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* The fifth game gives us Uroboros. Imagine a writhing mass of worms tearing away someone's skin from the inside out, leaving only the head and limb muscles and bones intact. Now imagine this mass of worms chasing you with the intent of absorbing you, dead or alive, from the outside in....

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!!Main Campaign
* The fifth game gives us Meet Uroboros. Imagine a writhing mass of worms tearing away someone's skin from the inside out, leaving only the head and limb muscles and bones intact. Now imagine this mass of worms chasing you with the intent of absorbing you, dead or alive, from the outside in....



* Chris's flashback (which you get to play in the Lost in Nightmares DLC) where he tells Sheva about the fateful mission where he and Jill were sent to arrest Oswell Spencer for info on Albert Wesker. They arrive mere seconds after Wesker has already killed Spencer. Wesker proceeds to effortlessly beat Chris and Jill around in a scene that perfectly showcases just why he is the series big bad. At no point were either of them in control of the fight.

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* Chris's flashback (which you get to play in the Lost ''Lost in Nightmares Nightmares'' DLC) where he tells Sheva about the fateful mission where he and Jill were sent to arrest Oswell Spencer for info on Albert Wesker. They arrive mere seconds after Wesker has already killed Spencer. Wesker proceeds to effortlessly beat Chris and Jill around in a scene that perfectly showcases just why he is the series big bad. At no point were either of them in control of the fight.



* The ''Lost In Nightmares'' DLC. You go through the first part of the mansion expecting anything to pop out at any time.
** Right from the moment you enter the Spencer estate, you're dreading the fight with Wesker the moment you see all of Spencer's bodyguards' corpses litering the main hall with gaping holes in their chests. Jill sounds noticeably uneasy when she reports the bodies to HQ, saying they apparently were killed by "unconventional means" (which really, means Wesker killed them like he does Spencer, drove his hand through their chests).
** On your second playthrough, the Blob CAN sometimes appear in the first part of the Spencer Estate. The good news is, he only pops up on Professional mode. The bad news is he will chase you through the house.
** What's REALLY terrifying about the Blobs is the kill screen, should you prove an unlucky-enough bastard to become a squelchy sound effect and the horrifying realization that those are Chris' limbs hanging limply from the top of the screen, where the anchor has impaled him through the stomach and he's most likely still (however barely) alive. Go on, try it. Sweet dreams.
** Simply put, ''Lost In Nightmares'' makes ''copious'' use of NothingIsScarier in its first section, with many bonus scares for those who played the first ''VideoGame/ResidentEvil''. The L-shaped hallway is back. When you walk through it the first time, you hear dogs barking outside. When you walk back the other way, the windows break, giving a big ass JumpScare to all those afraid of a Cerberus popping in, only for it to turn out that it was a mere ''bat'' breaking through the window. And all the strange stuff that happens, such as hearing footsteps from ''somewhere'' in the mansion, or the piano being played. Particularly creepy about the piano part is the fact that when you get to the piano room to check out who's playing it, it is empty - [[NothingIsScarier and the only exit is the door you came in through]]. Once you get into the dungeons, you meet the Blobs, complete with short glimpses of them walking past on balconies or through cell doors before you actually do meet them. They have a [[ScareChord REALLY]] creepy theme, and the first one can [[JumpScare spawn right around a corner, swinging its hammer down onto you]], or on the stairs you just walked down, even when you searched the entire upper floor and absolutely ''ensured'' that it was empty.



** A note you can find in their village makes things even worse, most plaga infected still keep at least some semblence of their former lives, the Ganados in ''4'', if you observed them from afar, still tended their farms, lived in their homes, ate food, hung out and used the bathroom, the opening of this game shows that generally most of the people infected still lived mostly normally, but the Ndipaya got the worst, they regressed, the note tells that suddenly they forsook modern clothing and ways of life, started only wearing tribal garb they usually only did for special occasions, becoming caricatures of HollywoodNatives along with the body horror.

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** A note you can find in their village makes things even worse, most plaga Plaga infected still keep at least some semblence of their former lives, the Ganados in ''4'', if you observed them from afar, still tended their farms, lived in their homes, ate food, hung out and used the bathroom, the opening of this game shows that generally most of the people infected still lived mostly normally, but the Ndipaya got the worst, they regressed, the note tells that suddenly they forsook modern clothing and ways of life, started only wearing tribal garb they usually only did for special occasions, becoming caricatures of HollywoodNatives along with the body horror.



