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** The final map of Tempest Trials Mini: "To Die on the Battlefield" is based on Part 1 of the Final Chapter (Light) of ''The Blazing Blade''. A portion of the map is also used for Fallen Linus' Grand Hero Battle map. Likewise, Part 2 of the same chapter is the basis for the final map of Tempest Trials+: "Feud of the Fangs", taking place in the stairway and chamber where the party has to fight the Fire Dragon, [[https://www.youtube.com/watch?v=WXhEDO4x5q8 with the original player phase theme revamped]], to boot.

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** The final map of Tempest Trials Mini: "To Die on the Battlefield" is based on Part 1 of the Final Chapter (Light) of ''The Blazing Blade''. A portion of the map is also used for Fallen Linus' Linus and Fallen Lloyd's Grand Hero Battle map.maps. Likewise, Part 2 of the same chapter is the basis for the final map of Tempest Trials+: "Feud of the Fangs", taking place in the stairway and chamber where the party has to fight the Fire Dragon, [[https://www.youtube.com/watch?v=WXhEDO4x5q8 with the original player phase theme revamped]], to boot.


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** Kaze & Midori's Bound Hero Battle map is based on Fort Jinya of Chapter 7 (A Vow Upheld) of ''Birthright'' and Chapter 8 (Traitor's Brand) of ''Revelation''.

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** Chapter 1-3 (Wind and Light) is based on Chapter 15 (An Oasis of Magic) of ''Shadow Dragon''.

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** Chapter 1-3 (Wind and Light) is based on Chapter 15 (An Oasis of Magic) of ''Shadow Dragon''.Dragon'' and Chapter 9 (Sanctuary of Sorcery) of ''Mystery of the Emblem''. The top left of the map is also used for Merric & Elice's Bound Hero Battle map.


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** Candace's Grand Hero Battle map is based on Paralogue 6 (Herbal Remedy) of ''Fates''.

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* Mozu's Forager Naginata's effect where she gets bonus Atk/Spd/Def/Res to her stats depending on the number of allies within 3 spaces of her multiplied by 3, but is treated as the max 10 if she's within 2 spaces of a Divine Vein or a "difficult terrain" tile references her personal skill "Forager" in ''Fates'' where it heals Mozu 20% of her max HP if she's standing on a Mountain, Forest, Wasteland, or Field type terrain.
** Mozu posesses A/S Bulwark 4, which restores 7 HP after combat references the healing component of "Forager".

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* Mozu's Forager Naginata's effect where she gets bonus Atk/Spd/Def/Res to her stats and heals herself depending on the number of allies within 3 spaces of her multiplied by 3, but is treated as the max 10 if she's within 2 spaces of a Divine Vein or a "difficult terrain" tile references her personal skill "Forager" in ''Fates'' where it heals Mozu 20% of her max HP if she's standing on a Mountain, Forest, Wasteland, or Field type terrain.
** Mozu posesses A/S Bulwark 4, which restores 7 HP after combat references the healing component of "Forager".
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*** Subaki's personal skill Perfectionist, which grants him +15 Hit/Avoid if he is at full HP, also referenced with his default Quick Riposte.
* Mozu's Forager Naginata's effect where she gets bonus Atk/Spd/Def/Res to her stats depending on the number of allies within 3 spaces of her multiplied by 3, but is treated as the max 10 if she's within 2 spaces of a Divine Vein or a "difficult terrain" tile references her personal skill "Forager" in ''Fates'' where it heals Mozu 20% of her max HP if she's standing on a Mountain, Forest, Wasteland, or Field type terrain.
** Mozu posesses A/S Bulwark 4, which restores 7 HP after combat references the healing component of "Forager".
* Yukimura's Perspicacious's effect where he grants allies "reduces the percentage of foe's non-Special 'reduce damage by X% to allies within 7 rows and 7 columns centered on him during combat references his personal skill "Perspicacious" in ''Fates'' where all allies present on the map receive +5 to their Hit Rate.
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** The effect where Framme gets stats depending on the number of allies within 3 spaces of her times 3 plus 5, but is treated as the max 14 if a dragon ally is within 3 spaces of her references her personal skill "Crimson Cheer" in ''Enage'', which grants her and Alear Avo+10 to both of them if they are adjacent to each other.

