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* TheMenInBlack: Doe and Cardholder, two OSI agents who arrive to aid JJ against the Monarch and wear the classic uniforms and avoid acknowledging who they ''really'' are or why they're there.



'''24:''' You've just made your unavoidable death ''more pathetic.''\\
* TheMenInBlack: Doe and Cardholder, two OSI agents who arrive to aid JJ against the Monarch and wear the classic uniforms and avoid acknowledging who they ''really'' are or why they're there.

to:

'''24:''' You've just made your unavoidable death ''more pathetic.''\\
* TheMenInBlack: Doe and Cardholder, two OSI agents who arrive to aid JJ against the Monarch and wear the classic uniforms and avoid acknowledging who they ''really'' are or why they're there.
''
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* TheUnfettered: According to Brock, villains arch heroes as the alternative leads to a pack of maniacs running amok without any rhyme or reason.

to:

* TheUnfettered: According to Brock, as explained [[https://www.youtube.com/watch?v=E4HyemBkLQk here]], villains arch heroes as the alternative leads to a pack of maniacs running amok without any rhyme or reason.reason.

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* NotSoHarmlessVillain: We learn the reason why villains arch heroes is because the alternative is having to deal a bunch of pissed-off nutjobs with ray guns and laser-eyed octopus tanks running around without any rhyme or reason.

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\n* NotSoHarmlessVillain: We learn TheMenInBlack: Doe and Cardholder, two OSI agents who arrive to aid JJ against the reason Monarch and wear the classic uniforms and avoid acknowledging who they ''really'' are or why villains arch heroes is because the alternative is having to deal a bunch of pissed-off nutjobs with ray guns and laser-eyed octopus tanks running around without any rhyme or reason.they're there.



* TheMenInBlack: Doe and Cardholder, two OSI agents who arrive to aid JJ against the Monarch and wear the classic uniforms and avoid acknowledging who they ''really'' are or why they're there.

to:

* TheMenInBlack: Doe and Cardholder, two OSI agents who arrive TheUnfettered: According to aid JJ against Brock, villains arch heroes as the Monarch and wear the classic uniforms and avoid acknowledging who they ''really'' are alternative leads to a pack of maniacs running amok without any rhyme or why they're there.reason.
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* SkilledButNaive: Henchman #1, a totally by-the-book henchman whose [[GenreBlindness clearly never been on a single mission]]. While 21 and 24 infiltrate JJ's museum with carefree abandon (due to their SurprisinglyEliteCannonFodder status), Henchman 1 continually runs into problems and is eventually hunted down by Brock. Throughout their mission, 21 and 24 attribute Henchman 1's difficulties to him being a newbie and not actually knowing what he's doing, and continue to tell him exactly how he's going to die (at Brock's hands).

to:

* SkilledButNaive: Henchman #1, a totally by-the-book henchman whose who's [[GenreBlindness clearly never been on a single mission]]. While 21 and 24 infiltrate JJ's museum with carefree abandon (due to their SurprisinglyEliteCannonFodder status), Henchman 1 continually runs into problems and is eventually hunted down by Brock. Throughout their mission, 21 and 24 attribute Henchman 1's difficulties to him being a newbie and not actually knowing what he's doing, and continue to tell him exactly how he's going to die (at Brock's hands).
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The Monarch's Cocoon descends upon Spider Skull Island, the home of his new arch enemy: Jonas Venture Jr. JJ orders his team, consisting of himself, Sally Impossible, Ned, and the Pirate Captain, to form "Ventronic," a giant combining mecha. After a brief battle, Monarch finds his Cocoon badly damaged and stalls for time by communicating with JJ. He and Dr. Mrs. the Monarch inform JJ that it's against Guild rules for JJ to kill his arch enemy. Doing so would bring escalation from the Guild, and soon, they would kill JJ and his team.

After fixing up the Cocoon and dumping some weaponry, Monarch calls for a retreat, but not before sending henchmen 21, 24, and 1 to complete a "dark s-seven" maneuver on the island.

to:

The Monarch's Cocoon descends upon Spider Skull Island, the home of his new arch enemy: Jonas Venture Jr. JJ orders his team, consisting of himself, Sally Impossible, Ned, and the Pirate Captain, to form "Ventronic," a giant combining mecha. After a brief battle, The Monarch finds his Cocoon badly damaged and stalls for time by communicating with JJ. He and Dr. Mrs. the The Monarch inform JJ that it's against Guild rules for JJ to kill his arch enemy. Doing so would bring escalation from the Guild, and soon, they would kill JJ and his team.