* Despite how much {{Narm}} and how much of a LargeHam Wesker is, this game shows how terrifyingly powerful a superhuman like Wesker actually is, this is a man who is so strong he can pick up a man the size of Chris as easily as you would a pillow, and moves so fast that ''the human eye literally cannot process his movements'', making it look like he is teleporting rather than moving, combine that with his sheer LackOfEmpathy for anything other than himself, and his willingness to test horrific BodyHorror inducing viruses and parasites on people without blinking, adds up to a legitimately scary villain.

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* Despite how much {{Narm}} and how much of a LargeHam Wesker is, this game shows how terrifyingly powerful a superhuman like Wesker actually is, this is a man who is so strong he can pick up a man the size of Chris as easily as you would a pillow, and moves so fast that ''the human eye literally cannot process his movements'', making it look like he is teleporting rather than moving, combine that with his sheer LackOfEmpathy for anything other than himself, and his willingness to test horrific BodyHorror inducing viruses and parasites on people without blinking, adds up to a legitimately scary villain.villain.

!!''Lost in Nightmares'' DLC
The ''Lost in Nightmares'' DLC revisits the original roots, and it's still as unnerving as ever even with the changes.
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* You go through the first part of the mansion expecting anything to pop out at any time. Right from the moment you enter the Spencer Estate, you're dreading the fight with Wesker the moment you see all of the corpses belong to Spencer's bodyguards littering the main hall with gaping holes in their chests. Jill sounds noticeably uneasy when she reports the bodies to HQ, saying they apparently were killed by "unconventional means" (which really, means Wesker killed them like he does Spencer, drove his hand through their chests).
* On your second playthrough, the Blob CAN sometimes appear in the first part of the Spencer Estate. The good news is, he only pops up on Professional mode. The bad news is he will chase you through the estate.
* What's REALLY terrifying about the Blobs is the kill screen, should you prove an unlucky-enough bastard to become a squelchy sound effect and the horrifying realization that those are Chris' limbs hanging limply from the top of the screen, where the anchor has impaled him through the stomach and he's most likely still (however barely) alive. Go on, try it. Sweet dreams.
* Simply put, ''Lost In Nightmares'' makes ''copious'' use of NothingIsScarier in its first section, with many bonus scares for those who played the first ''VideoGame/ResidentEvil''. The L-shaped hallway is back. When you walk through it the first time, you hear dogs barking outside. When you walk back the other way, the windows break, giving a big ass JumpScare to all those afraid of a Cerberus popping in, only for it to turn out that it was a mere ''bat'' breaking through the window. And all the strange stuff that happens, such as hearing footsteps from ''somewhere'' in the mansion, or the piano being played. Particularly creepy about the piano part is the fact that when you get to the piano room to check out who's playing it, it is empty - [[NothingIsScarier and the only exit is the door you came in through]]. Once you get into the dungeons, you meet the Blobs, complete with short glimpses of them walking past on balconies or through cell doors before you actually do meet them. They have a [[ScareChord REALLY]] creepy theme, and the first one can [[JumpScare spawn right around a corner, swinging its hammer down onto you]], or on the stairs you just walked down, even when you searched the entire upper floor and absolutely ''ensured'' that it was empty.
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[[caption-width-right:350:"[[SayMyName CHRIIIIIIIIIIIIIIIIIIIIIS]]!!!!!!"]]

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[[caption-width-right:350:"[[SayMyName CHRIIIIIIIIIIIIIIIIIIIIIS]]!!!!!!"]]
[[caption-width-right:350:"'''[[SayMyName CHRIIIIIIIIIIIIIIIIIIIIIS!!!!!!]]'''"]]

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[[caption-width-right:350:"[[PrepareToDie Time to DIE, Chris]]!"]]

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[[caption-width-right:350:"[[PrepareToDie Time to DIE, Chris]]!"]]
[[caption-width-right:350:"[[SayMyName CHRIIIIIIIIIIIIIIIIIIIIIS]]!!!!!!"]]
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** Another chilling possibility? The only evidence we have that people can survive Uroboros is that Wesker says people can. Throughout the series, three people aren't immediately rejected by Uroboros, and those three were already superhuman and killed off soon afterwards. It's entirely possible ''no one'' would have survived and those who become superhuman would quickly find themselves consumed as well.