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** The effect where Framme gets stats depending on the number of allies within 3 spaces of her times 3 plus 5, but is treated as the max 14 if a dragon ally is within 3 spaces of her references her personal skill "Crimson Cheer" in ''Enage'', ''Engage'', which grants her and Alear Avo+10 to both of them if they are adjacent to each other.
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** Chrom and Lissa's Bound Hero Battle map is based on Chapter 24 (Awakening) of ''Awakening''.

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** Chrom and Lissa's Bound Hero Battle map is and the final map of Tempest Trials+: "Young Exalt" are based on Chapter 24 (Awakening) of ''Awakening''.

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** Emblem Ike's Emblem Hero Battle map is based on Paralogue 5 (The Radiant Hero) of ''Engage'', where the fortress in the middle being missing also referencing that Emblem Ike destroys it in one attack thanks to his Demolish skill.



** His Hero-King Sword allows him to have a follow-up attack before the foe can counterattack, referencing the "Break" mechanics in ''Engage'', where if the unit is hit while at weapon triangle disadvantage, the unit breaks and is unable to counterattack with their next attack and next combat.

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** His Hero-King Sword allows him to have a follow-up attack before the foe can counterattack, referencing the "Break" mechanics mechanic in ''Engage'', where if the unit is hit while at weapon triangle disadvantage, disadvantage while their foe initiates combat, the unit breaks and is unable to counterattack with their next attack during that combat and next combat.



* Hortensia has Glitter of Light, which inflicts [Flash] on her foe and all foes within 2 spaces of that foe after combat if it triggers, where [Flash] prevents the one affected by if from counterattacking, referencing that she starts with the Fracture staff in ''Engage'', where it inflicts Breaks on the foe when it hits, where Break prevents the one affected by it from counterattacking the next attack.

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* Hortensia has Glitter of Light, which inflicts [Flash] on her foe and all foes within 2 spaces of that foe after combat if it triggers, where [Flash] prevents the one affected by if from counterattacking, referencing that she starts with the Fracture staff in ''Engage'', where it inflicts Breaks Break on the foe when it hits, where Break prevents the one affected by it from counterattacking the next attack.attack the foe initiates on them.
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** Chapter 10-5 (Radiant Mercenaries) is based on Chapter 8 (Despair and Hope) of ''Path of Radiance''. Interestingly, while it was a HoldTheLine chapter for Ike's group in ''Path of Radiance'', the [[TimedMission reverse is true]] for your group in ''Heroes''. The same chapter was later used as the basis for the final map of Tempest Trials+: "A Child's Wish".

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** Chapter 10-5 (Radiant Mercenaries) is based on Chapter 8 (Despair and Hope) of ''Path of Radiance''. Interestingly, while it was a HoldTheLine chapter for Ike's group in ''Path of Radiance'', the [[TimedMission reverse is true]] for your group in ''Heroes''. The same chapter was later used as the basis for the final map of Tempest Trials+: "A Child's Wish".Wish" and Emblem Ike's Emblem Hero Battle.
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** Lapis & Citrinne's Bound Hero Battle map is based on Chapter 7 (Dark Emblem) of ''Engage''.

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** Legendary Ike's finishing attack has him throwing up his sword in the air and catching it midair and spinning to attack, referencing both his Aether attack and the critical attack of the Mercenary in the GBA games.

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** Legendary and Emblem Ike's finishing attack has him throwing up his sword in the air and catching it midair and spinning to attack, referencing both his Aether attack in the Tellius games, his Great Aether attack in ''Engage'', and the critical attack of the Mercenary in the GBA games.



