Follow TV Tropes

Following

History NightmareFuel / SpookysHouseOfJumpScares

Go To

OR

Is there an issue? Send a MessageReason:
Redirects don't get content


[[redirect:NightmareFuel/SpookysJumpScareMansion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/332a768e4414fd075eda872258552e73.png]]
[[caption-width-right:345:[[VideoGame/TheLegendOfZeldaMajorasMask You've met with a terrible fate, haven't you?]] ]]
''VideoGame/SpookysHouseOfJumpScares'' starts out fairly cute and innocent. But playing through the game starts to reveal some genuine horror under its cutesy surface...
!! ''Unmarked Spoilers Below!''
* The encounter with the very first monster in the game - the Slime Monster aka [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/b9/Spec_2.png/revision/latest?cb=20150722185145 Specimen 2]] sure qualifies. Not to mention that it slows you during the chase.
** And that's without considering [[HellIsThatNoise the sound it makes when you encounter it.]]Oh, and it might reappear more than once during one playthrough, just like every other monster. [[SarcasmMode Isn't that lovely?]]
* Sometimes, instead of the innocent-looking slime ghost jumpscare when said jumpscare appears, you might get to see [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/63/SCARE_01S.png/revision/latest?cb=20150722184310 this]] Sure, it's nothing dangerous, but still quite startling, especially during a chase.
** Later in the game an arguably even more horrifying skull can pop out, still harmless though.
** Even normal jumpscares are quite an inconvenience during pretty much any monster chase, because they stall the player character.
* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e9/Infectiousbites.png/revision/latest?cb=20150211213339 Subject 5]] AKA Specimen 3. Apparently, it was in testing for some time, but broke out and killed the Generic Lab Assistant. Subject 5 itself is some [[BigCreepyCrawlies spider/centipede]] thingy. However, despite the menacing looks, [[FakeUltimateMook it is the least dangerous monster in the game]].
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/3/38/Specimen_4.PNG/revision/latest?cb=20150110160050 Specimen 4]]. Her ability to phase through walls and fly over gaps is the least of your worries. While she does make a sound when you encounter her, [[NothingIsScarier there is no music playing when you are chased by her.]] [[ParanoiaFuel Which means that you'll never know for sure if you've already escaped her.]] [[labelnote:*]] Unless you turn around, which is a bad option during a chase.[[/labelnote]]
** Not to mention her death screen, which implies that the damn thing [[ImAHumanitarian swallowed you whole.]]
** As [[https://www.youtube.com/watch?v=W6bHg1zGoUk this]] video proves, she actually has a chase theme now(It plays at 11:40 in the video), so she is no longer focused entirely on being ParanoiaFuel.
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/a/a9/Specimen_5_2.4.png/revision/latest?cb=20150119054612 Specimen 5]] is something that came straight out of [[Videogame/SilentHill Silent Hill]]. While the monster itself is quite slow, it warps terrain to confuse the player and [[InterfaceScrew makes your vision foggy.]]
** The build up to it, as well as being a ShoutOut to ''VideoGame/SilentHill'' has a creepy moment near the end of the area where you have to walk over a chain-link floor with some rooms to the side, one of the rooms is an organic room that has loud pulsating noises echoing throughout it. Thankfully the room is optional but still.
*** [[https://www.youtube.com/watch?v=cq4ocIvmleM Here]]'s a video of said room. [[spoiler:They've added the sound of a '''crying baby''']].
* [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e9/Ben1.PNG/revision/latest?cb=20150110014738 Specimen 6]], also known as The Puppet or [[FanNickname Ben]]. It is considered the most dangerous monster in the entire game, and for a good reason. It only moves when you're not looking at it, so the typical method of just running for your life, which is what you do with every other monster, is useless.Oh, and it gives you a rather brutal death scene, which is the source for the page image.
* While [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/f9/Bloody_Flesh_Wall.PNG/revision/latest?cb=20150110021828 Specimen 7]] is not too dangerous, and barely even looks creepy, the buildup to it makes for a good [[MindScrew Mind Screw]].
** Before it was fixed, the room counter didn't move at all during the chase, [[BattleInTheCenterOfTheMind implying that the whole chase is happening in the protagonist's mind]].
** In addition to itself, there's a small chance that other specimens can also [[http://i.imgur.com/CSTvMzF.jpg chase you at the same time.]]
* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/4/44/Specimen_8.PNG/revision/latest?cb=20150123125626 Specimen 8]] pretty much has it all - [[InterfaceScrew Interface Screw]]? Check. VoiceOfTheLegion? Check. A rather disturbing death screen? Check. A really creepy buildup? ''Check''. Looks creepy on it's own? '''Check.''' [[IncrediblyLamePun Deer]] lord.
** Shortly before you encounter it, you see a few deer. The second you approach them, they turn into...Well,[[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/cd/Deer_Enemy.PNG/revision/latest?cb=20150122110806 this]].
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/7/7c/Specimen_unknown2.png/revision/latest?cb=20150111061001 This...]] [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/bb/Specimen_unknown1.png/revision/latest/scale-to-width/640?cb=20150111154555 THING.]] Whatever it is[[labelnote:*]]It's Specimen 9[[/labelnote]], it not only looks quite creepy and makes quite a creepy sound when you encounter it, it also instantly kills you.[[labelnote:*]] Luckily enough, you can only encounter it in a seemingly-endless hallway.[[/labelnote]]
** One of the game updates added an entry for it, in the CAT_DOS computers that catalog most of the Specimens, that not only horribly glitches and makes a terrible noise when you look at it, but also mentions that this red face of clay was so dangerous that GL Labs, and [[EvenEvilHasStandards heavily implied Spooky herself]], had the thing terminated. But that begs the question: Is the thing that exists in the endless hallway some sort of spirit of it, or did they somehow fail to kill it?
** Thought that this thing stayed only in the endless hallway? Turns out, if you idle too long in a room, this thing will [[https://www.youtube.com/watch?v=XM1tSjoRtL0 come after you]]. What makes it worse is that this video shows that it can attack you in the SAVE ROOM, a room that no other specimens can enter...
** FromBadToWorse: Specimen 9 is also the FinalBoss and really, ''really'' angry.
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/17/Specimen_9_Higher_quality..png/revision/latest?cb=20150313132735 Specimen 10]] is a huge snake-like creature with a serious NightmareFace going on. But just like Specimen 3, [[FakeUltimateMook it's one of the least dangerous monsters]].
** At least, that was before the new update that added a new [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/5/5c/Specimen_10%28new%291sst.png/revision/latest?cb=20150425143453 Specimen 10]] doesn't help that it first appear with the original Specimen 10 doing it's spawn animation before this thing [[BodyHorror bursts straight out of the old Specimen 10's head]].
** [[ShmuckBait Go on, try to run away from it]]. If you get too far away, it will immediately change into a much faster form which deals less damage but is, obviously, significantly harder to outrun. You pretty much have to keep a stable distance with this thing throughout the entire chase.
** Not to mention that, if you access CAT-DOS before room 500, looking at 10's entry will show the metal eel-snake... and say that it's pretty much harmless. Unless you either check CAT-DOS past room 500, or notice that the screen flickers to a "Wrong Specimen Display!" error screen, you get ''no warning whatsoever'' about the true 10.
** And think of being in the situation where you decide to replay the game, having no prior knowledge that they changed Specimen 10. You get to the area for it, noticing that some of the notes seem a little different from what you remembered, and then when you approach the spawn point for Specimen 10 you see it spawn and OH GOD WHAT IS THAT?! Likely causing the player to run in a panic and triggering it's second form.
** And when they updated the game they made the room larger where the light switch is at the other side of the room away from the exit. And considering the Specimen spawns directly across from the exist, this means that you will have to get right next to it to escape.
* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/3/31/Specimen_10_Higher_Quality.png/revision/latest?cb=20150313134315 Specimen 11]] not only has a rather disturbing look, but it's so far the only monster that doesn't just kill you, but instead traps you in some meaty [[PocketDimension pocket dimension]] before finishing you off. Oh, and when you first encounter it, it spawns out of the only door in the freezer, and unless you're careful, you're going to end up two-hit killed by this thing before you even reach the door. Not to mention how [[LightningBruiser bloody fast it is]].
