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History Recap / TheAngryVideoGameNerdSeasonTwo

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The Nerd's first venture onto the UsefulNotes/PlayStation One for the fourth of July, and it is on Independence Day (another movie-based video game). The Nerd does find the game to be average, but so average that it isn't really worth existing. Problems he had with this game include graphic pop-in (normally not an issue in most games, but where you have to destroy certain objectives and you are not given much time to react when you finally see it is an issue), a non-sensible radar screen, and the annoying, repeating voice clips that constantly remind him of his objective.

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The Nerd's first venture onto the UsefulNotes/PlayStation Platform/PlayStation One for the fourth of July, and it is on Independence Day (another movie-based video game). The Nerd does find the game to be average, but so average that it isn't really worth existing. Problems he had with this game include graphic pop-in (normally not an issue in most games, but where you have to destroy certain objectives and you are not given much time to react when you finally see it is an issue), a non-sensible radar screen, and the annoying, repeating voice clips that constantly remind him of his objective.

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Per how the seasons are officially divided


Future!Nerd covers a few games on the Wii, mainly complaining about the implementation of motion controls for some of the games, such as how inaccurate and non-intuitive the controls are for Far Cry Vengeance, and how unresponsive the controls can be for Super Monkey Ball: Banana Blitz, at least only for the mini games. The review comes to a halt as the Nerd decides to dance to Boogie... only to suffer a heart attack. As he dies, Present!Nerd begs the ghost to stop. He then gets teleported to his grave, as he goes through his own personal torment.

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Future!Nerd Future Nerd covers a few games on the Wii, mainly complaining about the implementation of motion controls for some of the games, such as how inaccurate and non-intuitive the controls are for Far Cry Vengeance, and how unresponsive the controls can be for Super Monkey Ball: Banana Blitz, at least only for the mini games. The review comes to a halt as the Nerd decides to dance to Boogie... only to suffer a heart attack. As he dies, Present!Nerd begs the ghost to stop. He then gets teleported to his grave, as he goes through his own personal torment.


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[[folder:Chronologically Confused About the ''Legend of Zelda'' Timeline]]
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Originally intended as a lost episode, James decided to release this to the public despite thinking that the Nerd would be out of character. He makes it clear that by this time, Twilight Princess was the newest game. It should also be noted that this was before Skyward Sword, and thus before Nintendo did establish an official timeline for the series.
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The Nerd began to discuss about the first two Legend of Zelda games, then starts to talk about how the rest of the games contributed to a rather unclear, inconsistent timeline, starting with A Link to the Past, a prequel to the first two games, then Link's Awakening which is implied to be a sequel to the prequel. He would then mention how Ocarina of Time is another prequel. Then Majora's Mask, which is a sequel to the young Link's prequel.

The Nerd dives in further as he talks about how the chronology got messed up even further with the release of Wind Waker, taking place after Ocarina of Time where the land of Hyrule had flooded to prevent Ganon from resurfacing, and how other games tend to go further back in chronology, and how some others, such as the Four Swords games, have no clear place in the timeline. He ends up talking about how everyone had attempted to piece the whole timeline together, leaving some games out, or including them in different orders, and he confines to the fact that the chronology of the game is a gigantic mess.

In the end, The Nerd does concede on the fact that the Zelda games are intended to be played on their own, as in it is not required to understand any other game in the franchise in order to enjoy the latest installment, which he considers to be a good thing for anyone new to the series. He also commends the fans for attempting such a task, but reassures them that this is a task that does not require a loss of sleep.
[[/folder]]

[[folder:''Rambo'']]
[--Featured games: ''Rambo'' (NES), ''Rambo'' (SMS), ''Rambo 3'' (SMS)--]\\
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With the new Rambo movie on the horizon, the Nerd decides to celebrate by playing Rambo for NES. He immediately finds the game to play similar to Zelda 2: The Adventure of Link (although at the time of release, ''Zelda 2'' was not out in the west, but it was released in Japan, thus giving credence to the Rambo game knocking off Zelda 2). The Nerd is pretty upset at the fact that the cover falsely advertises Rambo shooting a machine gun, when the majority of the game has you fighting all sorts of insects and animals with your knife, and variations of those knives. However, you do eventually fight the appropriate enemies and get a machine gun, but that doesn't happen until the end of the game.

The Nerd also complains about questionable game design, in regards to how in some important areas, you can go right forever (unless you talk to an important character), but when going left, it takes you somewhere different. Other game design choices involve falling off of a bridge when you get hit (forcing you to start all the way back to get back on the bridge), and how it closely follows the movie but also takes too many liberties with it at the same time. A lot of the cut-scenes are recreations of the scenes in the movie, which is good, but the Nerd argues that they followed the movie too closely and did not focus a lot of effort in the game itself. In fact, he wondered out loud why the developers designed Rambo as a third-rate Zelda 2 clone, as oppose to being similar to Contra.

After a glitch occurred that sent the Nerd to the beginning of the game, he decides to skip to the end boss with a password, but he ends up ranting against how needlessly long the password system is and how multiple characters look too similar to other characters, thus making it likely to mess up the input. After beating the final boss, and turning Murdock into a frog (no, really), he decides to destroy the cartridge.

As a bonus, he decided to look at a couple more Rambo games, namely Rambo for the Sega Master System. He is pleasantly surprised to find the game to behave more like an action shooter, which happens to play similar to Ikari Warriors, complete with similar issues, but is otherwise much more playable. Then he looks at Rambo 3 for the same console, which uses the light gun. Unfortunately, his light gun didn't work, causing him to end the review prematurely.

After all that, he expresses excitement over wanting to see Rambo 4... only to recall that the movie title was changed to John Rambo (which he recalled making a joke about in a previous episode). He discusses why this was a bad move, even mentioning how much worse it is with the new movie simply called "Rambo." He angrily wonders out loud about how when a person says they are going to see Rambo, would they mean Rambo as in the first movie? Rambo: First Blood Part II? Or Rambo, the fourth movie? His mind ends up imploding afterward.

!!This episode contains examples of:
* FunnyBackgroundEvent: When preparing to destroy the cartridge, one can see a tin on the shelf labelled, 'Fish asshole' with the claim that it's 'a low-fat snack'.
* UpdatedRerelease: Sort of; The DVD and Blu-Ray versions of this video had all the movie clips removed.
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Drop The Hammer is now a disambiguation page.


* DropTheHammer: ''"IT'S HAMMER TIME!"'' Used the second time as a PreAsskickingOneLiner
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The Nerd reminisce on the UsefulNotes/Atari2600 and how much it meant to him, before moving on to the UsefulNotes/Atari5200, which presented superior graphics and sound effects, along with more sophisticated gameplay, but "''ironically, it failed and faded away, while the Atari 2600 lived on''". After this, the Nerd notes on how much bigger the console is, and attempts to go through the process of setting up the console, which proved to be a challenge in itself.

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The Nerd reminisce on the UsefulNotes/Atari2600 Platform/Atari2600 and how much it meant to him, before moving on to the UsefulNotes/Atari5200, Platform/Atari5200, which presented superior graphics and sound effects, along with more sophisticated gameplay, but "''ironically, it failed and faded away, while the Atari 2600 lived on''". After this, the Nerd notes on how much bigger the console is, and attempts to go through the process of setting up the console, which proved to be a challenge in itself.

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