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* You've hidden yourself in a locker, narrowly avoiding the Xenomorph's sight as you try to keep track of its position with the Motion Tracker. [[SurprisinglyRealisticOutcome Except the tracker indicates motion through both visual and audio cues]]. If you don't put the damn thing away when the Xenomorph is around, the creature ''will'' hear it, rip the locker's door off and get you.

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* You've hidden yourself in a locker, narrowly avoiding the Xenomorph's sight as you try to keep track of its position with the Motion Tracker. [[SurprisinglyRealisticOutcome Except the tracker indicates motion through both visual and audio cues]].cues. If you don't put the damn thing away when the Xenomorph is around, the creature ''will'' hear it, rip the locker's door off and get you.
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* One of the scripted moments in the game serves to highlight just how unnerving a close call with the Xenomorph is. After using the computer to stop the alarm, the vent starts making noise, and the Xenomorph can immediately be seen uncoiling itself. Amanda quickly hides under the desk and is forced to wait as the Xenomorph lands on the desk for a few moments (with its tail uncoiling ''a few inches away'') before finally jumping off and walking away. A nerve-wracking experience. Later on, when you are trying to restore door power in Habitation, the Xenomorph crashes through the window in one of the rooms, looks around briefly and leaves. It can and WILL kill you if you don't stay still.

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* One of the scripted moments in the game serves to highlight just how unnerving a close call with the Xenomorph is. After using the computer to stop the alarm, the vent starts making noise, and the Xenomorph can immediately be seen uncoiling itself. Amanda quickly hides under the desk and is forced to wait as the Xenomorph lands on the desk for a few moments (with its tail uncoiling ''a few inches away'') before finally jumping off and walking away. A nerve-wracking experience. Later on, when you are trying to restore door power in Habitation, the Xenomorph crashes through the window in one of the rooms, looks around briefly and leaves. It can and WILL ''will'' kill you if you don't stay still.
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* You want to use the Alien to take care of obstacles. Great. Be ready for a massive JumpScare, because it will pop out of the vent closest to you and then proceed to go on a rampage. Sure the other humans will run off before the Alien kills them. Think it's over? No! The Alien will conduct a thorough search of the entire area where whatever made the noise and will enter a brutal close quarter game of hide and seek with the Alien being a possible corner turn away. And if you want to try the old stay behind the monster trick, the Alien will periodically turn around or double check areas it already looked to be sure. You got your distraction, alright.

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* You want to use the Alien to take care of obstacles. Great. Be ready for a massive JumpScare, because it will pop out of the vent closest to you and then proceed to go on a rampage. Sure the other humans will run off before the Alien kills them. Think it's over? No! The Alien will conduct a thorough search of the entire area where whatever made the noise and will enter a brutal close quarter game of hide and seek with the Alien being a possible corner turn away. And if you want to try the old stay behind the monster trick, the Alien will periodically [[ItCanThink turn around or double check areas it already looked to be sure. sure]]. [[BeCarefulWhatYouWishFor You got your distraction, alright.alright]].
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** This is also the point where the game has fully given up on even pretending there's only one Alien about. Drive off one with the flamethrower, and you may immediately be killed by walking under a vent in which another was hiding. Indirectly, this makes the Aliens even scarier -- ''they're capable of teamwork''.
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** Let's step back for a second. Most games in this franchise are derived from or influenced by ''Film/{{Aliens}}'', so you're usually a heavily-armed SpaceMarine or [[Franchise/AlienVsPredator scary alien hunter]] who's only threatened by a Xenomorph Drone/Warrior if he's ambushed or [[ZergRush there's several of them at once]]. Here, there are no [[{{BFG}} smart-guns]], no military-grade flamethrowers, no slicing discs, net launchers or superhuman strength. Just an ordinary Human with no military training. And now ''you're'' at the bottom of the food chain.

