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* "Looks guys..." [[labelnote:Explanation]](Typo'd) two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]

to:

* "Looks guys..." [[labelnote:Explanation]](Typo'd) two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The [[/labelnote]] [[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]



** A Hideo Kojima Production.

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** A Hideo Kojima Production.Game.



* [[AC:Node Graph Out of Date. Rebuilding...]] [[labelnote:Explanation]]An error in the pathfinding AI leads to this showing up in almost every single level. Naturally, there are many jokes about it, which doesn't help the perception that the game was rushed out the door.[[/labelnote]]

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* [[AC:Node Graph Out of Date. Rebuilding...]] [[labelnote:Explanation]]An error in [[labelnote:Explanation]]The lack of node graph files, which are necessary for NPC navigation and meant to be generated and packaged on the pathfinding AI leads developer's side, lead to this message showing up in almost every single level.level during the initial release. Naturally, there are many jokes about it, which doesn't help the perception that the game was rushed out the door.[[/labelnote]]
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* "Looks guys..." [[labelnote:Explanation]]Two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]

to:

* "Looks guys..." [[labelnote:Explanation]]Two [[labelnote:Explanation]](Typo'd) two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]
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unclear pothole


* [[AddedAlliterativeAppeal Colonel Cue and his Comedy Crew.]] [[labelnote:Explanation]]In the midst of the life-or-death situation to get out of the city while the Seven Hour War is going on all around them, Colonel Cue and his troops are introduced with [[WhatTheHellCastingAgency ridiculous accents]] and comedic moments that clash ''[[MoodDissonance heavily]]'' with the atmosphere of the game, to the point that it's hard to take any of them seriously.[[/labelnote]]

to:

* [[AddedAlliterativeAppeal Colonel Cue and his Comedy Crew.]] [[labelnote:Explanation]]In the midst of the life-or-death situation to get out of the city while the Seven Hour War is going on all around them, Colonel Cue and his troops are introduced with [[WhatTheHellCastingAgency ridiculous accents]] accents and comedic moments that clash ''[[MoodDissonance heavily]]'' with the atmosphere of the game, to the point that it's hard to take any of them seriously.[[/labelnote]]
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* Rick. [[labelnote:Explanation]]In the credit section, the G-Man's voice actor is simply listed as "Rick", causing many people who are not familiar with the voice actor assuming [[AlanSmithee he simply used an alias]] as if to not get any further involved with the game.[[/labelnote]]

to:

* Rick. [[labelnote:Explanation]]In the credit section, the G-Man's voice actor is simply listed as "Rick", causing many people who are not familiar with the voice actor assuming [[AlanSmithee he simply used an alias]] as if [[CreatorBacklash to not get any further involved with the game.game]].[[/labelnote]]

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Changed: 75

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* Mitch, please! [[labelnote:Explanation (spoilers)]]When Mitchell starts shooting Adam in the final cutscene, the latter [[AintTooProudToBeg starts pleading him for mercy]] with a voice [[MajorInjuryUnderreaction that's far too calm]] for a man who was just shot in both the knee and stomach.[[/labelnote]]

to:

* Mitch, please! please... I-I can explain. [[labelnote:Explanation (spoilers)]]When Mitchell starts shooting Adam in the final cutscene, the latter [[AintTooProudToBeg starts pleading him for mercy]] with a voice [[MajorInjuryUnderreaction that's far too calm]] for a man who was just shot in both the knee and stomach.stomach several times with a HandCannon.[[/labelnote]]



* He's cursed! [[labelnote:Explanation]]During Captain Roosevelt's speech to Mitchell about what his name may mean, Nick suddenly speaks this line about Mitchell out loud. Fans started using this line to describe the game itself.[[/labelnote]]

to:

* He's cursed! [[labelnote:Explanation]]During Captain Roosevelt's speech to Mitchell about what his name may mean, Nick suddenly speaks this line about Mitchell out loud. Fans started using this line in regards to describe the game itself.[[/labelnote]]
* No. God will stay away from this one. [[labelnote:Explanation]]After the second TimeSkip, Mitchell speaks this line in regards to hunting down Gordon Freeman during his BlasphemousBoast to Nick. Naturally, people were quick to start referring to the game as whole with this phrase.
[[/labelnote]]



* "Rick". [[labelnote:Explanation]]In the credit section, the G-Man's voice actor is simply listed as "Rick", causing many people who are not familiar with the voice actor assuming [[AlanSmithee he simply used an alias]] as if to not get any further involved with the game.[[/labelnote]]

to:

* "Rick".Rick. [[labelnote:Explanation]]In the credit section, the G-Man's voice actor is simply listed as "Rick", causing many people who are not familiar with the voice actor assuming [[AlanSmithee he simply used an alias]] as if to not get any further involved with the game.[[/labelnote]]
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*** You fixed my face. [[labelnote:Explanation]]The [=M3SA=] build is seen as a significant improvement regarding the gameplay and story additions, somewhat redeeming the product a little bit.[[/labelnote]]

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*** You fixed up my face. [[labelnote:Explanation]]The [=M3SA=] build is seen as a significant improvement regarding the gameplay and story additions, somewhat redeeming the product a little bit.[[/labelnote]]
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*** You lied to ''my face''.
*** You betrayed ''my face''.
*** You used ''my face''.

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*** You lied to ''my face''.
my face.
*** You betrayed ''my face''.
my face.
*** You used ''my face''.my face.



