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* MindScrew – Destiny puts Young through a variety of scenarios, with no end in sight.
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* MindScrew – Destiny ''Destiny'' puts Young through a variety of scenarios, with no end in sight.
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* SanitySlippage – Young after a few rounds of Destiny's simulations
* UnwinnableTrainingSimulation – Destiny keeps running no-win scenarios on Colonel Young, with no obvious way to get out of the fully immersive simulations.
* UnwinnableTrainingSimulation – Destiny keeps running no-win scenarios on Colonel Young, with no obvious way to get out of the fully immersive simulations.
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* SanitySlippage – Young Young, after a few rounds of Destiny's ''Destiny''[='=]s simulations
* UnwinnableTrainingSimulation –Destiny ''Destiny'' keeps running no-win scenarios on Colonel Young, with no obvious way to get out of the fully immersive simulations.
* UnwinnableTrainingSimulation –
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!Tropes
*MindScrew – Destiny puts Young through a variety of scenarios, with no end in sight.
*QuitYourWhining – Scott's pep talk includes this as well as assurances of Young's ability as a commander
*SanitySlippage – Young after a few rounds of Destiny's simulations
*UnwinnableTrainingSimulation – Destiny keeps running no-win scenarios on Colonel Young, with no obvious way to get out of the fully immersive simulations.
!Tropes
*MindScrew – Destiny puts Young through a variety of scenarios, with no end in sight.
*QuitYourWhining – Scott's pep talk includes this as well as assurances of Young's ability as a commander
*SanitySlippage – Young after a few rounds of Destiny's simulations
*UnwinnableTrainingSimulation – Destiny keeps running no-win scenarios on Colonel Young, with no obvious way to get out of the fully immersive simulations.