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** Let's step back for a second. Most games in this franchise are derived from or influenced by ''Film/{{Aliens}}'', so you're usually a heavily-armed SpaceMarine or [[Franchise/AlienVsPredator scary alien hunter]] who's only threatened by a Xenomorph Drone/Warrior if he's ambushed or [[ZergRush there's several of them at once]]. Here, there are no [[{{BFG}} smart-guns]], no assault rifles with explosive bullets and built-in grenade launcher, no military-grade flamethrowers, no slicing discs, net launchers or superhuman strength. Just an ordinary Human with no military training.training and substandard weapons that are barely effective against ''other humans''. And now ''you're'' at the bottom of the food chain.
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* Towards the end of the game, there's a brief scripted encounter when you are told to find an alternate route to the spaceflight terminal - and a Xenomorph is on the other side of the glass. It gives off a ''notably'' more aggressive roar than you've usually heard, annoyed that it can't reach you at the moment.
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Fridge Horror is different from Nightmare Fuel, see E To K.


** [[FridgeHorror God knows what happened while you were unconscious.]]
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Mods aren't actually part of Alien: Isolation so its pages shouldn't mention them.


* For some modding fun, check out the "Unpredictable Alien Mod" on [[https://www.moddb.com/mods/unpredictable-alien-mod ModDB]]. The basic gist of it is that the Alien operates on a "leash" of sorts, being shackled to Ripley's general location across a few rooms. The mod creator decided to increase the range of patrol, as well as the breaks in patrol, of the Alien. While this does make the mod significantly easier than the main game, it also makes the Alien far more likely to sneak up on you, as several audio/visual cues may no longer work. For example, the loud sound of the Alien dropping out of a vent is to alert the player of its presence in the general area, but thanks to the increased range of activity the Alien may, in fact, drop down outside the player's hearing range and patrol around on foot. This makes it frighteningly easy to bump into it when you're the least prepared, such as opening a door and having it be staring you ''right in the face'' without knowing it was there, especially if you become complacent and stop using the motion tracker. Listening for footsteps becomes ''extremely'' important.



* You thought dealing with one alien was bad? How about [[https://youtu.be/1nd_C3zwpac an upcoming mod where you can face up to]] ''nine xenomorphs at once''?
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*** Fortunately, there is a way to Avert the Nightmare fuel! You can deal with the Working Joes before they activate - put two EMP mines and three Pipe Bombs on the path in between them all - then push the button as they will ''not'' trigger before you press the button. As soon as one moves, the EMP mines trigger... and then Pipe Bombs follow after, quickly finishing them all off.
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** Sinclair's last audio log, titled "Blood on my Hands", which you find next to his dead body in the Habitation Decks as the station is falling apart into the gas giant. It's both this and TearJerker. In spite of his efforts at making the place secure, he and his team couldn't keep the Aliens out. The log also reveals that his wife was killed and [[AdultFear his children had been taken by the Aliens]], and he himself was apparently attacked and left to die. He [[MyGodWhatHaveIDone laments over how much blood is on his hands]], from the killing of other survivors to the deaths of his team and family. His last words are for "whoever has to clean up this mess", where says to just send in the Marines or blow the place up to take the creatures back to Hell, before presumably dying from his injuries.

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** Sinclair's last audio log, titled "Blood on my Hands", which you find next to his dead body in the Habitation Decks as the station is falling apart into the gas giant. It's both this and TearJerker. In spite of his efforts at making the place secure, he and his team couldn't keep the Aliens out. The log also reveals that his wife was killed and [[AdultFear his children had been taken by the Aliens]], Aliens, and he himself was apparently attacked and left to die. He [[MyGodWhatHaveIDone laments over how much blood is on his hands]], from the killing of other survivors to the deaths of his team and family. His last words are for "whoever has to clean up this mess", where says to just send in the Marines or blow the place up to take the creatures back to Hell, before presumably dying from his injuries.
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** And even after you're defeated them, you may be tempted to renter the showroom...and you'll still find two Joes standing in there! They won't come alive and you don't have to kill them, thankfully, but let's face it--after the barrage of Joes you just went through, [[ParanoiaFuel would you]] ''[[ParanoiaFuel really]]'' [[ParanoiaFuel want to risk going back in there?]]