After fixing up the Cocoon and dumping some weaponry, The Monarch calls for a retreat, but not before sending henchmen Henchmen 21, 24, and 1 to complete a "dark s-seven" maneuver on the island.



As this is going on, Monarch is preparing a plan of his own. Dr. Mrs. the Monarch informs him of a Guild rule stating that if the antagonist (Monarch) survives a kill attempt by the protagonist (JJ,) the antagonist would then be permitted to expand his arching to include "Guild sanctioned relatives," Rusty Venture being a Guild sanctioned relative of JJ's. Basically, if JJ tries to kill the Monarch, the Monarch would then be allowed to go back to arching Rusty.

The henchmen are on the island to execute the "dark s-seven" maneuver. The GenreSavvy 21 and 24 make fun of the new GenreBlind henchman #1, informing him that he is the one "who doesn't make it back." He brushes them off at first, but their constant needling eventually gets to him. He tells them his name is "Scott Hall," to which they reply that knowing his real name will only make his eventual death even sadder. When #1 wants to sneak around a security grid, 21 and 24 simply walk across it, predicting that nothing bad will happen to them. #1 tries it and immediately sets off the alarm, just as 21 and 24 predicted. Despite this, #1 is able to successfully tap into the island's security system.

While JJ, Brock, and the agents prepare the death ray, they notice the alarm going off in the museum. Brock rushes off to deal with it while JJ prepares to shoot down the Monarch's fast-approaching Cocoon. Brock finds #1 and chases him down, defeating him in a fight (and presumably killing him.) 21 and 24, meanwhile, successfully hid in a museum display of other supervillains. They also run into the Pirate Captain, now strung out on tranquilizers. He begs for them to shoot him with their tranquiler guns, and they reluctantly oblige.

to:

As this is going on, The Monarch is preparing a plan of his own. Dr. Mrs. the The Monarch informs him of a Guild rule stating that if the antagonist (Monarch) (The Monarch) survives a kill attempt by the protagonist (JJ,) the antagonist would then be permitted to expand his arching to include "Guild sanctioned relatives," Rusty Venture being a Guild sanctioned relative of JJ's. Basically, if JJ tries to kill the The Monarch, the Monarch then he would then be allowed to go back to arching Rusty.

The henchmen Henchmen are on the island to execute the "dark s-seven" maneuver. The GenreSavvy 21 and 24 make fun of the new GenreBlind henchman Henchman #1, informing him that he is the one "who doesn't make it back." He brushes them off at first, but their constant needling eventually gets to him. He tells them his name is "Scott Hall," to which they reply that knowing his real name will only make his eventual death even sadder. When #1 wants to sneak around a security grid, 21 and 24 simply walk across it, predicting that nothing bad will happen to them. #1 tries it and immediately sets off the alarm, just as 21 and 24 predicted. Despite this, #1 is able to successfully tap into the island's security system.

While JJ, Brock, and the agents prepare the death ray, they notice the alarm going off in the museum. Brock rushes off to deal with it while JJ prepares to shoot down the Monarch's fast-approaching Cocoon. Brock finds #1 and chases him down, defeating him in a fight (and presumably killing him.) 21 and 24, meanwhile, successfully hid in a museum display of other supervillains. They also run into the Pirate Captain, now strung out on tranquilizers. He begs for them to shoot him with their tranquiler tranquilizer guns, and they reluctantly oblige.



The {{Stinger}} reveals that JJ actually fired harmlessly into the clouds, as the "dark s-seven" maneuver completed by henchman #1 created an illusion of the Cocoon in JJ's security system. Since that counted as an attempt to kill the Monarch, he is now free to go back to arching Rusty Venture.

to:

The {{Stinger}} reveals that JJ actually fired harmlessly into the clouds, as the "dark s-seven" maneuver completed by henchman Henchman #1 created an illusion of the Cocoon in JJ's security system. Since that counted as an attempt to kill the Monarch, he is now free to go back to arching Rusty Venture.