*** You X'd ''my face''.

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*** You X'd ''my face''.my face.
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*** You fixed my face. [labelnote:Explanation]]The [=M3SA=] build is seen as a significant improvement regarding the gameplay and story additions, somewhat redeeming the product a little bit.[[/labelnote]]

to:

*** You fixed my face. [labelnote:Explanation]]The [[labelnote:Explanation]]The [=M3SA=] build is seen as a significant improvement regarding the gameplay and story additions, somewhat redeeming the product a little bit.[[/labelnote]]

Added: 205

Changed: 8

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*** You lied to ''my face''!
*** You betrayed ''my face''!
*** You used ''my face''!

to:

*** You lied to ''my face''!
face''.
*** You betrayed ''my face''!
face''.
*** You used ''my face''!face''.



*** You X'd ''my face''!

to:

*** You X'd ''my face''!face''.
*** You fixed my face. [labelnote:Explanation]]The [=M3SA=] build is seen as a significant improvement regarding the gameplay and story additions, somewhat redeeming the product a little bit.[[/labelnote]]
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Added DiffLines:

* "Rick". [[labelnote:Explanation]]In the credit section, the G-Man's voice actor is simply listed as "Rick", causing many people who are not familiar with the voice actor assuming [[AlanSmithee he simply used an alias]] as if to not get any further involved with the game.[[/labelnote]]
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None


* "Black Messah." [[labelnote:Explanation]]A mispronunciation of Black Mesa from the G-Man's voice actor. This is often cited as one of the more noticeable examples of the voice acting's questionable quality (although the G-Man's voice actor is noted to be one of the ''better'' actors and, aside from that flub, imitates the G-Man quite well), as the G-Man always pronounces the term correctly in the official ''Half-Life'' games.[[/labelnote]]

to:

* "Black Messah." [[labelnote:Explanation]]A mispronunciation of Black Mesa from the G-Man's voice actor. This is often cited as one of the more noticeable examples of the voice acting's questionable quality (although the G-Man's voice actor is noted to be one of the ''better'' actors and, aside from that flub, imitates the G-Man quite well), as the G-Man always pronounces the term correctly in the official ''Half-Life'' games. "Operation Whiskey Freedom" eventually fixed the pronunciation.[[/labelnote]]
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Added DiffLines:

* "Where is our money, Berkan?"[[labelnote:Explanation]]A ''blatant'' TakeThat to the game's original director, Berkan Denizyaran, included in the [=M3SA=] versions of the game as a virtually unmissable set of graffiti art, courtesy of "Operation Whiskey Freedom", the members of which are rather ''righteously upset'' that they didn't get paid the money they were promised.[[/labelnote]]
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%% * "Looks guys..." [[labelnote:Explanation]]Two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]

to:

%% * "Looks guys..." [[labelnote:Explanation]]Two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]
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I don't think that's considered "thin-skinned". Like they said, they wanted constructive criticism so that they can make the game better. Never played the game though, but they did their best when making it.


* "Looks guys..." [[labelnote:Explanation]]Two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]

to:

%% * "Looks guys..." [[labelnote:Explanation]]Two words that often precede a lengthy rant noting that the game doesn't have to adhere to the franchise's style, copied from the devs' Discord, which is not only seen as shoddy damage control for the liberties taken in the presentation of the game in comparison to the series, but is felt to underline how thin-skinned the devs are.[[/labelnote]][[labelnote:The full rant]]"Looks guys, we just wanna make a good game, I understand it s not TRADITIONAL half-life style, but that was the all point, showing that Half-Life universe also can be amazing on a different perspective with different style, so we can appreciate half-life not just what it is but also what it could be! Why can't we co-exist with other mods? So other people with different taste can also enjoy this. There is hundreds of amazing Half-Life mods that uses traditional style made by amazingly talented people, and I assume some of you are also one of these people. If people want to play that kind of mods, of course they can, but we wanted to create something different. We have over 60 people worked on this project some professionals, some amateurs. We all put love into this. We just wanna make a good game at the end of the day. So if you guys wanna criticize it that's fine and we do appreciate that. That's what we need, criticism, so we can improve ourselves on our project."[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* Mitch, please! [[labelnote:Explanation (spoilers)]]When Mitchell starts shooting Adam in the final cutscene, the latter [[AintTooProudToBeg starts pleading him for mercy]] with a voice [[MajorInjuryUnderreaction that's ''too calm'']] for a man who was just shot in both the knee and stomach.[[/labelnote]]

to:

* Mitch, please! [[labelnote:Explanation (spoilers)]]When Mitchell starts shooting Adam in the final cutscene, the latter [[AintTooProudToBeg starts pleading him for mercy]] with a voice [[MajorInjuryUnderreaction that's ''too calm'']] far too calm]] for a man who was just shot in both the knee and stomach.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* [[AC:#[=HL2=]_GameOver_Ally]] [[labelnote:Explanation]]The developers neglected to add a localization string for when vital allies (such as Adam) die. Instead of the game showing the "ASSIGNMENT: TERMINATED" line from ''Half-Life 2'', the game shows the internal tag instead. [[BrickJoke Becomes]] [[BrickJoke even more hilarious]] after [[spoiler: Mitchell kills Adam for real in the final cutscene.]][[/labelnote]]

to:

* [[AC:#[=HL2=]_GameOver_Ally]] [[labelnote:Explanation]]The developers neglected to add a localization string for when vital allies (such as Adam) die. Instead of the game showing the "ASSIGNMENT: TERMINATED" line from ''Half-Life 2'', the game shows the internal tag instead. [[BrickJoke Becomes]] [[BrickJoke Becomes even more hilarious]] after [[spoiler: Mitchell kills Adam for real in the final cutscene.]][[/labelnote]]

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