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!As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.



'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff
As action-packed like it was for ''VideoGame/ResidentEvil4'', ''[=RE5=]'' is just
as per policy.]] Administrivia/YouHaveBeenWarned.'''nightmarish as ever, and sometimes having a partner can just make it a bit more horrifying...



** Fun fact: the name is from the Greek "Ourobouros", which normally refers to the symbol for infinity of a snake swallowing its own tail. It literally means, however..."self-devourer". Yeah. Accurate, huh?

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** Fun fact: the name is from the Greek "Ourobouros", which normally refers to the symbol for infinity of a snake swallowing its own tail. It literally means, however... "self-devourer". Yeah. Accurate, huh?



* Later in [=RE5=] you get to fight a ''swarm'' of ''lickers''. ''Nobody has fed them in a long time''.
** Chapter 5-1. The entire level has you going around a science facility, and all you ever actually see is 2 lickers initially until the end. You walk around and, horrified, you see the god damn lickers ''crawling all over the walls like flies; there's over 2 dozen of them in 2 glass rooms''. Any loud noises sets them off, so you quietly head to the next door thinking 'oh God oh God oh God oh God', then you have to break down a door noisily and haul ass to the elevator. And the elevator takes so long that the first few ''rows'' of lickers will be at the door before it arrives, so you ''have to shoot them''. The 2 glass rooms actually spawn many more lickers than you can see; namely, there's well over ''40'', and on the hardest difficulty, they will kill you ''with 1-2 tongue pulls''.
** Good news about the lickers: they are no longer poor sods reanimated twice by the t-virus. Bad news about the lickers: they can now ''reproduce''. The Squick-ness of it is horrifying because they are essentially ''reanimated bloodied corpses humping'', to ''create new bloodied corpses to hump YOU''.

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* Later in [=RE5=] you get to fight a ''swarm'' of ''lickers''.''Lickers''. ''Nobody has fed them in a long time''.
** Chapter 5-1. The entire level has you going around a science facility, and all you ever actually see is 2 lickers are two Lickers initially until the end. You walk around and, horrified, you see the god damn lickers Lickers ''crawling all over the walls like flies; there's over 2 dozen of them in 2 glass rooms''. Any loud noises sets them off, so you quietly head to the next door thinking 'oh God oh God oh God oh God', then you have to break down a door noisily and haul ass to the elevator. And the elevator takes so long that the first few ''rows'' of lickers Lickers will be at the door before it arrives, so you ''have to shoot them''. The 2 glass rooms actually spawn many more lickers Lickers than you can see; namely, there's well over ''40'', and on the hardest difficulty, they will kill you ''with 1-2 tongue pulls''.
** Good news about the lickers: Lickers: they are no longer poor sods reanimated twice by the t-virus. T-virus. Bad news about the lickers: Lickers: they can now ''reproduce''. The Squick-ness of it is horrifying because they are essentially ''reanimated bloodied corpses humping'', to ''create new bloodied corpses to hump YOU''.



** Perhaps the scariest thing about the crocodiles is that they aren't even ''mutated'' - in fact, they're actually a pretty realistic depiction of Nile crocodiles. They really ''can'' grow to be that huge, and it's estimated that they kill hundreds of people in Africa each year. In a series full of terrifying fictional abominations, this horror is very much grounded in reality.
* The Duvalia. Forget doing enough damage and being rewarded with a tentacle in your face - try doing enough damage only for your opponent's whole upper body to be replaced by [[Theatre/LittleShopOfHorrors Audrey II]]. Complete with biting you in half, the upper of which is probably swallowed, if you get too close. And the actual Venus Flytrap part of it is shelled. The part of it you have to shoot to damage it is the tail hanging off the back. Which is actually the remains of the host's ribcage.