** This Specimen also has a rather disturbing habit in making doors disappear while you're chased by him, either partially or even entirely. Unless you have memorized the layout of most rooms, you'll most likely end up trapped.
** Then there's the place where you first encounter it... Let's just say you wouldn't want to ever visit [=McDonald=]'s or any fast food restaurants ever again.
*** And the play-pen you have to crawl through in order to get the key to the freezer is also "fun". With an ominous sign, the size of the tunnels which make no sense, and the horrible music in the place. Also there is a corner of the play-pen where you can see a bloody chain trying to lift [[NothingIsScarier something unseen]] but whatever it is, it makes a horrible mechanical sound.
** There's also the ApocalypticLog you can find there, which details a former worker at the restaurant. The beef there caused strange occurances, such as making the customers who try it addicted and unable to leave the restaurant, and the managers horrifically violent, especially to children and those who bring outside food. One day the worker eventually tried some beef and became addicted himself. He eventually decided to quit his job though when he fell asleep at the wheel and dreamed he was in a twisted version of the restaurant (likely the place Specimen 11 transports you to) and was face to face with Specimen 11. Fortunately it seems he woke up but it's unknown what [[NeverSleepAgain exactly happened to him after that]].
* The encounter with Specimen 12 has you enter a mansion-like area, only to get chased by someone wielding a SinisterScythe. This being a ShoutOut to ''VideoGame/ClockTower'', you have to hide as he searches the room while calling out to you, as him encountering you inside the mansion is a OneHitKill. You eventually ''have'' to have him chase you. [=CAT-DOS=] also reveals something about the Specimen that makes it worse: that wasn't the actual specimen. The real one [[GeniusLoci is the mansion itself]], and it [[DemonicPossession possesses intruders]] and makes them kill people.
** Part of it's area is also pretty creepy as one part is an underground cave, with one room having dozens of bones on the floor. When you reenter that room after getting the necessary item an '''extremely''' loud roar plays, almost as if the mansion itself is angry at you.
* Specimen 13. Basically everything that was terrifying about [[VideoGame/AmnesiaTheDarkDescent the water monster]], plus it being a mermaid-like creature that likes to eat whales from the inside and lure people into the water to drown them. And then there's its NightmareFace upon killing you.
* The build up to the FinalBoss fight. You reach room 1000 and see a metal door covered in chains, once you enter the door you enter a sunny field. However several seconds later the sky glitches up and an error message appears, along with a defeated looking Spooky. All seems good until a mysterious roar causes Spooky to brighten up and tells you need to pass one final test, cue a door appearing that leads to a white interior. Including a radio that plays a cryptic message. When you reach the end of the area, the roar happens again, cue the screen darkening and Specimen 9 appearing and transforming into an even more horrifying form which has several attacks including summoning screaming pillars, a shadow hand that summons zombies, and several kinds of InterfaceScrew at once.
** Do you want some FridgeHorror? The entity at the radio (implied to be Specimen 9) says that he's nailing together the "''"logs"'' they keep throwing out", and the number 731 appears on a wall. As the game's [[http://spookys-house-of-jump-scares.wikia.com/wiki/Specimen_9 Wiki]] points out, this may be a reference to Japan's infamous [[https://en.wikipedia.org/wiki/Unit_731#Activities Unit 731]].
*** And an hidden EasterEgg [[https://www.youtube.com/watch?v=TkxZu2yNNDE confirms it]].
* Spooky. There's positively no way she's as nice as she looks. In one of the Minigames, she is shown gleefully murdering people with a knife, and in another she stabs Pac-Man (quite brutally). Further confirming it, the December update art on the game's download page features [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/f8/Spooky-s-house-of-jump-scares-december-poster_by-stylishkira.png/revision/latest?cb=20150121141024 her smirking like a little psycho at the bloody corpse of freaking Santa Claus.]]
** She is also very callous to the scientists who work for her. On two separate occasions leaving them to be prey for Specimens 3 and 10 with no other reason than for shits and giggles.
** And now that the first full build has been released, it has been discovered that the broken arcade machine can play [[https://www.youtube.com/watch?v=hI_nVB2Toyc&t=6m44s a secret scene]] [[note]]The first part of the video details the game's ending, but the link itself should skip that part.[[/note]] if a secret code is input. It depicts what is probably Spooky's StartOfDarkness, where she (?) remarks that she "just wanted to scare people" and that she eventually got her wish, even though "they overreacted". What she did? Well, it's implied that she ''shot and killed someone''. As a ''little girl''.
** She killed someone or did she finally manage to scare someone, someone who happened to be holding a gun? Like she said you have to die a tragic death to become a ghost...
** One of the final notes in Karamari Hospital all but confirms that Spooky herself died, as her would-be victim of her scare happened to have PTSD. This makes this more of a tear jerkier, until a final easy to miss note implies that her father tried to use occult rituals so her parents could see her one last time.
* There is a bit of FridgeHorror with the player character. Three Specimens specifically target those with mental issues. Specimen 5 with those who have had troubled pasts, Specimen 7 with those that are a bit mentally unstable, and Specimen 8 with those who are violent. Note that Specimen 8 attacks you even if you didn't attack any of the deer prior to it. So either they no longer obey those rules or there is [[DarkAndTroubledPast something seriously wrong with the player character]]. [[labelnote:*]]In terms of alignments, the character could be as evil as the Joker or as good as Batman. Judging by the background we do get, the PC is probably benign or at least neutral.[[/labelnote]]
** To be honest, CAT-DOS attests that they're "effective" against those kinds of subjects, not that they only target those victims. 7 changes appearance based on the victim's psyche, and 5 is heavily implied to do as such (as it's a Franchise/SilentHill ShoutOut). Meanwhile, 8 is immune to physical damage, and comes right after meeting the killer deers, which ''can'' be killed by the axe. So, violent subjects would've probably killed the deers (thus angering Subject 8 even more) and then tried to attack 8 as well. [[AndIMustScream Cue absorption]].
* [[https://soundcloud.com/akuma-kira/sets/spookys-ost The soundtrack]] has quite a good amount of rather disturbing tracks. To name just a few...