** Legendary Marth's finishing attack has him point his sword up into the air, before he does five consecutive stabs towards the enemy. The sword point towards the air has appeared many times in the franchise, such as his critical hit animations in ''Shadow Dragon'' and ''New Mystery of the Emblem'', but the rapid stabs comes from ''VideoGame/SuperSmashBros'' as his Dancing Blade final down attack, and his finishing attack in ''Fates'', where he is playable in (albeit through amiibo DLC and based on his Super Smash Bros. incantation).

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** Legendary Marth's finishing attack has him point his sword up into the air, before he does five consecutive stabs towards the enemy. The sword point towards the air has appeared many times in the franchise, such as his critical hit animations in ''Shadow Dragon'' and ''New Mystery of the Emblem'', but the rapid stabs comes from ''VideoGame/SuperSmashBros'' as his Dancing Blade final down attack, and his finishing attack in ''Fates'', where he is playable in (albeit through amiibo DLC and based on his Super Smash Bros. incantation).
*** Emblem Marth's finishing and Lodestar Rush trigger attack animation removes the sword point in the sky and instead goes for a slash at the end of the attack as he jumps back compared to Legendary Marth's finishing attack, referencing his Lodestar Rush attack in ''Engage''.





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\n* Emblem Ike's Great Aether reduces damage taken from the foe's attacks, increases in damage based on the number of times the foe attacked when it triggers, deals 5 damage to foes within 3 rows or 3 columns centered on him and heals HP based on the amount of foes within the same range after combat if the special triggers, but has the foe attack first if he initiates combat and allows the foe to perform their follow-up attacks before he can attack, and Laguz Friend halving his non-Special DamageReduction, reduces damage taken and boosts his attack when his special triggers equal to a percentage of the greater of his Def or Res and ignores the foe's non-Special DamageReduction when his special triggers, and Def/Res Finish 4 grants him +7 Def/Res during combat and deals extra damage and heals him if he has his special ready or triggered during combat if he is within 3 spaces of an ally, references a few things in ''Engage'':
** His "Great Aether" Engage Attack, where it allows the user gain +5 Defense/Resistance but cannot counterattaack for the entire turn, and then deals damage to all foes within 2 spaces of the user and heals equal to 30% of the damage dealt to all foes at the start of the next turn, with Dragon classes also increasing the damage dealt by 1 for each attack that landed on the user.
** His "Laguz Friend" Engage Skill, where it halves the damage dealt to the user at the cost of reducing the user's Avoid to 0, with Dragon classes increasing that to 60% instead.
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** The effect where Framme gets stats depending on the number of allies within 3 spaces of her times 3 plus 5, but is treated as the max 14 if a dragon ally is within 3 spaces of her references her personal skill "Crimson Cheer" in ''Enage'', which grants her and Alear Avo+10 to both of them if they are adjacent to each other.

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* Attuned Caeda is an Infantry unit, referencing that in the original ''Mystery of the Emblem'', mounted units are forced to dismount in indoor maps.



** She has access to Escape Route 4, which allows her to warp to an adjacent space of an ally within 3 spaces of her if she is not at full HP, and to an adjacent space of any ally if she is at 60% HP or under, referening her access to Rewarp White Magic in ''Shadows of Valentia'', where she can learn it at level 5 in either the Priestess or Saint Class.

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** She has access to Escape Route 4, which allows her to warp to an adjacent space of an ally within 3 spaces of her if she is not at full HP, and to an adjacent space of any ally if she is at 60% HP or under, referening referencing her access to Rewarp White Magic in ''Shadows of Valentia'', where she can learn it at level 5 in either the Priestess or Saint Class.



* Emblem Marth has Potent 4, which allows him to trigger [Potent Follow X%][[note]]user performs another attack after the follow-up attack, or perform a follow-up attack if the user cannot follow-up normally, deals damage equal X% of the user's normal damage, and is treated as a follow-up and the extra attack is unaffected by prevent follow-up and attacks twices effects[[/note]] if he has no less than 20 Spd under the foe's Spd when calculating follow-up attafks, referencing his "Divine Speed" Engage Skill in ''Engage'', where it allows one attack after the follow-up attack at half damage if the weapon allows a follow-up attack.

