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This is not often the case in reality; as anyone looking at Google Maps on satellite view can plainly see, population is sporadic and very well spread out. It's difficult to get lost in the wilderness without running into a road or human settlement, outside of a few famously remote locales such as Alaska or Siberia. Whether this is a good or bad thing is up to interpretation as it can be quite disillusioning to watch the camera pan back on the DVD extras and realize there's a strip mine and a CompanyTown right behind the "lush, unspoiled wilderness" in your favorite adventure film.

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This is not often the case in reality; as anyone looking at Google Maps on satellite view can plainly see, population is sporadic and very well spread out. It's difficult to get lost in the wilderness without running into a road or human settlement, outside of a few famously remote locales such as Alaska or Siberia. Whether this is a good or bad thing is up to interpretation as it can be quite disillusioning to watch the camera pan {{pan}} back on the DVD extras and realize there's a strip mine and a CompanyTown right behind the "lush, unspoiled wilderness" in your favorite adventure film.
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Mountain man


To film, comic book, literature and TV show writers, the wilderness is untamed and unknowable where big adventures happen and few humans see. The big wilderness is mostly associated with the western coastline of America like [[UsefulNotes/TheOtherRainforest Alaska, California, Oregon and Washington]] where miles of forest still exist in pristine beauty; the same applies to British Columbia, which makes up the Canadian portion of UsefulNotes/TheOtherRainforest. It can also cover places like Germany's Black Forest, the many moors of England, like 90% of Russia, or any creepy, looming, or deep woodland in the world.

The Wild Wilderness is anything that pertains to big forests, mountains, empty meadows and other land untouched by the hand of man while it also has adventure, some spookiness/mysterious happenings, and/or events unseen by the rest of the world, or at least the general populace. For a good example, Erin takes a stroll in the DeepSouth woodlands to search for the source of a mysterious glow she sees every night out her window. She finds and ends up fighting off swamp pirates, saving an ArtifactOfDoom, fending off poisonous reptiles, and escaping back to the safety of home, all without anyone in her town noticing what's going on in those same woodlands.

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To film, comic book, literature and TV show writers, the wilderness is untamed and unknowable unknowable, a place where big adventures happen and which few humans see. The big wilderness is mostly associated with the western coastline of America like [[UsefulNotes/TheOtherRainforest Alaska, California, Oregon and Washington]] where miles of forest still exist in pristine beauty; the same applies to British Columbia, which makes up the Canadian portion of UsefulNotes/TheOtherRainforest. It can also cover places like Germany's Black Forest, the many moors of England, like 90% of Russia, or any creepy, looming, or deep woodland in the world.

The Wild Wilderness is anything that pertains to big forests, mountains, empty vast meadows and other land untouched by the hand of man while it also has adventure, some spookiness/mysterious happenings, and/or events unseen by the rest of the world, or at least the general populace. For a good For example, Erin takes a stroll in the DeepSouth woodlands to search for the source of a mysterious glow she sees every night out her window. night. She finds a hidden valley and ends up fighting off [[CannibalClan cannibal swamp pirates, pirates]], saving an ArtifactOfDoom, fending off poisonous reptiles, and escaping back to the safety of home, all without anyone in her town noticing what's going on in those same woodlands.



This is not often the case in reality; as anyone looking at Google Maps on satellite view can plainly see, population is sporadic and very well spread out. It's very difficult to get lost in the wilderness without running into a road or human settlement, outside of a few famously remote locales such as Alaska or Siberia. Whether this is a good or bad thing is up to interpretation as it can be quite disillusioning to watch the camera pan back on the DVD extras and realize there's a strip mine right behind the "lush wilderness" in your favorite adventure film.

May overlap with RiverOfInsanity and may lead to TheGreatestStoryNeverTold but is not related to HorribleCampingTrip in any way. {{Uberwald}} is likely to be right on the doorstep, and may add some supernatural nastiness to the setting.