** "Amputated Marshmallow" which plays when you get trapped in the endless hallway...
** ...And then [[HellIsThatNoise "Sour Lemon"]] which plays immediately after Specimen 9 catches you.
** "Strange Wiggles" does sound somewhat demented, but not as demented as...
** ..."Leave your shoes, leave ALL your shoes" which sounds like corrupted circus music mixed with some really disturbing noises.
** "Your Consenting Mind" sounds like something out of an old horror movie.
** "Unknown Hug", which is pretty much [[OhCrap "oh crap"]] in the form of a music track, especially given the fact that it plays just when you encounter the very first monster in the game.
** The same "oh crap" feeling(Although to a lesser effect) also applies to "Writhing Sneezes", which plays when you are being chased by either Specimen 3 and 10.
** [[HellIsThatNoise "Lusting Strawberry"]]. Which sounds like something from VideoGame/SilentHill.
** "The Merchant" sounds like something straight out of [[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]
** "We Have The Beef", despite having quite a silly name, is hands down one of the most disturbing tracks in the game.
** "Getting There", the chase theme for the new Specimen 10, is the first chase theme in the entire game to sound outright depressing. As well as having some truly alien noises.
** "Gummy Worms with Gummy Bear Heads" sound incredibly ominous and seems to be building up to something big, before going back to being low.
** "Here Comes Trouble" sounds like a chase theme from ''VideoGame/ClockTower''.
** "Something in the Water" sounds like if thalassophobia, fear of the the sea or fear of being in the ocean, had a theme.
** "Fried Calamari" is unsettling for a slightly different reason, for being so bombastic than most of the other tracks in the soundtrack, while still being unsettling and dissonant.
** "A Smile Beneath Your Skin" is SurpriseCreepy in song form. It starts off as a pleasant chiptune theme, until it gets increasingly more and more industrial. Naturally, it was used in the [[https://www.youtube.com/watch?v=XGhqaCHt2Jw 2015 trailer]] for the game.
** "Breakfast Was Too Early" sounds somewhat nicer compared to the rest of the soundtrack...But there's something wrong about this track being played while you're being chased by Specimen 4.
*** "Breakfast Was Too Late" is an edited version of the track that sounds like it has been quite distorted.
*** And then there's "Breakfast Was Too Water Damaged" which is the same track, but being played backwards.
* Think about this: The CAT-DOS entries for the last 3 Specimens (Specimen 9, New Specimen 10, and Specimen 11) share one common theme, which is that their containment procedures are (or were in Specimen 9's case) failing. Specimen 9's entry claims that Specimen 9 was destroyed, which clearly isn't the case given the endless hallway, Specimen 10's entry implies that Specimen 10 was on schedule to be destroyed (Given the "deemed too hard to contain") but Specimen 10 escaped before they ever got around to killing it, and finally, Specimen 11's CAT-DOS entry outright says that no matter what they do, Specimen 11 can escape the House. And given that the same containment failure happened with Specimen 3, which is arguably the least threatening Specimen, what's to say that all of the Specimens aren't just completely loose in the house?
** Considering that pretty much every Specimen can chase the player at any time after initially encountering them, this seems to be the case. Meaning [[NiceJobBreakingItHero that it's because of the player that the are currently roaming free around the house]].
* Speaking of CAT-DOS entries, this is Specimen 11's effectiveness evaluation: "Proved not effective as victims souls do '''not''' remain after contact". Which means that the Game Over screen - "[[AndIMustScream Your soul wanders an endless maze]]" - it's '''NotHyperbole.'''
** Which brings up it's own FridgeHorror. That either Specimen 11 traps your soul in it's own pocket dimension or that it somehow [[CessationOfExistence destroys your soul completely]]. Although the latter could be considered a mercy.
*** It's the former - the game over screen still says that "Your soul wanders an endless maze". [[FridgeHorror It doesn't specify]] ''[[FridgeHorror which]]'' [[FridgeHorror maze.]]
* While not nightmare fuel for normal people, for claustrophobiacs the air vent passage in Specimen 10's area and the play tunnels in Specimen 11's room can be terrifying.
** Even to those that are not claustrophobic the build up to Specimen 10 can be pretty terrifying. You enter a dark sci-fi looking area that wouldn't look out of place in ''VideoGame/DeadSpace'' or ''Film/{{Alien}}''. This mitigates a bit when the lights are turned on. However later in the area the lights go out again, and the only way forward is a vent with dried blood at the floor. When you enter the vent you can notice sounds while your crawling through the vent and walls of goop that you have to cut through. And when you finally leave the vent and turn on the power switch you meet with the above mentioned Specimen.
* The fact that at least 4 people died from Specimen 1 attacks is seriously horrifying. Specimen 1 are nothing but cardboard cut-outs, after all.
** To be fair though, those that died likely had heart problems. Still, it's hard not to imagine the situation where a person narrowly escapes a Specimen just to fall victim to a simple jumpscare.
** Of course a bit of NightmareRetardant when you consider they might've died because Specimen 1 could've just whacked them really hard in the face. That makes it funnier, but still. That'd hurt.
* The endings are PlayedForLaughs, and a text even comes up asking if you were expecting a serious ending. That said, seeing your player character LimpAndLivid, with a bloody axe, and with glowing red eyes can give one pause. You see this just after Spooky says that you'll make a fine specimen.
* Occasionally one of the randomly generated rooms you could go through is an infinite looping hallway with a single locked door that remains locked until a certain number of loops. Now while harmless, there is a chance in it where you can encounter [[https://youtu.be/OIU6IdCcHf8 this]].
* In the arcade rooms when playing the Spooky Kart game, there is a small chance that instead of the normal theme for the minigame [[https://youtu.be/a1kMmz6Z-yw a chase theme from a Specimen plays]].
* Karamari Hospital is out and proves to be full of MindScrew. Of notable mention are the lead up to the monsters. Probably the scariest thing about them is that unlike the monsters listed above, there are pretty much no documents which foreshadow them or explain what they are.
** The first monster is what appears to be a security officer with [[BodyHorror hideously swollen hands]]. He is not terribly dangerous by himself but he can give some self-made jumpscares when you have to backtrack through the hospital, likely forgetting him. Oh and one of the doors near him contains a room that has a bed with blood rising from it and you can hear screaming in the background.
*** Another room can be found in this area as well, that contains just a single chair. If the player sit in the chair for a while the player can start to see an image of a disturbing face smiling at them. Eventually you are forced out of the chair, with a ghostly apparition leaning in it. Sitting back in the chair causes a NonStandardGameOver where the player character wakes up in an alien desert, with the feeling that something is trying to take control of them.
** The second monster appears in the morgue, where after getting an emblem for a puzzle, the bagged up corpses suddenly disappear. When you exit the room you are in a hallway with them lining the sides leading to one that suddenly rises and chases you, which you then have to run through a hallway maze where it can head you off. Oh and when you get to the end you notice the corpses again except they are levitating.
** The third is probably the most bizarre one. It can be found in the basement and is a shifting distorted baby-like face in a 3D cube that can move through walls. Also it emits an eerie sound when it is nearby and overall has an UncannyValley feeling to it.
** The fourth is a disfigured child-like figure in hospital scrubs that spawns when you get the key in the basement. He has a bandaged up face but his open mouth looks a little demonic. This chase sequence is more difficult because not only is the basement much more of a segmented area but the boy can also teleport, even if you are looking at him.
** Finally is the fifth one, encountered in the isolation room, is a rotting upside down cow with red eyes and a SlasherSmile. Might sound silly but the situations where you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantee you getting hit by it. And if you manage to be able to look at the top of it's model you can notice some sort of mouth-eyeball thing controlling it like a puppet.
** Probably the creepiest thing about this hospital is that it is so unknown. From what the notes mention it seems that the people there were having blackouts, waking up to find they have done things to harm and kill others. This seems to be described as some sort of Demonic Possession, as described by a nurse who felt as if something was trying to control her and the only way she could stop them was dousing herself in radiation. Oh, and the ending implies that there is more beyond the hospital that is to be seen.