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* Emblem Marth has Potent 4, which allows him to trigger [Potent Follow X%][[note]]user performs another attack after the follow-up attack, or perform a follow-up attack if the user cannot follow-up normally, deals damage equal X% of the user's normal damage, and is treated as a follow-up and the extra attack is unaffected by prevent follow-up and attacks twices effects[[/note]] if he has no less than 20 Spd under the foe's Spd when calculating follow-up attafks, attacks, referencing his "Divine Speed" Engage Skill in ''Engage'', where it allows one attack after the follow-up attack at half damage if the weapon allows a follow-up attack.



** He also has Rouse Atk/Def by default, referencing his personal skill, Contemplative, which gives him +2 Def for 1 turn if he chooses Wait without attacking or using items.

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** He also has Rouse Atk/Def 3 by default, referencing his personal skill, Contemplative, which gives him +2 Def for 1 turn if he chooses Wait without attacking or using items.items.
* Spring Framme's Hippity-Hop Axe grants allies within 2 spaces of her DamageReduction equal to X%, where X is her current HP, if she is at full HP, but deals 1 damage to her after her ally's combat if that ally was attecked, referencing the "Chain Guard" command of Qi Adept classes in ''Engage'', where it prevents damage on the foe's first attack of allies adjacent to the user if the user is at full HP, but deals damage equal to 20% of their HP if the foe lands their attack, and Framme starts out as a Martial Monk, a Qi Adept class.
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* Some characters have their artwork posed like in ''Mystery of the Emblem''. Julian and Lena were posed like how they appear in their respective official artworks, while Vyland and Spring Michalis reference their in-game portraits.

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* Some characters have their artwork posed like in ''Mystery of the Emblem''. Julian and Lena were posed like how they appear in their respective official artworks, while Vyland Castor, Vyland, and Spring Michalis reference their in-game portraits.
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** Female Alear & Céline's Bound Hero Battle map is based on Chapter 4 (A Land in Bloom) of ''Engage''.

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** Female Alear & Céline's Bound Hero Battle map, as well as the final map is for Tempest Trials+: "Chasing a Tale" are based on Chapter 4 (A Land in Bloom) of ''Engage''.''Engage''.

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* Legendary Female Alear's Dragon's Fist allows her to attack twice in one round, referencing the Body Arts of ''Engage'', most of which allow the unit to attack twice in one round when initiating combat.

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* Legendary Female Alear's Dragon's Fist and Legendary Male Alear's Divine One's Arts allows her them to attack twice in one round, referencing the Body Arts of ''Engage'', most of which allow the unit to attack twice in one round when initiating combat.


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** Legendary Male Alear's Emblems' Miracle grants him a LastChanceHitPoint and restore 99 HP after combat if there are at least 3 allies within 3 spaces of him and the foe initiates combat, referencing that Alear died at the end of Chapter 21 of ''Engage'' and was later revived twice, once as a Corrupted by Veyle at the start of Chapter 22 and later as an Emblem with the Miracle of the Emblems at the end of Chapter 22.
** Both Legendary Alears have Atk/Spd Pledge, which grants +6 Atk/Spd and the [Pledge][[note]]+1 special buildup per attack performed during combat[[/note]]status effect at the start of their turn if they are within 2 spaces of an ally, as well as +3 Atk/Spd during combat if they are within 2 spaces of an ally, referencing their "Boon of Elyos" Engage Skill in ''Engage'', where it grants 2 x Crit and Dodge equal to the amount of allies that have already acted in the player phase.
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*** All of the generic units that spawn at the start of the map references the Four Hounds, with the Red Flier being Zephia, the Lance Cavalier being Mauvier, the Green Mage being Griss, and the Axe Knight being Marni, and on Inferal and Abyssal there is a Sword Fighter, potentially referencing Alear, Veyle's half-sibling. Interestingly, even though it is based on Chapter 21, both Mauvier and Marni are on her side here, whereas in ''Engage'' it is the same chapter that Marni was murdered by Zephia and Mauvier joined Alear to avenge her.