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** Perhaps the scariest thing about the crocodiles is that they aren't even ''mutated'' - -- in fact, they're actually a pretty realistic depiction of Nile crocodiles. They really ''can'' grow to be that huge, and it's estimated that they kill hundreds of people in Africa each year. In a series full of terrifying fictional abominations, this horror is very much grounded in reality.
* The Duvalia. Forget doing enough damage and being rewarded with a tentacle in your face - try doing enough damage only for your opponent's whole upper body to be replaced by [[Theatre/LittleShopOfHorrors Audrey II]]. Complete with biting you in half, the upper of which is probably swallowed, if you get too close. And the actual Venus Flytrap part of it is shelled. The part of it you have to shoot to damage it is the tail hanging off the back. Which is actually the remains of the host's ribcage.rib cage.
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* What happened to Jill. She's been captured by her worst enemy, used in experiments, forced to infect people, and forced to fight her old partner and his coworker. And she was completely aware of what she was doing when she fought against them.

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* What happened to Jill. She's been captured by her worst enemy, used in experiments, forced to infect people, and forced to fight her old partner and his coworker. [[AndIMustScream And she was completely aware of what she was doing when she fought against them.them]].
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Replaced the "off somone's skin" with "away," because the process is happening from the inside. Saying that it's tearing someone's skin off sounds like it'd be happening externally.


* The fifth game gives us Uroboros. Imagine a writhing mass of worms tearing off someone's skin from the inside out, leaving only the head and limb muscles and bones intact. Now imagine this mass of worms chasing you with the intent of absorbing you, dead or alive, from the outside in....

to:

* The fifth game gives us Uroboros. Imagine a writhing mass of worms tearing off away someone's skin from the inside out, leaving only the head and limb muscles and bones intact. Now imagine this mass of worms chasing you with the intent of absorbing you, dead or alive, from the outside in....



** Perhaps the scariest thing about the crocodiles is that they aren't even mutated - in fact, they're actually a pretty realistic depiction of Nile crocodiles. They really can grow to be that huge, and it's estimated that they kill hundreds of people in Africa each year. In a series full of terrifying fictional abominations, this horror is very much grounded in reality.

to:

** Perhaps the scariest thing about the crocodiles is that they aren't even mutated ''mutated'' - in fact, they're actually a pretty realistic depiction of Nile crocodiles. They really can ''can'' grow to be that huge, and it's estimated that they kill hundreds of people in Africa each year. In a series full of terrifying fictional abominations, this horror is very much grounded in reality.
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*** Thankfully, Wesker foresaw this and had TRICELL launch The Shango Laser Satellite as a countermeasure against massive Uroboros creatures.

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*** Thankfully, Wesker foresaw this and had TRICELL launch The Shango Laser Satellite as a countermeasure against massive Uroboros creatures.creatures.
* Despite how much {{Narm}} and how much of a LargeHam Wesker is, this game shows how terrifyingly powerful a superhuman like Wesker actually is, this is a man who is so strong he can pick up a man the size of Chris as easily as you would a pillow, and moves so fast that ''the human eye literally cannot process his movements'', making it look like he is teleporting rather than moving, combine that with his sheer LackOfEmpathy for anything other than himself, and his willingness to test horrific BodyHorror inducing viruses and parasites on people without blinking, adds up to a legitimately scary villain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A note you can find in their village makes things even worse, most plaga infected still keep at least some semblence of their former lives, the Ganados in ''4'', if you observed them from afar, still tended their farms, lived in their homes, ate food, hung out and used the bathroom, the opening of this game shows that generally most of the people infected still lived mostly normally, but the Ndipaya got the worst, they regressed, the note tells that suddenly they forsook modern clothing and ways of life, started only wearing tribal garb they usually only did for special occasions, becoming caricatures of HollywoodNatives along with the body horror.
Is there an issue? Send a MessageReason:
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[[caption-width-right:350:No wonder he's the big bad of the franchise...Mother Of God save us all...]]

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[[caption-width-right:350:No wonder he's the big bad of the franchise...Mother Of God save us all...]][[caption-width-right:350:"[[PrepareToDie Time to DIE, Chris]]!"]]
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[[caption-width-right:350:No wonder he's the big bad of the franchise...Mother of god save us all...]]

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[[caption-width-right:350:No wonder he's the big bad of the franchise...Mother of god Of God save us all...]]
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added a picture

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/albert_wesker_transformed_by_wesker.jpg]]
[[caption-width-right:350:No wonder he's the big bad of the franchise...Mother of god save us all...]]