to:

[[redirect:NightmareFuel/SpookysJumpScareMansion]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/332a768e4414fd075eda872258552e73.png]]
[[caption-width-right:345:[[VideoGame/TheLegendOfZeldaMajorasMask You've met with a terrible fate, haven't you?]] ]]
''VideoGame/SpookysHouseOfJumpScares'' starts out fairly cute and innocent. But playing through the game starts to reveal some genuine horror under its cutesy surface...
!! ''Unmarked Spoilers Below!''
* The encounter with the very first monster in the game - the Slime Monster aka [[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/b9/Spec_2.png/revision/latest?cb=20150722185145 Specimen 2]] sure qualifies. Not to mention that it slows you during the chase.
** And that's without considering [[HellIsThatNoise the sound it makes when you encounter it.]]Oh, and it might reappear more than once during one playthrough, just like every other monster. [[SarcasmMode Isn't that lovely?]]
* Sometimes, instead of the innocent-looking slime ghost jumpscare when said jumpscare appears, you might get to see [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/6/63/SCARE_01S.png/revision/latest?cb=20150722184310 this]] Sure, it's nothing dangerous, but still quite startling, especially during a chase.
** Later in the game an arguably even more horrifying skull can pop out, still harmless though.
** Even normal jumpscares are quite an inconvenience during pretty much any monster chase, because they stall the player character.
* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e9/Infectiousbites.png/revision/latest?cb=20150211213339 Subject 5]] AKA Specimen 3. Apparently, it was in testing for some time, but broke out and killed the Generic Lab Assistant. Subject 5 itself is some [[BigCreepyCrawlies spider/centipede]] thingy. However, despite the menacing looks, [[FakeUltimateMook it is the least dangerous monster in the game]].
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/3/38/Specimen_4.PNG/revision/latest?cb=20150110160050 Specimen 4]]. Her ability to phase through walls and fly over gaps is the least of your worries. While she does make a sound when you encounter her, [[NothingIsScarier there is no music playing when you are chased by her.]] [[ParanoiaFuel Which means that you'll never know for sure if you've already escaped her.]] [[labelnote:*]] Unless you turn around, which is a bad option during a chase.[[/labelnote]]
** Not to mention her death screen, which implies that the damn thing [[ImAHumanitarian swallowed you whole.]]
** As [[https://www.youtube.com/watch?v=W6bHg1zGoUk this]] video proves, she actually has a chase theme now(It plays at 11:40 in the video), so she is no longer focused entirely on being ParanoiaFuel.
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/a/a9/Specimen_5_2.4.png/revision/latest?cb=20150119054612 Specimen 5]] is something that came straight out of [[Videogame/SilentHill Silent Hill]]. While the monster itself is quite slow, it warps terrain to confuse the player and [[InterfaceScrew makes your vision foggy.]]
** The build up to it, as well as being a ShoutOut to ''VideoGame/SilentHill'' has a creepy moment near the end of the area where you have to walk over a chain-link floor with some rooms to the side, one of the rooms is an organic room that has loud pulsating noises echoing throughout it. Thankfully the room is optional but still.
*** [[https://www.youtube.com/watch?v=cq4ocIvmleM Here]]'s a video of said room. [[spoiler:They've added the sound of a '''crying baby''']].
* [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e9/Ben1.PNG/revision/latest?cb=20150110014738 Specimen 6]], also known as The Puppet or [[FanNickname Ben]]. It is considered the most dangerous monster in the entire game, and for a good reason. It only moves when you're not looking at it, so the typical method of just running for your life, which is what you do with every other monster, is useless.Oh, and it gives you a rather brutal death scene, which is the source for the page image.
* While [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/f9/Bloody_Flesh_Wall.PNG/revision/latest?cb=20150110021828 Specimen 7]] is not too dangerous, and barely even looks creepy, the buildup to it makes for a good [[MindScrew Mind Screw]].
** Before it was fixed, the room counter didn't move at all during the chase, [[BattleInTheCenterOfTheMind implying that the whole chase is happening in the protagonist's mind]].
** In addition to itself, there's a small chance that other specimens can also [[http://i.imgur.com/CSTvMzF.jpg chase you at the same time.]]
* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/4/44/Specimen_8.PNG/revision/latest?cb=20150123125626 Specimen 8]] pretty much has it all - [[InterfaceScrew Interface Screw]]? Check. VoiceOfTheLegion? Check. A rather disturbing death screen? Check. A really creepy buildup? ''Check''. Looks creepy on it's own? '''Check.''' [[IncrediblyLamePun Deer]] lord.
** Shortly before you encounter it, you see a few deer. The second you approach them, they turn into...Well,[[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/cd/Deer_Enemy.PNG/revision/latest?cb=20150122110806 this]].
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/7/7c/Specimen_unknown2.png/revision/latest?cb=20150111061001 This...]] [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/bb/Specimen_unknown1.png/revision/latest/scale-to-width/640?cb=20150111154555 THING.]] Whatever it is[[labelnote:*]]It's Specimen 9[[/labelnote]], it not only looks quite creepy and makes quite a creepy sound when you encounter it, it also instantly kills you.[[labelnote:*]] Luckily enough, you can only encounter it in a seemingly-endless hallway.[[/labelnote]]
** One of the game updates added an entry for it, in the CAT_DOS computers that catalog most of the Specimens, that not only horribly glitches and makes a terrible noise when you look at it, but also mentions that this red face of clay was so dangerous that GL Labs, and [[EvenEvilHasStandards heavily implied Spooky herself]], had the thing terminated. But that begs the question: Is the thing that exists in the endless hallway some sort of spirit of it, or did they somehow fail to kill it?
** Thought that this thing stayed only in the endless hallway? Turns out, if you idle too long in a room, this thing will [[https://www.youtube.com/watch?v=XM1tSjoRtL0 come after you]]. What makes it worse is that this video shows that it can attack you in the SAVE ROOM, a room that no other specimens can enter...
** FromBadToWorse: Specimen 9 is also the FinalBoss and really, ''really'' angry.
* [[http://vignette3.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/17/Specimen_9_Higher_quality..png/revision/latest?cb=20150313132735 Specimen 10]] is a huge snake-like creature with a serious NightmareFace going on. But just like Specimen 3, [[FakeUltimateMook it's one of the least dangerous monsters]].
** At least, that was before the new update that added a new [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/5/5c/Specimen_10%28new%291sst.png/revision/latest?cb=20150425143453 Specimen 10]] doesn't help that it first appear with the original Specimen 10 doing it's spawn animation before this thing [[BodyHorror bursts straight out of the old Specimen 10's head]].
** [[ShmuckBait Go on, try to run away from it]]. If you get too far away, it will immediately change into a much faster form which deals less damage but is, obviously, significantly harder to outrun. You pretty much have to keep a stable distance with this thing throughout the entire chase.
** Not to mention that, if you access CAT-DOS before room 500, looking at 10's entry will show the metal eel-snake... and say that it's pretty much harmless. Unless you either check CAT-DOS past room 500, or notice that the screen flickers to a "Wrong Specimen Display!" error screen, you get ''no warning whatsoever'' about the true 10.
** And think of being in the situation where you decide to replay the game, having no prior knowledge that they changed Specimen 10. You get to the area for it, noticing that some of the notes seem a little different from what you remembered, and then when you approach the spawn point for Specimen 10 you see it spawn and OH GOD WHAT IS THAT?! Likely causing the player to run in a panic and triggering it's second form.
** And when they updated the game they made the room larger where the light switch is at the other side of the room away from the exit. And considering the Specimen spawns directly across from the exist, this means that you will have to get right next to it to escape.
* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/3/31/Specimen_10_Higher_Quality.png/revision/latest?cb=20150313134315 Specimen 11]] not only has a rather disturbing look, but it's so far the only monster that doesn't just kill you, but instead traps you in some meaty [[PocketDimension pocket dimension]] before finishing you off. Oh, and when you first encounter it, it spawns out of the only door in the freezer, and unless you're careful, you're going to end up two-hit killed by this thing before you even reach the door. Not to mention how [[LightningBruiser bloody fast it is]].