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*** All of the generic units that spawn at the start of the map references the Four Hounds, with the Red Flier being Zephia, the Lance Cavalier being Mauvier, the Green Mage being Griss, and the Axe Knight being Marni, and on Inferal Infernal and Abyssal there is a Sword Fighter, potentially referencing Alear, Veyle's half-sibling.half-sibling, or possibly Emblem Marth equipped to her. Interestingly, even though it is based on Chapter 21, both Mauvier and Marni are on her side here, whereas in ''Engage'' it is the same chapter that Marni was murdered by Zephia and Mauvier joined Alear to avenge her.
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*** The Green Flier has Deadly Miasma, which spreads Divine Vein (Haze) after combat. The map this battle is based on was filled with miasma.
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*** The Axe Knight is a reference to Marni, the other boss of the chapter.

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*** The Axe Knight is a reference to stand-in for Marni, the other boss of the chapter.chapter. Said enemy's skillset references Emblem Roy that Marni was equipped with[[note]]Reprisal Axe grants Atk boosts on counterattack (Silver Greataxe being a "Smash" weapon that deals a lot of damage, but the user can never strike first), Atk/Def Prime 4 gives Distant Counter if the user receives 4 or more non-stat [Bonus] effects (Binding Blade's 1-2 range), Assault Troop 3 grants extra movement to cardinal directions (Advance moves the user 1 square towards an enemy 2 spaces away to attack), Armored Beacon and Vengeful Fighter reduces damage taken(Hold Out ensures user survive combat at 1 HP at low health)[[/note]].
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** The Cleric may represent Emblem Micaiah that Mauvier is using up to that point.
** The Axe Knight is a reference to Marni, the other boss of the chapter.

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** *** The Cleric may represent Emblem Micaiah that Mauvier is using up to that point.
** *** The Axe Knight is a reference to Marni, the other boss of the chapter.
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** The Cleric may represent Emblem Micaiah that Mauvier is using up to that point.
** The Axe Knight is a reference to Marni, the other boss of the chapter.

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* Ivy's Obsession allows her to ignore foe's non-Special DamageReduction skills with her follow-up attacks if she is at 25% HP or above at the start of combat, as well as trigger [Potent Follow X%] if she has no less than 20 Spd under the foe's Spd when calculating follow-up attacks, referencing her personal skill "Single-Minded" in ''Engage'' where it gives her +20 Hit if she attacks the same opponent with her next attack.

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* Regular Ivy's Obsession allows her to ignore foe's non-Special DamageReduction skills with her follow-up attacks if she is at 25% HP or above at the start of combat, as well as trigger [Potent Follow X%] if she has no less than 20 Spd under the foe's Spd when calculating follow-up attacks, referencing her personal skill "Single-Minded" in ''Engage'' where it gives her +20 Hit if she attacks the same opponent with her next attack.


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* Kagetsu's default weapon, Reversal Blade+, which increases his stats and reverses his foe's bonuses if he initiates combat or is within 2 spaces of an ally, references his personal skill, Blinding Flash, which reduces his foe's Avo if he initiates combat.


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** He also has Rouse Atk/Def by default, referencing his personal skill, Contemplative, which gives him +2 Def for 1 turn if he chooses Wait without attacking or using items.

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** Ced & Asbel's Bound Hero Battle map is based on Chapter 4x (The Hero of Winds) of ''Thracia 776''.



