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** If you're stealthy enough, you can always undo the chains that hold the Clickers prisoner and watch them wreak satisfying havoc on the Rattlers.

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** If you're stealthy enough, you can always undo the chains that hold the Clickers prisoner and watch them wreak satisfying havoc on the Rattlers. Shooting the chains off from a distance also works (28 Days Later, anyone?).
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** 4) Even if - and it’s a big if - humanity could somehow maintain large enough safe zones to allow for the big populations required for specialisation and modernish civilisation, the Infected are a fungal species who produce infectious spores and seem functionally immortal. How long before they infect every single thing and start to congregate outside of the human safe zones, merging together like huge Rat Kings and producing spore-clouds like mega-Shamblers? A generation? Two? Five? They’ve got time on their side.

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** 4) Even if - and it’s a big if - humanity could somehow maintain large enough safe zones to allow for the big populations required for specialisation and modernish civilisation, the Infected are a fungal species who produce infectious spores and seem functionally immortal. How long before they infect every single thing and start to congregate outside of the human safe zones, merging together like huge Rat Kings and producing spore-clouds like mega-Shamblers? A generation? Two? Five? They’ve got time on their side. side before the infection wipes out humanity entirely.
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1) The modern ammunition won’t last forever, and the enclaves that can produce it are mostly FEDRA, so are themselves dying off as their civilians revolt or the military governments themselves devolve into feudal tyranny. In a few generations it’s very likely that the surviving human tribes will be back to sword and bow technology, with maybe some smatterings of black powder weaponry where resources permit.
2) The Infected are going in the other direction, with mutations producing more Clickers, Bloaters,and Shamblers for the Runners to gather around as time goes on. There are most probably hundreds of millions if not billions of them worldwide, concentrated in the decaying urban necropoli where the bulk of the easily available pre-forged metal and construction material are also to be found. Tommy mentions that the Infected have started moving in migratory waves, what if this is because they’re leaving the cities following their fungal urge to find more hosts to infect?
3) Where humans have maintained a functioning society with safe-zones, this has almost always come at the cost of becoming militarised militias or apocalyptic cults, and from what we’ve seen they are more than willing to wipe each other out in pointless wars for dominance - all while the Infected are still around and more than capable of taking advantage of any chink in humanity’s defences to infect everybody.
4) Even if - and it’s a big if - humanity could somehow maintain large enough safe zones to allow for the big populations required for specialisation and modernish civilisation, the Infected are a fungal species who produce infectious spores and seem functionally immortal. How long before they infect every single thing and start to congregate outside of the human safe zones, merging together like huge Rat Kings and producing spore-clouds like mega-Shamblers? A generation? Two? Five? They’ve got time on their side.