** This Specimen also has a rather disturbing habit in making doors disappear while you're chased by him, either partially or even entirely. Unless you have memorized the layout of most rooms, you'll most likely end up trapped.
** Then there's the place where you first encounter it... Let's just say you wouldn't want to ever visit [=McDonald=]'s or any fast food restaurants ever again.
*** And the play-pen you have to crawl through in order to get the key to the freezer is also "fun". With an ominous sign, the size of the tunnels which make no sense, and the horrible music in the place. Also there is a corner of the play-pen where you can see a bloody chain trying to lift [[NothingIsScarier something unseen]] but whatever it is, it makes a horrible mechanical sound.
** There's also the ApocalypticLog you can find there, which details a former worker at the restaurant. The beef there caused strange occurances, such as making the customers who try it addicted and unable to leave the restaurant, and the managers horrifically violent, especially to children and those who bring outside food. One day the worker eventually tried some beef and became addicted himself. He eventually decided to quit his job though when he fell asleep at the wheel and dreamed he was in a twisted version of the restaurant (likely the place Specimen 11 transports you to) and was face to face with Specimen 11. Fortunately it seems he woke up but it's unknown what [[NeverSleepAgain exactly happened to him after that]].
* The encounter with Specimen 12 has you enter a mansion-like area, only to get chased by someone wielding a SinisterScythe. This being a ShoutOut to ''VideoGame/ClockTower'', you have to hide as he searches the room while calling out to you, as him encountering you inside the mansion is a OneHitKill. You eventually ''have'' to have him chase you. [=CAT-DOS=] also reveals something about the Specimen that makes it worse: that wasn't the actual specimen. The real one [[GeniusLoci is the mansion itself]], and it [[DemonicPossession possesses intruders]] and makes them kill people.
** Part of it's area is also pretty creepy as one part is an underground cave, with one room having dozens of bones on the floor. When you reenter that room after getting the necessary item an '''extremely''' loud roar plays, almost as if the mansion itself is angry at you.
* Specimen 13. Basically everything that was terrifying about [[VideoGame/AmnesiaTheDarkDescent the water monster]], plus it being a mermaid-like creature that likes to eat whales from the inside and lure people into the water to drown them. And then there's its NightmareFace upon killing you.
* The build up to the FinalBoss fight. You reach room 1000 and see a metal door covered in chains, once you enter the door you enter a sunny field. However several seconds later the sky glitches up and an error message appears, along with a defeated looking Spooky. All seems good until a mysterious roar causes Spooky to brighten up and tells you need to pass one final test, cue a door appearing that leads to a white interior. Including a radio that plays a cryptic message. When you reach the end of the area, the roar happens again, cue the screen darkening and Specimen 9 appearing and transforming into an even more horrifying form which has several attacks including summoning screaming pillars, a shadow hand that summons zombies, and several kinds of InterfaceScrew at once.
** Do you want some FridgeHorror? The entity at the radio (implied to be Specimen 9) says that he's nailing together the "''"logs"'' they keep throwing out", and the number 731 appears on a wall. As the game's [[http://spookys-house-of-jump-scares.wikia.com/wiki/Specimen_9 Wiki]] points out, this may be a reference to Japan's infamous [[https://en.wikipedia.org/wiki/Unit_731#Activities Unit 731]].
*** And an hidden EasterEgg [[https://www.youtube.com/watch?v=TkxZu2yNNDE confirms it]].
* Spooky. There's positively no way she's as nice as she looks. In one of the Minigames, she is shown gleefully murdering people with a knife, and in another she stabs Pac-Man (quite brutally). Further confirming it, the December update art on the game's download page features [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/f/f8/Spooky-s-house-of-jump-scares-december-poster_by-stylishkira.png/revision/latest?cb=20150121141024 her smirking like a little psycho at the bloody corpse of freaking Santa Claus.]]
** She is also very callous to the scientists who work for her. On two separate occasions leaving them to be prey for Specimens 3 and 10 with no other reason than for shits and giggles.
** And now that the first full build has been released, it has been discovered that the broken arcade machine can play [[https://www.youtube.com/watch?v=hI_nVB2Toyc&t=6m44s a secret scene]] [[note]]The first part of the video details the game's ending, but the link itself should skip that part.[[/note]] if a secret code is input. It depicts what is probably Spooky's StartOfDarkness, where she (?) remarks that she "just wanted to scare people" and that she eventually got her wish, even though "they overreacted". What she did? Well, it's implied that she ''shot and killed someone''. As a ''little girl''.
** She killed someone or did she finally manage to scare someone, someone who happened to be holding a gun? Like she said you have to die a tragic death to become a ghost...
** One of the final notes in Karamari Hospital all but confirms that Spooky herself died, as her would-be victim of her scare happened to have PTSD. This makes this more of a tear jerkier, until a final easy to miss note implies that her father tried to use occult rituals so her parents could see her one last time.
* There is a bit of FridgeHorror with the player character. Three Specimens specifically target those with mental issues. Specimen 5 with those who have had troubled pasts, Specimen 7 with those that are a bit mentally unstable, and Specimen 8 with those who are violent. Note that Specimen 8 attacks you even if you didn't attack any of the deer prior to it. So either they no longer obey those rules or there is [[DarkAndTroubledPast something seriously wrong with the player character]]. [[labelnote:*]]In terms of alignments, the character could be as evil as the Joker or as good as Batman. Judging by the background we do get, the PC is probably benign or at least neutral.[[/labelnote]]
** To be honest, CAT-DOS attests that they're "effective" against those kinds of subjects, not that they only target those victims. 7 changes appearance based on the victim's psyche, and 5 is heavily implied to do as such (as it's a Franchise/SilentHill ShoutOut). Meanwhile, 8 is immune to physical damage, and comes right after meeting the killer deers, which ''can'' be killed by the axe. So, violent subjects would've probably killed the deers (thus angering Subject 8 even more) and then tried to attack 8 as well. [[AndIMustScream Cue absorption]].
* [[https://soundcloud.com/akuma-kira/sets/spookys-ost The soundtrack]] has quite a good amount of rather disturbing tracks. To name just a few...
