’s a statement of intent to kill people. Even a great many supernatural creatures will take pause at the sight of a gun barrel pointed their way.''
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Bypass redirect
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Under the hood, the DFRPG uses the [[TabletopGame/{{Fate}} Fate 3.0]] rules originally seen in ''TabletopGame/SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of Fate in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a Fate 3.0 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''TabletopGame/SpiritOfTheCentury'', ''The Dresden Files RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.
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Under the hood, the DFRPG uses the [[TabletopGame/{{Fate}} [[UsefulNotes/{{Fate}} Fate 3.0]] rules originally seen in ''TabletopGame/SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of Fate in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a Fate 3.0 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''TabletopGame/SpiritOfTheCentury'', ''The Dresden Files RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.
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* ContinuityNod: The margin comments are mostly this, partly {{Foreshadowing}}, and partly {{Funny Aneurysm Moment}}s, as it's set just after ''Small Favor'', and thus before ''Turn Coat'' and ''Changes'', in which tragic and permanent events changed the status quo.
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* ContinuityNod: The margin comments are mostly this, partly {{Foreshadowing}}, and partly {{Funny Aneurysm Moment}}s, to set up {{Cerebus Retcon}}s, as it's set just after ''Small Favor'', and thus before ''Turn Coat'' and ''Changes'', in which tragic and permanent events changed the status quo.