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** 1) The modern ammunition won’t last forever, and the enclaves that can produce it are mostly FEDRA, so are themselves dying off as their civilians revolt or the military governments themselves devolve into feudal tyranny. In a few generations it’s very likely that the surviving human tribes will be back to sword and bow technology, with maybe some smatterings of black powder weaponry where resources permit.
** 2) The Infected are going in the other direction, with mutations producing more Clickers, Bloaters,and Shamblers for the Runners to gather around as time goes on. There are most probably hundreds of millions if not billions of them worldwide, concentrated in the decaying urban necropoli where the bulk of the easily available pre-forged metal and construction material are also to be found. Tommy mentions that the Infected have started moving in migratory waves, what if this is because they’re leaving the cities following their fungal urge to find more hosts to infect?
** 3) Where humans have maintained a functioning society with safe-zones, this has almost always come at the cost of becoming militarised militias or apocalyptic cults, and from what we’ve seen they are more than willing to wipe each other out in pointless wars for dominance - all while the Infected are still around and more than capable of taking advantage of any chink in humanity’s defences to infect everybody.
** 4) Even if - and it’s a big if - humanity could somehow maintain large enough safe zones to allow for the big populations required for specialisation and modernish civilisation, the Infected are a fungal species who produce infectious spores and seem functionally immortal. How long before they infect every single thing and start to congregate outside of the human safe zones, merging together like huge Rat Kings and producing spore-clouds like mega-Shamblers? A generation? Two? Five? They’ve got time on their side.
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* As the first game strongly implied, and the sequel basically confirms, humanity is a dying species with - at best - a future as pseudo-medieval primitives scratching a living on the shrinking edges of a dominant fungal biosphere to look forward to.
1) The modern ammunition won’t last forever, and the enclaves that can produce it are mostly FEDRA, so are themselves dying off as their civilians revolt or the military governments themselves devolve into feudal tyranny. In a few generations it’s very likely that the surviving human tribes will be back to sword and bow technology, with maybe some smatterings of black powder weaponry where resources permit.
2) The Infected are going in the other direction, with mutations producing more Clickers, Bloaters,and Shamblers for the Runners to gather around as time goes on. There are most probably hundreds of millions if not billions of them worldwide, concentrated in the decaying urban necropoli where the bulk of the easily available pre-forged metal and construction material are also to be found. Tommy mentions that the Infected have started moving in migratory waves, what if this is because they’re leaving the cities following their fungal urge to find more hosts to infect?
3) Where humans have maintained a functioning society with safe-zones, this has almost always come at the cost of becoming militarised militias or apocalyptic cults, and from what we’ve seen they are more than willing to wipe each other out in pointless wars for dominance - all while the Infected are still around and more than capable of taking advantage of any chink in humanity’s defences to infect everybody.
4) Even if - and it’s a big if - humanity could somehow maintain large enough safe zones to allow for the big populations required for specialisation and modernish civilisation, the Infected are a fungal species who produce infectious spores and seem functionally immortal. How long before they infect every single thing and start to congregate outside of the human safe zones, merging together like huge Rat Kings and producing spore-clouds like mega-Shamblers? A generation? Two? Five? They’ve got time on their side.
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->-You cannot treat us like this. I understand that many people are sick, but getting shoved in here and separated from my wife is unacceptable. I've been sitting here for over three hours without an update. The doctor put some ointment on my bite mark and then vanished. This thing hurts and seems to be getting worse.
->Please deliver this note to your supervisor immediately.
-->Sincerely,
-->Don Carter
->-Woke up starving, but can't keep anything down. Not even water. [[OhCrap My head is fucking pounding]]. The screaming outside doesn't help. Why did you lock me in here? Someone needs to come. I want to see Sasha. I want my wife.
->-[[SanitySlippage sAsha, HELp! Can'T keEP mY ThouGhTs. BaREly wrITE thIS. CAN't sLEEp, too hunGRy. geT Me oUT!]]
->-[[AndThenJohnWasAZombie hUNGRY. EYeS huRT. SAshA.]]

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->-You -->-You cannot treat us like this. I understand that many people are sick, but getting shoved in here and separated from my wife is unacceptable. I've been sitting here for over three hours without an update. The doctor put some ointment on my bite mark and then vanished. This thing hurts and seems to be getting worse.
->Please
worse.\\
Please
deliver this note to your supervisor immediately.
-->Sincerely,
-->Don
--->Sincerely,\\
Don
Carter
->-Woke -->-Woke up starving, but can't keep anything down. Not even water. [[OhCrap My head is fucking pounding]]. The screaming outside doesn't help. Why did you lock me in here? Someone needs to come. I want to see Sasha. I want my wife.
->-[[SanitySlippage
wife.\\
-[[SanitySlippage
sAsha, HELp! Can'T keEP mY ThouGhTs. BaREly wrITE thIS. CAN't sLEEp, too hunGRy. geT Me oUT!]]
->-[[AndThenJohnWasAZombie
oUT!]] \\
-[[AndThenJohnWasAZombie
hUNGRY. EYeS huRT. SAshA.]]
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** Perhaps one of the worst is when a Bloater grabs either Ellie or Abby and spews its toxins right in their face, leaving them looking like a horrific burn victim.

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** Perhaps one of the worst is when a Bloater Shambler grabs either Ellie or Abby and spews its toxins right in their face, leaving them looking like a horrific burn victim.
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* Some of the letters you find are downright chilling, particularly the ones you find on an abandoned ship which detail how after a crew member was thought to be seasick turned out to be infected, someone killed a dozen more seasick crew members in their sleep out of paranoia, except it turned out the crew members weren't infected at all. Another in the hospital section (Creator/NaughtyDog's own take on ''Franchise/ResidentEvil'''s "Itchy...tasty..." note) tells of a man who got bitten and was held in a room demanding to see his wife. However hours later, he comes down with a splitting headache and can barely keep his thoughts. The last of the note barely has coherent sentences and ends with talk about hunger, giving you a good insight to what those infected go through. The last word he wrote was just his wife's name.