** "Amputated Marshmallow" which plays when you get trapped in the endless hallway...
** ...And then [[HellIsThatNoise "Sour Lemon"]] which plays immediately after Specimen 9 catches you.
** "Strange Wiggles" does sound somewhat demented, but not as demented as...
** ..."Leave your shoes, leave ALL your shoes" which sounds like corrupted circus music mixed with some really disturbing noises.
** "Your Consenting Mind" sounds like something out of an old horror movie.
** "Unknown Hug", which is pretty much [[OhCrap "oh crap"]] in the form of a music track, especially given the fact that it plays just when you encounter the very first monster in the game.
** The same "oh crap" feeling(Although to a lesser effect) also applies to "Writhing Sneezes", which plays when you are being chased by either Specimen 3 and 10.
** [[HellIsThatNoise "Lusting Strawberry"]]. Which sounds like something from VideoGame/SilentHill.
** "The Merchant" sounds like something straight out of [[Videogame/TheLegendOfZeldaMajorasMask Majora's Mask]]
** "We Have The Beef", despite having quite a silly name, is hands down one of the most disturbing tracks in the game.
** "Getting There", the chase theme for the new Specimen 10, is the first chase theme in the entire game to sound outright depressing. As well as having some truly alien noises.
** "Gummy Worms with Gummy Bear Heads" sound incredibly ominous and seems to be building up to something big, before going back to being low.
** "Here Comes Trouble" sounds like a chase theme from ''VideoGame/ClockTower''.
** "Something in the Water" sounds like if thalassophobia, fear of the the sea or fear of being in the ocean, had a theme.
** "Fried Calamari" is unsettling for a slightly different reason, for being so bombastic than most of the other tracks in the soundtrack, while still being unsettling and dissonant.
** "A Smile Beneath Your Skin" is SurpriseCreepy in song form. It starts off as a pleasant chiptune theme, until it gets increasingly more and more industrial. Naturally, it was used in the [[https://www.youtube.com/watch?v=XGhqaCHt2Jw 2015 trailer]] for the game.
** "Breakfast Was Too Early" sounds somewhat nicer compared to the rest of the soundtrack...But there's something wrong about this track being played while you're being chased by Specimen 4.
*** "Breakfast Was Too Late" is an edited version of the track that sounds like it has been quite distorted.
*** And then there's "Breakfast Was Too Water Damaged" which is the same track, but being played backwards.
* Think about this: The CAT-DOS entries for the last 3 Specimens (Specimen 9, New Specimen 10, and Specimen 11) share one common theme, which is that their containment procedures are (or were in Specimen 9's case) failing. Specimen 9's entry claims that Specimen 9 was destroyed, which clearly isn't the case given the endless hallway, Specimen 10's entry implies that Specimen 10 was on schedule to be destroyed (Given the "deemed too hard to contain") but Specimen 10 escaped before they ever got around to killing it, and finally, Specimen 11's CAT-DOS entry outright says that no matter what they do, Specimen 11 can escape the House. And given that the same containment failure happened with Specimen 3, which is arguably the least threatening Specimen, what's to say that all of the Specimens aren't just completely loose in the house?
** Considering that pretty much every Specimen can chase the player at any time after initially encountering them, this seems to be the case. Meaning [[NiceJobBreakingItHero that it's because of the player that the are currently roaming free around the house]].
* Speaking of CAT-DOS entries, this is Specimen 11's effectiveness evaluation: "Proved not effective as victims souls do '''not''' remain after contact". Which means that the Game Over screen - "[[AndIMustScream Your soul wanders an endless maze]]" - it's '''NotHyperbole.'''
** Which brings up it's own FridgeHorror. That either Specimen 11 traps your soul in it's own pocket dimension or that it somehow [[CessationOfExistence destroys your soul completely]]. Although the latter could be considered a mercy.
*** It's the former - the game over screen still says that "Your soul wanders an endless maze". [[FridgeHorror It doesn't specify]] ''[[FridgeHorror which]]'' [[FridgeHorror maze.]]
* While not nightmare fuel for normal people, for claustrophobiacs the air vent passage in Specimen 10's area and the play tunnels in Specimen 11's room can be terrifying.
** Even to those that are not claustrophobic the build up to Specimen 10 can be pretty terrifying. You enter a dark sci-fi looking area that wouldn't look out of place in ''VideoGame/DeadSpace'' or ''Film/{{Alien}}''. This mitigates a bit when the lights are turned on. However later in the area the lights go out again, and the only way forward is a vent with dried blood at the floor. When you enter the vent you can notice sounds while your crawling through the vent and walls of goop that you have to cut through. And when you finally leave the vent and turn on the power switch you meet with the above mentioned Specimen.
* The fact that at least 4 people died from Specimen 1 attacks is seriously horrifying. Specimen 1 are nothing but cardboard cut-outs, after all.
** To be fair though, those that died likely had heart problems. Still, it's hard not to imagine the situation where a person narrowly escapes a Specimen just to fall victim to a simple jumpscare.
** Of course a bit of NightmareRetardant when you consider they might've died because Specimen 1 could've just whacked them really hard in the face. That makes it funnier, but still. That'd hurt.
* The endings are PlayedForLaughs, and a text even comes up asking if you were expecting a serious ending. That said, seeing your player character LimpAndLivid, with a bloody axe, and with glowing red eyes can give one pause. You see this just after Spooky says that you'll make a fine specimen.
* Occasionally one of the randomly generated rooms you could go through is an infinite looping hallway with a single locked door that remains locked until a certain number of loops. Now while harmless, there is a chance in it where you can encounter [[https://youtu.be/OIU6IdCcHf8 this]].
* In the arcade rooms when playing the Spooky Kart game, there is a small chance that instead of the normal theme for the minigame [[https://youtu.be/a1kMmz6Z-yw a chase theme from a Specimen plays]].
* Karamari Hospital is out and proves to be full of MindScrew. Of notable mention are the lead up to the monsters. Probably the scariest thing about them is that unlike the monsters listed above, there are pretty much no documents which foreshadow them or explain what they are.
** The first monster is what appears to be a security officer with [[BodyHorror hideously swollen hands]]. He is not terribly dangerous by himself but he can give some self-made jumpscares when you have to backtrack through the hospital, likely forgetting him. Oh and one of the doors near him contains a room that has a bed with blood rising from it and you can hear screaming in the background.
*** Another room can be found in this area as well, that contains just a single chair. If the player sit in the chair for a while the player can start to see an image of a disturbing face smiling at them. Eventually you are forced out of the chair, with a ghostly apparition leaning in it. Sitting back in the chair causes a NonStandardGameOver where the player character wakes up in an alien desert, with the feeling that something is trying to take control of them.
** The second monster appears in the morgue, where after getting an emblem for a puzzle, the bagged up corpses suddenly disappear. When you exit the room you are in a hallway with them lining the sides leading to one that suddenly rises and chases you, which you then have to run through a hallway maze where it can head you off. Oh and when you get to the end you notice the corpses again except they are levitating.
** The third is probably the most bizarre one. It can be found in the basement and is a shifting distorted baby-like face in a 3D cube that can move through walls. Also it emits an eerie sound when it is nearby and overall has an UncannyValley feeling to it.
** The fourth is a disfigured child-like figure in hospital scrubs that spawns when you get the key in the basement. He has a bandaged up face but his open mouth looks a little demonic. This chase sequence is more difficult because not only is the basement much more of a segmented area but the boy can also teleport, even if you are looking at him.
** Finally is the fifth one, encountered in the isolation room, is a rotting upside down cow with red eyes and a SlasherSmile. Might sound silly but the situations where you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantee you getting hit by it. And if you manage to be able to look at the top of it's model you can notice some sort of mouth-eyeball thing controlling it like a puppet.
** Probably the creepiest thing about this hospital is that it is so unknown. From what the notes mention it seems that the people there were having blackouts, waking up to find they have done things to harm and kill others. This seems to be described as some sort of Demonic Possession, as described by a nurse who felt as if something was trying to control her and the only way she could stop them was dousing herself in radiation. Oh, and the ending implies that there is more beyond the hospital that is to be seen.
[[redirect:NightmareFuel/SpookysJumpScareMansion]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[redirect:NightmareFuel/SpookysJumpScareMansion]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Spooky's House of Jump Scares starts out fairly cute and innocent. But playing through the game starts to reveal some genuine horror under its cutesy surface...