** Mauvier's Grand Hero Battle map is based on Chapter 19 (The Dead Town) of ''Engage''.



* Emblem Marth has Potent 4, which allows him to trigger [Potent Follow X%][[note]]user performs another attack after the follow-up attack, or perform a follow-up attack if the user cannot follow-up normally, deals damage equal X% of the user's normal damage, and is treated as a follow-up and the extra attack is unaffected by prevent follow-up and attacks twices effects[[/note]] if he has no less than 20 Spd under the foe's Spd, referencing his "Divine Speed" Engage Skill in ''Engage'', where it allows one attack after the follow-up attack at half damage if the weapon allows a follow-up attack.

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* Emblem Marth has Potent 4, which allows him to trigger [Potent Follow X%][[note]]user performs another attack after the follow-up attack, or perform a follow-up attack if the user cannot follow-up normally, deals damage equal X% of the user's normal damage, and is treated as a follow-up and the extra attack is unaffected by prevent follow-up and attacks twices effects[[/note]] if he has no less than 20 Spd under the foe's Spd, Spd when calculating follow-up attafks, referencing his "Divine Speed" Engage Skill in ''Engage'', where it allows one attack after the follow-up attack at half damage if the weapon allows a follow-up attack.


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* Ivy's Obsession allows her to ignore foe's non-Special DamageReduction skills with her follow-up attacks if she is at 25% HP or above at the start of combat, as well as trigger [Potent Follow X%] if she has no less than 20 Spd under the foe's Spd when calculating follow-up attacks, referencing her personal skill "Single-Minded" in ''Engage'' where it gives her +20 Hit if she attacks the same opponent with her next attack.
* Hortensia has Glitter of Light, which inflicts [Flash] on her foe and all foes within 2 spaces of that foe after combat if it triggers, where [Flash] prevents the one affected by if from counterattacking, referencing that she starts with the Fracture staff in ''Engage'', where it inflicts Breaks on the foe when it hits, where Break prevents the one affected by it from counterattacking the next attack.
* Mauvier's Pentient Lance gives him and allies within 3 spaces of him [Hexblade] at the start of his turn if he is at 25% HP or above at the start of combat, referencing that he starts with the Flame Lance and Silver Greatlance, a magical and physical weapon, respectively, when he is recruited in ''Engage''.
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** Vigarde's Grand Hero Battle map is based on Chapter 14 (Father and Son) of Ephraim's route of ''The Sacred Stones''.

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** Vigarde's Grand Hero Battle map is based on Chapter 14 (Father and Son) of Ephraim's route of ''The Sacred Stones''. The throne rome of the same map, albeit decorated, is used for the final map of Tempest Trials+: "Blossoming Bonds".
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** The final maps of Tempest Trials: "A Gift of Peace" and Tempest Trials+: "Familiar Faces" are based on Chapter 6 (Foreseer) of ''Awakening'', the former adorned with Christmas decorations, and the latter with Halloween ones. The same map, albeit modified, is also used for Panne's Grand Hero Battle map.

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** The final maps of Tempest Trials: "A Gift of Peace" and Tempest Trials+: "Familiar Faces" are based on Chapter 6 (Foreseer) of ''Awakening'', the former adorned with Christmas decorations, and the latter with Halloween ones. The same map, albeit modified, is also used for Panne's Grand Hero Battle map.and Lucina & Male Robin's Bound Hero Battle maps.



** Lumera's Grand Hero Battle map is based on Chapter 2 (Queen Lumera) of ''Engage''.

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** Lumera's Grand Hero Battle map is and Mythic Lumera & Emblem Marth's Bound Hero Battle maps are based on Chapter 2 (Queen Lumera) of ''Engage''.
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* Emblem Heroes in ''Heroes'' grants bonuses to the engaged user's stats the more merges the specific Emblem Hero has with Dragonflowers spread mechanics, referencing that in ''Engage'' leveling up the Bond between the Emblem and a unit also increases the stats the Ring/Bracelet gives when Synced.
* Emblem Marth has Potent 4, which allows him to trigger [Potent Follow X%][[note]]user performs another attack after the follow-up attack, or perform a follow-up attack if the user cannot follow-up normally, deals damage equal X% of the user's normal damage, and is treated as a follow-up and the extra attack is unaffected by prevent follow-up and attacks twices effects[[/note]] if he has no less than 20 Spd under the foe's Spd, referencing his "Divine Speed" Engage Skill in ''Engage'', where it allows one attack after the follow-up attack at half damage if the weapon allows a follow-up attack.
** His Hero-King Sword allows him to have a follow-up attack before the foe can counterattack, referencing the "Break" mechanics in ''Engage'', where if the unit is hit while at weapon triangle disadvantage, the unit breaks and is unable to counterattack with their next attack and next combat.
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** Legendary Fae's Legendary Hero Battle map is based on Chapter 14x (The Infernal Element) of ''The Binding Blade''.