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Moments pages are Spoilers Off pages.


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Later in [=RE5=] you get to fight a ''swarm'' of [[spoiler:''lickers'']]. ''Nobody has fed them in a long time''.
** Chapter 5-1. The entire level has you going around a science facility, and all you ever actually see is 2 [[spoiler:lickers]] initially until the end. You walk around and, horrified, you see the god damn [[spoiler:lickers]] ''crawling all over the walls like flies; there's over 2 dozen of them in 2 glass rooms''. Any loud noises sets them off, so you quietly head to the next door thinking 'oh God oh God oh God oh God', then you have to break down a door noisily and haul ass to the elevator. And the elevator takes so long that the first few ''rows'' of [[spoiler:lickers]] will be at the door before it arrives, so you ''have to shoot them''. The 2 glass rooms actually spawn many more [[spoiler:lickers]] than you can see; namely, there's well over ''40'', and on the hardest difficulty, they will kill you ''with 1-2 tongue pulls''.

to:

* Later in [=RE5=] you get to fight a ''swarm'' of [[spoiler:''lickers'']].''lickers''. ''Nobody has fed them in a long time''.
** Chapter 5-1. The entire level has you going around a science facility, and all you ever actually see is 2 [[spoiler:lickers]] lickers initially until the end. You walk around and, horrified, you see the god damn [[spoiler:lickers]] lickers ''crawling all over the walls like flies; there's over 2 dozen of them in 2 glass rooms''. Any loud noises sets them off, so you quietly head to the next door thinking 'oh God oh God oh God oh God', then you have to break down a door noisily and haul ass to the elevator. And the elevator takes so long that the first few ''rows'' of [[spoiler:lickers]] lickers will be at the door before it arrives, so you ''have to shoot them''. The 2 glass rooms actually spawn many more [[spoiler:lickers]] lickers than you can see; namely, there's well over ''40'', and on the hardest difficulty, they will kill you ''with 1-2 tongue pulls''.



** When you get hit by them there's [[spoiler:a totally unexpected and hitherto unused first-person view of the creature looming over you when it grabs you, scaring the ever-loving crap out of you, especially if you're not a big fan of bugs.]]

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** When you get hit by them there's [[spoiler:a a totally unexpected and hitherto unused first-person view of the creature looming over you when it grabs you, scaring the ever-loving crap out of you, especially if you're not a big fan of bugs.]]



** Simply put, ''Lost In Nightmares'' makes ''copious'' use of NothingIsScarier in its first section, with many bonus scares for those who played the first ''VideoGame/ResidentEvil''. The L-shaped hallway is back. When you walk through it the first time, you hear dogs barking outside. When you walk back the other way, [[spoiler:the windows break, giving a big ass JumpScare to all those afraid of a Cerberus popping in, only for it to turn out that it was a mere ''bat'' breaking through the window]]. And all the strange stuff that happens, such as hearing footsteps from ''somewhere'' in the mansion, or the piano being played. Particularly creepy about the piano part is the fact that when you get to the piano room to check out who's playing it, it is empty - [[NothingIsScarier and the only exit is the door you came in through]]. Once you get into the dungeons, you meet the Blobs, complete with short glimpses of them walking past on balconies or through cell doors before you actually do meet them. They have a [[ScareChord REALLY]] creepy theme, and the first one can [[JumpScare spawn right around a corner, swinging its hammer down onto you]], or on the stairs you just walked down, even when you searched the entire upper floor and absolutely ''ensured'' that it was empty.
* What happened to [[spoiler:Jill.]] She's been captured by her worst enemy, used in experiments, forced to infect people, and forced to fight her old partner and his coworker. And she was completely aware of what she was doing when she fought against them.

to:

** Simply put, ''Lost In Nightmares'' makes ''copious'' use of NothingIsScarier in its first section, with many bonus scares for those who played the first ''VideoGame/ResidentEvil''. The L-shaped hallway is back. When you walk through it the first time, you hear dogs barking outside. When you walk back the other way, [[spoiler:the the windows break, giving a big ass JumpScare to all those afraid of a Cerberus popping in, only for it to turn out that it was a mere ''bat'' breaking through the window]].window. And all the strange stuff that happens, such as hearing footsteps from ''somewhere'' in the mansion, or the piano being played. Particularly creepy about the piano part is the fact that when you get to the piano room to check out who's playing it, it is empty - [[NothingIsScarier and the only exit is the door you came in through]]. Once you get into the dungeons, you meet the Blobs, complete with short glimpses of them walking past on balconies or through cell doors before you actually do meet them. They have a [[ScareChord REALLY]] creepy theme, and the first one can [[JumpScare spawn right around a corner, swinging its hammer down onto you]], or on the stairs you just walked down, even when you searched the entire upper floor and absolutely ''ensured'' that it was empty.
* What happened to [[spoiler:Jill.]] Jill. She's been captured by her worst enemy, used in experiments, forced to infect people, and forced to fight her old partner and his coworker. And she was completely aware of what she was doing when she fought against them.



* Dear God, [[spoiler:Irving's]] transformation. [[spoiler:Becoming a sea monster is bad enough, but being the ''tongue'' of said sea monster is just horrifying.]]

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* Dear God, [[spoiler:Irving's]] Irving's transformation. [[spoiler:Becoming Becoming a sea monster is bad enough, but being the ''tongue'' of said sea monster is just horrifying.]]



* At the end, Albert Wesker [[spoiler:transforms himself into a monster and proceeds to chase you with his CombatTentacles.]]

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* At the end, Albert Wesker [[spoiler:transforms transforms himself into a monster and proceeds to chase you with his CombatTentacles.]]



** Their intro [[spoiler: where [[Main/WeHardlyKnewYe they execute Reynard Fisher]]]] doesn't help.

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** Their intro [[spoiler: where [[Main/WeHardlyKnewYe they execute Reynard Fisher]]]] Fisher]] doesn't help.
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** Simply put, ''Lost In Nightmares'' makes ''copious'' use of NothingIsScarier in its first section, with many bonus scares for those who played the first ''VideoGame/ResidentEvil''. The L-shaped hallway is back. When you walk through it the first time, you hear dogs barking outside. When you walk back the other way, [[spoiler:the windows break, giving a big ass JumpScare to all those afraid of a Cerberus popping in, only for it to turn out that it was a mere ''bat'' breaking through the window]]. And all the strange stuff that happens, such as hearing footsteps from ''somewhere'' in the mansion, or the piano being played. Particularly creepy about the piano part is the fact that when you get to the piano room to check out who's playing it, it is empty - [[NothingIsScarier and the only exit is the door you came in through]]. Once you get into the dungeons, you meet the Guardians of Insanity, complete with short glimpses of them walking past on balconies or through cell doors before you actually do meet them. They have a [[ScareChord REALLY]] creepy theme, and the first one can [[JumpScare spawn right around a corner, swinging its hammer down onto you]], or on the stairs you just walked down, even when you searched the entire upper floor and absolutely ''ensured'' that it was empty.

to:

** Simply put, ''Lost In Nightmares'' makes ''copious'' use of NothingIsScarier in its first section, with many bonus scares for those who played the first ''VideoGame/ResidentEvil''. The L-shaped hallway is back. When you walk through it the first time, you hear dogs barking outside. When you walk back the other way, [[spoiler:the windows break, giving a big ass JumpScare to all those afraid of a Cerberus popping in, only for it to turn out that it was a mere ''bat'' breaking through the window]]. And all the strange stuff that happens, such as hearing footsteps from ''somewhere'' in the mansion, or the piano being played. Particularly creepy about the piano part is the fact that when you get to the piano room to check out who's playing it, it is empty - [[NothingIsScarier and the only exit is the door you came in through]]. Once you get into the dungeons, you meet the Guardians of Insanity, Blobs, complete with short glimpses of them walking past on balconies or through cell doors before you actually do meet them. They have a [[ScareChord REALLY]] creepy theme, and the first one can [[JumpScare spawn right around a corner, swinging its hammer down onto you]], or on the stairs you just walked down, even when you searched the entire upper floor and absolutely ''ensured'' that it was empty.
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** Right from the moment you enter the Spencer estate, you're dreading the fight with Wesker the moment you see all of Spencer's bodyguards' corpses litering the main hall with gaping holes in their chests. Jill sounds noticeably uneasy when she reports the bodies to HQ, saying they apparently were killed by "unconventional means" (which really, means Wesker killed them like he does Spencer, drove his hand through their chests).
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* Chris's flashback (which you get to play in the Lost in Nightmares DLC) where he tells Sheva about the fateful mission where he and Jill were sent to arrest Oswell Spencer for info on Albert Wesker. They arrive mere seconds after Wesker has already killed Spencer. Wesker proceeds to effortlessly beat Chris and Jill around in a scene that perfectly showcases just why he is the series big bad. At no point were either of them in control of the fight.
** Throughout the fight, the keen viewer will notice that Wesker's intent is almost entirely on Chris. He treats Jill like a minor inconvenience and tries to kill her right away so he can get back to fighting Chris. Needless to say, this is what allowed Jill to blindside Wesker and attempt a "I'm taking you with me" on him. Otherwise, Wesker would've killed Chris right there and then.
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** In the first level, Chris says to Kirk that the gate they need to get through is sealed; a few moments later, the Executioner joins the battle and knocks it down effortlessly. And he doesn't stop coming after you unless you kill him. And let's not forget he has what looks like jagged nails protruding out from all over his body, takes several hits to beat and can very quickly put you into Dying status. Have fun.