to:

Spooky's House of Jump Scares ''VideoGame/SpookysHouseOfJumpScares'' starts out fairly cute and innocent. But playing through the game starts to reveal some genuine horror under its cutesy surface...
Is there an issue? Send a MessageReason:
None


* Sometimes, instead of the innocent-looking slime ghost jumpscare when said jumpscare appears, you might get to see [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/a/a4/Specimen_1_GhostV2.PNG/revision/latest/scale-to-width/480?cb=20150122005706 this]] Sure, it's nothing dangerous, but still quite startling, especially during a chase.

to:

* Sometimes, instead of the innocent-looking slime ghost jumpscare when said jumpscare appears, you might get to see [[http://vignette4.[[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/a/a4/Specimen_1_GhostV2.PNG/revision/latest/scale-to-width/480?cb=20150122005706 net/spookys-house-of-jump-scares/images/6/63/SCARE_01S.png/revision/latest?cb=20150722184310 this]] Sure, it's nothing dangerous, but still quite startling, especially during a chase.

Added: 783

Changed: 562

Is there an issue? Send a MessageReason:
None


** One of the final notes in Karamari Hospital all but confirms that Spooky herself died, as her would-be victim of her scare happened to have PTSD. This makes this more of a tear jerkier, until a final easy to miss note implies that her father tried to use occult rituals so her parents could see her one last time.