* AwesomeButImpractical: Once again subverted by 21 who thinks the Monarch henchman uniform UtilityBelt is just for show. Henchman 1 reveals that it actually comes full of useful gadgets and armaments.
* TheBadGuyWins: Monarch gets exactly what he wants at the end of the episode. After baiting JJ into attempting to kill him, he is now, by Guild law, allowed to arch JJ's "Guild sanctioned relative", Rusty.

to:

* AwesomeButImpractical: Once again subverted by 21 21, who thinks the Monarch henchman Henchman uniform UtilityBelt is just for show. Henchman 1 reveals that it actually comes full of useful gadgets and armaments.
* TheBadGuyWins: The Monarch gets exactly what he wants at the end of the episode. After baiting JJ into attempting to kill him, he is now, by Guild law, allowed to arch JJ's "Guild sanctioned relative", Rusty.



--> '''Monarch''': ''"Ah, the lightning cannon sucks!"''
* CurbStompBattle: The Monarch's cocoon is no match for the [[HumongousMecha Ventronic]], and the only reason JJ doesn't kill the Monarch and everyone in the cocoon on the spot is that he's warned the Guild of Calamitous Intent will strike back.
* DisproportionateRetribution: JJ doesn't feel like "playing make believe" with arch villains like his father and brother, instead wanting to just outright kill the Monarch. [[BatmanGambit Just as the Monarch planned.]]
* DudeNotFunny: The Monarch calls JJ a "retard" in the presence of mentally challenged Ned. Jonas calls The Monarch out on it, to which the Monarch reminds him that he's a villain and isn't going to be politically correct.

to:

--> '''Monarch''': '''The Monarch''': ''"Ah, the lightning cannon sucks!"''
* CurbStompBattle: The Monarch's cocoon Cocoon is no match for the [[HumongousMecha Ventronic]], and the only reason JJ doesn't kill the The Monarch and everyone in the cocoon Cocoon on the spot is that he's warned the Guild of Calamitous Intent will strike back.
* DisproportionateRetribution: JJ doesn't feel like "playing make believe" with arch villains like his father and brother, instead wanting to just outright kill the The Monarch. [[BatmanGambit Just as the Monarch planned.]]
* DudeNotFunny: The Monarch calls JJ a "retard" in the presence of the mentally challenged Ned. Jonas calls him out on it, but The Monarch points out on it, to which the Monarch reminds him that he's a villain and isn't going to be politically correct.



* GenreSavvy: Played straight and discussed by 21 and 24 in regards to themselves in comparison to the GenreBlind henchman 1. By hanging back and using their knowledge of the genre, they avoid the inevitable henchman death they see coming for him.

to:

* GenreSavvy: Played straight and discussed by 21 and 24 in regards regard to themselves in comparison to the GenreBlind henchman Henchman 1. By hanging back and using their knowledge of the genre, they avoid the inevitable henchman death they see coming for him.



* MauveShirt: Discussed by 21 and 24 with Henchman #1, who is a RedShirt by comparison. Monarch and Dr. Mrs. the Monarch also lampshade it:
-->'''Dr. Mrs. the Monarch:''' Is there a reason you always use #21 and #24?\\

to:

* MauveShirt: Discussed by 21 and 24 with Henchman #1, who is a RedShirt by comparison. The Monarch and Dr. Mrs. the Monarch also lampshade it:
-->'''Dr. Mrs. the The Monarch:''' Is there a reason you always use #21 and #24?\\



* PoliticallyIncorrectVillain: Discussed after JJ chastises Monarch for saying "retard" in front of the mentally challenged Ned. Monarch reminds JJ that he's a ''villain'' and doesn't care to be politically correct.

to:

* PoliticallyIncorrectVillain: Discussed after JJ chastises Monarch for saying "retard" in front of the mentally challenged Ned. The Monarch reminds JJ that he's a ''villain'' and doesn't care to be politically correct.
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* SkilledButNaive: Henchman #1, a totally by-the-book henchman whose [[GenreBlindness clearly never been on a single mission]]. While 21 and 24 infiltrate JJ's museum with carefree abandon (due to their SurprisinglyEliteCannonFodder status), Henchman 1 continually runs into problems and is eventually hunted down by Brock. Throughout their mission, 21 and 24 attribute Henchman 1's difficulties to him being a newbie and not actually knowing what he's doing, and continue to tell him exactly how he's going to die (at Brock's hands).

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