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** Legendary Fae's Legendary Hero Battle map and the final map of Tempest Trials+: "Building a Utopia" is based on Chapter 14x (The Infernal Element) of ''The Binding Blade''.

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* Tina has Theif, which steals all [Bonus] effects (excluding field stat buffs) from the foe with the most [Bonus] effects and applies it to herself and all allies within 2 spaces of her at the start of her turn, referencing the Thief staff in ''Thracia 776'', where it is exclusive to Tina and allows her to steal any equipment on a foe with lower Magic than her, regardless of range.

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* Tina has Theif, Thief, which steals all [Bonus] effects (excluding field stat buffs) from the foe with the most [Bonus] effects and applies it to herself and all allies within 2 spaces of her at the start of her turn, referencing the Thief staff in ''Thracia 776'', where it is exclusive to Tina and allows her to steal any equipment on a foe with lower Magic than her, regardless of range.range.
** In Tina's S Conversation in the "Crossing Paths" Forging Bonds, Tina mentions that it is often a daily occurance that someone fails using a Staff in Thracia, referencing that in ''Thracia 776'' all Staves have hit rates, including healing staff on allies.



* Ruptured Sky and Legendary Male Byleth's Sublime Heaven having a higher percentage boost on the user's damage if they're against a beast or dragon foe references that the Combat Arts "Ruptured Heaven" and "Sublime Heaven" in ''Three Houses'' is effective against Dragons.

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* Ruptured Sky and Sky, Legendary Male Byleth's Sublime Heaven and Winter Duo Male & Female Byleth's Supreme Heaven having a higher percentage boost on the user's damage if they're against a beast or dragon foe foe, references that the Combat Arts "Ruptured Heaven" and "Sublime Heaven" in ''Three Houses'' is effective against Dragons.



** His Stoutheart Lance grants him +4 Atk/Spd/Def/Res during combat if he is at 25% HP or above at the start of combat, a guaranteed follow-up if he is at 50% HP or above at the start of combat, and +7 damage dealt if he is at 75% HP or above at the start of combat, referencing his "Confidence" personal skill in ''Three Houses'', where it gives him +15 Hit and Avoid if he is at full HP.



* Ferdinand's Stoutheart Lance grants him +4 Atk/Spd/Def/Res during combat if he is at 25% HP or above at the start of combat, a guaranteed follow-up if he is at 50% HP or above at the start of combat, and +7 damage dealt if he is at 75% HP or above at the start of combat, referencing his "Confidence" personal skill in ''Three Houses'', where it gives him +15 Hit and Avoid if he is at full HP.



*** Body Arts calculating damage using half of the unit's Str and Mag stats.

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*** Body Arts calculating damage using half the combined halves of the unit's Str and Mag stats.


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* Winter Yunaka's Silent Yule Knife, while it allows her to reduce damage taken from the foe's first attacks, including both attacks from effects that attacks twice in one round, and ignores foe's non-Special DamageReduction skills by 30% for each space the initiator moved before combat, up to 90% each, has it be treated as 90% regardless if she is within 2 spaces of either a [Divine Vein] or difficult terrain such as Forest or Trench tiles, referencing her "Trained to Kill" personal skill in ''Engage'', where if she is within a spaces that gives Avoid, she gains +15 Crit.