Compare GhibliHills, which is mostly wild but contains much more chance of {{random encounter}}s with various inhabitants and their settlements; and {{Arcadia}} which is a "natural" rural area populated by shepherds or peasants. Not to be confused with the EnchantedForest, which is when a forest is explicitly magical or otherworldly. WhenTreesAttack the protagonist, it probably falls under ''that'' trope. A SinisterDeerSkull is a common set piece in these places to add foreboding atmosphere.

to:

This is not often the case in reality; as anyone looking at Google Maps on satellite view can plainly see, population is sporadic and very well spread out. It's very difficult to get lost in the wilderness without running into a road or human settlement, outside of a few famously remote locales such as Alaska or Siberia. Whether this is a good or bad thing is up to interpretation as it can be quite disillusioning to watch the camera pan back on the DVD extras and realize there's a strip mine and a CompanyTown right behind the "lush "lush, unspoiled wilderness" in your favorite adventure film.

May overlap with RiverOfInsanity and may lead to TheGreatestStoryNeverTold but is not related to HorribleCampingTrip HorribleCampingTrip, because these are set in any way.campgrounds and organized hiking trails. {{Uberwald}} is likely to be right on the doorstep, and may add some supernatural nastiness to the setting.

Compare GhibliHills, which is mostly wild but contains much more chance of {{random encounter}}s with various friendly rural inhabitants and their humble settlements; and {{Arcadia}} which is a "natural" rural area populated by peaceful shepherds or peasants. Not to be confused with the EnchantedForest, which is when a forest is explicitly magical or otherworldly. WhenTreesAttack the protagonist, it probably falls under ''that'' trope. A SinisterDeerSkull is a common set piece in these places to add foreboding atmosphere. While there are generally very few inhabitants, there may be a MountainMan living deep in the forest and living off the land, but they are so good at hiding that you won't see them unless they want you to.
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Crosswicking new trope


Compare GhibliHills, which is mostly wild but contains much more chance of {{random encounter}}s with various inhabitants and their settlements; and {{Arcadia}} which is a "natural" rural area populated by shepherds or peasants. Not to be confused with the EnchantedForest, which is when a forest is explicitly magical or otherworldly. WhenTreesAttack the protagonist, it probably falls under ''that'' trope.

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Compare GhibliHills, which is mostly wild but contains much more chance of {{random encounter}}s with various inhabitants and their settlements; and {{Arcadia}} which is a "natural" rural area populated by shepherds or peasants. Not to be confused with the EnchantedForest, which is when a forest is explicitly magical or otherworldly. WhenTreesAttack the protagonist, it probably falls under ''that'' trope. A SinisterDeerSkull is a common set piece in these places to add foreboding atmosphere.
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[[folder: Video Games]]

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[[folder: Video [[folder:Video Games]]
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* Almost the entirety of Europe (and the rest of the world) serves as this in ''Literature/EarthsChildren'', as at this point in history (the Ice Age) humans are nowhere near as populous and outside of villages and settlements, there are no structures of any kind, with the majority of the land consisting of vast forests and open grasslands. You can go for months without seeing other people (in Ayla's case, she goes ''three years'' without encountering another human being) and the characters often have to rely entirely on their own skills and knowledge to survive.
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* The forest in ''WesternAnimation/Epic2013'' .

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* The forest in ''WesternAnimation/Epic2013'' .''WesternAnimation/Epic2013''.
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Compare GhibliHills, which is mostly wild but contains much more chance of {{random encounter}}s with various inhabitants and their settlements; and {{Arcadia}} which is a "natural" rural area populated by shepherds or peasants. Not to be confused with TheLostWoods, which is the fantastic / video game variant. WhenTreesAttack the protagonist, it probably falls under ''that'' trope.

to:

Compare GhibliHills, which is mostly wild but contains much more chance of {{random encounter}}s with various inhabitants and their settlements; and {{Arcadia}} which is a "natural" rural area populated by shepherds or peasants. Not to be confused with TheLostWoods, the EnchantedForest, which is the fantastic / video game variant. when a forest is explicitly magical or otherworldly. WhenTreesAttack the protagonist, it probably falls under ''that'' trope.
trope.
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Moved


* The forest in ''WesternAnimation/{{Epic}}'' .

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* The forest in ''WesternAnimation/{{Epic}}'' .''WesternAnimation/Epic2013'' .

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