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* Some of the letters you find are downright chilling, particularly the ones you find on an abandoned ship which detail how after a crew member was thought to be seasick turned out to be infected, someone killed a dozen more seasick crew members in their sleep out of paranoia, except it turned out the crew members weren't infected at all. Another in the hospital section (Creator/NaughtyDog's own take on ''Franchise/ResidentEvil'''s ''VideoGame/ResidentEvil1'''s "Itchy...tasty..." note) tells of a man who got bitten and was held in a room demanding to see his wife. However hours later, he comes down with a splitting headache and can barely keep his thoughts. The last of the note barely has coherent sentences and ends with talk about hunger, giving you a good insight to what those infected go through. The last word he wrote was just his wife's name.
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** Now that the game is out, the context behind that scene is even worse; Ellie's having a DeadPersonConversation with Joel, who's perhaps representing some small part of her that knows he wouldn't want this, but Ellie shoots him down; she's going to avenge his death even if it costs Ellie her soul.

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** Now that the game is out, the context behind that scene is even worse; Ellie's having a DeadPersonConversation with Joel, who's perhaps representing some small part of her that knows he wouldn't want this, but Ellie immediately shoots him down; Joel was the closest thing Ellie ever had to a father, and she's going to avenge his death make the people who took that away from her pay for it, even if it costs Ellie her soul.
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* Some of the letters you find are downright chilling, particularly the ones you find on an abandoned ship which detail how after a crew member was thought to be seasick turned out to be infected, someone killed a dozen more seasick crew members in their sleep out of paranoia, except it turned out the crew members weren't infected at all. Another in the hospital section (Creator/NaughtyDog's own take on ''Franchise/ResidentEvil'''s "Itchy...tasty..." note) tells of a man who got bitten and was held in a room demanding to see his wife. However hours later, he comes down with a splitting headache and can barely keep his thoughts. The last of the note barely has coherent sentences and ends with talk about hunger, giving you a good insight to what those infected go through.

to:

* Some of the letters you find are downright chilling, particularly the ones you find on an abandoned ship which detail how after a crew member was thought to be seasick turned out to be infected, someone killed a dozen more seasick crew members in their sleep out of paranoia, except it turned out the crew members weren't infected at all. Another in the hospital section (Creator/NaughtyDog's own take on ''Franchise/ResidentEvil'''s "Itchy...tasty..." note) tells of a man who got bitten and was held in a room demanding to see his wife. However hours later, he comes down with a splitting headache and can barely keep his thoughts. The last of the note barely has coherent sentences and ends with talk about hunger, giving you a good insight to what those infected go through. The last word he wrote was just his wife's name.
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Up To Eleven is a defunct trope


It's a post-zombie-apocalypse game, so of course it will be full of this just like in the predecessor. Some are [[UpToEleven downright traumatizing, though...]]

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It's a post-zombie-apocalypse game, so of course it will be full of this just like in the predecessor. Some are [[UpToEleven downright traumatizing, though...]]
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** As bad as the Rat King is, it could have been a ''lot worse''; one piece of concept art shows what looks like [[BlobMonster a horrific, spore-spewing blob]] of bodies just '''congealed''' together, which bears more than a passing resemblance to [[VideoGame/ResidentEvil2 Birkin's final form]].

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** As bad as the Rat King is, it could have been a ''lot worse''; one piece of concept art shows what looks like [[BlobMonster a horrific, spore-spewing blob]] of bodies just '''congealed''' together, which bears more than a passing resemblance to [[VideoGame/ResidentEvil2 William Birkin's final form]].
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* When Abby and Manny visit the FOB, they walk past several imprisoned Seraphites who recoil at their presence, curling up in the corners of their cells and cowering like beaten dogs. Given the brutal torture they experience at the hands of the WLF, complete with sleep deprivation, and it's hard to imagine a more appropriate response.

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