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** And even after you're defeated them, you may be tempted to renter reenter the showroom...and you'll still find two Joes standing in there! They won't come alive and you don't have to kill them, thankfully, but let's face it--after the barrage of Joes you just went through, [[ParanoiaFuel would you]] ''[[ParanoiaFuel really]]'' [[ParanoiaFuel want to risk going back in there?]]
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** Let's step back for a second. Most games in this franchise are derived from ''Film/{{Aliens}}'', so you're usually a badass SpaceMarine or [[Franchise/AlienVsPredator scary alien hunter]] who's only threatened by a Xenomorph Drone/Warrior if he's ambushed or [[ZergRush there's several of them at once]]. Here, there are no smart-guns, no military-grade flamethrowers, no slicing discs, net launchers or superhuman strength. Just an ordinary Human. And now ''you're'' at the bottom of the food chain.

to:

** Let's step back for a second. Most games in this franchise are derived from or influenced by ''Film/{{Aliens}}'', so you're usually a badass heavily-armed SpaceMarine or [[Franchise/AlienVsPredator scary alien hunter]] who's only threatened by a Xenomorph Drone/Warrior if he's ambushed or [[ZergRush there's several of them at once]]. Here, there are no smart-guns, [[{{BFG}} smart-guns]], no military-grade flamethrowers, no slicing discs, net launchers or superhuman strength. Just an ordinary Human.Human with no military training. And now ''you're'' at the bottom of the food chain.
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[[caption-width-right:350: [[WesternAnimation/HowToTrainYourDragon Your only chance, hide and pray that it does not find you]].]]

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[[caption-width-right:350: [[WesternAnimation/HowToTrainYourDragon Your only chance, hide and pray that it does not find you]].]]
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There absolutely ARE guns and a flamethrower, they're just not good enough to actually harm the xenomorph.


** Let's step back for a second. Most games in this franchise are derived from ''Film/{{Aliens}}'', so you're usually a badass SpaceMarine or [[Franchise/AlienVsPredator scary alien hunter]] who's only threatened by a Xenomorph Drone/Warrior if he's ambushed or [[ZergRush there's several of them at once]]. Here, there are no guns, no flamethrowers, no slicing discs, net launchers or superhuman strength. Just an ordinary Human. And now ''you're'' at the bottom of the food chain.

to:

** Let's step back for a second. Most games in this franchise are derived from ''Film/{{Aliens}}'', so you're usually a badass SpaceMarine or [[Franchise/AlienVsPredator scary alien hunter]] who's only threatened by a Xenomorph Drone/Warrior if he's ambushed or [[ZergRush there's several of them at once]]. Here, there are no guns, smart-guns, no military-grade flamethrowers, no slicing discs, net launchers or superhuman strength. Just an ordinary Human. And now ''you're'' at the bottom of the food chain.
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None


* You've hidden yourself in a locker, narrowly avoiding the Xenomorph's sight as you try to keep track of its position with the Motion Tracker. [[RealityEnsues Except the tracker indicates motion through both visual and audio cues]]. If you don't put the damn thing away when the Xenomorph is around, the creature ''will'' hear it, rip the locker's door off and get you.

to:

* You've hidden yourself in a locker, narrowly avoiding the Xenomorph's sight as you try to keep track of its position with the Motion Tracker. [[RealityEnsues [[SurprisinglyRealisticOutcome Except the tracker indicates motion through both visual and audio cues]]. If you don't put the damn thing away when the Xenomorph is around, the creature ''will'' hear it, rip the locker's door off and get you.
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** Taking the above even further into Nightmare territory; both mother and daughter may have been floating around aimlessly, but at least Ellen had the relative safety of the escape shuttle. Amanda doesn't even have that - all she has is her space suit.

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