*** Another room can be found in this area as well, that contains just a single chair. If the player sit in the chair for a while the player can start to see an image of a disturbing face smiling at them. Eventually you are forced out of the chair, with a ghostly apparition leaning in it. Sitting back in the chair causes a NonStandardGameOver where the player character wakes up in an alien desert, with the feeling that something is trying to take control of them.



** Finally is the fifth one, encountered in the isolation room, is a rotting upside down cow. Might sound silly but the situations where you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantee you getting hit by it.
** Probably the creepiest thing about this hospital is that it is so unknown. The notes you find there explain even less than usual and it seems not even Spooky knows anything about this place, despite there even being evidence that someone there knew about her. Oh, and the ending implies that there is more beyond the hospital that is to be seen.

to:

** Finally is the fifth one, encountered in the isolation room, is a rotting upside down cow.cow with red eyes and a SlasherSmile. Might sound silly but the situations where you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantee you getting hit by it.
it. And if you manage to be able to look at the top of it's model you can notice some sort of mouth-eyeball thing controlling it like a puppet.
** Probably the creepiest thing about this hospital is that it is so unknown. The From what the notes you find there explain even less than usual and mention it seems not even Spooky knows anything about this place, despite that the people there even being evidence that someone there knew about her.were having blackouts, waking up to find they have done things to harm and kill others. This seems to be described as some sort of Demonic Possession, as described by a nurse who felt as if something was trying to control her and the only way she could stop them was dousing herself in radiation. Oh, and the ending implies that there is more beyond the hospital that is to be seen.
Is there an issue? Send a MessageReason:
None


* In the arcade rooms when playing the Spooky Kart game, there is a small chance that instead of the normal theme for the minigame [[https://youtu.be/a1kMmz6Z-yw a chase theme from a Specimen plays]].

to:

* In the arcade rooms when playing the Spooky Kart game, there is a small chance that instead of the normal theme for the minigame [[https://youtu.be/a1kMmz6Z-yw a chase theme from a Specimen plays]].plays]].
* Karamari Hospital is out and proves to be full of MindScrew. Of notable mention are the lead up to the monsters. Probably the scariest thing about them is that unlike the monsters listed above, there are pretty much no documents which foreshadow them or explain what they are.
** The first monster is what appears to be a security officer with [[BodyHorror hideously swollen hands]]. He is not terribly dangerous by himself but he can give some self-made jumpscares when you have to backtrack through the hospital, likely forgetting him. Oh and one of the doors near him contains a room that has a bed with blood rising from it and you can hear screaming in the background.
** The second monster appears in the morgue, where after getting an emblem for a puzzle, the bagged up corpses suddenly disappear. When you exit the room you are in a hallway with them lining the sides leading to one that suddenly rises and chases you, which you then have to run through a hallway maze where it can head you off. Oh and when you get to the end you notice the corpses again except they are levitating.
** The third is probably the most bizarre one. It can be found in the basement and is a shifting distorted baby-like face in a 3D cube that can move through walls. Also it emits an eerie sound when it is nearby and overall has an UncannyValley feeling to it.
** The fourth is a disfigured child-like figure in hospital scrubs that spawns when you get the key in the basement. He has a bandaged up face but his open mouth looks a little demonic. This chase sequence is more difficult because not only is the basement much more of a segmented area but the boy can also teleport, even if you are looking at him.
** Finally is the fifth one, encountered in the isolation room, is a rotting upside down cow. Might sound silly but the situations where you face it is tense. You are in a wire-fence maze where suddenly this thing attacks you from behind. It is ridiculously fast, able to catch you while sprinting and the maze has several dead ends, which pretty much guarantee you getting hit by it.
** Probably the creepiest thing about this hospital is that it is so unknown. The notes you find there explain even less than usual and it seems not even Spooky knows anything about this place, despite there even being evidence that someone there knew about her. Oh, and the ending implies that there is more beyond the hospital that is to be seen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** And an hidden EasterEgg [[https://www.youtube.com/watch?v=TkxZu2yNNDE confirms it]].
Is there an issue? Send a MessageReason:
None


* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e9/Infectiousbites.png/revision/latest?cb=20150211213339 Subject 5]] AKA Specimen 3. Apparently, it was in testing for some time, but broke out and killed the Generic Lab Assistant. Subject 5 itself is some [[BigCreepyCrawlies spider/centipede ]] thingy. However, despite the menacing looks, [[FakeUltimateMook it is the least dangerous monster in the game]].

to:

* [[http://vignette2.wikia.nocookie.net/spookys-house-of-jump-scares/images/e/e9/Infectiousbites.png/revision/latest?cb=20150211213339 Subject 5]] AKA Specimen 3. Apparently, it was in testing for some time, but broke out and killed the Generic Lab Assistant. Subject 5 itself is some [[BigCreepyCrawlies spider/centipede ]] spider/centipede]] thingy. However, despite the menacing looks, [[FakeUltimateMook it is the least dangerous monster in the game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Of course a bit of NightmareRetardant when you consider they might've died because Specimen 1 could've just whacked them really hard in the face. That makes it funnier, but still. That'd hurt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Do you want some FridgeHorror? The entity at the radio (implied to be Specimen 9) says that he's nailing together the "''"logs"'' they keep throwing out", and the number 731 appears on a wall. As the game's [[http://spookys-house-of-jump-scares.wikia.com/wiki/Specimen_9 Wiki]] points out, this may be a reference to Japan's infamous [[https://en.wikipedia.org/wiki/Unit_731#Activities Unit 731]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[https://www.youtube.com/watch?v=cq4ocIvmleM Here]]'s a video of said room. [[spoiler:They've added the sound of a '''crying baby''']].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** She killed someone or did she finally manage to scare someone, someone who happened to be holding a gun? Like she said you have to die a tragic death to become a ghost...
Is there an issue? Send a MessageReason:
Replaced a broken link with one that works.


* The encounter with the very first monster in the game - the Slime Monster aka [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/b9/Specimen_2.PNG/revision/latest?cb=20150110152113 Specimen 2]] sure qualifies. Not to mention that it slows you during the chase.

to:

* The encounter with the very first monster in the game - the Slime Monster aka [[http://vignette4.[[http://vignette1.wikia.nocookie.net/spookys-house-of-jump-scares/images/b/b9/Specimen_2.PNG/revision/latest?cb=20150110152113 net/spookys-house-of-jump-scares/images/b/b9/Spec_2.png/revision/latest?cb=20150722185145 Specimen 2]] sure qualifies. Not to mention that it slows you during the chase.

Top