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** The Uroboros virus doesn't destroy or kill its victims, it turns them into mindless, bloodthirsty tentacle monsters ready to absorb you. And looking at Excella, the biomatter doesn't need to be alive for it to grow into something truly monstrous. So imagine 600,000 people surviving with superpowers--maybe some of them ''children'', who knows?--amidst 5,999,400,000 tentacle monsters, that only need to happen across a lone cemetary to become something big enough to destroy a major city and even drink up some ocean - with whalefalls as afters. Just imagine them all converging together until they've consumed all life on the planet, and if you do, [[AscendedFridgeHorror a Moon-sized living thing that's also a vast mass of tentacles is unimaginably horrific to even think about.]]

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** The Uroboros virus doesn't destroy or kill its victims, it turns them into mindless, bloodthirsty tentacle monsters ready to absorb you. And looking at Excella, the biomatter doesn't need to be alive for it to grow into something truly monstrous. So imagine 600,000 people surviving with superpowers--maybe some of them ''children'', who knows?--amidst 5,999,400,000 tentacle monsters, that only need to happen across a lone cemetary to become something big enough to destroy a major city and even drink up some ocean - with whalefalls as afters. Just imagine them all converging together until they've consumed all life on the planet, and if you do, [[AscendedFridgeHorror a Moon-sized living thing that's also a vast mass of tentacles is unimaginably horrific to even think about.]]]]
***Thankfully, Wesker foresaw this and had TRICELL launch The Shango Laser Satellite as a countermeasure against massive Uroboros creatures.
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Added DiffLines:

** Perhaps the scariest thing about the crocodiles is that they aren't even mutated - in fact, they're actually a pretty realistic depiction of Nile crocodiles. They really can grow to be that huge, and it's estimated that they kill hundreds of people in Africa each year. In a series full of terrifying fictional abominations, this horror is very much grounded in reality.
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* ''Resident Evil 5'' also has the Reapers. First response to them is "Oh, a giant insect thing, I can still kill it oh damn it's taking a lot of bullets what's that cloud of smoke it's spraying ''oh shit'' it's rearing up ''run aw[[OneHitKill/VideoGames '''''OHGODWHATTHECHRISTIT''TOREMYSTOMACHOUTINONEHIT''!"''']]

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* ''Resident Evil 5'' also has the Reapers. First response to them is "Oh, a giant insect thing, I can still kill it oh damn it's taking a lot of bullets what's that cloud of smoke it's spraying ''oh shit'' it's rearing up ''run aw[[OneHitKill/VideoGames '''''OHGODWHATTHECHRISTIT''TOREMYSTOMACHOUTINONEHIT''!"''']]aw'''[[OneHitKill/VideoGames OHGODWHATTHECHRISTITTOREMYSTOMACHOUTINONEHIT!"]]'''''
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** The Uroboros virus doesn't destroy or kill its victims, it turns them into mindless, bloodthirsty tentacle monsters ready to absorb you. And looking at Excella, the biomatter doesn't have to be alive for it to grow into something truly monstrous. So imagine 600,000 people surviving with superpowers--maybe some of them kids, who knows?--amidst 5 billion, 999 million, 4 hundred thousand tentacle monsters, that only need to happen across a graveyard to become something big enough to destroy a town. Just imagine them all converging together until they've consumed all life on Earth, and if you do, [[AscendedFridgeHorror a planet-sized living thing that's also a vast mass of tentacles is unimaginably horrific.]]