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** Perne's Grand Hero Battle map is based on Chapter 12x (Dandelion) of ''Thracia 776''.



* Tina has Theif, which steals all [Bonus] effects (excluding field stat buffs) from the foe with the most [Bonus] effects and applies it to herself and all allies within 2 spaces of her at the start of her turn, referencing the Thief staff in ''Thracia 776'', where it is exclusive to Tina and allows her to steal any equipment on a foe with lower Magic than her, regardless of range.
* Safy has Repair, which remove all [Penalty] effects and recovers 20 HP on her and all allies within 2 spaces of her at the start of her turn, referencing the Repair staff in ''Thracia 776'', where it is exclusive to her and restores the durabilty of an ally's weapon.
* Perne's Blade Royale allows him to give +6 Atk/Spd and [Neutralize Penalties] status effect to himself and all allies within 2 spaces of him, and allows him to attack twice in one round if he initiates combat, referencing a few things of the King Sword in ''Thracia 776'', which he starts with:
** The Charisma passive on tke King Sword, which gives +10 Hit and Avoid to all allies within 3 spaces of the user.
** The King Sword allowing the user to attack twice in one round, regardless of phase.



* Female Byleth's Professorial Guide attack animation has four variants: Sword, Brawling, Faith, and Authority, referencing all the strong proficiencies of the Enlightened One Class in ''Three Houses'', as well as Byleth's strong growths in Sword, Brawling, and Authority, with a Budding Talent in Faith.

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* Legendary Female Byleth's Professorial Guide attack animation has four variants: Sword, Brawling, Faith, and Authority, referencing all the strong proficiencies of the Enlightened One Class in ''Three Houses'', as well as Byleth's strong growths in Sword, Brawling, and Authority, with a Budding Talent in Faith.


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* Winter Edelgard's Black Yule Lance allows her to apply [Divine Vein (Flame)] to 5 spaces in a line centered on foe and 5 spaces beyond that line if she initiates combat and is at 25% HP or above at the start of combat, referencing the Raging Flame Gambit in ''Three Houses'', where it deal damage to all foes 5 spaces in a line and 5 spaces beyond that line and set that area on fire, used only by the Flame Emperor Co. and Supreme Armored Co. Battalions, both associated with Edelgard.
* Winter Dimitri's Barbarity gives him [Vantage] after combat if the foe is at 25% HP or above at the start of combat, referencing his Battalion Vantage skill in ''Three Houses'', where he attacks first even if the foe initiates combat if his equipped Battalion is at 1/3 HP or lower, but not 0, which he learns when he reaches A rank in Authority.
** He has the No Quarter special, where he it boosts his damage by 30% of his Atk when it triggers, but increases to 40% instead if the foe is an Armored unit, referencing Wave Attack Gambit in ''Three Houses'', where it deals effective damage against Armored units, used by the King of Lion Corps, associated with Dimitri.
* Ferdinand's Stoutheart Lance grants him +4 Atk/Spd/Def/Res during combat if he is at 25% HP or above at the start of combat, a guaranteed follow-up if he is at 50% HP or above at the start of combat, and +7 damage dealt if he is at 75% HP or above at the start of combat, referencing his "Confidence" personal skill in ''Three Houses'', where it gives him +15 Hit and Avoid if he is at full HP.
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** Sain & Kent's Bound Hero Battle map is based on Chapter 1 (Footsteps of Fate) of ''The Blazing Blade''.
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** Takumi and Hinoka's Bound Hero Battle map is based on Cheve, appearing in Chapter 13 (Another Hope) of ''Birthright'' and Chapter 13 (Uprising) of ''Conquest''.

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** Takumi and Hinoka's Bound Hero Battle map is based on Cheve, appearing in Chapter 13 (Another Hope) of ''Birthright'' and Chapter 13 (Uprising) of ''Conquest''. The same map, albeit modified, is also used for Legendary Camilla's Legendary Hero Battle map.

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