to:

** The Uroboros virus doesn't destroy or kill its victims, it turns them into mindless, bloodthirsty tentacle monsters ready to absorb you. And looking at Excella, the biomatter doesn't have need to be alive for it to grow into something truly monstrous. So imagine 600,000 people surviving with superpowers--maybe some of them kids, ''children'', who knows?--amidst 5 billion, 999 million, 4 hundred thousand 5,999,400,000 tentacle monsters, that only need to happen across a graveyard lone cemetary to become something big enough to destroy a town. major city and even drink up some ocean - with whalefalls as afters. Just imagine them all converging together until they've consumed all life on Earth, the planet, and if you do, [[AscendedFridgeHorror a planet-sized Moon-sized living thing that's also a vast mass of tentacles is unimaginably horrific.horrific to even think about.]]
Is there an issue? Send a MessageReason:
None


** The Uroboros virus doesn't destroy or kill its victims, it turns them into mindless, bloodthirsty tentacle monsters ready to absorb you. And looking at Excella, the biomatter doesn't have to be alive for it to grow into something truly monstrous. So imagine 600,000 people surviving with superpowers--maybe some of them kids, who knows?--amidst 5 billion, 999 million, 4 hundred thousand tentacle monsters, that only need to happen across a graveyard to become something big enough to destroy a town. And imagine them all converging together until they've consumed all life on Earth, [[SarcasmMode a continent sized tentacle monster is just LOVELY SCENERY.]]

to:

** The Uroboros virus doesn't destroy or kill its victims, it turns them into mindless, bloodthirsty tentacle monsters ready to absorb you. And looking at Excella, the biomatter doesn't have to be alive for it to grow into something truly monstrous. So imagine 600,000 people surviving with superpowers--maybe some of them kids, who knows?--amidst 5 billion, 999 million, 4 hundred thousand tentacle monsters, that only need to happen across a graveyard to become something big enough to destroy a town. And Just imagine them all converging together until they've consumed all life on Earth, [[SarcasmMode and if you do, [[AscendedFridgeHorror a continent sized tentacle monster planet-sized living thing that's also a vast mass of tentacles is just LOVELY SCENERY.unimaginably horrific.]]
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Adding a link.


** Their intro [[spoiler: where they execute Reynard Fisher]] doesn't help.

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** Their intro [[spoiler: where [[Main/WeHardlyKnewYe they execute Reynard Fisher]] Fisher]]]] doesn't help.
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Adding a link.


* ''Resident Evil 5'' also has the Reapers. First response to them is "Oh, a giant insect thing, I can still kill it oh damn it's taking a lot of bullets what's that cloud of smoke it's spraying ''oh shit'' it's rearing up ''run aw'''''OHGODWHATTHECHRISTIT''TOREMYSTOMACHOUTINONEHIT''!"'''

to:

* ''Resident Evil 5'' also has the Reapers. First response to them is "Oh, a giant insect thing, I can still kill it oh damn it's taking a lot of bullets what's that cloud of smoke it's spraying ''oh shit'' it's rearing up ''run aw'''''OHGODWHATTHECHRISTIT''TOREMYSTOMACHOUTINONEHIT''!"'''aw[[OneHitKill/VideoGames '''''OHGODWHATTHECHRISTIT''TOREMYSTOMACHOUTINONEHIT''!"''']]
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* What happened to [[spoiler:Jill.]] She's been captured by her worst enemy, used in experiments, forced to infect people, and forced to fight her old partner and his coworker. And she was completely aware of what she was doing throughout the whole thing.

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* What happened to [[spoiler:Jill.]] She's been captured by her worst enemy, used in experiments, forced to infect people, and forced to fight her old partner and his coworker. And she was completely aware of what she was doing throughout the whole thing.when she fought against them.

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